{
  "author": {
    "name": "Mike Phillips"
  },
  "description": "A static, evidence-aware ForgeMaster players' guide for mechanics, calculations and strategy.",
  "interface": {
    "capabilities": [
      "Answer ForgeMaster mechanics questions",
      "Explain player strategy and trade-offs",
      "Calculate costs, rewards, timers and probabilities",
      "Interpret screenshots without inventing unseen values"
    ],
    "category": "Entertainment",
    "composerIcon": "./.codex-plugin/assets/composer-icon.png",
    "defaultPrompt": [
      "How should I prepare for my first Pet ascension?",
      "Explain ForgeMaster Clan War saving strategy with an example.",
      "What do Reflect Chance and Health Regen actually do?"
    ],
    "developerName": "Mike Phillips",
    "displayName": "ForgeMaster Player Guide",
    "logo": "./.codex-plugin/assets/logo.png",
    "longDescription": "Answers ForgeMaster player questions from a curated, evidence-labelled knowledge base. Explains combat, equipment, progression, resources, ascension, Pets, Mounts, Skills, Fairies, Campaign, Dungeons, missions, Leagues, clans, Personal Tech, Clan Tech and Clan Wars. Uses bundled ForgeMaster knowledge first, shows calculations and assumptions, distinguishes confirmed facts from inference, and admits when a mechanic is unknown instead of filling gaps from unrelated web results. Static knowledge only: no game-account connection, MCP server or external API.",
    "shortDescription": "Verified guides and strategy"
  },
  "name": "forge-master-player-guide",
  "skills": "./skills/",
  "version": "1.0.6"
}