# Card index - every id in the package, and where it lives

**4,762 cards.** Generated from the cards themselves, so it cannot fall behind them.

> **Search this, do not read it.** You are here because a kit, a router or another
> card named an id and you need the file. Search the id. The answer is one row.

> A format kit often ranks cards that live in another phase, and a route may not
> open that phase. **That does not put the card out of reach** - the route decides
> which deliverables get made, not which craft you are allowed to read. Take the
> path from here and open the file.

| Card id | Title | File |
| :--- | :--- | :--- |
| `access.legible_at_size` | Legible at the Size It Is Actually Watched | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `access.not_colour_alone` | Never Colour Alone | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `act.no_camera_in_script` | No Camera in the Script | [phase-02-screenplay-dialogue/script-craft/action-lines-craft.md](phase-02-screenplay-dialogue/script-craft/action-lines-craft.md) |
| `act.observable_only` | Observable Only | [phase-02-screenplay-dialogue/script-craft/action-lines-craft.md](phase-02-screenplay-dialogue/script-craft/action-lines-craft.md) |
| `act.one_step` | One Step Per Line | [phase-02-screenplay-dialogue/script-craft/action-lines-craft.md](phase-02-screenplay-dialogue/script-craft/action-lines-craft.md) |
| `act.present_active` | Present Tense, Active | [phase-02-screenplay-dialogue/script-craft/action-lines-craft.md](phase-02-screenplay-dialogue/script-craft/action-lines-craft.md) |
| `ai.action_only_prompt` | The Action-Only Prompt | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.anime_style_transfer` | Style Transfer to Anime | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.archive_photo_animation` | Archive Photo Animation | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.aspect_native` | Native Aspect Generation | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.audio_first_timing` | Audio-First Timing | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.batch_and_select` | Batch and Select | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.broll_pass` | The AI B-Roll Pass | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.camera_only_prompt` | The Camera-Only Prompt | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.camera_presets` | Camera Preset Moves | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.character_consistency_refs` | Character Consistency Through References | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.colour_grade_lock` | The Colour-Grade Lock | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.count_lock` | The Count Lock | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.establishing_pass` | The AI Establishing-Shot Pass | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.extend_continue` | Extend / Continue Generation | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.first_last_frame` | First-Frame plus Last-Frame Generation | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.hidden_faces` | The Hidden-Face Identity Trick | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.image_to_video` | Image-to-Video from an Approved Keyframe | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.inpaint_fix_keyframe` | Inpainting a Keyframe Fix | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.insert_pass` | The AI Insert / Detail Pass | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.keyframe_first` | The Keyframe-First Pipeline | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.keyframe_morph_transition` | The Keyframe Morph Transition | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.lipsync_pass` | The Lip-Sync Pass | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.mirrored_clone_colour_match` | The Mirrored-Clone Colour Match | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.motion_brush` | Painted Motion Areas | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.motion_prompt` | The Motion Prompt | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.multi_shot_prompt` | The Multi-Shot Prompt | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.negative_guards` | Negative-Prompt Guards | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.one_clip_one_beat` | One Clip, One Beat | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.outpaint_reframe` | AI Outpaint Reframe | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.prompt_anatomy` | Prompt Anatomy | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.prompted_inclip_transition` | The Prompted In-Clip Transition | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.reference_first_heritage` | The Reference-First Rule for Heritage | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.reference_sheet_lock` | Reference Sheet Identity Lock | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.relight_pass` | AI Relight Pass | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.scene_3d_from_images` | AI 3D Scene from Images | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.scene_bridge_end_to_start` | The End-to-Start Scene Bridge | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.seed_variation` | Seed and Variation Strategy | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.silent_clip_sound_design` | Sound Design for a Generated Clip | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.slowmo_retime` | AI Slow-Motion Re-Time | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.style_reference_image` | The Style Reference Image | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.text_carved_geometry` | Lettering Described as Carved Geometry | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.transition_plate` | The Generated Transition Plate | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.upscale_pass` | The Upscale Pass | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.video_to_video_restyle` | Video-to-Video Restyle | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.voice_to_face` | Voice-Driven Portrait Animation | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.wardrobe_lock` | The Wardrobe Lock | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `ai.what_you_hand_the_engine` | Name What You Are Handing Over | [phase-08-video-prompt-engineering/ai-video-directing.md](phase-08-video-prompt-engineering/ai-video-directing.md) |
| `angle.aerial` | The Aerial View | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.angle_from_the_claim` | Pick the Angle from the Claim | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.azimuth_frontal` | Frontal Azimuth / Full Front | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.azimuth_full_back` | Full Back Azimuth | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.azimuth_profile` | Profile Azimuth | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.azimuth_shift` | Progressive Azimuth Shift | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.azimuth_three_quarter_back` | Three-Quarter Back Azimuth | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.azimuth_three_quarter_front` | Three-Quarter Front Azimuth | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.balcony_height` | Balcony Height | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.cheat_the_angle` | Cheating the Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.chest_level` | Chest Level | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.crossing_the_line` | Crossing the Line Deliberately | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.dollhouse_overhead` | The Dollhouse Angle / Miniature Overhead | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.down_the_barrel` | Looking Down the Barrel | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.drone_nadir` | Drone Nadir / Straight-Down Aerial | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.drone_oblique_high` | Drone Oblique High Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.dutch_roll` | Dutch Roll / Camera Roll | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.dutch_settle` | Dutch Settle / Roll to Level | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.extreme_high_birds_eye` | Extreme High Angle / Bird's Eye / Overhead / Top-Down / God's Eye | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.extreme_low_worms_eye` | Extreme Low Angle / Worm's Eye View | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.eye_level` | Eye Level | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.eyeline_match` | Eyeline Match and Eyeline Height | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.ground_level` | Ground Level Shot / Floor Level Shot | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.hands_top_down` | Top-Down on Hands | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.hard_dutch` | Hard Dutch Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.hero_low` | The Hero Low Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.high` | High Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.hip_level` | Hip Level Shot / Gun Level | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.hitchcock_high` | The Hitchcock High Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.interview_45` | The 45-Degree Interview Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.knee_level` | Knee Level Shot | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.low` | Low Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.low_height_level` | Low Height, Level Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.low_through_glass` | Low Angle Through Glass or Water | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.low_with_ceiling` | Low Angle With Ceilings | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.neutral_axis` | The Neutral Shot on the Axis | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.ots_low` | Low Over-the-Shoulder | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.over_the_hip` | The Over-the-Hip Shot | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.over_the_top_reverse` | The Over-the-Top Reverse for a Fight | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.overhead_45` | The 45-Degree High Oblique | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.overhead_descent` | Overhead Descent / Top-Down Drop-In | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.planimetric_frontal` | Planimetric Frontal Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.pov_height` | The POV Height Rule | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.power_shift` | Angle Change as a Power Shift | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.raking` | Raking Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.rear_angle` | Rear Angle / Trailing Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.reverse` | The Reverse Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.rule_180` | The 180-Degree Rule | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.rule_30` | The 30-Degree Rule | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.shoulder_level` | Shoulder Level Shot | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.slight_high` | Slight High Angle / Just Above Head | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.stairs_up_down` | Up-the-Stairs and Down-the-Stairs Angles | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.subtle_dutch` | Subtle Dutch Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.tatami_ozu` | Tatami Shot / Ozu Low Static | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.under_table` | Under-the-Table Shot | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.upside_down` | Upside-Down / Inverted Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.villain_low` | The Villain Low Angle | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `angle.worms_eye_grass` | Worm's Eye Through Grass or Feet | [phase-03-shooting-script/angle-height.md](phase-03-shooting-script/angle-height.md) |
| `anim_time.b_roll_coverage_density_ratio` | B-Roll Coverage Density Ratio | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.contemplative_held_tableau` | Contemplative Held Tableau | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.dialogue_breathing_pace` | Dialogue Breathing Pace | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.dialogue_reaction_offset_timing` | Dialogue Reaction Offset Timing | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.downbeat_transient_cutting` | Downbeat Transient Cutting | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.frame_rate_math_quantization` | Frame-Rate Math Quantization | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.pre_chorus_rhythmic_acceleration` | Pre-Chorus Rhythmic Acceleration | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.rapid_montage_micro_pacing` | Rapid Montage Micro-Pacing | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.riser_climax_panel_density` | Riser Climax Panel Density | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.silence_stretching_tension_hold` | Silence Stretching Tension Hold | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.slow_motion_overcrank_multiplier` | High-Speed Slow-Motion Multiplier | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.sound_bridge_j_cut_timing` | Sound Bridge J-Cut Timing | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.sound_bridge_l_cut_timing` | Sound Bridge L-Cut Timing | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.staccato_jump_cut_rhythm` | Staccato Jump-Cut Rhythm | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.subconscious_anticipatory_cut` | Subconscious Anticipatory Cut | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.tempo_drift_rubato_alignment` | Rubato and Free-Meter Acoustic Alignment | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.voiceover_pause_window_hold` | Voiceover Pause Window Hold | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anim_time.waltz_and_compound_meter_sync` | Compound Six-Eight and Waltz Meter Sync | [phase-06-storyboard-layout/animatic-beat-timing-grid.md](phase-06-storyboard-layout/animatic-beat-timing-grid.md) |
| `anime.attack_name_callout` | The Attack Name Callout | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.bank_footage` | Bank Footage / Stock Transformation Sequence | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.beam_clash` | The Beam Clash | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.benday_dots` | Ben-Day Dots and Misregistration | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.blink_cycle` | Eye Blink Cycle | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.bloom_hair` | Bloom on the Hair | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.blush_lines` | Blush Lines | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.character_intro_card` | The Character Introduction Card | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.cn_flat_vector` | The Flat Vector Cartoon Look | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.cuphead_look` | The Cuphead 1930s Look | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.dof_2d` | 2D Depth of Field Simulation | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.drawn_onomatopoeia` | Drawn Onomatopoeia | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.drawn_water` | Drawn Water | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.emotion_icons` | Emotion Icons | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.ending_still_walk` | The Ending Sequence Still Walk | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.extreme_foreshortening` | Extreme Foreshortening | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.eye_reflection` | The Reflection in the Eye | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.fisheye_2d` | Fisheye on 2D | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.flashback_desaturation` | Flashback Desaturation | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.flat_cel_shading` | Flat Cel Shading | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.ghibli_food` | The Food Detail | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.ghibli_ma` | The Ghibli Pause (Ma) | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.hold` | The Hold / Still Frame | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.insert_song_montage` | The Insert Song Montage | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.kanada_dragon` | The Kanada Dragon | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.klasky_csupo_distortion` | The Klasky Csupo Distortion | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.kon_match_cut` | The Kon Match Cut | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.kyoani_micro_expression` | The Micro Expression | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.lens_flare_2d` | Lens Flare on 2D | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.light_stripe_eyes` | The Light Stripe Across the Eyes | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.line_boil` | Line Boil | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.mouth_flap_three` | Three Position Mouth Flap | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.multiples` | Multiples | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.naruto_run` | The Naruto Run | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.next_episode_preview` | The Next Episode Preview | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.on_ones` | Animating on Ones | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.overshoot` | Overshoot | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.power_up_aura` | The Power Up Aura | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.punch_through_frame` | The Punch Through the Frame | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.register_before_the_device` | Register Before the Device | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.rough_animation` | Rough Animation / Sketch Animation | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.rubber_hose` | Rubber Hose Animation | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.run_cycle` | Run Cycle as a Shot | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.screen_tone` | Screen Tone | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.shinkai_light` | The Shinkai Light and Sky | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.shojo_sparkle_bg` | The Shojo Sparkle Background | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.silhouette_flat_action` | Silhouette Action Against Flat Colour | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.speed_lines_radial` | Radial Speed Lines / Focus Lines | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.squash_on_landing` | Squash on Landing | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.squash_stretch` | Squash and Stretch | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.storybook_look` | The Storybook Illustration Look | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.superflat_pastel_dream` | The Superflat Pastel Dream | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.sweat_nervous_shake` | Sweat and the Nervous Shake | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.talking_heads_bg_pan` | Talking Heads with a Background Pan | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.toon_shading` | Toon Shading | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.upa_flat` | The UPA Flat Style | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.walking_on_twos` | Walking on Twos | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.western_smear` | The Western Smear | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anime.yutapon_cubes` | Yutapon Cubes | [phase-07-image-prompt-engineering/anime-2d.md](phase-07-image-prompt-engineering/anime-2d.md) |
| `anta.absent` | The Absent Antagonist | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.absent_stakes` | The Absent Stakes | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.ambient_pressure` | The Pressure That Is Not Aimed | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.antagonist_arc` | The Antagonist's Own Arc | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.backstory_as_excuse` | Backstory as Excuse | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.befriendable` | The Opponent Who Can Be Befriended | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.beloved` | The Beloved Antagonist | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.better_version` | The Opponent's Better Version | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.bounded_threat` | Bounded Threat | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.comic_antagonist` | The Comic Antagonist | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.documentary_opposition` | Opposition in Documentary | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.explains_themselves` | The Opponent Who Explains Themselves | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.fake_ally` | The Fake Ally | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.fate` | Fate as Opponent | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.finite_resources` | The Antagonist's Finite Resources | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.function_before_figure` | Function Before Figure | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.future_self` | The Opponent as Future Self | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.incompetent` | The Incompetent Opposition | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.institutional` | The Institutional Antagonist | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.internal` | The Internal Antagonist | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.late_arrival` | The Late Antagonist | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.legible_boss` | The Opponent Who Must Be Understood to Be Beaten | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.middle_tier` | The Middle Tier | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.monster_rules` | The Monster's Rules | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.motiveless` | The Motiveless Antagonist | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.multiple_one_question` | Multiple Opponents, One Question | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.nature` | Nature as Opposition | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.no_author` | The Decision With No Author | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.obstacle_ladder` | The Obstacle Ladder | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.offscreen_shortform` | The Offscreen Opponent in Short Form | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.opponents_plan` | The Opponent's Plan | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.opposition_equals_villainy` | Opposition Equals Villainy | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.opposition_in_ally` | Opposition Inside the Ally | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.opposition_wins` | The Opposition Wins Something | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.overexplained_monster` | The Over-Explained Monster | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.playable_side` | The Antagonist the Player Can Side With | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.power_drift` | The Opponent Whose Power Drifts | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.preschool_problem` | The Problem as Opponent in Preschool and Kids' Song | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.problem_as_enemy` | The Enemy Is a Problem, Not a Person | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.procedural_opposition` | Opposition in Procedural Formats | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.real_person_opposition` | Opposition Drawn from Real People | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.recurring_vs_episodic` | The Recurring and the Episodic Opponent | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.redemption` | The Redeemed Antagonist | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.retirement` | Retiring an Antagonist | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.right_about_something` | The Opponent Is Right About Something | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.rival_not_enemy` | The Rival Who Is Not an Enemy | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.self_generated` | Opposition From the Protagonist's Own Choice | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.shared_want` | The Opponent Who Shares the Want | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.sympathetic_limit` | The Sympathetic Villain and Its Limit | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.tailored_opponent` | The Tailored Opponent | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.the_crowd` | The Crowd as Opponent | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.three_levels` | Opposition at Every Level | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.time` | The Time Antagonist | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `anta.unearned_redemption` | The Unearned Redemption | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.unresolved_kids_threat` | The Threat Left Open in Children's Content | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.wins_argument` | The Opponent Who Wins the Argument and Loses the Fight | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.withheld_appearance` | The Withheld First Appearance | [phase-01-story-generation/cat-anta-2.md](phase-01-story-generation/cat-anta-2.md) |
| `anta.write_the_case` | Write the Opponent's Case | [phase-01-story-generation/cat-anta.md](phase-01-story-generation/cat-anta.md) |
| `arc.acceptance` | The Acceptance Arc | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.arc_audit` | The Arc Audit | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.arc_statement` | The Arc Statement | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.arc_under_many_hands` | The Arc Under Many Hands | [phase-01-story-generation/arcs-2.md](phase-01-story-generation/arcs-2.md) |
| `arc.borrowed_arc` | The Borrowed Arc | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.collision` | Arc Collision | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.corruption` | The Corruption Arc | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.cost_of_truth` | The Cost of the Truth | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.decision_arc` | The Decision Arc | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.disillusionment` | The Disillusionment Arc | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.double_arc` | The Double Arc | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.episode_vs_season` | The Episode Arc Against the Season Arc | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.fall` | The Fall Arc | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.false_arc` | The False Arc | [phase-01-story-generation/arcs-2.md](phase-01-story-generation/arcs-2.md) |
| `arc.first_challenge` | The First Serious Challenge to the Lie | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.flat` | The Flat Arc | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.group_arc` | The Group Arc | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.growth_no_lie` | The Growth Arc Without a Lie | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.imposed_arc` | The Imposed Arc | [phase-01-story-generation/arcs-2.md](phase-01-story-generation/arcs-2.md) |
| `arc.institutional_arc` | The Institution as Arc-Bearer | [phase-01-story-generation/arcs-2.md](phase-01-story-generation/arcs-2.md) |
| `arc.interrupted_arc` | The Arc Cut Short by the Character | [phase-01-story-generation/arcs-2.md](phase-01-story-generation/arcs-2.md) |
| `arc.lie_rewarded` | The Win That Rewards the Lie | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.lyric_arc` | The Arc in a Lyric | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.midpoint_peak` | The Arc That Peaks at the Midpoint | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.mirror_character` | The Mirror Character | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.moral_line` | The Moral Line | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.multi_book` | The Arc Across a Trilogy or a Long Series | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.narrator_arc` | The Narrator's Arc | [phase-01-story-generation/arcs-2.md](phase-01-story-generation/arcs-2.md) |
| `arc.padding_relapse` | The Relapse as Padding | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.player_arc` | The Arc That Belongs to the Player | [phase-01-story-generation/arcs-2.md](phase-01-story-generation/arcs-2.md) |
| `arc.plot_solved_arc` | The Arc the Plot Solves | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.point_of_no_return` | The Point of No Return | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.positive_change` | The Positive Change Arc | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.proof_scene` | The Proof Scene | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.real_person_arc` | The Real Person's Arc | [phase-01-story-generation/arcs-2.md](phase-01-story-generation/arcs-2.md) |
| `arc.reported_arc` | The Arc Assembled From Witnesses | [phase-01-story-generation/arcs-2.md](phase-01-story-generation/arcs-2.md) |
| `arc.role_arc` | The Arc Carried by a Role | [phase-01-story-generation/arcs-2.md](phase-01-story-generation/arcs-2.md) |
| `arc.self_revelation` | The Self-Revelation | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.sequel_reopening` | Reopening a Closed Arc | [phase-01-story-generation/arcs-2.md](phase-01-story-generation/arcs-2.md) |
| `arc.shared_want_opponent` | The Opponent Who Shares the Want | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.sub_minute` | The Arc Under Sixty Seconds | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.supporting_arc` | The Supporting Character's Arc | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.the_choice` | The Choice That Is the Change | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.the_ghost` | The Ghost | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.the_lie` | The Lie | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.the_need` | The Need | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.the_want` | The Want | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.told_revelation` | The Told Revelation | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.turn_placement` | Where the Arc's Turns Sit Against Structure | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.unattacked_lie` | The Lie Nobody Attacks | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.unfinished_arc` | The Arc That Ends Before the Change | [phase-01-story-generation/arcs-2.md](phase-01-story-generation/arcs-2.md) |
| `arc.what_is_changing` | Say What Is Changing Before You Name the Arc | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `arc.write_backwards` | Writing the Arc Backwards | [phase-01-story-generation/arcs.md](phase-01-story-generation/arcs.md) |
| `assyrian.akitu_festival_anthem` | Kha b-Nisan Spring Akitu Festival Anthem | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.ancient_mesopotamian_harp` | Ancient Mesopotamian Harp (Cithara) Simulation | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.bagiyeh_graceful_dance` | Bagiyeh Stately Graceful Dance | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.bauta_ninwaye_supplication` | Ba'uta d-Ninwaye (The Rogation of the Ninevites) | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.belaty_romantic_cadence` | Belaty Lyrical Romantic Cadence | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.beth_gazo_eight_modes` | Beth Gazo Eight-Mode Liturgical System | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.diaspora_folk_pop_fusion` | Diaspora Folk-Pop Fusion | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.epic_choral_anthem` | Epic Choral Anthems for Ashur & Babylon Subjects | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.gubareh_high_speed` | Gubareh High-Speed Jumping Dance | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.hudra_east_syriac` | The Ḥudra — the East Syriac Liturgical Cycle | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.khigga_dance_rhythm` | Khigga Folk Dance Rhythm & Tempo | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.khigga_yaqoora_heavy` | Khigga Yaqoora (The Heavy Dignified Khigga) | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.kochari_mountain_stomp` | Kochari Mountain Foot-Stomp Dance | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.madroshe_teaching_hymn` | Madroshe Teaching Hymnody, Traditionally Attributed to St. Ephrem | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.ninevite_homeland_lament` | The Ninevite Homeland Lament | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.sheikhani_martial_rhythm` | Sheikhani Mountain Martial Rhythm | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.siskani_footwork_rhythm` | Siskani Rapid Footwork Rhythm | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.soghyotho_dialogue_hymn` | Soghyotho Dialogue Song Architecture | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.sureth_phonetic_directing` | Sureth / Neo-Aramaic Phonetic Directing | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.wedding_procession_talbana` | Wedding Procession (Talbana & Zaffe) | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.whose_before_what` | Ask Whose Before What | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian.zurna_davula_acoustic` | Zurna & Davula Acoustic Master Chain | [phase-05-song-generation/assyrian-syriac-music-craft.md](phase-05-song-generation/assyrian-syriac-music-craft.md) |
| `assyrian_exp.agha_petros_epic_ballad` | The Epic Ballad of Agha Petros | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.ashur_bet_sargis_elegance` | Ashur Bet Sargis Nostalgic Melodic Elegance | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.aziyze_lyrical_dance` | Aziyze Lyrical Folk Dance | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.chobi_line_dance` | Chobi Folk Line Dance Cadence | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.circular_breathing_zurna` | Circular Breathing Zurna Technique Directing | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.davula_rim_click_breakdown` | Davula Rhythmic Breakdown & Rim-Clicks | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.evin_agassi_storytelling` | Evin Agassi Lyrical Storytelling Cadence | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.george_chaharbakhshi_anthem` | George Chaharbakhshi Patriotic Anthemic Drive | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.jani_stately_dance` | Jani Stately Women's Folk Dance | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.khabour_village_suite` | The Khabour River Village Suite | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.liliye_ancestral_lullaby` | Liliye (The Ancestral Lullaby) | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.lion_hunt_ashurbanipal_suite` | The Lion Hunt of Ashurbanipal Symphonic Suite | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.mamer_mountain_dance` | Mamer Mountain Circle Dance Rhythm | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.mart_mariam_bell_toll` | The Mart Mariam Church Bell Toll | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.nineveh_harvest_chant` | The Nineveh Plains Agricultural Harvest Chant | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.qam_maran_resurrection_chant` | The Resurrection Chant: Qam Maran Men Qabra | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.queen_shamiram_theme` | Queen Shamiram (Semiramis) Mythic Theme | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.rawe_mountain_recitative` | The Rawe (الراوي): Ancient Mountain Recitative | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.st_balai_5_syllable_meter` | 5-Syllable Short-Strophe Meter, Traditionally Attributed to St. Balai | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.st_jacob_12_syllable_meter` | 12-Syllable Metrical Strophe, Traditionally Attributed to St. Jacob of Serugh | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.subject_before_sound` | Name the Subject Before the Sound | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.tambura_long_neck_lute` | The Saz & Tambura Long-Necked Lute | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.tolama_village_rhythm` | Tolama Traditional Village Rhythm | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.urmia_lakeshore_lilt` | The Urmia Lake Shore Lyrical Lilt | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.wedding_grand_finale_suite` | The Assyrian Diaspora Wedding Grand Finale | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `assyrian_exp.zanboor_drone_pipe` | The Zanboor Drone Pipe | [phase-05-song-generation/assyrian-syriac-expanded.md](phase-05-song-generation/assyrian-syriac-expanded.md) |
| `audio_exec.dialogue_ensemble` | Dialogue & Ensemble Recording | [phase-04-audio-narration/production-recording.md](phase-04-audio-narration/production-recording.md) |
| `audio_exec.field_ambience` | Field & Environmental Ambience Recording | [phase-04-audio-narration/production-recording.md](phase-04-audio-narration/production-recording.md) |
| `audio_exec.foley_performance` | Foley & Designed Effects Performance | [phase-04-audio-narration/production-recording.md](phase-04-audio-narration/production-recording.md) |
| `audio_exec.hybrid_synthetic` | Live & Synthetic Hybrid Audio Session | [phase-04-audio-narration/production-recording.md](phase-04-audio-narration/production-recording.md) |
| `audio_exec.music_tracking` | Music Tracking & Stem Session | [phase-04-audio-narration/production-recording.md](phase-04-audio-narration/production-recording.md) |
| `audio_exec.narration_session` | Narration Recording Session | [phase-04-audio-narration/production-recording.md](phase-04-audio-narration/production-recording.md) |
| `audio_exec.remote_recording` | Remote Distributed Recording Chain | [phase-04-audio-narration/production-recording.md](phase-04-audio-narration/production-recording.md) |
| `audio_exec.spatial_capture` | Spatial Audio & Binaural Capture | [phase-04-audio-narration/production-recording.md](phase-04-audio-narration/production-recording.md) |
| `beat.action_reaction_exchange` | The Action/Reaction Exchange | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.action_sequence_beats` | Beats in an Action Sequence | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.announced_beat` | The Announced Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.answering_half` | Name the Answering Half | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.audible_beat` | The Audible Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.beat_after_line` | The Beat After the Line | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.beat_change` | The Beat Change | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.beat_count` | Counting the Beats | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.beat_custody` | Beat Custody in an Ensemble | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.beat_map` | The Rehearsal Beat Map | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.beat_marking_pass` | The Beat-Marking Pass | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.beat_rhyme` | The Beat Rhyme | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.beat_spam` | Beat Parenthetical Spam | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.branch_beat` | The Branch Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.choreography_list` | The Choreography List | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.clipped_reaction` | The Clipped Reaction | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.clock_compression` | Beats Under a Clock | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.comic_third` | The Comic Third Beat | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.crowd_reaction` | The Crowd Reaction Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.dead_beat` | The Dead Beat | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.decision_beat` | The Decision Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.distant_callback` | The Callback at Distance | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.double_topper` | The Topper on the Topper | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.edit_carried_beat` | The Beat Carried by the Cut | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.environment_beat` | The Environment as the Second Character | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.escalation_step` | The Escalation Step | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.exit_beat` | The Beat Before the Exit | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.exposition_beat` | Beats in an Exposition-Carrying Scene | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.held_beat` | The Held Beat | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.interrupted_beat` | The Interrupted Beat | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.lag_beat` | The Lag Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.length_variation` | Beat Length Variation | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.lyric_beat` | The Lyric Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.micro_turn` | The Micro-Turn Inside a Beat | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.narrated_beat` | The Narrated Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.notation` | Beat Notation on the Page | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.notation_traditions` | Beat Notation Across Traditions | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.object_beat` | The Beat That Lands on an Object | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.offscreen_beat` | The Off-Screen Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.orphaned_reaction` | The Orphaned Reaction | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.panel_gutter` | The Panel Gutter as the Reaction Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.phone_beat` | The Phone-Call Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.physical_beat` | The Physical Beat | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.player_held_beat` | The Player-Held Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.preempted_beat` | The Pre-Empted Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.prose_beat_density` | Beat Density in Prose Dialogue | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.prose_vs_screenplay` | Beats in Prose Versus Screenplay | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.reaction_beat` | The Reaction Beat | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.reactor_choice` | Choosing Who Reacts | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.real_time_beat` | The Real-Time Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.redirect` | The Redirected Beat | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.repeated_beat` | The Repeated Beat | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.reported_beat` | The Reported Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.round_robin` | The Ensemble Round Robin | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.runner_beat` | The Runner | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.scene_beat_budget` | The Scene Beat Budget | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.scene_handoff` | The Out-Beat / In-Beat Pair | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.scene_sheet_vs_story_sheet` | Scene Beat Sheet Versus Story Beat Sheet | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.shortform_beat` | The Two-Second Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.silent_beat` | The Beat of Silence | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.solo_beat` | The Solo Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.song_entry_beat` | The Beat Where Speech Becomes Song | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.subtext_carry` | Subtext Carried Across a Beat | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.symmetry_fatigue` | Beat Symmetry Fatigue | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.table_read_test` | The Table-Read Test | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.tactic_beat` | The Beat as Tactic | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.task_beat` | The Task Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.triangulated_beat` | The Triangulated Beat | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.verb_naming` | Naming Beats with Transitive Verbs | [phase-01-story-generation/cat-beat.md](phase-01-story-generation/cat-beat.md) |
| `beat.verse_beat` | The Beat in Verse | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `beat.wrong_character_beat` | The Beat Given to the Wrong Character | [phase-01-story-generation/cat-beat-2.md](phase-01-story-generation/cat-beat-2.md) |
| `block.actor_moves_camera_static` | Actor Moves, Camera Holds | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.approach_camera` | The Approach to Camera | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.back_of_room` | Back-of-the-Room Staging | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.back_then_turn` | Back to Camera, Then the Turn | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.background_life` | Background Life | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.barrier_between` | The Barrier Between Them | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.behind_glass` | Staging Behind Glass | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.body_occlusion_reveal` | Body Occlusion and Reveal | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.camera_moves_actor_static` | Camera Moves, Actor Holds | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.car_geometry` | Car Geometry | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.chase_geography` | Chase Geography | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.circling_standoff` | The Circling Two-Person Standoff | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.clear_frame_and_hold` | Clear the Frame and Hold | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.counter` | The Counter | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.cross` | The Cross | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.crowd_parts` | The Crowd Parts to Reveal | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.depth_staging` | Staging in Depth (Z Axis) | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.depth_swap` | The Depth Swap | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.dinner_table` | Dinner Table Geometry | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.doorway_threshold` | The Doorway Threshold | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.empty_half_bed` | The Empty Half of the Bed | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.ensemble_oner` | The Choreographed Ensemble Oner | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.entrance_exit` | Entrances and Exits | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.eyeline_levels` | Eyeline Levels: Who Looks Up and Who Looks Down | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.fg_bg_counterpoint` | Foreground and Background Counterpoint | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.fight_geography` | Fight Geography | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.hands_insert` | The Hands Business Insert | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.hero_group_walk` | The Slow-Motion Group Walk | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.interrogation_geometry` | Interrogation Geometry | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.kiss_geometry` | Kiss Geometry | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.kneel_to_level` | Kneeling Down to Their Level | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.lateral_staging` | Lateral Staging (X Axis) | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.lead_into_frame` | Lead the Character Into Frame | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.listener_foreground` | The Listener in the Foreground | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.look_back` | The Look Back | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.master_plan` | The Master Blocking Plan | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.mirror_pair` | The Mirror Pair | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.mirror_scene` | The Mirror Scene | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.object_handoff` | The Object Handoff | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.pacing` | Pacing the Room | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.phone_call` | Phone Call Blocking | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.power_blocking` | Power Blocking | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.procession` | The Procession | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.prop_business` | Business With Props | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.push_through_crowd` | Push Through the Crowd | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.reach_withdraw` | Reach and Withdraw | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.same_frame_two_worlds` | Same Frame, Different Worlds | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.shoulder_to_shoulder` | Shoulder to Shoulder | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.side_reversal` | Side Reversal / Betrayal Blocking | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.sit_stand_shift` | The Sit-Down and Stand-Up Power Shift | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.standing_over_seated` | Standing Over the Seated | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.static_in_moving_crowd` | The Still Figure in a Moving Crowd | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.step_into_light` | One Steps Into the Light | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.surrounded_circle` | Surrounded: The Circle Closing | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.tableau` | The Tableau | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.the_floor_before_the_frame` | The Floor Before the Frame | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.the_line` | The Line-Up | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.three_actor_triangle` | The Three-Actor Triangle | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.turn_to_camera` | The Turn to Camera | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.vertical_staging` | Vertical Staging (Y Axis) | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.walk_and_talk` | The Walk and Talk | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.walk_away_stop` | Walk Away and Stop | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.walk_past_reveal` | The Walk-Past Reveal | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `block.window_staging` | Staging at the Window | [phase-06-storyboard-layout/blocking-staging.md](phase-06-storyboard-layout/blocking-staging.md) |
| `board_arch.anamorphic_scope_two_three_nine_deck` | Anamorphic Scope Two-Three-Nine Deck | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.aspect_ratio_panel_conversion` | Panel Aspect Ratio Conversion Matrix | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.charcoal_dark_deck_contrast` | Deep Charcoal Dark Deck Contrast | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.client_pitch_presentation_finish` | High-End Client Pitch Presentation Finish | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.color_accent_status_coding` | Style-Color Accent Status Coding | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.color_palette_swatch_footer` | Color Palette Swatch Footer Bar | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.director_working_board_annotations` | Director's Working Board Annotations | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.final_story_beat_closure` | Final Story Beat Closure Rule | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.four_by_three_commercial_board` | Four-by-Three Commercial Agency Board | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.graphic_match_panel_pairing` | Graphic Match Panel Pairing | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.hairline_divider_visual_hierarchy` | Hairline Divider Visual Hierarchy | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.macro_detail_panel_insert` | Macro Detail Panel Insert | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.negative_space_poster_margins` | Generous Negative Space Poster Margins | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.panel_count_runtime_formula` | Panel-to-Runtime Calculation Formula | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.reading_flow_eye_gravity` | Western Z-Pattern and Inverted Reading Gravity | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.six_column_agency_table_grid` | Six-Column Agency Table Grid | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.split_panel_simultaneous_action` | Split-Panel Simultaneous Action | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.the_sheet_before_the_panel` | Decide the Sheet Before the Panel | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.three_by_three_presentation_grid` | Three-by-Three Presentation Grid | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.typography_scale_hierarchy` | Typography Scale Hierarchy | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `board_arch.vertical_reel_nine_by_sixteen_deck` | Vertical Reel Nine-by-Sixteen Deck | [phase-06-storyboard-layout/storyboard-panel-architecture.md](phase-06-storyboard-layout/storyboard-panel-architecture.md) |
| `cg.anamorphic_sim` | Simulated Anamorphic Lens | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.arcane_painterly` | The Painterly 3D Look | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.assembly_build_up` | Assembly Build-Up | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.cel_shaded_3d` | Cel-Shaded 3D | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.clay_stopmo_sim` | Simulated Stop Motion in 3D | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.cloth_sim` | Cloth Simulation | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.crowd_sim` | Crowd Simulation | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.deaging` | Digital De-Aging | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.face_replacement` | Digital Face Replacement | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.fluid_sim` | Fluid Simulation | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.glitch_3d` | The Glitch Aesthetic in 3D | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.hair_fur_sim` | Hair and Fur Simulation | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.hdri_ibl` | HDRI Lighting / Image-Based Lighting | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.hologram_ui` | Hologram and UI Overlay | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.invisible_vfx` | Invisible VFX | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.isometric_diorama` | Isometric Diorama | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.lens_artifacts` | Simulated Lens Artifacts | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.low_poly_retro` | Low-Poly Retro Look | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.mocap` | Motion Capture | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.morph_3d` | 3D Morph Transition | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.npr_toon` | Non-Photorealistic Render / Toon Render | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.performance_capture` | Performance Capture | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.photoreal_render` | Photoreal Render | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.register_before_craft` | Commit the Register Before the Craft | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.roto` | Rotoscoping | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.screen_replacement` | Screen Replacement | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.set_extension` | Set Extension | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.sky_replacement` | Sky Replacement | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.sss_skin` | Subsurface Scattering for Skin | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.unreal_cinematic` | The Real-Time Engine Cinematic Look | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.voxel` | Voxel Art | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `cg.xray_body` | X-Ray and Inside-the-Body Shot | [phase-07-image-prompt-engineering/cg-vfx.md](phase-07-image-prompt-engineering/cg-vfx.md) |
| `char.addiction_logistics` | Addiction Written as Logistics | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.age_specific_logic` | Age-Specific Logic: Children and Elders | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.agent_read` | How the Role Reads to an Agent | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.alone_behaviour` | What They Do Alone | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.animal_character` | The Animal With Its Own Want | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.antagonist_case` | The Antagonist With a Case | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.assumed_identity` | The Assumed Identity | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.audience_surrogate_trap` | The Audience Surrogate Trap | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.audition_scene` | The Audition Scene | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.backstory_economy` | Backstory Economy | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.behavioural_continuity` | Behavioural Continuity Under Many Hands | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.bible_entry` | The Show-Bible Character Entry | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.cannot_afford` | Defined by What They Cannot Afford | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.cannot_change` | The Character Who Cannot Change | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.carried_object` | The Carried Object | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.cast_size_limit` | Cast Size and the Runtime | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.casting_line` | The Casting Line | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.changed_name` | The Name That Was Changed | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.character_dossier` | The Dossier Instead of a Draft | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.character_interview` | The Character Interview | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.class_tell_survives_money` | The Tell That Survives the Money | [phase-01-story-generation/cat-char-4.md](phase-01-story-generation/cat-char-4.md) |
| `char.coached_authenticity` | The Real Person Given the Film's Line | [phase-01-story-generation/cat-char-4.md](phase-01-story-generation/cat-char-4.md) |
| `char.combine_characters` | Combine Two, Cut One | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.community_built` | Built by a Community, Not a Psychology | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.competence_cost` | Competence Has a Price | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.competence_fails` | The Competence That Fails | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.competence_first` | Competence First | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.condition_as_constraint` | The Condition as a Constraint Set | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.costless_condition` | The Condition That Costs Nothing | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.courtship_behaviour` | Courtship Behaviour | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.crowd_member` | One Face in the Crowd | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.decorative_exotic_name` | The Decorative Foreign Name | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.defining_action_entrance` | The Defining Action Entrance | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.degraded_decision` | Exhaustion, Hunger and the Degraded Decision | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.deserving_setting` | What They Think They Deserve | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.desire_made_physical` | Desire Made Physical | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.desire_second_want` | The Second Want | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.diaspora_character` | The Diaspora Character | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.disability_expertise` | Disability as Accumulated Expertise | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.ensemble_grid` | The Ensemble Grid | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.entrance_against_type` | Entrance Against Type | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.evil_twin` | The Evil Twin | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.exists_to_be_lost` | The Character Who Exists to Be Lost | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.family_role` | The Role the Family Assigned | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.frightened_alone` | Frightened and Unobserved | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.god_character` | Writing a God | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.half_remembered_return` | The Returning Minor Character | [phase-01-story-generation/cat-char-4.md](phase-01-story-generation/cat-char-4.md) |
| `char.hands_test` | The Hands Test | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.honorific_system` | The Honorific System as a Map of the World | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.idiolect_sheet` | The Idiolect Sheet | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.incompetence_zone` | The Incompetence Zone | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.informed_attribute` | The Informed Attribute | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.inherited_ease` | Inherited Ease Against Earned Ease | [phase-01-story-generation/cat-char-4.md](phase-01-story-generation/cat-char-4.md) |
| `char.inside_outside_culture` | Inside and Outside a Culture | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.kinship_address` | Kinship Terms for People Who Are Not Kin | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.lie_in_one_line` | The Lie in One Line | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.likeable_vs_interesting` | Interesting Beats Likeable | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.limits_before_the_person` | Name the Limits Before the Person | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.living_subject_reader` | The Subject Who Will Read It | [phase-01-story-generation/cat-char-4.md](phase-01-story-generation/cat-char-4.md) |
| `char.load_bearing_contradiction` | The Load-Bearing Contradiction | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.long_series_character` | The Character Across Eighty Episodes | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.machine_character` | The Machine and the Artificial Mind | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.management_day` | The Management Day | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.money_specifics` | Money on the Page | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.mouthpiece` | The Mouthpiece | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.name_as_design` | The Name as Design | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.never_list` | The Never List | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.never_says` | What They Never Say | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.normal_baseline` | What They Think Is Normal | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.occupational_perception` | The Job Shapes the Eye | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.offstage_change` | Change Offstage | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.only_reacts` | The Character Who Only Reacts | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.panic_behaviour` | Panic Written From Inside | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.passive_protagonist_fix` | Curing the Passive Protagonist | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.personified_place` | The Place That Behaves Like a Person | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.physical_signature` | The Physical Signature | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.pity_lever` | The Condition as a Pity or Inspiration Lever | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.pregnancy_clock` | Pregnancy as a Clock Inside the Body | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.pressure_ladder` | The Pressure Ladder | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.prize_love_interest` | The Person Written as a Prize | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.profanity_budget` | The Profanity Budget | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.protagonist_test` | The Protagonist Test | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.protagonist_who_is_wrong` | The Protagonist Who Is Wrong | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.protected_static_role` | The Recurring Character Who Must Not Develop | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.rank_and_person` | The Person Inside the Rank | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.real_person_composite` | Real People and the Composite | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.recasting` | Recasting and the Character Rewritten for a New Actor | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.relapse_beat` | The Relapse That Proves the Change | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.relationship_self` | A Different Self for Each Person | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.reluctant_protagonist` | The Reluctant Protagonist | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.reputation_before_entrance` | Reputation Before Entrance | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.seduction_competence` | Seduction Competence, and Its Absence | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.silence_as_trait` | Silence as a Trait | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.smaller_in_this_language` | The Character Who Is Smaller in This Language | [phase-01-story-generation/cat-char-4.md](phase-01-story-generation/cat-char-4.md) |
| `char.softened_for_the_reader` | Softened for the Reader Who Will Read It | [phase-01-story-generation/cat-char-4.md](phase-01-story-generation/cat-char-4.md) |
| `char.speaks_for_others` | The Person Who Cannot Speak Only for Themselves | [phase-01-story-generation/cat-char-4.md](phase-01-story-generation/cat-char-4.md) |
| `char.species_logic` | Species Logic in Children's Animation | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.specificity_not_representation` | Specificity, Not Representation | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.status_flip` | The Status Flip | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.status_transaction` | The Status Transaction | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.stress_tell` | The Stress Tell | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.superstition` | The Private Superstition | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.supporting_character_want` | Give the Supporting Character One Want | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.sympathy_beat` | The Sympathy Beat | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.tailored_opponent` | The Tailored Opponent | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.ten_second_person` | A Person in Ten Seconds | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.the_double` | The Double | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.the_exception` | The Exception | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.the_missed_one` | The One They Will Miss | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.the_secret` | The Secret | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.theory_of_others` | The Theory of Other People | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.trade_vocabulary` | Trade Vocabulary | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.trait_not_character` | The Trait Mistaken for a Character | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.transliteration_choice` | Spelling a Name in Another Alphabet | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.twins` | Writing Twins | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.unearned_change` | Unearned Change | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.unit_member` | The Character a Unit Made | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.unlikeable_lead` | Holding the Unlikeable Lead | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.vertical_archetype` | The Vertical Archetype, Then the Complication | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.want_need_sheet` | The Two-Column Want/Need Sheet | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.wealth_as_objects` | Wealth Written as Objects | [phase-01-story-generation/cat-char-4.md](phase-01-story-generation/cat-char-4.md) |
| `char.what_breaks_first` | What Breaks First | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.what_they_notice` | What They Notice | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.who_pays_most` | Who Pays the Most | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.wound_as_rule` | The Wound as a Rule of Conduct | [phase-01-story-generation/cat-char.md](phase-01-story-generation/cat-char.md) |
| `char.wound_questionnaire` | The Wound Questionnaire and Its Limits | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.write_for_known_actor` | Writing For and Against a Known Actor | [phase-01-story-generation/cat-char-3.md](phase-01-story-generation/cat-char-3.md) |
| `char.writing_the_believer` | Writing the Believer | [phase-01-story-generation/cat-char-2.md](phase-01-story-generation/cat-char-2.md) |
| `char.written_for_a_non_actor` | The Part Written to Be Sayable | [phase-01-story-generation/cat-char-4.md](phase-01-story-generation/cat-char-4.md) |
| `color.accent` | Monochrome with One Accent Hue | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.amelie_red_green` | The Amelie Red and Green | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.analogous` | Analogous Colour Scheme | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.arc` | Colour as a Story Arc | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.bleach_bypass` | Bleach Bypass | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.blue_isolation` | Blue for Isolation | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.character_coding` | Colour-Coding Characters | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.clinical_white` | The Clinical White Grade | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.color_script` | Colour Script | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.complementary` | Complementary Colour Scheme | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.continuity` | Colour Continuity Across Shots | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.contrast_separation` | Colour Separation | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.cross_process` | Cross Processing | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.crushed_blacks` | Crushed Blacks | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.cyberpunk_night` | Cyberpunk Neon Night | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.day_night_tint` | Day and Night Tint Separation | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.desaturation` | Desaturation | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.doc_desaturated` | The Moody Desaturated Documentary Grade | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.drain` | Colour Drain | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.dream_tint` | Dream Tint | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.duotone` | Duotone | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.film_emulation` | Film Print Emulation | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.fincher_green` | The Fincher Green-Yellow | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.flashback_tint` | Flashback Tint | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.golden_heritage` | The Golden Heritage Grade | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.hdr` | HDR and Tone Mapping | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.job_before_the_look` | Name the Job Before the Look | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.kodachrome` | The Kodachrome Grade | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.limited_palette` | Limited Palette | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.lut` | LUT as a Look | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.matrix_green` | The Digital Green Tint | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.mixed_temp` | Mixed Colour Temperature | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.monochromatic` | Monochromatic Colour Scheme | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.pastel_preschool` | Pastel Preschool Palette | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.primary_grade` | Primary Grade | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.purple_otherworld` | Purple for the Otherworld | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.red` | Red for Danger and for Love | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.refn_neon` | The Refn Neon Magenta and Cyan | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.return` | Colour Return | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.saturation_high` | High Saturation | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.secondary` | Secondary Grading and Power Windows | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.selective` | Selective Colour | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.sickly_green` | The Sickly Green | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.skin_protection` | Skin-Tone Protection | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.split_toning` | Split Toning | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.steel_blue_winter` | The Cold Steel-Blue Winter Grade | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.teal_orange` | Teal and Orange | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.technicolor` | Three-Strip Technicolor Look | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.temperature` | Colour Temperature as Mood | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.traffic_yellow_blue` | The Traffic Yellow and Blue | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.trailer_contrast` | The High-Contrast Trailer Grade | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.triadic` | Triadic Colour Scheme | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.villeneuve_sand_blue` | The Villeneuve Sand and Blue | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.vintage_faded` | The Vintage Faded Grade | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.warm_cold` | Warm and Cold Contrast | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.wes_pastel` | The Wes Anderson Pastel | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `color.yellow_madness` | Yellow for Madness and Fever | [phase-07-image-prompt-engineering/colour-grading.md](phase-07-image-prompt-engineering/colour-grading.md) |
| `comedy.ab_collision` | The A and B Story Collision | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.airtight_wrong_logic` | Airtight Logic, Wrong Premise | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.audience_gets_there_first` | The Punchline the Audience Reaches First | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.callback_payoff` | The Callback Payoff | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.comedy_in_tragedy` | Comedy Inside Tragedy | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.comedy_of_manners` | Comedy of Manners | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.comic_character_engine` | Comic Character Construction | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.comic_ending` | The Comic Ending and Why It Is the Hardest | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.comic_entrance` | The Comic Entrance | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.comic_flaw` | The Comic Flaw | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.cringe` | Cringe and Social Comedy | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.cross_cultural_comedy` | Comedy Across Cultures | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.dark_comedy` | Dark Comedy and Its Rules | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.deliberate_cliche` | The Deliberate Cliché | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.deliberate_stop` | The Scene That Stops Being Funny On Purpose | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.engine_before_the_joke` | Name the Engine Before the Joke | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.escalating_obligation` | The Escalating Obligation | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.escalation_spiral` | Escalation and the Comic Spiral | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.exit_joke` | The Exit Joke | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.explained_joke` | The Explained Joke | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.farce_engine` | The Farce Engine | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.first_unusual_thing` | Finding the First Unusual Thing | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.funny_word_last` | The Funny Word Goes Last | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.game_of_the_scene` | The Game of the Scene | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.generative_pairing` | The Pairing That Generates Jokes Structurally | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.heighten_and_explore` | Heighten and Explore | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.joke_shelf_life` | Designing a Joke's Shelf Life | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.joke_target_audit` | Who the Joke Is Aimed At | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.joke_that_stops_story` | The Joke That Stops the Story | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.kids_comedy` | Comedy in Kids' Content | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.last_joke_before_death` | The Last Joke Before the Death | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.literal_answer` | The Literal Answer | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.maintained_delusion` | The Maintained Delusion | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.malapropism` | Malapropism | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.misdirection` | Misdirection and the Reveal | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.non_sequitur` | The Non Sequitur | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.observational_truth` | Funny Because True | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.one_misunderstanding` | The Scene Built on One Misunderstanding | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.only_funny_character` | The Character Who Is Only Funny | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.overstatement` | Overstatement | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.physical_on_page` | Physical Comedy Written for the Page | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.premise_shelf_life` | The Comic Premise and How Long It Lasts | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.pun_legitimacy` | The Pun, and When It Is Legitimate | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.punch_direction` | Punching Direction as a Craft Question | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.quirk_as_character` | The Quirky Character | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.reference_not_joke` | The Reference Instead of a Joke | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.register_collision` | Register Collision | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.repetition_turn` | Repetition and the Point Where It Turns | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.requires_agreement` | Comedy That Requires the Audience to Already Agree | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.reset_cost` | The Reset and What It Costs | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.rule_of_three` | The Rule of Three | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.running_gag` | The Running Gag | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.satire_target` | Satire With a Target | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.season_engine` | Running One Engine for a Season | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.setup_punchline` | Setup and Punchline | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.short_form_shape` | Short-Form Comic Shape | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.status_engine` | Status as the Engine | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.straight_man` | The Straight Man | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.sympathy_cost_joke` | The Joke That Costs the Audience's Sympathy | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.technically_correct` | The Technically Correct Answer | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.timing_on_the_page` | Comic Timing Written, Not Performed | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.topper` | The Topper | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.tragedy_in_comedy` | Tragedy Inside Comedy | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.translation_resistance` | Building a Joke That Survives Translation | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.turn_serious_and_back` | Comedy That Turns Serious and Back | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.understatement` | Understatement | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.useless_expertise` | The Specialist in Something Useless | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.when_to_stop` | Knowing When to Stop Being Funny | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.wrong_place` | The Wrong Place | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comedy.wrong_reaction` | The Wrong-Sized Reaction | [phase-02-screenplay-dialogue/cat-comedy.md](phase-02-screenplay-dialogue/cat-comedy.md) |
| `comedy.yes_and_on_page` | Yes-And on the Page | [phase-02-screenplay-dialogue/cat-comedy-2.md](phase-02-screenplay-dialogue/cat-comedy-2.md) |
| `comp.aerial_perspective` | Aerial Perspective / Atmospheric Depth | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.balance` | Visual Balance | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.breaking_frame_edge` | Breaking the Frame Edge | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.centered` | Centred Composition | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.color_contrast` | Colour Contrast as Composition | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.crowd_texture` | The Crowd as Texture | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.depth_layers` | Depth Layers: Foreground, Midground, Background | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.diagonals` | Diagonals | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.dirty_frame` | Dirty Frame / Foreground Occlusion | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.dynamic_symmetry` | Dynamic Symmetry | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.empty_chair` | The Empty Chair | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.excess_headroom` | Excess Headroom | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.eyeline_height` | Eyeline Height in the Frame | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.figure_ground` | Figure to Ground Separation | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.fill_frame` | Fill the Frame | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.fincher_low_offcenter` | The Low Off-Centre Frame | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.forced_perspective` | Forced Perspective | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.frame_edge_tension` | The Frame Edge as Tension | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.frame_within_frame` | Frame Within a Frame | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.golden_ratio` | Golden Ratio / Golden Spiral | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.golden_triangles` | Golden Triangles | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.graphic_block` | The Graphic Block | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.grouping` | Grouping and Clustering | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.headroom` | Correct Headroom | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.high_horizon` | High Horizon | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.imbalance` | Deliberate Imbalance | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.isolated_figure` | The Isolated Figure | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.kubrick_center` | The Kubrick Centre / One-Point Symmetry | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.layered_doorway` | The Layered Doorway / Enfilade | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.lead_room` | Look Room / Lead Room | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.leading_lines` | Leading Lines | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.leone_eyes_strip` | The Leone Eyes Strip | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.light_contrast` | Light Contrast as Composition | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.low_horizon` | Low Horizon | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.maximalism` | Maximalism / Controlled Chaos | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.minimalism` | Minimalist Composition | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.natural_frame` | Natural Framing | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.negative_space` | Negative Space | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.no_headroom` | No Headroom / Cropped Crown | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.off_center_unease` | Off-Centre for Unease | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.one_point_perspective` | One-Point Perspective | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.open_closed_frame` | Open Frame and Closed Frame | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.over_the_void` | The Over-the-Void Composition | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.overlap_depth` | Overlap as a Depth Cue | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.pattern` | Pattern and Repetition | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.pattern_break` | The Break in the Pattern | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.planimetric` | Planimetric Composition / Flat Frontal Staging | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.rule_of_odds` | The Rule of Odds | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.rule_of_thirds` | Rule of Thirds | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.s_curve` | The S-Curve | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.safe_areas` | Title-Safe and Action-Safe Areas | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.scale_contrast` | Scale Contrast | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.screen_direction` | Screen Direction | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.shooting_through` | Shooting Through | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.short_siding` | Short-Siding | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.silhouette_shape` | Silhouette as a Graphic Shape | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.symmetry` | Symmetry / Mirror Composition | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.tangent_avoid` | Avoiding Tangents | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.tilted_horizon` | Tilted Horizon | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.triangle` | Triangular Composition | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.two_faces_one_away` | Two Faces, One Turned Away | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.two_point_perspective` | Two-Point Perspective | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.vanishing_point` | Vanishing Point | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.vertical_bars` | Vertical Bars | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.vertical_stack` | Vertical Stacking for 9:16 | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.visual_weight` | Visual Weight | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.wes_anderson_center` | The Wes Anderson Centre / Dollhouse Framing | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.what_holds_the_frame` | What Holds the Frame | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `comp.window_light` | Window Light Composition | [phase-06-storyboard-layout/composition.md](phase-06-storyboard-layout/composition.md) |
| `cond.motion_reference_transfer` | Performance & Motion Reference Transfer (Video-to-Video Pose Guidance) | [phase-08-video-prompt-engineering/video-conditioning-modalities.md](phase-08-video-prompt-engineering/video-conditioning-modalities.md) |
| `cond.multi_reference_directing` | Multi-Image Identity & Style Reference Directing | [phase-08-video-prompt-engineering/video-conditioning-modalities.md](phase-08-video-prompt-engineering/video-conditioning-modalities.md) |
| `cond.single_image_to_video` | Single Keyframe Forward Animation | [phase-08-video-prompt-engineering/video-conditioning-modalities.md](phase-08-video-prompt-engineering/video-conditioning-modalities.md) |
| `cond.start_end_frame_pair` | Bookend Keyframe Motion Guidance | [phase-08-video-prompt-engineering/video-conditioning-modalities.md](phase-08-video-prompt-engineering/video-conditioning-modalities.md) |
| `cond.transformation_phase_shift` | Transformation and Phase Shift Control | [phase-08-video-prompt-engineering/video-conditioning-modalities.md](phase-08-video-prompt-engineering/video-conditioning-modalities.md) |
| `cond.velocity_momentum_anchor` | Directional Velocity and Momentum Anchoring | [phase-08-video-prompt-engineering/video-conditioning-modalities.md](phase-08-video-prompt-engineering/video-conditioning-modalities.md) |
| `control.animation_timing` | Animation Timing and Held Poses Check | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.aspect_reframe` | Aspect Ratio and Reframing Plan | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.comfort_flashing` | Comfort and Flashing Review | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.count_check` | The Count Check | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.exposure_wb_continuity` | Exposure and White Balance Continuity | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.eyeline_axis` | The Eyeline and Axis Check | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.frame_rate_delivery` | The Frame Rate and Delivery Check | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.generative_continuity` | The Generative Continuity Contract | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.geography_check` | The Geography Check | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.grade_lock` | The Colour Grade Lock | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.movement_speed` | Movement Speed and Acceleration Check | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.prompt_anatomy` | The Prompt Anatomy Check | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.rolling_shutter_flicker` | Rolling Shutter and Flicker Check | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.safe_area` | The Safe Area Check | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.shutter_blur` | Shutter and Motion Blur Design | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.sound_picture_handshake` | The Sound and Picture Handshake | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.spatial_360` | Spatial and 360 Composition Check | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `control.transition_contract` | The Transition Contract | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `cut.accelerate` | Accelerating Cut Rhythm | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.aftermath` | Cut to the Aftermath | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.axial` | Axial Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.beat_drop` | Cut on the Beat Drop | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.cheat` | Cheat Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.clear_frame` | Clearing Frame Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.colour_match` | Colour Match Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.contrast` | Contrast Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.cross` | Cross Cutting / Parallel Editing | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.cross_line` | Deliberate Line Crossing Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.cutaway` | Cutaway | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.double_angle` | Double Cut / Two Angle Punch | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.double_take` | The Double Take Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.elliptical` | Elliptical Edit | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.eye_trace` | The Eye Trace Rule | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.eyeline` | Eyeline Match | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.flash_frame` | Flash Frame | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.form` | Form Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.graphic_match` | Graphic Match | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.hands` | Cut to the Hands | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.hard` | Standard Cut / Hard Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.hold_then_fast` | Long Hold Then Burst | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.in_whip` | Cut Inside a Whip Pan | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.insert` | Cut-In / Insert | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.invisible` | Invisible Cut / Hidden Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.jump` | Jump Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.jump_vlog` | Talking Head Jump Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.keep_180` | Line Preserving Cut / The 180 Line | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.kuleshov` | Kuleshov Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.late` | The Late Cut / Holding Past the Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.listener` | Cut to the Listener | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.match_action` | Match on Action | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.match_idea` | Match Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.motion_match` | Motion Match Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.neutral` | The Neutral Shot | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.on_action` | Cut on Action | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.on_blink` | Cut on the Blink | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.on_flash` | Cut on the Flash | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.on_impact` | Cut on Impact | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.on_look` | Cut on the Look | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.on_slam` | Cut on the Door Slam | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.on_sound` | Cut on Sound | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.on_word` | Cut on the Word | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.overlap` | Overlapping Edit | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.pov` | POV Cut / Point of View Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.preemptive` | Pre-emptive Cut / Cutting Early | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.reaction` | Reaction Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.reaction_first` | Reaction Before the Reveal | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.rhythmic` | Rhythmic Cut / Beat Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.scale_reveal` | Cut to Reveal Scale | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.screen_direction` | Screen Direction Match | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.screen_insert` | Screen Insert Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.screen_position` | Screen Position Match | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.smash` | Smash Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.sound_match` | Sound Match Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.srs_accel` | Accelerating Shot Reverse Shot | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.subliminal` | Subliminal Frame / Flash Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.substitution` | The Substitution Cut / The Stop Trick | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.texture_match` | Texture Match Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.thirty_degree` | The Thirty Degree Rule | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.tight_fear` | Cut Tight for the Fear | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.tighten` | Progressive Tightening | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.to_black` | Cut to Black | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.to_silence` | Hard Cut to Silence | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.to_white` | Cut to White | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.two_frame` | The Two Frame Trim | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.why_the_cut_falls_here` | Name What Fires the Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.wide_joke` | Cut Wide for the Joke | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `cut.withheld` | The Withheld Cut | [phase-03-shooting-script/cuts-in-scene.md](phase-03-shooting-script/cuts-in-scene.md) |
| `dataviz.axis_implication` | What the Axis Says and What It Implies | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.build_do_not_generate` | Build the Chart, Do Not Generate It | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.chart_from_the_question` | Pick the Chart from the Question | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.colour_encodes_one_thing` | Colour That Carries Meaning | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.direct_labelling` | Label the Thing, Not the Key | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.map_that_changes` | The Map That Changes Shape | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.memorable_number` | The Number the Audience Remembers | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.one_number_held` | One Number, Held | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.reading_time` | How Long a Graphic Must Stay Up | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.scale_choice` | Truncated and Logarithmic Scales, and When Each Is Honest | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.small_multiples_or_animate` | Small Multiples Against One Animated Chart | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.source_line` | The Source Line | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.the_counter` | The Counter That Counts | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.transition_is_the_argument` | The Transition Is the Argument | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.uncertainty_shown` | Uncertainty on Screen | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.works_muted_and_paused` | The Graphic That Works Muted and Paused | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dataviz.zero_baseline` | The Zero Baseline | [phase-07-image-prompt-engineering/data-visualisation.md](phase-07-image-prompt-engineering/data-visualisation.md) |
| `dial.action_beat` | The Action Beat | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.adjacency_break` | Adjacency Pair Break | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.argot_dose` | Professional Argot Dosing | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.callback_line` | The Callback Line | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.clipped_line` | The Clipped Line | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.code_switch_midline` | Code-Switch Mid-Line | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.comic_triple` | The Comic Triple in Speech | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.concession_that_wins` | The Concession That Wins | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.conditional_tic` | The Conditional Verbal Tic | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.confession_speech` | The Confession Speech | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.deflating_reply` | The Deflating Reply | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.deflection` | Deflection | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.dropped_first_words` | Dropped First Words | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.earned_speech` | The Earned Speech | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.enter_late_leave_early` | Enter Late, Leave Early | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.escalating_agreement` | Escalating Agreement | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.everyone_gets_a_line` | Everyone Gets a Line | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.expert_explains_badly` | The Expert Who Explains Badly | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.exposition_accusation` | Exposition as Accusation | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.exposition_correction` | Exposition as Correction | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.fluency_under_stress` | Fluency That Moves with Stress | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.generational_speech` | Generational Speech Markers | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.half_truth` | The Half-Truth | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.intercut_call` | The Intercut Call | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.interpreter_scene` | The Interpreter in the Scene | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.interrupted_monologue` | The Interrupted Monologue | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.interruption` | Interruption | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.job_syntax` | Syntax Carries the Job | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.known_information` | Information the Listener Already Has | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.lag_as_drama` | Lag as Drama | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.last_word` | The Last Word | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.level_before_the_line` | Name the Level Before the Line | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.literal_answer` | The Literal Answer | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.misheard_line` | The Misheard Line | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.name_weapon` | The Name Weapon | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.non_sequitur_reply` | The Non Sequitur Reply | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.on_the_nose` | On-the-Nose Dialogue | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.one_sided_call` | The One-Sided Call | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.overlap` | Overlapping Dialogue | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.phonetic_accent_spelling` | Phonetic Accent Spelling | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.polite_aggression` | Politeness as Aggression | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.question_control` | Who Asks the Questions | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.rant_shape` | The Shape of a Rant | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.rapid_fire` | Rapid-Fire Exchange | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.refusing_the_frame` | Refusing the Frame | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.register_shift` | Register Shift | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.repetition_variation` | Repetition with Variation | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.second_language_rhythm` | Second-Language Rhythm | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.signature_vocabulary` | Signature Vocabulary | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.silence_as_reply` | Silence as Reply | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.spoken_about_present` | Spoken About While Present | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.strategic_withholding` | Strategic Withholding | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.subtitle_constraint` | Writing for the Subtitle | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.table_scene` | The Table Scene | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.talking_past` | Talking Past Each Other | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.talking_past_the_laugh` | Talking Past the Laugh | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.talking_to_the_room` | Talking to the Room | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.text_on_screen` | Text on Screen | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.the_eulogy` | The Eulogy | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.the_pitch` | The Pitch | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.the_toast` | The Toast | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.three_hander` | The Three-Hander | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.topic_change` | The Topic Change | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.trivial_surface` | The Trivial Surface | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.unanswered_line` | The Unanswered Line | [phase-02-screenplay-dialogue/cat-dial.md](phase-02-screenplay-dialogue/cat-dial.md) |
| `dial.undercut` | The Undercut | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.untranslated_line` | The Untranslated Line | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.video_call` | The Video Call | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.voice_note` | The Voice Note | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.who_is_silent` | Who Is Silent | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `dial.writer_voice_uniformity` | Everybody Talks Like the Writer | [phase-02-screenplay-dialogue/cat-dial-2.md](phase-02-screenplay-dialogue/cat-dial-2.md) |
| `doc.anonymous_interview` | Anonymous Interview (Backlit Silhouette, Altered Voice) | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.archive_format_frame` | Respecting the Archive Frame | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.archive_to_now_match` | The Archive-to-Now Match | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.artifact_turntable` | The Artefact Turntable | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.athlete_portrait_slowmo` | The Athlete Portrait in Slow Motion | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.audience_cutaway_live` | The Audience Cutaway in Live Coverage | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.b_camera_45` | The 45-Degree B Camera | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.b_camera_profile` | The Profile B Camera | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.bench_reaction` | The Bench Reaction | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.broll_atmospheric` | Atmospheric B-Roll | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.broll_cover_vo` | B-Roll Cover of the Voice-Over | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.broll_illustrative` | Illustrative B-Roll | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.broll_on_the_noun` | The B-Roll Insert on the Noun | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.broll_sync_to_narration` | Cutting the Picture to the Word | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.bullet_build` | The On-Screen Bullet Build | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.cable_cam_sweep` | The Cable Cam Sweep | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.car_interview` | The In-Car Interview | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.chapter_card` | The Chapter Card | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.claim_before_shot` | Name the Claim Before the Shot | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.confetti_moment` | The Confetti Moment | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.crane_sweep_crowd` | The Crane Sweep Over the Crowd | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.crowd_reaction_cut` | The Crowd Reaction Cut | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.crowd_wide` | The Crowd Wide | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.cuneiform_macro` | Cuneiform Macro | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.day_in_the_life` | The Day-in-the-Life Structure | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.day_timeline` | The Day Timeline Structure | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.direct_cinema` | Direct Cinema | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.doc_cold_open` | The Documentary Cold Open | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.dramatised_reconstruction` | The Dramatised Reconstruction | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.drone_over_crowd` | The Drone Over the Crowd | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.dust_and_light_temple` | Dust and Light in a Temple Interior | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.empty_chair` | The Empty Chair | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.environmental_portrait` | The Environmental Portrait | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.essay_montage_argument` | The Montage as Argument | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.establishing_drone` | The Establishing Drone Shot | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.expert_on_location` | The Expert on Location | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.expository_mode` | The Expository Mode | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.eyeline_side_switch` | Eyeline Side Switch / A and B Interview Sides | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.faceless_reenactment` | Faceless Reenactment | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.float_the_sync` | Floating the Sync / Interview as Voice-Over | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.follow_behind` | The Follow-Behind | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.golden_hour_heritage` | Golden-Hour Heritage Establishing | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.group_interview` | Group Interview Staging | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.hands_montage` | The Hands Montage | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.interrotron` | Direct Address to Lens / Interrotron | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.interview_background_depth` | Building Depth Behind the Interview | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.interview_in_darkness` | Interview in Darkness | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.interview_jump_cut` | The Visible Jump Cut in an Interview | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.interview_thirds` | Interview Framing on the Thirds / Looking Room | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.jump_cut_monologue` | The Jump-Cut Monologue | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.ken_burns` | The Archive Photo Push / Ken Burns Effect | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.kinetic_quote` | The Kinetic Quote | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.landscape_breather` | The Landscape Breather | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.last_look_to_camera` | The Last Look to Camera | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.let_it_breathe` | Let It Breathe | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.live_shot` | The Live Shot | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.long_observational_hold` | The Long Observational Hold | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.lower_third` | The Lower Third | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.macro_artifact` | Macro on an Artefact | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.map_animation` | The Animated Map | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.map_zoom_locator` | The Map Zoom Locator | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.model_map_table` | The Site Model and the Map Table | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.multicam_switch_on_beat` | Multi-Camera Switching on the Beat | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.museum_glass_control` | Museum-Glass Reflection Control | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.museum_walkthrough` | The Museum Walkthrough | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.name_super` | The Name Super | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.nat_sound_open` | The Natural-Sound Open | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.nat_sound_pop` | The Nat-Sound Pop | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.night_site_torchlight` | The Site at Night by Firelight | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.noddy` | The Noddy / Listening Cutaways | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.object_insert` | The Object Insert | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.observational_follow` | Observational Follow / Fly on the Wall | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.observational_mode` | The Observational Mode | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.ots_interviewer` | Over-the-Interviewer Two-Shot | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.outro_endcard` | The Outro End Card | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.package_structure` | The News Package Structure | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.participatory_mode` | The Participatory Mode | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.performative_mode` | The Performative Mode | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.phone_call_visual` | The Recorded Phone Call Visual | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.phone_lights_sea` | The Sea of Phone Lights | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.photo_montage_music` | Photo Montage to Music | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.piece_to_camera` | Presenter Piece to Camera | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.pit_handheld` | The Handheld Pit Camera | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.podcast_multicam` | Multi-Camera Video Podcast | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.poetic_mode` | The Poetic Mode | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.point_at_the_thing` | The Point-at-the-Thing Beat | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.pov_walk` | The POV Walk | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.process_craft_shot` | The Process / Craft Shot | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.question_card` | The Question Card | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.question_left_in` | The Question Left In | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.raking_light_relief` | Raking Light on Relief Carvings | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.reaction_hold` | Reaction Hold After the Answer | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.reaction_pip` | The Reaction Picture-in-Picture | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.reconstruction_overlay` | The Reconstruction Overlay | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.reflective_silence` | The Reflective Silence | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.reflexive_mode` | The Reflexive Mode | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.replay_angle` | The Replay Angle | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.reveal_place_through_person` | Revealing the Place Through a Person | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.reveal_walk_into_site` | The Reveal Walk Into a Site | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.river_dawn_establishing` | The River at Dawn Establisher | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.scoreboard_insert` | The Scoreboard Insert | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.screen_clip_freeze_annotate` | The Screen Clip, Freeze and Annotate | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.screen_recording` | Screen Recording as Evidence | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.selfie_walk` | The Arm's-Length Selfie Walk | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.sequence_shooting` | Shooting a Sequence (Wide, Medium, Tight, Detail, Reverse) | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.side_by_side_comparison` | The Side-by-Side Comparison | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.sit_down_reaction` | The Sit-Down Reaction | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.site_drone_pattern` | The Ancient Site Drone Pattern (Orbit, Reveal, Top-Down) | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.site_scale_figure` | The Human Scale Figure on Site | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.slow_push_answer` | Slow Push During the Answer | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.spider_cam` | Spider Cam | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.split_screen_archive` | Split Screen, Archive Versus Present | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.sports_master_wide` | The Sports Master Wide | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.stadium_drone_reveal` | The Stadium Drone Reveal | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.stage_close` | The Stage Close | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.stand_up` | The Reporter Stand-Up | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.stats_card` | The Stats Card | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.super_slow_replay` | The Super Slow-Motion Replay | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.talk_to_camera_opener` | The Talk-to-Camera Opener | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.talking_head` | Talking Head | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.text_on_archive` | Text on Archive | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.text_overlay_thesis` | The Text Overlay Thesis | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.the_receipt` | The Receipt / On-Screen Evidence | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.then_and_now_dissolve` | The Then-and-Now Dissolve or Morph | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.tilt_up_monument` | The Tilt Up the Monument | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.timeline_graphic` | The Timeline Graphic | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.timeline_scrub` | The Timeline Scrub | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.tunnel_walkout` | The Tunnel Walk-Out | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.two_camera_interview` | Two-Camera Interview (Wide plus Tight) | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.ultra_slow_decisive_moment` | The Ultra-Slow Decisive Moment | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.vox_pop` | The Vox Pop | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.waiting_for_the_moment` | Waiting for the Moment | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.walk_and_talk_presenter` | The Walk-and-Talk Presenter | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.walk_into_ruin_steadicam` | The Steadicam Walk Through a Ruin | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.walking_interview` | The Walking Interview | [phase-07-image-prompt-engineering/documentary.md](phase-07-image-prompt-engineering/documentary.md) |
| `doc.where_are_they_now` | The End Cards / Where Are They Now | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.working_hands_interview` | The Working-Hands Interview | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `doc.zoom_circle_detail` | The Zoom and Circle on a Detail | [phase-03-shooting-script/documentary.md](phase-03-shooting-script/documentary.md) |
| `dubbing.arabic_english_syllable_ratio` | Arabic-to-English Syllable Expansion Ratio | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.arabic_subtitle_rate` | Arabic Subtitle Reading Rate and Line Length | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.archival_voice_pre_translation` | Archival Voice Cleaning Before Translation | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.automated_studio_pipeline` | ElevenLabs Dubbing Studio Integration | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.bilabial_lipsync_alignment` | Bilabial Consonant Lip-Sync Alignment | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.cross_lingual_timbre_locking` | Cross-Lingual Voice Clone Timbre Locking | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.cultural_idiom_localization` | Cultural Idiom Functional Localization | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.dual_language_parallel_release_architecture` | Dual-Language Parallel Release Architecture | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.emotional_congruence_dub` | Emotional Congruence Across Languages | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.formant_shifting_calibration` | Formant Shifting for Age & Character Calibration | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.fusha_vs_dialect_cadence` | Classical Arabic (Fusha) Cadence vs Dialects | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.lip_flap_tolerance_window` | Lip Flap Tolerance Window | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.lipsync_audio_hygiene` | Lip-Sync Audio Pre-Processing Hygiene | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.lipsync_no_lips` | Lip-Sync for a Mouth That Has No Lips | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.multilingual_naming_consistency` | Multilingual Character Name Consistency | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.off_screen_dialogue_freedom` | Off-Screen Dialogue Freedom Protocol | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.pitch_profile_alignment` | Pitch Profile Alignment Across Dubs | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.subtitle_vs_spoken_rate` | Subtitle Reading Speed vs Spoken Rate | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.the_mouth_is_the_only_fork` | The Mouth Is the Only Fork | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.visual_breath_sync` | Biological Breath Matching to Video | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `dubbing.wild_line_ambiguous_visuals` | Wild Line Scripting for Ambiguous Visuals | [phase-04-audio-narration/multilingual-dubbing-lipsync.md](phase-04-audio-narration/multilingual-dubbing-lipsync.md) |
| `elevenlabs.bitrate_and_mastering` | Audio Mastering and Bitrate Standard | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.breath_insertion` | Breath and Inhalation Insertion | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.chunking_strategy` | Paragraph Context Chunking | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.free_vs_paid_gateway` | Economic Generation Gateway | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.model_flash_v2_5` | Draft-Speed Voice Model | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.model_multilingual_v2` | Long-Form Expressive Narration Model | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.model_turbo_v2_5` | High-Throughput Voice Tier | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.prompt_tags_emotion` | Emotional Direction for the Voice Engine | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.prompt_tags_pacing` | Pacing Punctuation Control | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.seed_locking` | Seed Pinning for Pick-Ups | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.similarity_boost` | Clone Fidelity Control | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.speaker_boost` | Speaker Similarity Toggle | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.ssml_phoneme_fallback` | Phonetic Override for Hard Names | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.stability_tuning` | Expressive Range Versus Consistency Control | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.style_exaggeration` | Delivery Intensity Amplifier | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `elevenlabs.voice_cloning_hygiene` | Voice Cloning Hygiene | [phase-04-audio-narration/elevenlabs-engine-craft.md](phase-04-audio-narration/elevenlabs-engine-craft.md) |
| `emo.adult_reassurance` | Reassurance That Works on Adults | [phase-02-screenplay-dialogue/cat-emo-3.md](phase-02-screenplay-dialogue/cat-emo-3.md) |
| `emo.anticipation` | Anticipation and the Pleasure of Waiting | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.awe` | Awe and the Sublime | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.bad_news_delivery` | Delivering the Bad News | [phase-02-screenplay-dialogue/cat-emo-3.md](phase-02-screenplay-dialogue/cat-emo-3.md) |
| `emo.borrowed_feeling` | Borrowed Emotion | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.brand_emotion` | Emotion in Advertising and Brand Work | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.catharsis_requirements` | What Catharsis Actually Requires | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.child_performer_emotion` | Writing Emotion for a Child Performer | [phase-02-screenplay-dialogue/cat-emo-3.md](phase-02-screenplay-dialogue/cat-emo-3.md) |
| `emo.cold_anger` | Anger That Is Not Shouting | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.commemorative_register` | The Commemorative Register | [phase-02-screenplay-dialogue/cat-emo-3.md](phase-02-screenplay-dialogue/cat-emo-3.md) |
| `emo.contrast_sets_level` | Contrast Sets the Level | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.cringe_without_exit` | Humiliation With No Way Out | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.cultural_display_register` | Cultural Registers of Emotional Display | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.deferred_payoff` | The Deferred Payoff | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.delayed_reaction` | The Delayed Reaction | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.disgust` | Disgust | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.dread_vs_fear` | Dread, Which Is Not Fear | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.earn_the_situation` | Earn the Situation First | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.emotion_against_type` | Emotion Against Type | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.emotion_in_the_gap` | Emotion in the Gap | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.emotion_through_task` | Emotion Through Task | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.emotion_written_as_direction` | The Emotion Written as a Stage Direction | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.emotional_monotone` | Emotional Monotone | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.emotional_turn` | Emotional Turn Inside the Scene | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.envy` | Envy | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.episode_emotional_shape` | The Emotional Shape of One Episode | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.extracted_emotion` | Emotion Extracted From a Real Person | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.false_reassurance` | Reassurance You Cannot Keep | [phase-02-screenplay-dialogue/cat-emo-3.md](phase-02-screenplay-dialogue/cat-emo-3.md) |
| `emo.fear_from_inside` | Fear Written From Inside | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.grief` | Grief on the Page | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.grief_that_resolves` | Grief That Resolves | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.guilt_vs_shame` | Guilt, Which Is Not Shame | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.hope` | Hope as a Structural Instrument | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.horror_aftermath` | What Is Left After the Horror | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.hot_rage` | Rage That Discharges | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.humiliation_comedy` | Humiliation as a Comic Engine | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.interactive_emotion` | Emotion When the Audience Acts | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.joy` | Joy, and Why It Resists the Page | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.joy_as_montage` | Joy Delegated to a Montage | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.kids_emotion` | Emotion in Kids' and Preschool Content | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.laugh_then_grief` | Laughter, Then Grief | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.leave_it_for_the_performer` | Leave the Emotion for the Performer | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.loneliness` | Loneliness as a Written State | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.love_without_declaration` | Love Without Declaration | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.manipulated_beat` | The Manipulated Beat | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.manufactured_inadequacy` | Manufactured Inadequacy | [phase-02-screenplay-dialogue/cat-emo-3.md](phase-02-screenplay-dialogue/cat-emo-3.md) |
| `emo.naming_the_feeling` | Naming the Unnamed Feeling | [phase-02-screenplay-dialogue/cat-emo-3.md](phase-02-screenplay-dialogue/cat-emo-3.md) |
| `emo.nostalgia` | Nostalgia Without Sentimentality | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.numbness` | Numbness and Dissociation | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.object_carrier` | The Object That Carries It | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.page_only_interiority` | The Emotion Only Prose Can Deliver | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.permission_piece` | The Permission Piece | [phase-02-screenplay-dialogue/cat-emo-3.md](phase-02-screenplay-dialogue/cat-emo-3.md) |
| `emo.physical_register` | The Physical Register | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.pride` | Pride | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.procedural_reset` | The Procedural Emotional Reset | [phase-02-screenplay-dialogue/cat-emo-3.md](phase-02-screenplay-dialogue/cat-emo-3.md) |
| `emo.relief` | Relief and Its Cost | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.score_does_the_work` | Emotion Delegated to the Music | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.sentimentality` | Sentimentality | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.series_arc` | The Emotional Arc of a Series | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.shame` | Shame and Humiliation | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.someone_else_feels_it` | Let Someone Else Feel It | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.song_emotional_beat` | The Emotional Beat of a Lyric and Its Picture | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.specific_detail` | The Specific Detail | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.telling_the_emotion` | Telling the Emotion | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.tenderness` | Tenderness | [phase-02-screenplay-dialogue/cat-emo-3.md](phase-02-screenplay-dialogue/cat-emo-3.md) |
| `emo.testimony_emotion` | Emotion in Documentary and Testimony | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.this_happened_too` | The Company of the Same Experience | [phase-02-screenplay-dialogue/cat-emo-3.md](phase-02-screenplay-dialogue/cat-emo-3.md) |
| `emo.understate_at_peak` | Understate at the Peak | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.unearned_attachment` | The Emotion Nobody Earned | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `emo.we_that_excludes` | The Communal Address That Excludes | [phase-02-screenplay-dialogue/cat-emo-3.md](phase-02-screenplay-dialogue/cat-emo-3.md) |
| `emo.what_pays_for_the_feeling` | What Pays for the Feeling | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.withheld_catharsis` | The Withheld Catharsis | [phase-02-screenplay-dialogue/cat-emo-2.md](phase-02-screenplay-dialogue/cat-emo-2.md) |
| `emo.withhold_reaction` | Withhold the Reaction Shot | [phase-02-screenplay-dialogue/cat-emo.md](phase-02-screenplay-dialogue/cat-emo.md) |
| `end.accumulated_choice_ending` | The Accumulated-Choice Ending | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.answer_the_question_asked` | Answer the Question That Was Asked | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.brand_film_close` | The Brand Film Close | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.callback` | The Callback | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.canonical_ending` | The Canonical Ending Problem | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.catharsis` | Catharsis and What It Requires | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.chapter_ending` | The Chapter Ending | [phase-01-story-generation/cat-end-3.md](phase-01-story-generation/cat-end-3.md) |
| `end.child_carry_ending` | The Ending a Child Can Carry | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.comedy_restoration` | The Comedy Restoration | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.cost_paid` | The Cost Paid | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.cost_refunded` | The Ending That Undoes the Cost | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.credits_sequence` | The Credits as Structure | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.crime_ending` | The Crime Ending | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.deus_ex_machina` | Deus Ex Machina | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.documentary_ending` | The Documentary Ending | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.earned_ending` | The Earned Ending | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.ending_three_scenes_earlier` | The Ending Was Three Scenes Earlier | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.epilogue` | The Epilogue | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.epilogue_slideshow` | The Ending Slideshow | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.essay_close` | The Essay Close | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.explained_ending` | The Explained Ending | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.explainer_close` | The Explainer Close | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.final_image` | The Final Image | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.final_season` | What the Final Season Owes | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.genre_contract_broken` | The Broken Genre Contract | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.handoff_ending` | The Handoff Ending | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.heist_reveal` | The Heist Reveal | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.held_final_beat` | The Held Final Beat | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.horror_coda` | The Horror Coda | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.last_chorus` | The Last Chorus | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.last_frame_as_thumbnail` | The Last Frame That Has to Sell the Piece | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.last_line` | The Last Line | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.last_scene_of_a_decade` | The Last Scene of a Decade | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.last_ten_pages_cold` | Reading the Last Ten Pages Cold | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.loop_close` | The Loop Close | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.mirror_ending` | The Mirror Ending | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.multiple_endings` | Multiple Endings by Design | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.mystery_explanation` | The Explanation and How Long It May Run | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.open_ending` | The Open Ending | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.owed_before_shape` | Name What Is Owed Before You Pick a Shape | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.player_earned_ending` | The Ending the Player Earns | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.poem_landing` | The Poem's Landing | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.post_credits_stinger` | The Post-Credits Stinger | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.premature_ending` | The Ending That Arrives Too Early | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.quiet_ending` | The Quiet Ending | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.resolvable_problem` | The Resolvable Problem | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.retiring_a_character` | Retiring a Character | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.reversed_arc` | The Reversed Arc | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.romance_ending` | The Romance Ending | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.rushed_ending` | The Rushed Ending | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.sad_not_tragic` | Sad Is Not Tragic | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.scene_played_twice` | The Scene Played Twice | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.season_ending` | The Season Ending | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.sequel_bait_close` | The Sequel-Bait Close | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.series_finale` | The Series Finale | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.sports_final` | The Sports Final | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.stolen_climax` | The Ending That Belongs to Someone Else | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.the_button` | The Button | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.theme_recited` | The Recited Theme | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.too_many_endings` | The Too-Many-Endings Ending | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.tragic_ending` | The Tragic Ending | [phase-01-story-generation/cat-end-2.md](phase-01-story-generation/cat-end-2.md) |
| `end.twist_ending` | The Twist Ending | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.unpaid_setup` | The Setup You Forgot to Pay | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.value_landed` | The Value Landed | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `end.who_speaks_last` | Who Speaks Last | [phase-01-story-generation/cat-end.md](phase-01-story-generation/cat-end.md) |
| `expo.absorb_into_argument` | Absorb the Exposition into the Argument | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.as_you_know` | The "As You Know" Family | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.assumed_canon` | Assume the Canon | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.back_matter_craft` | Back Matter as Craft | [phase-01-story-generation/cat-expo-3.md](phase-01-story-generation/cat-expo-3.md) |
| `expo.book_re_entry` | Re-Entering a Novel After a Gap | [phase-01-story-generation/cat-expo-4.md](phase-01-story-generation/cat-expo-4.md) |
| `expo.character_voiceover` | Voice-Over With a Standpoint | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.codex_entry` | The Codex Entry | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.coined_term_in_context` | Coined Term in Context | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.competent_walkthrough` | The Competent-Character Walkthrough | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.curriculum_hook` | The Curriculum Hook | [phase-01-story-generation/cat-expo-3.md](phase-01-story-generation/cat-expo-3.md) |
| `expo.decodability_spec` | The Decodability Specification | [phase-01-story-generation/cat-expo-3.md](phase-01-story-generation/cat-expo-3.md) |
| `expo.deferred_explanation` | Deferred Explanation | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.deletion_test` | The Deletion Test | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.demo_as_scene` | The Demo as a Scene | [phase-01-story-generation/cat-expo-3.md](phase-01-story-generation/cat-expo-3.md) |
| `expo.diegetic_text` | Diegetic Text | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.disclosed_staging_note` | The Disclosed Staging Note | [phase-01-story-generation/cat-expo-3.md](phase-01-story-generation/cat-expo-3.md) |
| `expo.doc_narration_contract` | The Narration Contract | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.environmental_detail` | Environmental Exposition | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.epistolary_delivery` | Delivery by Found Document | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.explainer_scaffold` | The Explainer Scaffold | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.exposition_fairy` | The Exposition Fairy | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.exposition_under_pressure` | Exposition Under Pressure | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.familiar_anchor` | Familiar Anchor, One Strange Word | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.first_hearing_test` | The First-Hearing Test | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.framing_text_furniture` | Framing Text Furniture | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.game_rule_commentary` | Explain on the Incident | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.glossary_crutch` | The Glossary Crutch | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.heritage_specificity` | Heritage Specificity | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.history_prologue` | The Prologue of History | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.horror_rule_victim` | The Rule Taught on a Casualty | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.iceberg_principle` | The Iceberg Principle | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.implication_worldbuilding` | Worldbuilding by Implication | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.interview_cutaway` | The Interview Cutaway | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.jargon_threshold` | The Jargon Threshold | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.joke_carries_the_fact` | The Joke That Carries the Fact | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.kids_repetition_ladder` | Say It, See It, Ask For It | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.lapsed_learner_re_entry` | Writing for the Return Visit | [phase-01-story-generation/cat-expo-3.md](phase-01-story-generation/cat-expo-3.md) |
| `expo.lore_dump` | The Lore Dump | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.mechanism_statement` | The Mechanism Statement | [phase-01-story-generation/cat-expo-3.md](phase-01-story-generation/cat-expo-3.md) |
| `expo.name_the_fact_first` | Name the Fact Before the Scene | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.need_to_know_ladder` | Need-to-Know Ladder | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.newcomer_eye` | The Newcomer's Eye | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.numbered_step_list` | The Numbered Step List | [phase-01-story-generation/cat-expo-3.md](phase-01-story-generation/cat-expo-3.md) |
| `expo.object_tells_rule` | The Object That States the Rule | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.offscreen_world` | The Off-Screen World | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.onscreen_graphics` | On-Screen Graphics and Kinetic Text | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.optional_appendix` | The Optional Appendix | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.over_taught_rule` | The Over-Taught Rule | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.page_furniture` | The Page's Framing Furniture | [phase-01-story-generation/cat-expo-4.md](phase-01-story-generation/cat-expo-4.md) |
| `expo.pilot_load_split` | Pilot Load Versus Season Load | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.prerequisite_block` | The Prerequisite Block | [phase-01-story-generation/cat-expo-3.md](phase-01-story-generation/cat-expo-3.md) |
| `expo.procedural_exposition` | Procedural Exposition | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.proper_noun_avalanche` | The Proper Noun Avalanche | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.proper_noun_budget` | The Proper Noun Budget | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.re_entry_exposition` | Re-Entry at the Episode Opening | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.recap_sequence` | The Recap Sequence | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.redundant_flashback` | The Flashback That Explains What Was Clear | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.relocate_downstream` | Move It Downstream | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.resistant_listener` | Give the Listener a Reason to Resist | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.retroactive_rule` | Retroactive Rule Invention | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.rule_by_demonstration` | Rule by Demonstration | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.rule_cost_demo` | Show the Rule's Price | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.season_two_reteach` | Re-Teaching in Season Two | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.short_form_frontload` | Short-Form Front-Loading | [phase-01-story-generation/cat-expo.md](phase-01-story-generation/cat-expo.md) |
| `expo.skippable_by_design` | Exposition the Player Can Skip | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.split_across_three_scenes` | Split It Across Three Scenes | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.spoiler_recap` | The Recap That Spoils | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.statement_into_question` | Turn the Statement Into a Question | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.trade_paragraph_for_image` | Trade the Paragraph for an Image | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.translation_convention_breach` | The Translation-Convention Breach | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.tutorial_by_level_design` | The Tutorial That Isn't One | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.two_touch_rule` | The Two-Touch Rule | [phase-01-story-generation/cat-expo-2.md](phase-01-story-generation/cat-expo-2.md) |
| `expo.unread_instruction` | The Instruction Nobody Reads | [phase-01-story-generation/cat-expo-3.md](phase-01-story-generation/cat-expo-3.md) |
| `expo.warning_notice` | The Warning Notice | [phase-01-story-generation/cat-expo-3.md](phase-01-story-generation/cat-expo-3.md) |
| `expo.worked_example` | The Worked Example | [phase-01-story-generation/cat-expo-3.md](phase-01-story-generation/cat-expo-3.md) |
| `fail.flicker_jitter` | High-Frequency Camera Jitter and Temporal Flicker | [phase-08-video-prompt-engineering/video-failure-modes.md](phase-08-video-prompt-engineering/video-failure-modes.md) |
| `fail.geometric_melting` | Geometric Melting and Structural Dissolution | [phase-08-video-prompt-engineering/video-failure-modes.md](phase-08-video-prompt-engineering/video-failure-modes.md) |
| `fail.limb_drift` | Limb Drift and Phantom Duplication | [phase-08-video-prompt-engineering/video-failure-modes.md](phase-08-video-prompt-engineering/video-failure-modes.md) |
| `fail.morphing` | Temporal Geometric Morphing | [phase-08-video-prompt-engineering/video-failure-modes.md](phase-08-video-prompt-engineering/video-failure-modes.md) |
| `foley.acoustic_vacuum_drop` | Sudden Acoustic Vacuum Drop | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.ancient_war_horn` | Ancient Bronze War Horn (Shofar / Salpinx) | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.bed_before_the_spot` | The Bed Before the Spot | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.boiling_pitch_cauldron` | Boiling Defense Pitch & Oil Cauldron | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.bronze_temple_gong` | Resonant Bronze Temple Gong Strike | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.bronze_vs_steel_blade` | Bronze vs Steel Blade Clatter | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.ceremonial_wool_rustle` | Ancient Ceremonial Wool Robes Rustle | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.cinematic_braam_hit` | The Hollywood Braam Brass Detonation | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.coppersmith_hammer` | Ancient Copper Craftsman Hammer Clatter | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.cuneiform_tablet_foley` | Clay Cuneiform Tablet Fracture & Incision | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.desert_dust_devil` | Desert Dust Devil Whirlwind Whistle | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.desert_mud_roof_rain` | Heavy Desert Downpour on Flat Mud-Roof | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.desert_night_insects` | Desert Night Scorpions & Insects | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.flaming_arrow_hiss` | Flaming Arrow Swarm Hiss & Thud | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.frankincense_brazier` | Resinous Frankincense Brazier Crackle | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.marsh_night_chorus` | River Marsh Night Chorus (Ahwar) | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.marsh_reed_boat` | Marsh Reed Boat (Mashoof) Water Gliding | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.mud_brick_footsteps` | Sun-Dried Mud-Brick Footsteps | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.palace_cedar_door` | Monumental Palace Cedar Door Grate | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.papyrus_and_seal_crack` | Papyrus Scroll & Clay Bulla Seal Crack | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.reverse_cymbal_swell` | Reverse Cymbal Swell into Scene Detonation | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.scale_armor_march` | Scale Armor Clatter During March | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.shepard_tone_riser` | Shepard Tone Infinite Tension Riser | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.stutter_audio_impact` | Stutter Audio Impact Edit | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.sub_drop_50hz` | Sub-Drop 50Hz Revelation Detonation | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `foley.war_chariot_creak` | Spoke-Wheeled War Chariot Creak | [phase-04-audio-narration/foley-and-sound-design.md](phase-04-audio-narration/foley-and-sound-design.md) |
| `frame.back_follow` | Back-of-the-Head Follow Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.backs_to_camera` | Backs to Camera / Watching Together | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.beauty_shot` | The Beauty Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.bookend_shot` | The Bookend Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.car_two_shot` | Driving Two Shot / Front Seat Two Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.clean_dirty_ots` | Clean OTS vs Dirty OTS | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.clean_plate` | Clean Plate | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.coverage_plan` | Choosing the Coverage Plan | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.coverage_triangle` | The Coverage Triangle | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.crowd_shot` | Crowd Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.depth_two_shot` | Depth Two Shot / Stacked Two Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.dirty_single` | Dirty Single | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.doorway` | Doorway Frame Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.empty_frame_hold` | Empty Frame Hold | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.favoring_two_shot` | Favoring Two Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.feet_shot` | Feet Shot / Boots Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.fifty_fifty` | 50/50 Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.flat_lay` | Flat Lay / Knolling Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.foreground_occlusion` | Obstructed View / Foreground Occlusion | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.fourth_wall` | Look at Camera / Fourth Wall Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.glass_reflection` | Through-Glass-With-Reflection Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.group_shot` | Group Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.hand_on_shoulder` | Hand-on-Shoulder Insert | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.hands_only` | Hands-Only Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.hero_shot` | Hero Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.interview_frame` | Interview Framing | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.keyhole` | Keyhole Shot / Peep Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.leone_triangle` | The Leone Triangle / Three-Way Standoff | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.listening_shot` | The Listening Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.masked_pov` | Masked POV | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.mirror` | Mirror Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.natural_frame` | Natural Frames | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.object_pov` | Object POV | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.objective_view` | The Objective Viewpoint | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.ots` | Over-the-Shoulder Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.over_the_object` | Over-the-Object Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.pov` | Point of View Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.profile_shot` | The Profile Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.profile_two_shot` | Profile Two Shot / Face-Off | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.raking_ots` | Raking Shot / French Over | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.reaction_shot` | Reaction Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.rearview_eyes` | Eyes in the Rearview Mirror | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.reflection` | Reflection Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.reverse_shot` | Reverse Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.screen_shot` | Screen Shot / Phone Screen Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.shot_reverse_shot` | Shot / Reverse Shot Pair | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.silhouette` | Silhouette Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.single` | Single / Clean Single | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.slow_walk_group` | Slow-Walk Group Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.slowmo_portrait` | The Slow-Motion Portrait Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.spielberg_face` | The Spielberg Face | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.stalker_pov` | Unmotivated POV / Stalker POV | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.stare` | The Stare / Kubrick Stare | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.subject_before_shot` | Name the Subject Before the Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.three_shot` | Three Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.through_window` | Through-the-Window Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.top_down_table` | Over-the-Head Shot / Top-Down Table Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.two_shot` | Two Shot | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.walk_away_from_explosion` | Walk Away From the Explosion | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.walk_into_frame` | Walk Into Frame | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `frame.walk_out_of_frame` | Walk Out of Frame | [phase-03-shooting-script/framing-named-shots.md](phase-03-shooting-script/framing-named-shots.md) |
| `genre.afrobeats_log_drum_groove` | Afrobeats Log-Drum and Swing Groove Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.amapiano_piano_percussion` | Amapiano Log-Drum Hybrid Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.ambient_drone_ethereal_soundscape` | Ambient Ethereal Drone Soundscape Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.body_before_taste` | What the Body Does, Before What the Genre Is Called | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.bossa_nova_smooth_jazz_nylon` | Bossa Nova Smooth Jazz Nylon Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.cinematic_orchestral_hybrid_epic` | Cinematic Orchestral Hybrid Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.country_modern_twang_crossover` | Modern Country Pop Crossover Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.darkwave_post_punk_goth` | Darkwave Post-Punk Goth Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.deep_house_four_on_floor_club` | Deep House Four-on-the-Floor Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.djent_polyrhythmic_metal` | Djent Polyrhythmic Metal Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.drill_sub_glide_syncopation` | Drill Sub-Glide and Syncopation Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.drum_and_bass_liquid_breakbeat` | Liquid Drum and Bass Breakbeat Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.future_bass_supersaw_wobble` | Future Bass Supersaw Wobble Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.hyperpop_glitch_maximalism` | Hyperpop Glitch Maximalism Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.indie_folk_acoustic_intimacy` | Indie Folk Acoustic Intimacy Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.k_pop_genre_bending_rollercoaster` | K-Pop Genre-Bending Rollercoaster Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.kids_teaching_tempo` | Tempo for a Children's Song | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.lofi_hiphop_chill_tape` | Lo-Fi Hip Hop Chill Tape Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.midwest_emo_math_twinkle` | Midwest Emo Math-Twinkle Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.neo_soul_jazzy_chords` | Neo-Soul Jazzy Chords Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.phonk_drift_cowbell_distorted` | Phonk Drift Distorted Cowbell Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.r_and_b_slow_burn_sensual` | R&B Slow Burn Sensual Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.reggaeton_dembow_perreo` | Reggaeton Dembow Perreo Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.shoegaze_wall_of_fuzz` | Shoegaze Wall-of-Fuzz Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.synthwave_outrun_retrofuturism_blueprint` | Synthwave Outrun Retrofuturism Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.trap_triplet_hihat_808` | Trap Triplet Hi-Hat and Heavy 808 Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `genre.vaporwave_slowed_reverb_mall` | Vaporwave Slowed and Reverb Blueprint | [phase-05-song-generation/modern-genre-production-blueprints.md](phase-05-song-generation/modern-genre-production-blueprints.md) |
| `harmony.antiphonal_stereo_choir` | Antiphonal Stereo Choir Placement | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.barbershop_close_harmony` | Barbershop Close Four-Part Harmony | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.bass_baritone_vocal_anchor` | Resonant Bass-Baritone Vocal Anchor | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.belting_vs_head_voice` | Belting Vocal Tension vs Clean Head Voice | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.choral_cluster_dissonance` | Choral Cluster Chord Dissonance | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.contrapuntal_vocal_counterpoint` | Contrapuntal Vocal Counterpoint | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.detuned_vocal_chorus` | De-Tuned Vocal Chorus for Dream Sequences | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.eight_layer_vocal_stacking` | Eight-Layer Stereo Vocal Stacking | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.falsetto_chest_voice_flip` | Falsetto-to-Chest Voice Flip | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.gospel_choral_call_response` | Gospel Choral Call-and-Response Wall | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.guttural_throat_drone` | Guttural Throat Singing Drone (Kargyraa / Hoomii) | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.lead_vocal_doubling` | Lead Vocal Automatic Double Tracking (ADT) | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.microtonal_vocal_mordent` | Microtonal Vocal Quarter-Tone Mordent | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.monastic_pedal_tone` | Monastic Pedal Tone Drone | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.naked_vocal_breakdown` | The Naked Vocal Breakdown (The Solo Drop) | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.octave_doubling_blend` | Octave Doubling (Male / Female Unison) | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.open_air_vocal_projection` | Call-to-Prayer / Adhan Acoustic Vocal Projection | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.parallel_thirds_harmony` | Parallel Thirds Vocal Harmony | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.post_chorus_ad_lib_runs` | Post-Chorus Vocal Ad-Lib Runs | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.room_before_the_stack` | Name the Room Before the Stack | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.tarab_vocal_ornamentation` | Oriental Arabesque Tarab Vocal Ornamentation | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.vocal_breath_synchronization` | Vocal Breath Synchronization Across Harmonies | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.vocal_formant_duet` | Vocal Formant Tracking for Artificial Duets | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.vocal_fry_onset` | Vocal Fry Onset & Terminal Decay | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.whisper_track_sizzle` | Whisper Track High-Frequency Sizzle | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `harmony.wordless_vocalise_anthem` | The Vocalise (Wordless Emotional Anthem) | [phase-05-song-generation/vocal-arrangement-harmonies.md](phase-05-song-generation/vocal-arrangement-harmonies.md) |
| `hook_psych.call_and_response_singalong` | Call-and-Response Singalong Architecture | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.chorus_compression_spatial_rush` | Chorus Compression and Spatial Rush | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.climax_octave_leap_catharsis` | Climax Octave Leap Catharsis | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.cognitive_anticipation_payoff` | Cognitive Anticipation and Payoff Mechanism | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.conversational_lyric_delivery` | Conversational Lyric Delivery Phrasing | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.dopamine_repetition_threshold` | Dopamine Repetition Threshold | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.ear_candy_frequency_panning_sparkle` | Ear Candy Frequency and Panning Sparkle | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.earworm_interval_contour` | Earworm Melodic Interval and Contour Rule | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.emotional_volatility_dynamic` | Emotional Volatility and Dynamic Arc | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.lyrical_paradox_juxtaposition` | Lyrical Paradox and Juxtaposition | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.lyrical_specificity_anchoring` | Lyrical Specificity Anchoring Technique | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.melodic_contrast_principle` | Melodic Contrast Principle Between Sections | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.melodic_stepwise_resolution` | Melodic Stepwise Resolution Principle | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.motif_inversion_recontextualization` | Motif Inversion and Recontextualization | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.nostalgia_trigger_chord_progression` | Nostalgia-Trigger Chord Progression | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.rhythmic_disruption_syncopated_accent` | Rhythmic Disruption and Syncopated Accent | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.semantic_repetition_refrain` | Semantic Repetition Refrain | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.sudden_silence_punch_drop` | Sudden Silence Punch Drop | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.tension_release_harmonic_cycle` | Tension and Release Harmonic Cycle | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.the_boundary_not_the_feeling` | Where the Song Stops, Not What It Makes You Feel | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.the_counter_melody_subconscious_hook` | The Counter-Melody Subconscious Hook | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.the_false_drop_subversion` | The False Drop Subversion Technique | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.the_post_chorus_earcandy_loop` | The Post-Chorus Ear Candy Loop | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.the_rule_of_three_rhyme_twist` | The Rule of Three and Rhyme Subversion | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.the_two_second_hook_opening` | The Two-Second Hook Opening Rule | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `hook_psych.vowel_elongation_in_chorus` | Vowel Elongation in Chorus Tops | [phase-05-song-generation/songwriting-psychology-hooks.md](phase-05-song-generation/songwriting-psychology-hooks.md) |
| `ident.age_change` | Identity Under Age Change | [phase-07-image-prompt-engineering/identity-consistency.md](phase-07-image-prompt-engineering/identity-consistency.md) |
| `ident.canonical_promotion` | Canonical Promotion Record | [phase-07-image-prompt-engineering/identity-consistency.md](phase-07-image-prompt-engineering/identity-consistency.md) |
| `ident.clean_source` | Regenerate From Source, Not From Output | [phase-07-image-prompt-engineering/identity-consistency.md](phase-07-image-prompt-engineering/identity-consistency.md) |
| `ident.crowd_discipline` | Crowd Identity Discipline | [phase-07-image-prompt-engineering/identity-consistency.md](phase-07-image-prompt-engineering/identity-consistency.md) |
| `ident.distinguishing_mark` | Distinguishing Mark | [phase-07-image-prompt-engineering/identity-consistency.md](phase-07-image-prompt-engineering/identity-consistency.md) |
| `ident.expression_set` | Expression Set | [phase-07-image-prompt-engineering/identity-consistency.md](phase-07-image-prompt-engineering/identity-consistency.md) |
| `ident.frozen_sentence` | Frozen Identity Sentence | [phase-07-image-prompt-engineering/identity-consistency.md](phase-07-image-prompt-engineering/identity-consistency.md) |
| `ident.location_plate` | Location Identity Plate | [phase-07-image-prompt-engineering/identity-consistency.md](phase-07-image-prompt-engineering/identity-consistency.md) |
| `ident.object_card` | Object Identity Card | [phase-07-image-prompt-engineering/identity-consistency.md](phase-07-image-prompt-engineering/identity-consistency.md) |
| `ident.palette_lock` | Palette Lock | [phase-07-image-prompt-engineering/identity-consistency.md](phase-07-image-prompt-engineering/identity-consistency.md) |
| `ident.render_register` | Render Register Lock | [phase-07-image-prompt-engineering/identity-consistency.md](phase-07-image-prompt-engineering/identity-consistency.md) |
| `ident.scale_reference` | Scale and Proportion Reference | [phase-07-image-prompt-engineering/identity-consistency.md](phase-07-image-prompt-engineering/identity-consistency.md) |
| `ident.turnaround_sheet` | Character Turnaround Sheet | [phase-07-image-prompt-engineering/identity-consistency.md](phase-07-image-prompt-engineering/identity-consistency.md) |
| `ident.wardrobe_state` | Wardrobe State Log | [phase-07-image-prompt-engineering/identity-consistency.md](phase-07-image-prompt-engineering/identity-consistency.md) |
| `info.access_as_structure` | Access as Structure | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.adaptation_double_audience` | The Adaptation's Double Audience | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.anonymity_decision` | The Source You Cannot Name | [phase-01-story-generation/cat-info-4.md](phase-01-story-generation/cat-info-4.md) |
| `info.answer_to_unasked_question` | The Answer to a Question Never Asked | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.archive_as_reveal` | Archive as Reveal | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.attention_misdirection` | Misdirection by Attention | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.audience_only_secret` | The Secret the Reader Holds | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.between_episode_memory` | What the Audience Carries Between Episodes | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.binding_secret` | The Secret That Binds | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.bolted_on_disclaimer` | The Bolted-On Disclaimer | [phase-01-story-generation/cat-info-3.md](phase-01-story-generation/cat-info-3.md) |
| `info.buried_plant` | The Buried Plant | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.character_asymmetry` | Information Asymmetry Between Characters | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.chekhovs_gun` | Chekhov's Gun | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.cliffhanger_reveal` | The Cliffhanger Reveal | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.cold_open_reveal` | The Cold-Open Reveal | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.communal_version` | The Community's Version of a Person | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.contradictory_sources` | Contradiction Between Sources | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.cost_of_telling` | The Cost of Telling | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.credibility_ladder` | The Credibility Ladder | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.credibility_spend` | The Credibility Spend | [phase-01-story-generation/cat-info-3.md](phase-01-story-generation/cat-info-3.md) |
| `info.damaging_admission` | The Concession That Buys Belief | [phase-01-story-generation/cat-info-3.md](phase-01-story-generation/cat-info-3.md) |
| `info.deducibility_audit` | What the Audience Must Not Be Able to Work Out Yet | [phase-01-story-generation/cat-info-3.md](phase-01-story-generation/cat-info-3.md) |
| `info.delayed_decoding` | Delayed Decoding | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.deliberate_unanswered_question` | The Deliberately Unanswered Question | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.disclosure_as_content` | The Disclosure Written as Content | [phase-01-story-generation/cat-info-3.md](phase-01-story-generation/cat-info-3.md) |
| `info.disclosure_budget` | The Disclosure Budget | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.disproved_fact` | The Fact That Turns Out To Be Wrong | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.disputed_history` | Disputed History | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.doc_reveal_structure` | Documentary Reveal Structure | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.double_meaning_clue` | The Double-Meaning Clue | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.double_reveal` | The Double Reveal | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.dramatic_irony` | Dramatic Irony | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.embargoed_fact` | The Fact You Are Not Allowed to State | [phase-01-story-generation/cat-info-3.md](phase-01-story-generation/cat-info-3.md) |
| `info.fact_check_pass` | The Fact-Check Pass | [phase-01-story-generation/cat-info-4.md](phase-01-story-generation/cat-info-4.md) |
| `info.fair_play_contract` | The Fair-Play Contract | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.finding_the_moment` | Finding Rather Than Writing | [phase-01-story-generation/cat-info-3.md](phase-01-story-generation/cat-info-3.md) |
| `info.foreshadowing` | Foreshadowing | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.gap_before_the_device` | Name the Gap Before the Device | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.hearsay_evidence` | Hearsay as Evidence | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.heritage_audience_correction` | The Audience That Will Correct You | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.information_map` | The Information Map | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.interview_admission` | The Interview Admission | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.isolating_secret` | The Secret That Isolates | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.knowledge_ledger` | The Knowledge Ledger | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.known_ending_structure` | Structuring a Known Ending | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.lesser_guilt` | The Lesser Guilt | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.micro_reveal_ladder` | The Micro-Reveal Ladder | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.midpoint_reveal` | The Midpoint Reveal | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.missable_reveal` | The Reveal a Player May Never Reach | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.multiple_paths_one_fact` | Several Roads to One Fact | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.mystery_audience_behind` | Mystery — The Audience Behind | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.mystery_without_stakes` | The Mystery With No Stakes | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.naive_narrator` | The Naive Narrator | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.never_disclosed` | What the Audience Never Learns | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.open_secret` | The Open Secret | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.physical_proof` | The Physical Proof | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.plant_and_payoff` | The Plant and the Payoff | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.platform_upload_switches` | The Upload Switches: Made for Kids and the AI Label | [phase-01-story-generation/cat-info-3.md](phase-01-story-generation/cat-info-3.md) |
| `info.recap_without_recap` | Recap Without a Recap | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.recontextualising_reveal` | The Recontextualising Reveal | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.red_herring` | The Red Herring | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.restricted_narration` | Restricted Narration | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.reveal_lands_on_character` | Let the Reveal Land on a Character | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.reveal_nobody_wanted` | The Reveal Nobody Was Waiting For | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.rule_of_three_placements` | The Rule of Three Placements | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.rumour_chain` | The Rumour Chain | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.source_on_screen` | The Source on Screen | [phase-01-story-generation/cat-info-3.md](phase-01-story-generation/cat-info-3.md) |
| `info.staged_reveal` | The Staged Reveal | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.surprise` | Surprise | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.suspense_shared_knowledge` | Suspense Through Shared Knowledge | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.telegraphing` | Telegraphing | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.the_cheat` | The Cheat | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.the_confidant` | The Confidant | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.the_correction` | The Correction | [phase-01-story-generation/cat-info-3.md](phase-01-story-generation/cat-info-3.md) |
| `info.the_document` | The Document | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.the_retcon` | The Retcon | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.the_witness` | The Witness | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.thrice_told_fact` | The Fact Told Three Times | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.true_story_frame` | The "Based on True Events" Frame | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `info.unreliable_narrator` | The Unreliable Narrator | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.unverified_allegation` | The Allegation You Cannot Verify | [phase-01-story-generation/cat-info-3.md](phase-01-story-generation/cat-info-3.md) |
| `info.wholly_generated_piece` | The Piece With Nothing Filmed | [phase-01-story-generation/cat-info-3.md](phase-01-story-generation/cat-info-3.md) |
| `info.withheld_pov` | The Withheld Point of View | [phase-01-story-generation/cat-info.md](phase-01-story-generation/cat-info.md) |
| `info.withholding_from_the_subject` | Withholding From the Subject | [phase-01-story-generation/cat-info-2.md](phase-01-story-generation/cat-info-2.md) |
| `inter.accessible_interaction` | Accessible Interaction | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.agency_of_passage` | The Agency of Passage | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.archive_way_in` | The Archive Way In | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.arg_pacing` | ARG Pacing | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.audience_asked_to_act` | Asking the Audience to Act | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.authored_reply` | Writing the Reply as Part of the Post | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.balance_cast_testimony` | Balancing the Testimony Cast | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.bark` | The Bark | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.boxed_read_aloud` | The Boxed Read-Aloud | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.branch_and_bottleneck` | Branch and Bottleneck | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.branch_sourcing` | Branch Sourcing | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.canon_ending_problem` | The Canon Ending Problem | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.chat_thread_fiction` | Chat-Thread Fiction | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.choice_framing` | Choice Framing and Option Order | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.choose_the_system_first` | Choose the System, Then Take Its Parts | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.chosen_path_explainer` | The Chosen-Path Explainer | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.clicked_therefore_understood` | Clicked, Therefore Understood | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.combinatorial_explosion` | The Combinatorial Explosion | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.conditional_localisation` | Conditional Localisation | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.consent_without_a_cut` | Consent Without a Cut | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.conversational_persona` | The Conversational Persona | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.data_surface` | The Data Surface | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.delayed_consequence` | Delayed Consequence | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.depth_on_demand` | Depth on Demand | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.designed_for_the_stitch` | Designed for the Stitch | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.diegetic_tutorial` | The Diegetic Tutorial | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.ending_budget` | The Ending Budget | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.environmental_storytelling` | Environmental Storytelling | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.epilogue_card` | The Epilogue Card | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.fail_state_as_story` | Fail State as Story | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.false_branch` | The False Branch | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.flavour_choice` | The Flavour Choice | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.found_document` | The Found Document | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.gated_progression` | Gated Progression | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.gauntlet` | The Gauntlet | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.guarded_generation` | Guarded Generation | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.hub_and_spoke` | Hub and Spoke | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.illusion_of_agency` | The Illusion of Agency | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.interactive_adaptation` | Interactive Adaptation | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.ludonarrative_dissonance` | Ludonarrative Dissonance | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.meaningful_choice_test` | The Meaningful Choice Test | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.meta_structure` | Meta-Narrative and the Fourth Wall | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.no_good_option` | The Choice With No Good Option | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.nonfiction_branch_contract` | The Nonfiction Branch Contract | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.outlive_the_platform` | Outliving the Platform | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.pacing_without_control` | Pacing Without Control | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.paraphrase_drift` | Paraphrase Drift | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.party_banter` | Party Banter | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.path_that_omits` | The Path That Omits | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.permadeath_writing` | Writing for Permadeath | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.personalisation_limit` | The Personalisation Limit | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.platform_contract` | The Platform Contract | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.player_character_voice` | The Player Character's Voice | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.player_driven_arc` | The Player-Driven Arc | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.presence_writing` | Presence Writing | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.puzzle_construction` | Puzzle Construction | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.quality_based_narrative` | Quality-Based Narrative | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.rabbit_hole` | The Rabbit Hole and the Trailhead | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.save_scum_problem` | The Save-Scum Problem | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.second_person_default` | The Second Person and Its Alternatives | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.second_run_reward` | The Second-Run Reward | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.session_recap` | The Session Recap | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.skippable_layering` | Writing for the Skipper | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.state_flag` | The State Flag | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.storylet` | The Storylet | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.string_budget` | The String-Length Budget | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.symmetrical_fabrication` | Symmetrical Fabrication | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.testimony_selector` | The Testimony Selector | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.timed_choice` | The Timed Choice | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.unchosen_path` | The Unchosen Path as Content | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.user_asked_question` | The User-Asked Question | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.visitor_arc` | The Visitor Arc | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.voice_first_narrative` | Voice-First Narrative | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `inter.walk_up_entry` | The Walk-Up Entry | [phase-01-story-generation/interactive-and-branching.md](phase-01-story-generation/interactive-and-branching.md) |
| `kf.chain_frame` | End Frame as the Next Start | [phase-07-image-prompt-engineering/keyframe-craft.md](phase-07-image-prompt-engineering/keyframe-craft.md) |
| `kf.complexity_first` | Complexity Belongs in the Frame | [phase-07-image-prompt-engineering/keyframe-craft.md](phase-07-image-prompt-engineering/keyframe-craft.md) |
| `kf.contact_points` | Hands and Contact Points Resolved | [phase-07-image-prompt-engineering/keyframe-craft.md](phase-07-image-prompt-engineering/keyframe-craft.md) |
| `kf.first_last_pair` | First and Last Frame Pair | [phase-07-image-prompt-engineering/keyframe-craft.md](phase-07-image-prompt-engineering/keyframe-craft.md) |
| `kf.frame_before_motion` | Settle the Frame Before the Motion | [phase-07-image-prompt-engineering/keyframe-craft.md](phase-07-image-prompt-engineering/keyframe-craft.md) |
| `kf.light_state` | Light State Declared for Continuity | [phase-07-image-prompt-engineering/keyframe-craft.md](phase-07-image-prompt-engineering/keyframe-craft.md) |
| `kf.loaded_expression` | Expression Held, Not Neutral | [phase-07-image-prompt-engineering/keyframe-craft.md](phase-07-image-prompt-engineering/keyframe-craft.md) |
| `kf.motion_headroom` | Motion Headroom | [phase-07-image-prompt-engineering/keyframe-craft.md](phase-07-image-prompt-engineering/keyframe-craft.md) |
| `kf.native_ratio` | Aspect Ratio Set at the Still | [phase-07-image-prompt-engineering/keyframe-craft.md](phase-07-image-prompt-engineering/keyframe-craft.md) |
| `kf.parallax_staging` | Depth Staged for Parallax | [phase-07-image-prompt-engineering/keyframe-craft.md](phase-07-image-prompt-engineering/keyframe-craft.md) |
| `kf.readable_delta` | The Difference Is the Direction | [phase-07-image-prompt-engineering/keyframe-craft.md](phase-07-image-prompt-engineering/keyframe-craft.md) |
| `kf.role_separation` | Poster Frame Versus Start Frame | [phase-07-image-prompt-engineering/keyframe-craft.md](phase-07-image-prompt-engineering/keyframe-craft.md) |
| `kf.settled_join` | Settled Pose at the Join | [phase-07-image-prompt-engineering/keyframe-craft.md](phase-07-image-prompt-engineering/keyframe-craft.md) |
| `kf.weak_engine_anchor` | Weak-Engine Anchor | [phase-07-image-prompt-engineering/keyframe-craft.md](phase-07-image-prompt-engineering/keyframe-craft.md) |
| `kids.action_reaction` | Action Then Reaction | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.bg_parallax` | Layered Background Parallax | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.big_smile_cu` | Big-Smile Close-Up | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.bouncing_ball` | The Bouncing Ball | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.call_response_cut` | Call-And-Response Cut | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.character_intro_pose` | Character Intro Pose | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.character_wipe` | Character Wipe Transition | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.child_eye_level` | Child Eye-Level Camera | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.clap_cue` | Clap-Along Cue | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.clean_background_subject` | One Subject On A Clean Background | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.colour_coded_characters` | Colour-Coded Characters | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.colour_reveal` | Colour Reveal | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.counting_beat` | Counting Beat | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.day_night_simple` | Simple Day To Night Change | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.emotion_face_insert` | Emotion Face Insert | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.everyone_dances` | Everyone-Dances Finale | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.gentle_moves` | Gentle Slow Moves | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.gentle_push_singer` | Gentle Push-In On The Singer | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.hands_only_craft` | Hands-Only Craft Shot | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.high_key_soft` | Bright High-Key Soft Light | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.letter_number_insert` | Letter Or Number Hero Insert | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.lullaby_dissolve` | Lullaby Slow Dissolve | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.mirror_move` | Mirror Move | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.no_fast_cuts` | The No-Fast-Cuts Rule | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.nod_to_camera` | Nod To Camera | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.object_build` | Object-By-Object Build | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.parade_accumulation` | Accumulation / Parade Shot | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.peekaboo_reveal` | Peekaboo Reveal | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.point_and_name` | Point-And-Name Shot | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.pointer` | Look-Here Pointer | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.puppet_stage` | Puppet Stage Framing | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.repetition_structure` | Repetition Structure | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.safe_framing` | Safe Framing | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.segment_title_card` | Segment Title Card | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.sfx_per_action` | A Sound For Every Action | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.singalong_text` | Sing-Along Text | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.storybook_page_turn` | Storybook Page Turn | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.surprise_box` | Surprise Box Reveal | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.the_child_before_the_device` | Name What the Child Must Do Before the Device | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.turn_to_camera` | Character Turns To Camera | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.walk_loop` | Walk-In-Place Loop | [phase-07-image-prompt-engineering/kids-content.md](phase-07-image-prompt-engineering/kids-content.md) |
| `kids.wave_goodbye` | Wave-Goodbye Ending | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `kids.wide_clean_count` | Wide Clean Shot For Counting | [phase-03-shooting-script/kids-content.md](phase-03-shooting-script/kids-content.md) |
| `lens.anamorphic` | Anamorphic Lens | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.barrel_pincushion` | Barrel and Pincushion Distortion | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.bloom` | Bloom | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.bokeh_texture` | Bokeh as Texture | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.chromatic_aberration` | Chromatic Aberration | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.deep_focus` | Deep Focus | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.defocus_pov` | Defocus as Point of View | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.diffusion_filter` | Diffusion Filters | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.diopter` | Close-Up Diopter | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.dolly_vs_zoom` | Perspective: Dolly versus Zoom | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.fast_glass` | Ultra-Fast Glass | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.fisheye` | Fisheye Lens | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.flare` | Lens Flare | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.focus_breathing` | Focus Breathing | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.focus_reveal` | Focus Reveal | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.frame_before_glass` | Ask What the Frame Must Hold | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.grad_nd` | Graduated ND Filter | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.halation` | Halation | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.hyperfocal` | Hyperfocal Distance | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.large_format` | Large Format | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.lens_whacking` | Lens Whacking / Free-Lensing | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.long_lens_isolation` | Long-Lens Isolation in a Crowd | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.macro` | Macro Lens | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.mirror_lens` | Mirror Lens / Catadioptric | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.nd_filter` | ND Filter as a Creative Tool | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.normal_40_50` | Normal Lens (40 to 50mm) | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.out_of_focus_opening` | Out-of-Focus Opening | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.polariser` | Polariser | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.portrait_65_85` | Portrait Lens (65 to 85mm) | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.prism` | Prisms and Distortion Optics | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.probe` | Probe Lens | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.selective_focus_optic` | Selective Focus Optic | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.shallow_dof` | Shallow Depth of Field | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.shift_perspective_control` | Shift Lens / Perspective Control | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.soft_focus` | Soft Focus Lens | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.spherical` | Spherical Glass / Spherical versus Anamorphic | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.split_diopter` | Split Diopter | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.star_filter` | Star Filter | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.streak_filter` | Streak Filter | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.super_tele` | Super-Telephoto (300mm and up) | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.swirly_bokeh` | Swirly Bokeh | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.tele_100_200` | Telephoto (100 to 200mm) | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.tele_compression` | Telephoto Compression | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.tilt_shift` | Tilt-Shift / Miniature Faking | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.ultra_wide` | Ultra-Wide Lens (8 to 16mm) | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.veiling_glare` | Veiling Glare | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.vignette` | Vignette | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.vintage_uncoated` | Vintage Uncoated Glass | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.wide_18_24` | Wide Lens (18 to 24mm) | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.wide_27_35` | Moderate Wide (27 to 35mm) | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.wide_close_face` | Wide Lens Close to the Face | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.wide_distortion` | Wide-Angle Distortion as Style | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `lens.zoom_vs_prime` | Zoom versus Prime as a Look | [phase-07-image-prompt-engineering/lens-focus-depth.md](phase-07-image-prompt-engineering/lens-focus-depth.md) |
| `light.available` | Available Light / Natural Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.background_light` | Background Light / Set Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.backlight_rim` | Back Light / Rim Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.backlit_halo` | Backlit Halo / Sun Halo | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.blinking_neon` | Blinking Neon / Faulty Sign | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.blown_out` | The Blown-Out White World | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.blue_hour` | Blue Hour | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.book_light` | Book Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.bounce` | Bounce Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.broad` | Broad Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.butterfly` | Butterfly Lighting / Paramount Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.candlelight` | Candlelight | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.caravaggio_single_source` | Caravaggio Single-Source Look | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.caustics` | Underwater Caustics / Water Reflections | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.chiaroscuro` | Chiaroscuro | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.concert_beams` | Concert Backlight Beams | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.cross` | Cross Lighting / Cross Key | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.dappled` | Dappled Light / Leaf Shadow | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.day_for_night` | Day for Night | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.dual_colour` | Dual-Colour Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.eclipse_reveal` | Eclipse Reveal / Backlight Turn | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.edge` | Edge Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.eye_light` | Eye Light / Catchlight | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.fill` | Fill Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.firelight` | Firelight Flicker | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.flat` | Flat Lighting / Beauty Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.fluorescent_green` | Institutional Fluorescent Green | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.front` | Front Light / Frontal Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.gobo` | Gobo / Cookie Patterns | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.godrays` | God Rays / Volumetric Shafts | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.golden_hour` | Golden Hour | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.hair_light` | Hair Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.hard` | Hard Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.haze` | Haze / Atmosphere | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.headlight_sweep` | Car Headlight Sweep | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.hidden_faces` | Faces Hidden in Shadow | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.high_key` | High Key Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.hospital_white` | Hospital Flat White | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.interrogation` | The One-Lamp Interrogation | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.kelvin_reference` | The Colour Temperature Table | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.key` | Key Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.kicker` | Kicker / Three-Quarter Back Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.lantern_walk` | The Lantern Walk | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.light_change` | Lighting Change Within a Shot | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.lightning` | Lightning Flash | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.loop` | Loop Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.low_key` | Low Key Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.magic_hour` | Magic Hour | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.match_strike` | Lighting a Match | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.moonlight_blue` | Moonlight Blue | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.motivated` | Motivated Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.negative_fill` | Negative Fill | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.neon` | Neon Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.night_for_night` | Night for Night | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.open_shade` | Open Shade | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.overcast` | The Overcast Look | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.phone_glow` | Phone Glow on a Face | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.police_sweep` | Police Light Sweep | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.practicals` | Practicals | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.ratio` | Lighting Ratio / Key to Fill Ratio | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.rembrandt` | Rembrandt Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.reveal_by_light` | Reveal by Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.ring_light` | Ring Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.shadow_character` | Shadow as a Character | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.shadow_play` | Shadow Play on a Wall | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.short` | Short Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.side_raking` | Side Light / Raking Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.silhouette` | Silhouette Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.single_source` | Single-Source Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.smoke` | Smoke in Frame | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.sodium_vapour` | Sodium Vapour Orange | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.soft` | Soft Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.softbox` | Softbox Key / Source Size and Distance | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.source_before_style` | Name the Source Before the Style | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.split` | Split Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.spotlight` | Stage Spotlight / Follow Spot | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.strobe` | Strobe Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.sunrise_reveal` | Sunrise Reveal | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.temple_shaft` | Temple Shaft / Light Through Dust in a Sacred Space | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.tenebrism` | Tenebrism | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.three_point` | Three-Point Lighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.top` | Top Light / Overhead Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.torch_beam` | Flashlight Beam / Torch Beam | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.tungsten_warm` | Tungsten Warmth | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.tv_glow` | TV Glow / Screen Glow | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.under` | Under-Lighting / Uplighting | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.venetian` | Venetian Blind Shadows / Jailhouse Bars | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.vermeer` | Vermeer Window Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.window_hard` | Hard Window Light / Direct Sun Through a Window | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `light.window_soft` | Soft Window Light | [phase-07-image-prompt-engineering/lighting.md](phase-07-image-prompt-engineering/lighting.md) |
| `look.actioncam` | Action Cam Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.black_white` | Black and White | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.cctv` | CCTV / Surveillance Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.changeover_cue` | Changeover Cue | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.cinema_vs_video_motion` | Cinema Motion versus Video Motion | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.countdown_leader` | Countdown Leader | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.crt_scanlines` | CRT Scanlines | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.datamosh` | Datamoshing | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.digital_cinema` | Digital Cinema | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.dust_scratches` | Dust and Scratches | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.fake_letterbox` | Fake Letterbox on Vertical | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.film_16mm` | 16mm / Super 16 | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.film_35mm` | 35mm Film | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.film_65_70` | 65mm and 70mm Film | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.film_super8` | Super 8 | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.found_footage` | Found-Footage Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.fps_120` | 120 fps | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.fps_24` | 24 fps | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.fps_25_30` | 25 and 30 fps | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.fps_60` | 60 fps | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.gate_weave` | Gate Weave | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.grain` | Film Grain | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.hand_cranked` | Hand-Cranked Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.hdr_sdr` | HDR versus SDR | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.hfr_48` | 48 fps HFR | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.imax_1570` | IMAX 15/70 | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.interlaced` | Interlaced Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.kodachrome` | Kodachrome Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.letterbox` | Letterbox | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.letterbox_reveal` | The Letterbox Reveal | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.light_leak` | Light Leak | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.night_vision` | Night Vision Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.orthochromatic` | Orthochromatic Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.phone_footage` | Phone Footage Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.pillarbox` | Pillarbox | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.polaroid` | Polaroid Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_119` | 1.19:1 | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_133` | 4:3 / 1.33:1 | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_137` | Academy Ratio 1.37:1 | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_143` | IMAX 1.43:1 | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_166` | 1.66:1 | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_178` | 16:9 / 1.78:1 | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_185` | 1.85:1 | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_200` | 2.00:1 / Univisium | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_220` | 2.20:1 | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_276` | 2.76:1 / Ultra Panavision 70 | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_4x5` | 4:5 Vertical | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_9x16` | 9:16 Full Vertical | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_scope` | Scope 2.35 to 2.40:1 | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_square` | 1:1 Square | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.ratio_switch` | Aspect Ratio Switching | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.resolution_texture` | Resolution as Texture | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.screenlife` | Screen-Life Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.sepia` | Sepia | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.settle_before_the_shot` | Settle the Frame Before the Shot | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.shot_on_iphone` | Shot on iPhone Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.shutter_180` | 180 Degree Shutter | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.shutter_360` | Open Shutter / 360 Degree | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.shutter_45` | Short Shutter / 45 Degree | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.technicolor` | Three-Strip Technicolor | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.thermal` | Thermal Imaging Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.timestamp` | Burned-In Timestamp | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.vhs` | VHS / Camcorder Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `look.wet_plate` | Wet Plate Look | [phase-07-image-prompt-engineering/image-format-texture.md](phase-07-image-prompt-engineering/image-format-texture.md) |
| `lyr.concrete_nouns` | Concrete Nouns & Short Words | [phase-05-song-generation/lyric-craft.md](phase-05-song-generation/lyric-craft.md) |
| `lyr.dynamic_energy_ramp` | Dynamic Energy Ramp | [phase-05-song-generation/lyric-craft.md](phase-05-song-generation/lyric-craft.md) |
| `lyr.opening_image_returns` | The Opening Image, Transformed | [phase-05-song-generation/lyric-craft.md](phase-05-song-generation/lyric-craft.md) |
| `lyr.prosody` | Stress on the Beat (Prosody) | [phase-05-song-generation/lyric-craft.md](phase-05-song-generation/lyric-craft.md) |
| `lyr.repetition_as_feature` | Repetition as a Core Feature | [phase-05-song-generation/lyric-craft.md](phase-05-song-generation/lyric-craft.md) |
| `lyr.shape_before_the_words` | Name the Shape Before the Words | [phase-05-song-generation/lyric-craft.md](phase-05-song-generation/lyric-craft.md) |
| `lyr.structure_map` | Map the Song, Not the Location | [phase-05-song-generation/lyric-craft.md](phase-05-song-generation/lyric-craft.md) |
| `lyr.tied_to_this_song` | Tied to This Song | [phase-05-song-generation/lyric-craft.md](phase-05-song-generation/lyric-craft.md) |
| `lyria.api_batch_synthesis` | Batch Music Generation & Audition | [phase-05-song-generation/gemini-lyria-engine-craft.md](phase-05-song-generation/gemini-lyria-engine-craft.md) |
| `lyria.battle_choral_invocations` | Epic Battle Choral Invocations | [phase-05-song-generation/gemini-lyria-engine-craft.md](phase-05-song-generation/gemini-lyria-engine-craft.md) |
| `lyria.conditioning_audio_input` | Conditioning Audio & Hum-to-Score | [phase-05-song-generation/gemini-lyria-engine-craft.md](phase-05-song-generation/gemini-lyria-engine-craft.md) |
| `lyria.controllable_tempo_curves` | Controllable Tempo Curves & Rubato | [phase-05-song-generation/gemini-lyria-engine-craft.md](phase-05-song-generation/gemini-lyria-engine-craft.md) |
| `lyria.dynamic_energy_progression` | Dynamic Energy Progression Prompting | [phase-05-song-generation/gemini-lyria-engine-craft.md](phase-05-song-generation/gemini-lyria-engine-craft.md) |
| `lyria.foundational_architecture` | Lyria 3.5 Runtime Selection | [phase-05-song-generation/gemini-lyria-engine-craft.md](phase-05-song-generation/gemini-lyria-engine-craft.md) |
| `lyria.high_res_broadcast_delivery` | High-Resolution Broadcast Delivery | [phase-05-song-generation/gemini-lyria-engine-craft.md](phase-05-song-generation/gemini-lyria-engine-craft.md) |
| `lyria.intimate_acoustic_proximity` | Intimate Acoustic Folk Proximity | [phase-05-song-generation/gemini-lyria-engine-craft.md](phase-05-song-generation/gemini-lyria-engine-craft.md) |
| `lyria.native_multitrack_stems` | Stem Delivery Handoff | [phase-05-song-generation/gemini-lyria-engine-craft.md](phase-05-song-generation/gemini-lyria-engine-craft.md) |
| `lyria.qasida_orchestration` | Classical Arabic Qasida Orchestration | [phase-05-song-generation/gemini-lyria-engine-craft.md](phase-05-song-generation/gemini-lyria-engine-craft.md) |
| `lyria.semantic_natural_prompting` | Semantic Natural Language Music Prompting | [phase-05-song-generation/gemini-lyria-engine-craft.md](phase-05-song-generation/gemini-lyria-engine-craft.md) |
| `lyria.spatial_acoustic_staging` | Spatial Acoustic Staging & Placement | [phase-05-song-generation/gemini-lyria-engine-craft.md](phase-05-song-generation/gemini-lyria-engine-craft.md) |
| `lyria.stylistic_hybridization` | Zero-Shot Stylistic Hybridization | [phase-05-song-generation/gemini-lyria-engine-craft.md](phase-05-song-generation/gemini-lyria-engine-craft.md) |
| `lyria.syllable_timing_sync` | Syllable Timing & Metric Synchronization | [phase-05-song-generation/gemini-lyria-engine-craft.md](phase-05-song-generation/gemini-lyria-engine-craft.md) |
| `lyric.aaba_form` | AABA Thirty-Two Bar Form | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.act_one_finale` | The Act-One Finale | [phase-05-song-generation/cat-lyric-3.md](phase-05-song-generation/cat-lyric-3.md) |
| `lyric.album_sequencing` | Album Sequencing as a Craft Object | [phase-05-song-generation/cat-lyric-3.md](phase-05-song-generation/cat-lyric-3.md) |
| `lyric.all_setup_no_arrival` | All Setup, No Arrival | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.anthem` | The Anthem | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.argument_duet` | The Duet as Argument Song | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.boast_diss_verse` | The Boast and the Diss Verse | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.breath_line_length` | Line Length and Breath | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.bridge_turn` | The Bridge's Job | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.character_song` | The Character Song | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.chorus_peaks_early` | The Chorus That Peaks Before the Bridge | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.congregational_lyric` | The Congregational Lyric | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.counter_lyric` | The Counter-Lyric and Harmony Line | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.cowrite_split` | The Co-Write Split | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.delayed_rhyme` | The Held or Delayed Rhyme | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.double_chorus` | The Double Chorus and the A Cappella Last Chorus | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.duet_split` | Writing the Duet Split | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.dummy_lyric_topline` | Writing to an Existing Melody | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.eleven_oclock_number` | The Eleven O'Clock Number | [phase-05-song-generation/cat-lyric-3.md](phase-05-song-generation/cat-lyric-3.md) |
| `lyric.empty_chorus` | The Chorus That Says Nothing | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.filler_line` | The Filler Line | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.forced_rhyme` | The Forced Rhyme | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.hook_placement` | Hook Siting | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.i_want_song` | The "I Want" Song | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.interlude_track` | The Interlude | [phase-05-song-generation/cat-lyric-3.md](phase-05-song-generation/cat-lyric-3.md) |
| `lyric.internal_rhyme` | Internal Rhyme | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.intro_line_cold_open` | The Intro Line and the Cold Open | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.jingle_micro_hook` | The Jingle and the Sub-Fifteen-Second Hook | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.kids_repetition_contract` | The Kids' Song Repetition Contract | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.lament` | The Lament | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.list_song` | The List Song | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.lullaby` | The Lullaby | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.melisma_placement` | Melisma and the Stretchable Word | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.modulation_moment` | The Modulation Moment | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.multisyllabic_rhyme` | Multi-Syllable and Compound Rhyme | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.music_clearance_constraint` | Music Clearance as a Writing Constraint | [phase-05-song-generation/cat-lyric-3.md](phase-05-song-generation/cat-lyric-3.md) |
| `lyric.narrative_song` | The Narrative Song | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.needle_drop_lyric` | The Needle-Drop's Lyric Problem | [phase-05-song-generation/cat-lyric-3.md](phase-05-song-generation/cat-lyric-3.md) |
| `lyric.object_writing` | Object Writing | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.on_screen_lyric_text` | On-Screen Lyric Text | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.outro_tag` | The Outro Tag and the Fade-Out Lyric | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.page_lyric` | The Page Lyric | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.patter_song` | The Comedy Patter Song | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.perfect_rhyme` | Perfect Rhyme | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.point_of_view_choice` | Point of View Choice and the Deliberate Switch | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.post_chorus` | The Post-Chorus and the Drop Lyric | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.prechorus_lift` | The Pre-Chorus Lift | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.pronoun_drift` | The Accidental Pronoun Shift | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.prose_poem` | The Prose Poem | [phase-05-song-generation/cat-lyric-4.md](phase-05-song-generation/cat-lyric-4.md) |
| `lyric.protest_song` | The Protest Song | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.refrain_mutation` | Mutating Refrain | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.repeatable_chorus` | Writing a Chorus That Survives Repetition | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.reprise` | The Reprise | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.rewrite_pass_order` | The Rewrite Pass Order | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.rhyme_free` | The Rhyme-Free Lyric | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.rhyme_scheme_break` | Rhyme Scheme and the Deliberate Break | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.second_language_lyric` | Writing in a Second Language | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.second_verse_repeat` | The Second Verse That Repeats the First | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.segue` | The Segue | [phase-05-song-generation/cat-lyric-3.md](phase-05-song-generation/cat-lyric-3.md) |
| `lyric.side_break` | The Side Break | [phase-05-song-generation/cat-lyric-3.md](phase-05-song-generation/cat-lyric-3.md) |
| `lyric.singable_translation` | Singable Translation | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.slant_rhyme` | Slant Rhyme | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.sound_texture` | Alliteration and Consonance as Texture | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.spotting_session` | The Spotting Session | [phase-05-song-generation/cat-lyric-3.md](phase-05-song-generation/cat-lyric-3.md) |
| `lyric.stress_alignment` | Stress-to-Downbeat Alignment | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.syllable_lock` | Parallel Syllable Lock Across Verses | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.syncopated_phrasing` | Syncopation and the Pushed Line | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.temp_love` | Temp Love | [phase-05-song-generation/cat-lyric-3.md](phase-05-song-generation/cat-lyric-3.md) |
| `lyric.through_composed` | Through-Composed Lyric | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.title_line_placement` | Title Line Placement | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.unstressed_ending` | The Feminine (Unstressed) Line Ending | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.verse_chorus_bridge` | Verse-Chorus-Bridge Spine | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.verse_refrain_form` | Verse-Refrain (Tag) Form | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.vowel_casting` | Vowel and Consonant Casting | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `lyric.whose_words_before_the_form` | Whose Words Before the Form | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.writing_to_brief` | Writing to a Brief and to a Client's Title | [phase-05-song-generation/cat-lyric-2.md](phase-05-song-generation/cat-lyric-2.md) |
| `lyric.written_for_the_voice` | Writing for a Specific Voice | [phase-05-song-generation/cat-lyric.md](phase-05-song-generation/cat-lyric.md) |
| `maqam.abudiyya_sorrowful_poetry` | The Al-Ataba & Abudiyya (الأبوذية والعتابة) Poetic Form | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.acoustic_oud_iraqi_school` | The Acoustic Oud: The Iraqi School | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.ajam_bright_major_mode` | Maqam Ajam: The Bright Major Mode for Children's Songs | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.bayati_river_mode` | Maqam Bayati: The Soul of the Twin Rivers | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.chalghi_baghdadi_ensemble` | The Chalghi Baghdadi Traditional Ensemble | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.classical_meter_basit` | Classical Arabic Poetic Meters (Al-Bahr Al-Basit) | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.era_before_mode` | Name the Era Before the Mode | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.hijaz_desert_majesty` | Maqam Hijaz: Desert Majesty & Sacred Passion | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.hurrian_hymn_reconstruction` | The Hurrian Hymn & Ancient Sumerian Reconstructions | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.iraqi_bosta_refrain` | The Iraqi Bosta (البستة): Upbeat Folk Refrain | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.iraqi_darami_couplet` | The Iraqi Darami (الدارمي): 2-Line Condensed Epigram | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.iraqi_mawal_improvisation` | The Iraqi Mawal (الموال): Unmetered Vocal Heroics | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.joza_spike_fiddle` | The Joza Spike Fiddle | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.kurd_modern_melancholy` | Maqam Kurd: Melancholic Modern Epic | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.modern_iraqi_hiphop` | Modern Iraqi Rap & Hip-Hop Cadence | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.mosul_maqam_tradition` | The Mosul Maqam: What the Sources Support | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.nahawand_east_west_bridge` | Maqam Nahawand: Bridge Between East & West | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.ney_reed_flute` | The Ney: Sacred Reed Flute of the Marshes | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.percussion_daf_riq` | Near Eastern Percussion Palette (Daf, Riq, Zanjari) | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.polyphonic_temple_chant` | Polyphonic Choral Chant for Mesopotamian Subjects | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.rast_royal_authority` | Maqam Rast: Royal Authority & Moral Balance | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.saba_profound_sorrow` | Maqam Saba: The Mode of Profound Sorrow | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.santur_hammered_dulcimer` | The Santur: Iraqi Hammered Dulcimer | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.sikah_mystical_mode` | Maqam Sikah: Mystical Transcendence | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `maqam.tafila_modern_epic` | Free Verse & Taf'ila in Modern Epic Songcraft | [phase-05-song-generation/mesopotamian-arabic-maqam-craft.md](phase-05-song-generation/mesopotamian-arabic-maqam-craft.md) |
| `material.blood_wound_restraint` | Blood, Wound and Physical Damage | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.contact_and_shadow` | Contact Shadow and Ground Truth | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.distance_before_substance` | Name the Distance Before the Substance | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.drape_weight` | Drape and Cloth Weight | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.dust_air` | Dust, Haze and Particulate Air | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.food_surface` | Food Surface and Freshness | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.hair_behaviour` | Hair Mass and Strand Behaviour | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.light_response_pairing` | Pair the Material With Its Light | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.metal_behaviour` | Metal and Specular Behaviour | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.scale_cue` | Scale Cue Inside the Material | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.skin_surface` | Skin Surface and Subsurface | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.stone_masonry` | Stone, Brick and Masonry | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.water_glass` | Water, Glass and Transparency | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.wear_history` | Wear, Patina and Use History | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.weave_scale` | Weave and Thread Scale | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `material.wood_grain` | Wood, Grain and Joinery | [phase-07-image-prompt-engineering/materials-surfaces.md](phase-07-image-prompt-engineering/materials-surfaces.md) |
| `medium.anime_cel` | Anime Cel Register | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.charcoal` | Charcoal and Dry Media | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.claim_before_look` | Name the Claim Before the Look | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.collage` | Collage and Cut Paper | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.era_process` | Historical Photographic Process | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.flat_vector` | Flat Vector Register | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.ink_line` | Ink Line and Hatching | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.material_honesty` | Name the Medium Once, Then Stop | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.mosaic_relief` | Mosaic, Relief and Carved Surface | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.oil_painting` | Oil Painting Register | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.period_appropriate_register` | Register Chosen by Period Logic | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.photographic` | Photographic Register | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.register_mixing` | Register Mixing With Intent | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.risograph` | Risograph and Limited Print | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.stop_motion` | Stop Motion and Handmade Object | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.stylised_cg_handmade` | Stylised CG With a Handmade Surface | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.threed_render` | 3D Render Register | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.watercolour` | Watercolour Register | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `medium.woodcut` | Woodcut and Relief Print | [phase-07-image-prompt-engineering/render-style.md](phase-07-image-prompt-engineering/render-style.md) |
| `meso.garment.akkad_children_and_youth_four_to_eighteen` | Akkad: Children and Youth, Four to Eighteen (Nos. 16 to 35) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-03-akkad-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-03-akkad-by-age.md) |
| `meso.garment.akkad_garment_types_and_materials` | Akkad: Garment Types and Materials (Nos. 241 to 250) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-04-akkad-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-04-akkad-by-station.md) |
| `meso.garment.akkad_infants_and_young_children_birth_to_four` | Akkad: Infants and Young Children, Birth to Four (Nos. 1 to 15) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-03-akkad-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-03-akkad-by-age.md) |
| `meso.garment.akkad_men_by_age_eighteen_to_eighty` | Akkad: Men by Age, Eighteen to Eighty (Nos. 36 to 80) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-03-akkad-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-03-akkad-by-age.md) |
| `meso.garment.akkad_priests_scholars_and_temple` | Akkad: Priests, Scholars and Temple (Nos. 226 to 240) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-04-akkad-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-04-akkad-by-station.md) |
| `meso.garment.akkad_rulers_court_and_royalty` | Akkad: Rulers, Court and Royalty (Nos. 201 to 225) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-04-akkad-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-04-akkad-by-station.md) |
| `meso.garment.akkad_soldiers_and_military` | Akkad: Soldiers and Military (Nos. 186 to 200) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-04-akkad-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-04-akkad-by-station.md) |
| `meso.garment.akkad_the_social_classes` | Akkad: The Social Classes (Nos. 126 to 150) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-04-akkad-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-04-akkad-by-station.md) |
| `meso.garment.akkad_trades_and_professions` | Akkad: Trades and Professions (Nos. 151 to 185) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-04-akkad-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-04-akkad-by-station.md) |
| `meso.garment.akkad_women_by_age_eighteen_to_eighty` | Akkad: Women by Age, Eighteen to Eighty (Nos. 81 to 125) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-03-akkad-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-03-akkad-by-age.md) |
| `meso.garment.babylon_children_and_youth_four_to_eighteen` | Babylon: Children and Youth, Four to Eighteen (Nos. 16 to 35) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-05-babylon-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-05-babylon-by-age.md) |
| `meso.garment.babylon_garment_types_and_materials` | Babylon: Garment Types and Materials (Nos. 241 to 250) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-06-babylon-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-06-babylon-by-station.md) |
| `meso.garment.babylon_infants_and_young_children_birth_to_four` | Babylon: Infants and Young Children, Birth to Four (Nos. 1 to 15) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-05-babylon-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-05-babylon-by-age.md) |
| `meso.garment.babylon_men_by_age_eighteen_to_eighty` | Babylon: Men by Age, Eighteen to Eighty (Nos. 36 to 80) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-05-babylon-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-05-babylon-by-age.md) |
| `meso.garment.babylon_priests_scholars_and_temple` | Babylon: Priests, Scholars and Temple (Nos. 226 to 240) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-06-babylon-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-06-babylon-by-station.md) |
| `meso.garment.babylon_rulers_court_and_royalty` | Babylon: Rulers, Court and Royalty (Nos. 201 to 225) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-06-babylon-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-06-babylon-by-station.md) |
| `meso.garment.babylon_soldiers_and_military` | Babylon: Soldiers and Military (Nos. 186 to 200) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-06-babylon-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-06-babylon-by-station.md) |
| `meso.garment.babylon_the_social_classes` | Babylon: The Social Classes (Nos. 126 to 150) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-06-babylon-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-06-babylon-by-station.md) |
| `meso.garment.babylon_trades_and_professions` | Babylon: Trades and Professions (Nos. 151 to 185) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-06-babylon-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-06-babylon-by-station.md) |
| `meso.garment.babylon_women_by_age_eighteen_to_eighty` | Babylon: Women by Age, Eighteen to Eighty (Nos. 81 to 125) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-05-babylon-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-05-babylon-by-age.md) |
| `meso.garment.middle_assyrian_children_birth_to_eighteen` | Middle Assyrian: Children, Birth to Eighteen (Nos. 1 to 15) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-08-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-08-middle-assyrian.md) |
| `meso.garment.middle_assyrian_men_by_age_eighteen_to_eighty` | Middle Assyrian: Men by Age, Eighteen to Eighty (Nos. 16 to 37) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-08-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-08-middle-assyrian.md) |
| `meso.garment.middle_assyrian_priests_scholars_and_garment_types` | Middle Assyrian: Priests, Scholars and Garment Types (Nos. 116 to 125) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-08-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-08-middle-assyrian.md) |
| `meso.garment.middle_assyrian_rulers_and_court` | Middle Assyrian: Rulers and Court (Nos. 98 to 115) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-08-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-08-middle-assyrian.md) |
| `meso.garment.middle_assyrian_social_classes_and_trades` | Middle Assyrian: Social Classes and Trades (Nos. 60 to 79) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-08-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-08-middle-assyrian.md) |
| `meso.garment.middle_assyrian_the_imperial_army` | Middle Assyrian: The Imperial Army (Nos. 80 to 97) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-08-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-08-middle-assyrian.md) |
| `meso.garment.middle_assyrian_women_age_and_the_covering_law` | Middle Assyrian: Women, Age and the Covering Law (Nos. 38 to 59) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-08-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-08-middle-assyrian.md) |
| `meso.garment.neo_assyrian_children_and_youth_four_to_eighteen` | Neo-Assyrian: Children and Youth, Four to Eighteen (Nos. 16 to 35) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-09-neo-assyrian-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-09-neo-assyrian-by-age.md) |
| `meso.garment.neo_assyrian_garment_types_and_materials` | Neo-Assyrian: Garment Types and Materials (Nos. 241 to 250) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-10-neo-assyrian-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-10-neo-assyrian-by-station.md) |
| `meso.garment.neo_assyrian_infants_and_young_children_birth_to_four` | Neo-Assyrian: Infants and Young Children, Birth to Four (Nos. 1 to 15) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-09-neo-assyrian-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-09-neo-assyrian-by-age.md) |
| `meso.garment.neo_assyrian_men_by_age_eighteen_to_eighty` | Neo-Assyrian: Men by Age, Eighteen to Eighty (Nos. 36 to 80) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-09-neo-assyrian-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-09-neo-assyrian-by-age.md) |
| `meso.garment.neo_assyrian_priests_scholars_and_temple` | Neo-Assyrian: Priests, Scholars and Temple (Nos. 226 to 240) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-10-neo-assyrian-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-10-neo-assyrian-by-station.md) |
| `meso.garment.neo_assyrian_rulers_court_and_royalty` | Neo-Assyrian: Rulers, Court and Royalty (Nos. 201 to 225) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-10-neo-assyrian-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-10-neo-assyrian-by-station.md) |
| `meso.garment.neo_assyrian_soldiers_and_military` | Neo-Assyrian: Soldiers and Military (Nos. 186 to 200) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-10-neo-assyrian-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-10-neo-assyrian-by-station.md) |
| `meso.garment.neo_assyrian_the_social_classes` | Neo-Assyrian: The Social Classes (Nos. 126 to 150) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-10-neo-assyrian-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-10-neo-assyrian-by-station.md) |
| `meso.garment.neo_assyrian_trades_and_professions` | Neo-Assyrian: Trades and Professions (Nos. 151 to 185) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-10-neo-assyrian-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-10-neo-assyrian-by-station.md) |
| `meso.garment.neo_assyrian_women_by_age_eighteen_to_eighty` | Neo-Assyrian: Women by Age, Eighteen to Eighty (Nos. 81 to 125) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-09-neo-assyrian-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-09-neo-assyrian-by-age.md) |
| `meso.garment.old_assyrian_children_birth_to_eighteen` | Old Assyrian: Children, Birth to Eighteen (Nos. 1 to 15) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md) |
| `meso.garment.old_assyrian_garment_types_and_materials` | Old Assyrian: Garment Types and Materials (Nos. 121 to 125) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md) |
| `meso.garment.old_assyrian_men_by_age_eighteen_to_eighty` | Old Assyrian: Men by Age, Eighteen to Eighty (Nos. 16 to 37) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md) |
| `meso.garment.old_assyrian_rulers_court_and_temple_at_ashur` | Old Assyrian: Rulers, Court and Temple at Ashur (Nos. 111 to 120) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md) |
| `meso.garment.old_assyrian_social_classes_and_common_trades` | Old Assyrian: Social Classes and Common Trades (Nos. 85 to 102) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md) |
| `meso.garment.old_assyrian_soldiers_and_the_city_watch` | Old Assyrian: Soldiers and the City Watch (Nos. 103 to 110) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md) |
| `meso.garment.old_assyrian_the_merchant_houses_and_the_anatolian_trade` | Old Assyrian: The Merchant Houses and the Anatolian Trade (Nos. 60 to 84) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md) |
| `meso.garment.old_assyrian_women_by_age_eighteen_to_eighty` | Old Assyrian: Women by Age, Eighteen to Eighty (Nos. 38 to 59) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-07-old-assyrian.md) |
| `meso.garment.sumer_children_and_youth_four_to_eighteen` | Sumer: Children and Youth, Four to Eighteen (Nos. 16 to 35) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-01-sumer-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-01-sumer-by-age.md) |
| `meso.garment.sumer_garment_types_and_materials` | Sumer: Garment Types and Materials (Nos. 241 to 250) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-02-sumer-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-02-sumer-by-station.md) |
| `meso.garment.sumer_infants_and_young_children_birth_to_four` | Sumer: Infants and Young Children, Birth to Four (Nos. 1 to 15) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-01-sumer-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-01-sumer-by-age.md) |
| `meso.garment.sumer_men_by_age_eighteen_to_eighty` | Sumer: Men by Age, Eighteen to Eighty (Nos. 36 to 80) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-01-sumer-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-01-sumer-by-age.md) |
| `meso.garment.sumer_priests_scholars_and_temple` | Sumer: Priests, Scholars and Temple (Nos. 226 to 240) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-02-sumer-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-02-sumer-by-station.md) |
| `meso.garment.sumer_rulers_court_and_royalty` | Sumer: Rulers, Court and Royalty (Nos. 201 to 225) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-02-sumer-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-02-sumer-by-station.md) |
| `meso.garment.sumer_soldiers_and_military` | Sumer: Soldiers and Military (Nos. 186 to 200) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-02-sumer-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-02-sumer-by-station.md) |
| `meso.garment.sumer_the_social_classes` | Sumer: The Social Classes (Nos. 126 to 150) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-02-sumer-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-02-sumer-by-station.md) |
| `meso.garment.sumer_trades_and_professions` | Sumer: Trades and Professions (Nos. 151 to 185) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-02-sumer-by-station.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-02-sumer-by-station.md) |
| `meso.garment.sumer_women_by_age_eighteen_to_eighty` | Sumer: Women by Age, Eighteen to Eighty (Nos. 81 to 125) | [phase-07-image-prompt-engineering/mesopotamia-canon/clothing-01-sumer-by-age.md](phase-07-image-prompt-engineering/mesopotamia-canon/clothing-01-sumer-by-age.md) |
| `meso.world.architecture_infrastructure_1` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md) |
| `meso.world.architecture_infrastructure_10` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md) |
| `meso.world.architecture_infrastructure_11` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md) |
| `meso.world.architecture_infrastructure_12` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md) |
| `meso.world.architecture_infrastructure_13` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md) |
| `meso.world.architecture_infrastructure_14` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md) |
| `meso.world.architecture_infrastructure_15` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md) |
| `meso.world.architecture_infrastructure_16` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md) |
| `meso.world.architecture_infrastructure_17` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md) |
| `meso.world.architecture_infrastructure_18` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md) |
| `meso.world.architecture_infrastructure_19` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md) |
| `meso.world.architecture_infrastructure_2` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md) |
| `meso.world.architecture_infrastructure_20` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md) |
| `meso.world.architecture_infrastructure_3` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md) |
| `meso.world.architecture_infrastructure_4` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md) |
| `meso.world.architecture_infrastructure_5` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md) |
| `meso.world.architecture_infrastructure_6` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md) |
| `meso.world.architecture_infrastructure_7` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md) |
| `meso.world.architecture_infrastructure_8` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md) |
| `meso.world.architecture_infrastructure_9` | 2. Architecture & Infrastructure | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md) |
| `meso.world.demographics_physical_traits_1` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md) |
| `meso.world.demographics_physical_traits_10` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md) |
| `meso.world.demographics_physical_traits_11` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md) |
| `meso.world.demographics_physical_traits_12` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md) |
| `meso.world.demographics_physical_traits_13` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md) |
| `meso.world.demographics_physical_traits_14` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md) |
| `meso.world.demographics_physical_traits_15` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md) |
| `meso.world.demographics_physical_traits_16` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md) |
| `meso.world.demographics_physical_traits_17` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md) |
| `meso.world.demographics_physical_traits_18` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md) |
| `meso.world.demographics_physical_traits_19` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md) |
| `meso.world.demographics_physical_traits_2` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md) |
| `meso.world.demographics_physical_traits_20` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md) |
| `meso.world.demographics_physical_traits_3` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md) |
| `meso.world.demographics_physical_traits_4` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md) |
| `meso.world.demographics_physical_traits_5` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md) |
| `meso.world.demographics_physical_traits_6` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md) |
| `meso.world.demographics_physical_traits_7` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md) |
| `meso.world.demographics_physical_traits_8` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md) |
| `meso.world.demographics_physical_traits_9` | 3. Demographics & Physical Traits | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md) |
| `meso.world.economy_daily_life_1` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md) |
| `meso.world.economy_daily_life_10` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md) |
| `meso.world.economy_daily_life_11` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md) |
| `meso.world.economy_daily_life_12` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md) |
| `meso.world.economy_daily_life_13` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md) |
| `meso.world.economy_daily_life_14` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md) |
| `meso.world.economy_daily_life_15` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md) |
| `meso.world.economy_daily_life_16` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md) |
| `meso.world.economy_daily_life_17` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md) |
| `meso.world.economy_daily_life_18` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md) |
| `meso.world.economy_daily_life_19` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md) |
| `meso.world.economy_daily_life_2` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md) |
| `meso.world.economy_daily_life_20` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md) |
| `meso.world.economy_daily_life_3` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md) |
| `meso.world.economy_daily_life_4` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md) |
| `meso.world.economy_daily_life_5` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md) |
| `meso.world.economy_daily_life_6` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md) |
| `meso.world.economy_daily_life_7` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md) |
| `meso.world.economy_daily_life_8` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md) |
| `meso.world.economy_daily_life_9` | 5. Economy & Daily Life | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md) |
| `meso.world.environment_flora_fauna_1` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md) |
| `meso.world.environment_flora_fauna_10` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md) |
| `meso.world.environment_flora_fauna_11` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md) |
| `meso.world.environment_flora_fauna_12` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md) |
| `meso.world.environment_flora_fauna_13` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md) |
| `meso.world.environment_flora_fauna_14` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md) |
| `meso.world.environment_flora_fauna_15` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md) |
| `meso.world.environment_flora_fauna_16` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md) |
| `meso.world.environment_flora_fauna_17` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md) |
| `meso.world.environment_flora_fauna_18` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md) |
| `meso.world.environment_flora_fauna_19` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md) |
| `meso.world.environment_flora_fauna_2` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md) |
| `meso.world.environment_flora_fauna_20` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md) |
| `meso.world.environment_flora_fauna_3` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md) |
| `meso.world.environment_flora_fauna_4` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md) |
| `meso.world.environment_flora_fauna_5` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md) |
| `meso.world.environment_flora_fauna_6` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md) |
| `meso.world.environment_flora_fauna_7` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md) |
| `meso.world.environment_flora_fauna_8` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md) |
| `meso.world.environment_flora_fauna_9` | 1. Environment, Flora & Fauna | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md) |
| `meso.world.fashion_textiles_1` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md) |
| `meso.world.fashion_textiles_10` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md) |
| `meso.world.fashion_textiles_11` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md) |
| `meso.world.fashion_textiles_12` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md) |
| `meso.world.fashion_textiles_13` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md) |
| `meso.world.fashion_textiles_14` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md) |
| `meso.world.fashion_textiles_15` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md) |
| `meso.world.fashion_textiles_16` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md) |
| `meso.world.fashion_textiles_17` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md) |
| `meso.world.fashion_textiles_18` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md) |
| `meso.world.fashion_textiles_19` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md) |
| `meso.world.fashion_textiles_2` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md) |
| `meso.world.fashion_textiles_20` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md) |
| `meso.world.fashion_textiles_3` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md) |
| `meso.world.fashion_textiles_4` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md) |
| `meso.world.fashion_textiles_5` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md) |
| `meso.world.fashion_textiles_6` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md) |
| `meso.world.fashion_textiles_7` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md) |
| `meso.world.fashion_textiles_8` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md) |
| `meso.world.fashion_textiles_9` | 4. Fashion & Textiles | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md) |
| `meso.world.religion_art_1` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md) |
| `meso.world.religion_art_10` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md) |
| `meso.world.religion_art_11` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md) |
| `meso.world.religion_art_12` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md) |
| `meso.world.religion_art_13` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md) |
| `meso.world.religion_art_14` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md) |
| `meso.world.religion_art_15` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md) |
| `meso.world.religion_art_16` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md) |
| `meso.world.religion_art_17` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md) |
| `meso.world.religion_art_18` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md) |
| `meso.world.religion_art_19` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md) |
| `meso.world.religion_art_2` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md) |
| `meso.world.religion_art_20` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md) |
| `meso.world.religion_art_3` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md) |
| `meso.world.religion_art_4` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md) |
| `meso.world.religion_art_5` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md) |
| `meso.world.religion_art_6` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md) |
| `meso.world.religion_art_7` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md) |
| `meso.world.religion_art_8` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md) |
| `meso.world.religion_art_9` | 6. Religion & Art | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md) |
| `meso.world.the_military_machine_1` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md) |
| `meso.world.the_military_machine_10` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md) |
| `meso.world.the_military_machine_11` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md) |
| `meso.world.the_military_machine_12` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md) |
| `meso.world.the_military_machine_13` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md) |
| `meso.world.the_military_machine_14` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md) |
| `meso.world.the_military_machine_15` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md) |
| `meso.world.the_military_machine_16` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md) |
| `meso.world.the_military_machine_17` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md) |
| `meso.world.the_military_machine_18` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md) |
| `meso.world.the_military_machine_19` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md) |
| `meso.world.the_military_machine_2` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md) |
| `meso.world.the_military_machine_20` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md) |
| `meso.world.the_military_machine_3` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md) |
| `meso.world.the_military_machine_4` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md) |
| `meso.world.the_military_machine_5` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md) |
| `meso.world.the_military_machine_6` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md) |
| `meso.world.the_military_machine_7` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md) |
| `meso.world.the_military_machine_8` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md) |
| `meso.world.the_military_machine_9` | 8. The Military Machine | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md) |
| `meso.world.transport_mobility_1` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-01-uruk.md) |
| `meso.world.transport_mobility_10` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-10-middle-babylonian-kassite.md) |
| `meso.world.transport_mobility_11` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-11-elamite.md) |
| `meso.world.transport_mobility_12` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-12-middle-assyrian.md) |
| `meso.world.transport_mobility_13` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-13-phoenicians-and-sea-peoples.md) |
| `meso.world.transport_mobility_14` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-14-levantine-and-arab-tribes.md) |
| `meso.world.transport_mobility_15` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-15-urartu-and-medes.md) |
| `meso.world.transport_mobility_16` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-16-neo-assyrian.md) |
| `meso.world.transport_mobility_17` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-17-scythians-and-cimmerians.md) |
| `meso.world.transport_mobility_18` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-18-fall-of-assyria.md) |
| `meso.world.transport_mobility_19` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-19-neo-babylonian.md) |
| `meso.world.transport_mobility_2` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-02-sumerian-early-dynastic.md) |
| `meso.world.transport_mobility_20` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-20-achaemenid-persian.md) |
| `meso.world.transport_mobility_3` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-03-akkadian.md) |
| `meso.world.transport_mobility_4` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-04-neo-sumerian-ur-iii.md) |
| `meso.world.transport_mobility_5` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-05-early-assyrian.md) |
| `meso.world.transport_mobility_6` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-06-old-assyrian.md) |
| `meso.world.transport_mobility_7` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-07-old-babylonian.md) |
| `meso.world.transport_mobility_8` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-08-hittite-and-mitanni.md) |
| `meso.world.transport_mobility_9` | 7. Transport & Mobility | [phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md](phase-07-image-prompt-engineering/mesopotamia-canon/grimoire-09-egypt.md) |
| `meso_stage.ancient_armour_bronze_scale_detail` | Ancient Armour Bronze Scale Detail | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.ancient_marsh_reed_boat_silhouette` | Marsh Reed Boat Silhouette | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.babylonian_processional_way_staging` | Babylonian Processional Way Staging | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.bas_relief_frieze_horizontal_staging` | Continuous Bas-Relief Horizontal Frieze Staging | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.cuneiform_tablet_macro_insert` | Cuneiform Clay Tablet Macro Insert | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.cylinder_seal_unrolling_narrative` | Cylinder Seal Unrolling Narrative Motif | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.desert_camp_firelight_caravanserai` | Caravanserai Night Firelight Staging | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.ishtar_gate_lapis_lazuli_color_staging` | Ishtar Gate Glazed Lapis and Ochre Color Staging | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.lamassu_colossal_scale_ratio` | Colossal Lamassu Architectural Scale Ratio | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.mesopotamian_chariot_charge_vector` | Mesopotamian Chariot Charge Vector | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.mesopotamian_dusk_golden_hour_palette` | Mesopotamian Dusk Golden Hour Palette | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.nineveh_palace_wall_frieze_panning` | Nineveh Palace Wall Frieze Panning | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.royal_banquet_horizontal_hierarchy` | Royal Banquet Horizontal Hierarchy | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.royal_profile_dignity_framing` | Royal Profile Dignity Framing | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.sacred_tree_ritual_symmetry` | Sacred Tree Ritual Symmetry | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.stepped_ziggurat_low_angle_perspective` | Stepped Ziggurat Low-Angle Perspective | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.tannur_courtyard_bakery_staging` | Courtyard Tannur Bread-Baking Staging | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.temple_courtyard_deep_perspective` | Temple Courtyard Deep Perspective Staging | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.water_basin_temple_reflection` | Temple Water Basin Reflection | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.what_the_frame_is_holding` | Name What the Frame Is Holding | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.winged_bull_gatekeeper_threshold` | Winged Bull Gatekeeper Threshold Framing | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `meso_stage.zagros_mountain_fortress_scale` | Zagros Mountain Fortress Scale | [phase-06-storyboard-layout/mesopotamian-heritage-staging.md](phase-06-storyboard-layout/mesopotamian-heritage-staging.md) |
| `mix.ambience_foley_layering` | Ambience-to-Foley Spatial Layering | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.compression_topologies` | Optical vs FET Speech Compression Topologies | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.convolution_ir_matching` | Convolution Impulse Response Reverb Matching | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.de_essing_smoothing` | De-Essing High-Frequency Smoothing | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.dialogue_to_music_ratio` | Dialog-to-Music Level Calibration | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.ducking_release_curve` | Sidechain Ducking Release Curve Shaping | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.dynamic_resonance_taming` | Dynamic Resonance Taming | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.frequency_slot_carving` | Frequency Slot Carving | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.headphone_translation_test` | Headphone vs Studio Monitor Calibration | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.low_end_management` | Low-End Bass Management & Crossover | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.lufs_loudness_targets` | LUFS Loudness Target Compliance | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.mid_side_processing` | Mid-Side Spatial Field Processing | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.mono_compatibility_audit` | Mono Compatibility Phase Auditing | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.multiband_speech_leveling` | Multi-Band Speech Leveling | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.reference_track_matching` | Reference Track Acoustic Matching | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.stems_export_standard` | Stems Export Standard for DAW Handoff | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.sub_80hz_high_pass` | Sub-80Hz High-Pass Filtering | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.surround_downmix_protocol` | Surround 5.1 Downmix Protocol | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.tape_saturation_master` | Master Bus Analog Tape Saturation | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.transient_shaping_foley` | Transient Shaping for Kinetic Foley | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.true_peak_ceiling` | True Peak Ceiling Protection | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.voice_de_reverberation` | De-Reverberation of Voice Training Samples | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `mix.what_is_in_the_way` | Name What Is in the Way First | [phase-04-audio-narration/audio-mixing-mastering.md](phase-04-audio-narration/audio-mixing-mastering.md) |
| `move.arc` | Arc / Partial Orbit | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.boom` | Boom Up / Boom Down | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.breathing` | Breathing Camera | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.chase` | Chase Move | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.climb` | Climb | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.corkscrew` | Corkscrew | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.counter_track` | Counter-Tracking | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.crane_down` | Crane Down | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.crane_up` | Crane Up | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.crash_in` | Crash In / Impact Push | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.crash_zoom` | Crash Zoom / Snap Zoom | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.crash_zoom_out` | Crash Zoom Out | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.creep_in` | Creep In | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.diagonal_dolly` | Diagonal Dolly / Compound Dolly | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.dive` | Dive | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.dolly_in` | Dolly In / Push In | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.dolly_out` | Dolly Out / Pull Back | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.dolly_past` | Dolly Past / Pass-By Move | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.dolly_through` | Dolly Through / Move Through | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.drift` | Drift | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.dutch_roll_tilt` | Dutch Roll Into a Tilt | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.ease_in_out` | Ease In and Ease Out | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.float` | Float | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.floating_follow` | Floating Follow | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.fly_by` | Fly-By | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.fly_over` | Fly-Over | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.fly_through` | Fly-Through | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.focus_breathing` | Focus Breathing as a Device | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.focus_loss` | Focus Loss / Defocus Out | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.focus_reveal` | Focus Reveal | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.follow_focus` | Follow Focus | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.follow_pan` | Follow Pan | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.foreground_parallax` | Foreground Parallax | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.handheld_sway` | Handheld Sway | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.hold_then_move` | Hold Then Move | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.hover` | Hover | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.impact_shake` | Impact Shake | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.jib_arc` | Jib Arc | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.lead_track` | Lead Tracking / Leading Shot | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.lean_in` | The Lean In | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.linear_move` | Linear Move / Constant Speed | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.lock_off` | Locked-Off Shot | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.masked_move` | Masked Move | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.micro_zoom` | Micro Zoom / Creep Zoom | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.motivated_move` | Motivated Move | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.move_across_cut` | Move Across the Cut | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.move_on_beat` | Move on the Beat | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.move_on_line` | Move on the Line | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.move_on_look` | Move on the Look | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.move_on_sound` | Move on the Sound | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.move_scale_rule` | Matching Move Size to Shot Size | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.move_then_hold` | Move Then Hold | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.nudge` | The Nudge / Micro Reframe | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.orbit_360` | 360 Orbit | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.overhead_track` | Overhead Tracking | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.overshoot_correct` | Overshoot and Correct | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.pan` | Pan | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.pan_360` | Full 360 Pan | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.pan_and_settle` | Pan and Settle | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.pan_handoff` | Pan Handoff / Character Handoff | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.pan_tilt_compound` | Compound Pan-Tilt | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.parallax_orbit` | Parallax Orbit | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.parallax_slide` | Parallax Slide | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.pedestal_down` | Pedestal Down | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.pedestal_up` | Pedestal Up | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.pendulum` | Pendulum Move | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.pullback_reveal` | Pull-Back Reveal / Contextual Reveal | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.push_through` | Push-Through / Impossible Move | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.rack_focus` | Rack Focus / Pull Focus | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.recoil` | The Recoil / Camera Flinch | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.reframe_zoom` | Reframe Zoom | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.reveal_pan` | Reveal Pan | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.reveal_tilt` | Reveal Tilt | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.reverse_dolly` | Reverse Dolly / Retreat | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.rise_reveal` | Rise Reveal | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.roll_360` | Full 360 Roll / Barrel Roll | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.roll_partial` | Partial Roll / Rolling Cant | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.screen_direction_move` | Screen Direction of a Move | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.searching_zoom` | Searching Zoom / Long Lens Hunt | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.settle` | The Settle | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.settle_before_cut` | Settle Before the Cut | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.shape_then_run` | Ask the Shape and the Run Separately | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.side_track_walk` | Side Tracking a Walk | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.slow_zoom` | Slow Zoom | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.slow_zoom_out` | Slow Zoom Out / Reverse Zoom | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.snap_focus` | Snap Focus / Focus Throw | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.snap_timing` | Snap Timing | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.speed_break` | Speed Break / Mid-Move Acceleration | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.speed_ladder` | The Speed Ladder of a Push In | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.spiral` | Spiral Move | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.split_diopter_device` | Split Diopter as a Focus Device | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.start_in_motion` | Starting in Motion | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.stay_actor_leaves` | The Camera Stays, the Actor Leaves | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.step_back` | The Step Back | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.stutter` | Stutter Move / Stepped Motion | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.survey_pan` | Slow Survey Pan | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.swoop` | Swoop | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.three_part_move` | The Three Part Move | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.three_plane_rack` | Three Plane Rack | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.through_object` | Through-Object / Portal Move | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.tilt_down` | Tilt Down | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.tilt_up` | Tilt Up | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.trail_track` | Trail Tracking / Following Shot | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.truck` | Truck / Track / Crab | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.two_stage_move` | Two Stage Move | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.unmotivated_move` | Unmotivated Move | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.vertical_drop` | Vertical Drop / Descend | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.walk_with_actor` | The Camera Walks With the Actor | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.whip_pan` | Whip Pan / Swish Pan | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.whip_tilt` | Whip Tilt | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.zoom_detail_cut` | Zoom to Detail and Cut | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.zoom_in` | Zoom In | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.zoom_out` | Zoom Out | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `move.zoom_pan` | Zoom and Pan | [phase-08-video-prompt-engineering/camera-moves.md](phase-08-video-prompt-engineering/camera-moves.md) |
| `mv.bridge_other_world` | The Bridge As A Different World | [phase-07-image-prompt-engineering/music-video.md](phase-07-image-prompt-engineering/music-video.md) |
| `mv.camera_dancer` | Camera As A Dancer | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.car_performance` | Car Performance | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.choose_what_changes` | What Is On Screen, And What Makes It Change | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.chorus_change` | The Chorus Change | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.cold_open_intro` | Pre-Song Cold Open | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.colour_flip_chorus` | Colour Flip On The Chorus | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.concept_shot` | Concept Shot | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.confetti_smoke` | Confetti And Smoke Hits | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.crowd_energy_wide` | Crowd-Energy Wide | [phase-07-image-prompt-engineering/music-video.md](phase-07-image-prompt-engineering/music-video.md) |
| `mv.crowd_sing_back` | Crowd Singing Back | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.cut_on_beat` | Cut On The Beat | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.dance_wide_detail` | Dance Wide Plus Detail | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.flash_frames` | Flash Frames | [phase-07-image-prompt-engineering/music-video.md](phase-07-image-prompt-engineering/music-video.md) |
| `mv.handheld_party` | Hand-Held Party | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.hidden_face` | Hidden-Face Performance | [phase-07-image-prompt-engineering/music-video.md](phase-07-image-prompt-engineering/music-video.md) |
| `mv.instrument_closeup` | Instrument Close-Up On Its Note | [phase-07-image-prompt-engineering/music-video.md](phase-07-image-prompt-engineering/music-video.md) |
| `mv.lipsync_framing` | Lip-Sync Framing | [phase-07-image-prompt-engineering/music-video.md](phase-07-image-prompt-engineering/music-video.md) |
| `mv.look_change_cut` | Look-Change Cut | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.lyric_video_bg` | Lyric Video Background | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.lyric_visual_pun` | Literal Lyric Image | [phase-07-image-prompt-engineering/music-video.md](phase-07-image-prompt-engineering/music-video.md) |
| `mv.lyrics_on_screen` | Lyrics On Screen | [phase-07-image-prompt-engineering/music-video.md](phase-07-image-prompt-engineering/music-video.md) |
| `mv.mirror_kaleidoscope` | Mirror / Kaleidoscope | [phase-07-image-prompt-engineering/music-video.md](phase-07-image-prompt-engineering/music-video.md) |
| `mv.multi_clone` | Multi-Clone Performer | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.narrative_shot` | Narrative Shot | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.one_take` | One-Take Music Video | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.outro_tag` | Post-Song Outro Tag | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.perf_narrative_match` | Performance To Narrative Match | [phase-07-image-prompt-engineering/music-video.md](phase-07-image-prompt-engineering/music-video.md) |
| `mv.performance_shot` | Performance Shot | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.playback_speed_trick` | Playback Speed Trick | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.practical_lights` | Practical Lights In Frame | [phase-07-image-prompt-engineering/music-video.md](phase-07-image-prompt-engineering/music-video.md) |
| `mv.projection` | Projection On The Performer | [phase-07-image-prompt-engineering/music-video.md](phase-07-image-prompt-engineering/music-video.md) |
| `mv.rain_performance` | Rain / Water Performance | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.reverse_walk` | Reverse Walk | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.rooftop_performance` | Rooftop Performance | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.singer_walk` | The Singer Walk | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.slowmo_hair_fabric` | Slow-Motion Hair And Fabric | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.speed_ramp_drop` | Speed Ramp On The Drop | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.stage_light_cues` | Stage Lighting Cues | [phase-07-image-prompt-engineering/music-video.md](phase-07-image-prompt-engineering/music-video.md) |
| `mv.strobe_drop` | Strobe On The Drop | [phase-07-image-prompt-engineering/music-video.md](phase-07-image-prompt-engineering/music-video.md) |
| `mv.top_down_formation` | Top-Down Dance Formation | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.verse_tight_chorus_wide` | Verse Tight, Chorus Wide | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.whip_pan_beat` | Whip Pan On The Beat | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.white_void_band` | Band In A White Void | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `mv.zoom_pulse_beat` | Zoom Pulse On The Beat | [phase-03-shooting-script/music-video.md](phase-03-shooting-script/music-video.md) |
| `nar.active_voice` | Active Voice | [phase-02-screenplay-dialogue/script-craft/narration-craft.md](phase-02-screenplay-dialogue/script-craft/narration-craft.md) |
| `nar.bridge` | The Bridge | [phase-02-screenplay-dialogue/script-craft/narration-craft.md](phase-02-screenplay-dialogue/script-craft/narration-craft.md) |
| `nar.conversational` | Written for the Mouth | [phase-02-screenplay-dialogue/script-craft/narration-craft.md](phase-02-screenplay-dialogue/script-craft/narration-craft.md) |
| `nar.need_to_know` | Need to Know | [phase-02-screenplay-dialogue/script-craft/narration-craft.md](phase-02-screenplay-dialogue/script-craft/narration-craft.md) |
| `nar.no_jargon` | No Undefined Term | [phase-02-screenplay-dialogue/script-craft/narration-craft.md](phase-02-screenplay-dialogue/script-craft/narration-craft.md) |
| `nar.numbers_to_text` | Numbers to the Screen | [phase-02-screenplay-dialogue/script-craft/narration-craft.md](phase-02-screenplay-dialogue/script-craft/narration-craft.md) |
| `nar.pause_written` | The Written Pause | [phase-02-screenplay-dialogue/script-craft/narration-craft.md](phase-02-screenplay-dialogue/script-craft/narration-craft.md) |
| `nar.say_cow` | Say Cow, See Cow | [phase-02-screenplay-dialogue/script-craft/narration-craft.md](phase-02-screenplay-dialogue/script-craft/narration-craft.md) |
| `nar.title_first` | Title Before Name | [phase-02-screenplay-dialogue/script-craft/narration-craft.md](phase-02-screenplay-dialogue/script-craft/narration-craft.md) |
| `notes.cost_of_the_layer` | Which Notes Cost a Rebuild | [phase-08-video-prompt-engineering/the-notes-round.md](phase-08-video-prompt-engineering/the-notes-round.md) |
| `notes.read_the_note` | Reading What a Note Actually Asks For | [phase-08-video-prompt-engineering/the-notes-round.md](phase-08-video-prompt-engineering/the-notes-round.md) |
| `open.abandoned_device` | The Device Used Once | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.backstory_open` | The Backstory Open | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.broken_logline_reading` | Reading a Broken Logline | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.chapter_opening` | The Chapter Opening | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.character_hook` | The Character Hook | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.cold_open` | The Cold Open | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.comedy_premise_statement` | The Premise Stated | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.contract_opening` | The Contract Opening | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.crew_assembly` | The Crew Assembly | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.declarative_first_line` | The Declarative Opening | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.documentary_open` | The Documentary Open | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.enter_on_the_answer` | Enter on the Answer | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.episode_opening` | The Episode Opening | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.essay_first_move` | The Essay's First Move | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.explainer_promise` | The Explainer's Promise | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.false_start` | The False Start | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.first_choice` | The First Choice | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.first_line_job` | What the First Line Must Do | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.first_paragraph_contents` | What Belongs in the First Paragraph | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.first_second_hook` | The First-Second Hook | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.framing_prologue` | The Framing Prologue | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.horror_cold_open` | The Horror Cold Open | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.information_order` | The Order of Information | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.last_ordinary_day` | The Last Ordinary Day | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.logline_diagnostic` | The Logline as Diagnostic | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.loop_opening` | The Loop Opening | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.mid_sentence_open` | Opening Mid-Sentence | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.mystery_discovery` | The Discovery Open | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.nut_graf` | The Nut Graf | [phase-01-story-generation/cat-open-3.md](phase-01-story-generation/cat-open-3.md) |
| `open.object_opening` | The Object Opening | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.open_mid_situation` | Open Mid-Situation | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.opening_image_answered` | Opening Image, Answered | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.opening_question_line` | The Opening Question | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.ordinary_day_slightly_wrong` | The Ordinary Day, Slightly Wrong | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.orientation_vs_intrigue` | Orientation Against Intrigue | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.overload_open` | The Overload Open | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.overwritten_first_line` | The Over-Written First Line | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.package_undersell` | The Package That Undersells the Work | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.pitch_first_page` | The First Page of a Pitch Document | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.procedural_body` | The Body on Page One | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.prologue_disguised_chapter` | The Prologue That Is Chapter One in Disguise | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.prologue_earned` | The Prologue That Earns Itself | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.prologue_other_register` | The Prologue in Another Time or Register | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.promise_before_the_move` | Name the Promise Before the Move | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.question_planted_first` | The Question Planted First | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.rule_of_the_world` | The Rule of the World | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.scale_reveal` | The Scale Reveal Opening | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.scene_opening` | The Scene Opening | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.series_opening` | The Series Opening | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.situation_hook` | The Situation Hook | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.stated_promise` | The Stated Promise | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.subtitled_open` | The Opening Under Subtitles | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.the_meet` | The Meet | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.theme_stated_early` | Theme Stated Early | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.title_changes_meaning` | The Title That Changes Meaning | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.title_delayed` | The Title-Delayed Open | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.title_genre_mismatch` | The Title That Promises the Wrong Genre | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.title_thumbnail_contract` | The Title-Thumbnail Contract | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.tutorial_as_scene` | The Tutorial That Is a Scene | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.unearned_stakes` | The Unearned Stakes Open | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.visual_promise` | The Visual Promise | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.voice_hook` | The Voice Hook | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.voice_vs_plot_first_line` | Voice-Promising Against Plot-Promising First Lines | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.voiceover_open` | The Voiceover Open | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.war_arrival` | The Arrival | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.weather_open` | The Weather Open | [phase-01-story-generation/cat-open.md](phase-01-story-generation/cat-open.md) |
| `open.wrong_character_first` | The Wrong Character First | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `open.wrong_promise` | The Opening That Promises a Different Piece | [phase-01-story-generation/cat-open-2.md](phase-01-story-generation/cat-open-2.md) |
| `pacing.acceleration_build` | Rhythmic Acceleration Build | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.deceleration_landing` | Philosophical Deceleration Landing | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.dialogue_gap_calibration` | Inter-Character Turn Calibration | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.interruption_overlap` | Interruption and Overlap Engineering | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.locked_audio_timing` | Locked Audio Measurement | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.pause_act_break` | Act-Break Reset Silence | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.pause_dramatic_caesura` | Dramatic Caesura Pause | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.pause_micro_beat` | Micro-Beat Comma Pause | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.sentence_length_variety` | Sentence Length Alternation | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.syllable_stress_mapping` | Syllable Stress Mapping | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.vocal_fry_and_tail_decay` | Sentence Tail Decay Control | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.wpm_arabic` | Arabic Narration Rate | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.wpm_children` | Children's Narration Rate | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.wpm_commercial_promo` | Commercial Promotional Cadence | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.wpm_documentary` | Documentary Baseline Tempo | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.wpm_dramatic_dialogue` | Dramatic Scene Dialogue Cadence | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.wpm_epic_mythology` | Ancient Epic & Hymnal Gravitas | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.wpm_narrated_fiction` | Narrated Fiction Rate | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.wpm_social_reels` | Social Media High-Retention Pacing | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.wpm_to_camera` | To-Camera Dialogue Rate | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `pacing.wpm_vertical_heritage` | Vertical Heritage Reel Cadence | [phase-04-audio-narration/pacing-cadence-wpm.md](phase-04-audio-narration/pacing-cadence-wpm.md) |
| `photo.cinemagraph` | Cinemagraph | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.decisive_moment` | The Decisive Moment | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.diptych_triptych` | Diptych and Triptych | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.environmental_portrait_still` | The Environmental Portrait (Still) | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.exposure_blending` | Exposure Blending / HDR Merge | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.focus_stacking` | Focus Stacking | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.icm` | Intentional Camera Movement / ICM | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.key_art_hero_pose` | The Key Art Hero Pose | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.light_painting` | Light Painting | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.long_exposure_still` | Long Exposure Still | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.multiple_exposure` | Multiple Exposure | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.packshot` | The Studio Packshot | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.panning` | Panning Photography | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.photo_essay` | Photo Sequence / Photo Essay | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.poster_composition` | Poster Composition | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.slot_or_shutter` | The Slot or the Shutter | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.storyboard_frame` | The Storyboard Frame as a Still | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `photo.thumbnail_composition` | Thumbnail Composition | [phase-07-image-prompt-engineering/still-photography.md](phase-07-image-prompt-engineering/still-photography.md) |
| `pose.action_arrested` | The Arrested Action | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.address_before_attitude` | Name Who the Pose Is For | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.back_to_camera` | Turned Away From Camera | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.child_pose_truth` | Children Posed as Children | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.chin_forward_down` | Chin Forward and Down | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.eyeline_direction` | Decide Where the Eyes Go | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.group_triangle` | Build Groups in Triangles | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.hands_have_a_job` | Give the Hands Something to Do | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.hands_on_face_restraint` | Restraint With Hands Near the Face | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.head_body_offset` | Head and Body on Different Axes | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.hero_stance` | The Hero Stance | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.negative_space_in_the_body` | Open the Gaps Inside the Figure | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.period_body_language` | Period-Truthful Body Language | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.seated_forward` | Seated and Leaning Forward | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.the_small_asymmetry` | One Thing Out of Place | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pose.weight_shift` | Weight on One Leg | [phase-07-image-prompt-engineering/pose-static.md](phase-07-image-prompt-engineering/pose-static.md) |
| `pov.ai_narration` | AI-Authored Narration | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.audio_pov` | POV in Audio Drama and Podcast Fiction | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.brand_pov` | POV in Advertising and Brand Voice | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.child_pov` | The Child Viewpoint | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.close_third` | Close Third Person | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.collective_we` | First Person Plural | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.comics_caption_panel` | Caption Against Panel | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.contract` | The POV Contract | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.direct_address` | Direct Address and the Broken Fourth Wall | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.distance_audit` | The Distance Audit | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.distance_slide` | Sliding the Distance Within a Scene | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.distant_third` | Distant Third Person | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.divergent_cognition` | Narrating a Radically Different Cognition | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.episode_ownership` | Ensemble Ownership in the Writers' Room | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.filter_word_removal` | Cutting the Filter | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.first_person_central` | First Person Central | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.focalisation` | Focalisation: Who Sees Versus Who Speaks | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.found_document` | The Found Document | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.free_indirect_style` | Free Indirect Style | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.handoff` | The POV Handoff | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.head_hopping` | Head-Hopping | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.implied_author` | The Implied Author | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.impossible_observation` | The Impossible Observation | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.inert_viewpoint` | The Inert Viewpoint Character | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.institutional_pov` | The Institutional Viewpoint | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.licensed_break` | The Licensed Break | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.mirror_description` | The Mirror Self-Description | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.multi_pov_architecture` | Multi-POV Architecture | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.narratee` | The Narratee | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.nested_tellers` | Nested Tellers | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.nonhuman_pov` | Non-Human Viewpoint | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.objective_camera` | Objective Camera-Eye | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.omniscient` | Omniscience | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.opening_page_exercise` | The Shifting-Distance Opening Page | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.oral_narration` | Oral and Heritage Narration | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.owner_before_distance` | The Owner Before the Distance | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.peripheral_narrator` | Peripheral First Person | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.playable_pov` | The Playable Viewpoint | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.positionality` | Positionality and Writing Across Difference | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.posthumous_narrator` | The Posthumous Narrator | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.prologue_pov` | The Prologue POV Problem | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.psychic_distance_ladder` | The Psychic Distance Ladder | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.reader_surrogate` | The Reader-Surrogate Viewpoint | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.reportage_stance` | The Reporter's Stance | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.retrospective_distance` | The Retrospective Narrator | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.same_event_twice` | The Same Event Twice | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.scene_ownership` | Scene Ownership | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.screen_no_interiority` | POV Without Interiority | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.second_person` | Second Person | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `pov.series_pov` | POV Across a Series | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.short_form_pov` | POV in the Short Story | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.song_pov` | POV in Lyric and Song | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.split_narrator` | The Split Narrator | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.tense_as_distance` | Tense as a Distance Instrument | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.tour_guide_narrator` | The Tour-Guide Narrator | [phase-02-screenplay-dialogue/cat-pov-2.md](phase-02-screenplay-dialogue/cat-pov-2.md) |
| `pov.translation_shift` | POV in Translation | [phase-02-screenplay-dialogue/cat-pov.md](phase-02-screenplay-dialogue/cat-pov.md) |
| `print.archival_and_lifespan` | Archival Materials and Lifespan | [phase-07-image-prompt-engineering/print-delivery.md](phase-07-image-prompt-engineering/print-delivery.md) |
| `print.black_is_a_decision` | Rich Black Versus Flat Black | [phase-07-image-prompt-engineering/print-delivery.md](phase-07-image-prompt-engineering/print-delivery.md) |
| `print.bleed_and_trim` | Bleed, Trim and Safe Area | [phase-07-image-prompt-engineering/print-delivery.md](phase-07-image-prompt-engineering/print-delivery.md) |
| `print.cmyk_gamut` | Design Inside the Print Gamut | [phase-07-image-prompt-engineering/print-delivery.md](phase-07-image-prompt-engineering/print-delivery.md) |
| `print.fixed_panel_safe_zones` | Safe Zones on a Fixed Panel or Wall | [phase-07-image-prompt-engineering/print-delivery.md](phase-07-image-prompt-engineering/print-delivery.md) |
| `print.large_format_distance` | Compose for the Viewing Distance | [phase-07-image-prompt-engineering/print-delivery.md](phase-07-image-prompt-engineering/print-delivery.md) |
| `print.paper_changes_the_image` | The Paper Is Part of the Image | [phase-07-image-prompt-engineering/print-delivery.md](phase-07-image-prompt-engineering/print-delivery.md) |
| `print.projection_grade` | Grading for a Projection in a Lit Room | [phase-07-image-prompt-engineering/print-delivery.md](phase-07-image-prompt-engineering/print-delivery.md) |
| `print.proof_before_run` | Proof Before the Run | [phase-07-image-prompt-engineering/print-delivery.md](phase-07-image-prompt-engineering/print-delivery.md) |
| `print.resolution_at_size` | Resolution at Final Size | [phase-07-image-prompt-engineering/print-delivery.md](phase-07-image-prompt-engineering/print-delivery.md) |
| `print.spot_and_finish` | Spot Colour, Foil and Finish | [phase-07-image-prompt-engineering/print-delivery.md](phase-07-image-prompt-engineering/print-delivery.md) |
| `print.spot_colour_printing` | Spot Colour as the Printing Method | [phase-07-image-prompt-engineering/print-delivery.md](phase-07-image-prompt-engineering/print-delivery.md) |
| `print.type_over_image` | Type That Survives the Image Behind It | [phase-07-image-prompt-engineering/print-delivery.md](phase-07-image-prompt-engineering/print-delivery.md) |
| `promo.audio_hit_sync` | Audio-Hit Sync | [phase-07-image-prompt-engineering/ads-trailers.md](phase-07-image-prompt-engineering/ads-trailers.md) |
| `promo.before_after_wipe` | Before / After Wipe | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.black_frame_punch` | Black Frame Punch / Cut To Black On Beats | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.braaam` | The Braaam | [phase-07-image-prompt-engineering/ads-trailers.md](phase-07-image-prompt-engineering/ads-trailers.md) |
| `promo.bumper_6s` | Six-Second Bumper | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.character_card` | Character Card Intro | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.choose_whose_camera` | Whose Camera Is This Meant To Be | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.credit_block` | The Credit Block | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.critic_quote` | Critic Quote Cards | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.cutdown_15s` | Fifteen-Second Cutdown | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.date_card` | Release Date Card | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.demo_shot` | Demonstration Shot | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.dialogue_as_narration` | Dialogue Used As Narration | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.end_card` | End Card | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.end_tag` | End Tag / The Button | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.hands_with_product` | Hands With The Product | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.hero_shot` | Product Hero Shot | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.kinetic_typography` | Kinetic Typography | [phase-07-image-prompt-engineering/ads-trailers.md](phase-07-image-prompt-engineering/ads-trailers.md) |
| `promo.levitation` | Levitation | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.lifestyle_broll` | Lifestyle B-Roll | [phase-07-image-prompt-engineering/ads-trailers.md](phase-07-image-prompt-engineering/ads-trailers.md) |
| `promo.logo_animation` | Logo Animation | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.logo_sting` | Logo Sting | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.macro_texture` | Macro Texture | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.money_shot` | Money Shot Held To The End | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.one_line_over_montage` | One Line Of Dialogue Over Montage | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.pack_shot` | Pack Shot | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.pour_splash` | Pour And Splash In High Speed | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.problem_solution` | Problem-Then-Solution Cut | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.product_match_cut` | Product Match Cut | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.product_reveal` | Product Reveal | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.product_sound` | Hero Product Sound | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.quick_cut_montage` | Quick-Cut Montage To Hits | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ramping_cut_rate` | Ramping Cut Rate | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.shape_wipes` | Motion-Graphic Shape Wipes | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.silence_drop` | Silence Drop Before The Title | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.stutter_rewind` | Stutter / Rewind Trailer Edit | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.super` | The Super | [phase-07-image-prompt-engineering/ads-trailers.md](phase-07-image-prompt-engineering/ads-trailers.md) |
| `promo.teaser_image_date` | The Teaser: One Image Plus A Date | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.testimonial_frame` | Testimonial Frame | [phase-07-image-prompt-engineering/ads-trailers.md](phase-07-image-prompt-engineering/ads-trailers.md) |
| `promo.three_act_trailer` | Three-Act Trailer Structure | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.title_cards` | Title Cards Between Shots | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.trailer_rise` | The Trailer Rise | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.trailer_voice` | Trailer Voice Over | [phase-07-image-prompt-engineering/ads-trailers.md](phase-07-image-prompt-engineering/ads-trailers.md) |
| `promo.ugc_asmr_closeup` | The Whisper / ASMR Product Close-Up | [phase-07-image-prompt-engineering/ads-trailers.md](phase-07-image-prompt-engineering/ads-trailers.md) |
| `promo.ugc_before_after_oner` | Before-and-After in One Continuous Take | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_caption_carries` | The Caption Carries It Sound-Off | [phase-07-image-prompt-engineering/ads-trailers.md](phase-07-image-prompt-engineering/ads-trailers.md) |
| `promo.ugc_day_in_life` | Day-in-the-Life with the Product | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_duet_stitch_brand` | Duet or Stitch with the Brand | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_end_cta_offer` | The End-Card CTA with the Offer | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_first_use_reaction` | The First-Use Reaction | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_founder_piece` | The Founder Piece-to-Camera | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_greenscreen_page` | The Green-Screen React Over a Page | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_grwm` | Get Ready With Me | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_hook_demo_cta` | The Hook, Demo, CTA Structure | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_made_me_buy` | The App Made Me Buy It Reveal | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_mistake_hook` | The Mistake Hook | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_phone_look` | The Phone-Quality Authenticity Look | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_pov_format` | The POV Format | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_product_in_hand` | Product-in-Hand Demo | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_reply_comment` | The Reply-to-Comment Format | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_screen_recording` | The Screen-Recording Proof Shot | [phase-07-image-prompt-engineering/ads-trailers.md](phase-07-image-prompt-engineering/ads-trailers.md) |
| `promo.ugc_single_take_testimonial` | The No-Cut Single-Take Testimonial | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_split_compare` | The Split-Screen Comparison | [phase-07-image-prompt-engineering/ads-trailers.md](phase-07-image-prompt-engineering/ads-trailers.md) |
| `promo.ugc_stop_scrolling` | The Stop-Scrolling Pattern Interrupt | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_talking_head` | UGC Talking Head | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_text_hook_face` | The Text-Hook-Over-Face Opener | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_thirty_days` | The Results-After-30-Days Time Jump | [phase-07-image-prompt-engineering/ads-trailers.md](phase-07-image-prompt-engineering/ads-trailers.md) |
| `promo.ugc_three_reasons` | The Three Reasons Structure | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ugc_unboxing` | Creator Unboxing | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.ui_animation` | UI Animation | [phase-07-image-prompt-engineering/ads-trailers.md](phase-07-image-prompt-engineering/ads-trailers.md) |
| `promo.unboxing` | Unboxing | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `promo.usage_reaction` | Satisfaction Reaction | [phase-03-shooting-script/ads-trailers.md](phase-03-shooting-script/ads-trailers.md) |
| `prompt.rule.asset_types_keyframes_versus_reference_sheets` | 4.3 Asset Types: Keyframes Versus Reference Sheets | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.b_a_reference_sheet_is_not_a_shot` | 4.10b A reference sheet is not a shot, and its rules are different | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.b_every_example_in_this_module_is_bound_by_law_3` | 4.8b Every example in this module is bound by Law 3 | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.b_the_mesopotamia_canon` | 4.0b The Mesopotamia canon | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.context` | Context | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.dual_frame_end_keyframe_engineering` | 4.8 Dual-Frame End Keyframe Engineering | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.failure_modes_and_immediate_remedies` | Failure Modes And Immediate Remedies | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.lens_optics_sensor_simulation_and_focal_depth_mathematics` | 4.7 Lens Optics, Sensor Simulation, And Focal Depth Mathematics | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.model_specific_syntax_adapters` | 4.6 Model-Specific Syntax Adapters | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.negative_prompting_taxonomy` | 4.4 Negative Prompting Taxonomy | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.negative_sizing_and_aspect_resolution` | 4.10 Negative Sizing and Aspect Resolution | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.permissive_generation_guardrails_and_strict_ethics` | 4.5 Permissive Generation Guardrails And Strict Ethics | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.prompt_anatomy_and_universal_syntax_order` | 4.1 Prompt Anatomy And Universal Syntax Order | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.prompt_generation_failure_recoveries_and_troubleshooting` | 4.9 Prompt Generation Failure Recoveries And Troubleshooting | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.prompt_manifest_execution` | Prompt Manifest & Execution | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.research_recency_and_shelf_life_mandates` | 6.1 Research Recency and Shelf Life Mandates | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.router_opening_conditions` | Router Opening Conditions | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.router_skip_conditions` | Router Skip Conditions | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.stated_defaults_for_middle_pipeline_stall_points` | 4.11 Stated Defaults for Middle-Pipeline Stall Points | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.the_jobs_in_order` | 4.0 The jobs, in order | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.the_self_containment_law` | 4.2 The Self-Containment Law | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `prompt.rule.what_high_quality_looks_like` | What High Quality Looks Like | [phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md](phase-07-image-prompt-engineering/how-to-write-an-image-prompt.md) |
| `pronounce.accent_regional_authority` | Regional Accent Authority Selection | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.acronym_and_spelling` | Acronym & Initialism Spelling | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.arabic_transliteration` | Semitic Consonant Transliteration | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.archaic_diction_rhythm` | Archaic Diction Without Pomposity | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.breath_pause_commas` | Syntactic Breath Commas | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.character_voice_contrast` | Vocal Frequency Separation for Dialogue | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.cuneiform_deity_titles` | Cuneiform Deity Titles & Invocations | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.dialect_consistency` | Dialectical Consistency Across Takes | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.foreign_term_integration` | Foreign Term Integration Without Pedantry | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.geographic_landmarks` | Geographic Landmark Pronunciation Guide | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.homograph_disambiguation` | Homograph Disambiguation Protocol | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.mesopotamian_names` | Mesopotamian Royal & Geographic Names | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.name_repetition_shelf` | Recurring Name Re-Anchoring | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.number_and_date_handling` | Number, Date & Era Spoken Expansion | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.phonetic_spelling_tts` | Phonetic Respelling for Generative TTS | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.stress_and_meter` | Iambic vs Trochaic Stress Calibration | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `pronounce.syriac_christian_names` | Syriac, Chaldean and Late-Antique Christian Names | [phase-04-audio-narration/pronunciation-and-accents.md](phase-04-audio-narration/pronunciation-and-accents.md) |
| `record.live_capture` | Recording a Live Event You Cannot Stop | [phase-04-audio-narration/production-recording.md](phase-04-audio-narration/production-recording.md) |
| `ref.animal` | Animal Reference | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.audio` | Audio Reference | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.budget_ranking` | Reference Budget and Ranking | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.conflict_resolution` | Reference Conflict Resolution | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.environment_plate` | Environment Plate Reference | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.identity_only` | Identity-Only Extraction | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.negative_role` | Negative Role Statement | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.no_crop` | Never Crop the Sheet | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.prop_object` | Prop and Object Reference | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.provenance` | Reference Provenance Record | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.role_before_the_reference` | Name the Role Before the Reference | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.role_declared` | Role-Declared Reference | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.sheet_grouping` | Sheet-as-One-Subject Grouping | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.style_separate` | Style Reference Held Separate | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.video_motion` | Video Reference and Motion Transfer | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `ref.wardrobe_material` | Wardrobe and Material Reference | [phase-07-image-prompt-engineering/reference-roles.md](phase-07-image-prompt-engineering/reference-roles.md) |
| `rel.across_a_language` | The Relationship Across a Language | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.admiration_chorus` | The Admiration Chorus | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.asymmetric_investment` | Asymmetric Investment | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.bond_across_a_time_jump` | The Bond Across a Time Jump | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.bond_through_a_go_between` | The Relationship Conducted Through a Third Person | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.bond_with_the_dead` | The Bond With the Dead | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.breakup_architecture` | The Architecture of the Breakup Scene | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.caretaker_and_cared_for` | The Caretaker and the Cared-For | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.chosen_family` | Chosen Family | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.class_divided_pair` | The Pair Separated by Class | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.co_parents` | The Pair With a Shared Child | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.correspondence_bond` | The Correspondence Relationship | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.count_then_tilt` | Count the Room, Then Find the Tilt | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.ensemble_as_system` | The Ensemble as a System | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.ensemble_pilot` | The Ensemble Pilot | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.ensemble_scene_legibility` | Keeping the Group Scene Legible | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.everyone_agrees` | The Ensemble Where Everyone Agrees | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.expulsion` | The Group That Expels a Member | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.first_meeting` | The First Meeting That Is Not a Meet-Cute | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.founding_event` | The Founding Event | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.group_hierarchy_display` | Displaying the Hierarchy | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.group_secret` | The Group with a Shared Secret | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.group_under_pressure` | The Group Under Pressure | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.instant_reconciliation` | The One-Scene Reconciliation | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.institutional_bond` | The Institutional Relationship | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.leader_removed` | The Ensemble That Loses Its Leader | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.listener_friend` | The Friend Who Exists to Listen | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.location_bound_bond` | The Relationship That Only Works in One Place | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.locked_pair` | The Pair Who Cannot Leave | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.marriage_on_the_page` | The Long Marriage on the Page | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.mentor_and_student` | Mentor and Student | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.mimetic_jealousy` | Jealousy as a Three-Person Structure | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.misnamed_relationship` | The Pair Who Are Wrong About What They Are | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.more_than_five` | Writing More Than Five | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.non_human_member` | The Non-Human Member | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.outsider_in_the_group` | The Outsider in the Group | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.pair_matrix` | The Pair Matrix | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.pair_off_the_room` | Pairing Off the Room | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.parasocial_bond` | The Parasocial Bond | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.parent_and_adult_child` | Parent and Adult Child | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.professional_pair` | The Professional Pair | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.public_face` | The Public Version of the Relationship | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.reconciliation_on_new_terms` | The Reconciliation on New Terms | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.register_change` | The Change of Register | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.relationship_arc` | The Relationship Arc | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.relationship_as_protagonist` | The Relationship as Protagonist | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.relationship_want` | What the Relationship Wants | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.relationship_with_no_want` | The Relationship With No Want | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.reunion_after_separation` | The Reunion After Long Separation | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.reunion_ensemble` | The Reunion Ensemble | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.rivalry_as_friendship` | The Rivalry That Is a Friendship | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.rotating_spotlight` | Rotating the Spotlight | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.rupture_without_aftermath` | The Rupture With No Aftermath | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.shifting_coalition` | The Shifting Coalition | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.sibling_order` | Siblings and Position | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.succession_fight` | The Succession Fight | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.the_debt` | The Debt Between Them | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.third_wheel` | The Third Wheel | [phase-01-story-generation/cat-rel-2.md](phase-01-story-generation/cat-rel-2.md) |
| `rel.triangle` | The Triangle | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.unspoken_agreement` | The Unspoken Agreement | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `rel.who_defends_whom` | Who Defends Whom | [phase-01-story-generation/cat-rel.md](phase-01-story-generation/cat-rel.md) |
| `repair.artefact_removal` | Artefact and Intrusion Removal | [phase-07-image-prompt-engineering/restoration.md](phase-07-image-prompt-engineering/restoration.md) |
| `repair.colour_match_pass` | Colour Match Across a Set | [phase-07-image-prompt-engineering/restoration.md](phase-07-image-prompt-engineering/restoration.md) |
| `repair.face_restore_caution` | Face Restoration With Caution | [phase-07-image-prompt-engineering/restoration.md](phase-07-image-prompt-engineering/restoration.md) |
| `repair.inpaint_region` | Inpaint a Region | [phase-07-image-prompt-engineering/restoration.md](phase-07-image-prompt-engineering/restoration.md) |
| `repair.outpaint_extend` | Outpaint and Extend the Frame | [phase-07-image-prompt-engineering/restoration.md](phase-07-image-prompt-engineering/restoration.md) |
| `repair.record_the_fix` | Record What Was Repaired | [phase-07-image-prompt-engineering/restoration.md](phase-07-image-prompt-engineering/restoration.md) |
| `repair.regenerate_vs_repair` | Know When to Repair and When to Reroll | [phase-07-image-prompt-engineering/restoration.md](phase-07-image-prompt-engineering/restoration.md) |
| `repair.relight_pass` | Relight Rather Than Regenerate | [phase-07-image-prompt-engineering/restoration.md](phase-07-image-prompt-engineering/restoration.md) |
| `repair.upscale_stage` | Upscale as a Separate Stage | [phase-07-image-prompt-engineering/restoration.md](phase-07-image-prompt-engineering/restoration.md) |
| `repair.version_and_keep` | Keep the Superseded Version | [phase-07-image-prompt-engineering/restoration.md](phase-07-image-prompt-engineering/restoration.md) |
| `rescue.average_face` | The Average Face | [phase-07-image-prompt-engineering/failure-modes.md](phase-07-image-prompt-engineering/failure-modes.md) |
| `rescue.background_invention` | Background Invention | [phase-07-image-prompt-engineering/failure-modes.md](phase-07-image-prompt-engineering/failure-modes.md) |
| `rescue.cost_before_reroll` | Count the Rerolls Before Spending | [phase-07-image-prompt-engineering/failure-modes.md](phase-07-image-prompt-engineering/failure-modes.md) |
| `rescue.eye_failure` | Eyes and Gaze Failure | [phase-07-image-prompt-engineering/failure-modes.md](phase-07-image-prompt-engineering/failure-modes.md) |
| `rescue.faces_in_crowd` | Crowd Faces Collapse | [phase-07-image-prompt-engineering/failure-modes.md](phase-07-image-prompt-engineering/failure-modes.md) |
| `rescue.floating_objects` | Objects That Float | [phase-07-image-prompt-engineering/failure-modes.md](phase-07-image-prompt-engineering/failure-modes.md) |
| `rescue.hands` | Hands That Fail | [phase-07-image-prompt-engineering/failure-modes.md](phase-07-image-prompt-engineering/failure-modes.md) |
| `rescue.pattern_breakdown` | Pattern and Repetition Breakdown | [phase-08-video-prompt-engineering/video-failure-modes.md](phase-08-video-prompt-engineering/video-failure-modes.md) |
| `rescue.pose_impossible` | Impossible Pose and Joint Failure | [phase-08-video-prompt-engineering/video-failure-modes.md](phase-08-video-prompt-engineering/video-failure-modes.md) |
| `rescue.prompt_length_collapse` | Late Instructions Dropped | [phase-08-video-prompt-engineering/video-failure-modes.md](phase-08-video-prompt-engineering/video-failure-modes.md) |
| `rescue.scale_confusion` | Scale Confusion | [phase-07-image-prompt-engineering/failure-modes.md](phase-07-image-prompt-engineering/failure-modes.md) |
| `rescue.style_bleed` | Style Bleed From a Reference | [phase-08-video-prompt-engineering/video-failure-modes.md](phase-08-video-prompt-engineering/video-failure-modes.md) |
| `rescue.symmetry_drift` | Symmetry Drift | [phase-07-image-prompt-engineering/failure-modes.md](phase-07-image-prompt-engineering/failure-modes.md) |
| `rescue.text_garble` | Text Comes Back Wrong | [phase-07-image-prompt-engineering/failure-modes.md](phase-07-image-prompt-engineering/failure-modes.md) |
| `restore.breath_noise_attenuation` | Involuntary Breath Attenuation | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.dc_offset_removal` | DC Offset Removal | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.flange_tts_despeckling` | Flange & Chorus TTS Despeckling | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.glitch_dropout_interpolation` | Glitch & Dropout Interpolation | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.ground_loop_hum_removal` | Ground Loop Hum & Mains Removal | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.harmonic_regeneration` | High-Frequency Harmonic Regeneration | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.lossy_artifact_recovery` | Lossy Compression Artifact Reclamation | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.mouth_de_clicking` | AI Mouth Saliva De-Clicking | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.name_the_damage_first` | Name the Damage Before the Tool | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.neural_sibilance_de_essing` | Neural Sibilance De-Essing | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.phase_alignment_stems` | Phase Alignment Across Layered Stems | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.plosive_pop_elimination` | Plosive Pop Elimination | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.resonant_room_decluttering` | Resonant Room Mode De-Cluttering | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.room_tone_matching` | Room Tone Matching for Seamless Edits | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.spectral_hiss_suppression` | Spectral Hiss Suppression | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.take_level_matching` | Level Matching Across Multi-Take TTS | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.true_peak_declipping` | True-Peak De-Clipping & Waveform Reconstruction | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.voice_training_decontamination` | Voice Training Sample Decontamination | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `restore.warble_flutter_stabilization` | Spectral Warble & Flutter Stabilization | [phase-04-audio-narration/audio-restoration-cleanup.md](phase-04-audio-narration/audio-restoration-cleanup.md) |
| `retouch.blemish_versus_feature` | Remove Blemishes, Keep Features | [phase-07-image-prompt-engineering/retouching.md](phase-07-image-prompt-engineering/retouching.md) |
| `retouch.calibrated_viewing` | Judge on a Calibrated Screen | [phase-07-image-prompt-engineering/retouching.md](phase-07-image-prompt-engineering/retouching.md) |
| `retouch.composite_light_match` | Match the Light When Compositing | [phase-07-image-prompt-engineering/retouching.md](phase-07-image-prompt-engineering/retouching.md) |
| `retouch.dodge_and_burn` | Dodge and Burn | [phase-07-image-prompt-engineering/retouching.md](phase-07-image-prompt-engineering/retouching.md) |
| `retouch.fault_before_fix` | Name the Fault Before the Fix | [phase-07-image-prompt-engineering/retouching.md](phase-07-image-prompt-engineering/retouching.md) |
| `retouch.frequency_separation` | Frequency Separation | [phase-07-image-prompt-engineering/retouching.md](phase-07-image-prompt-engineering/retouching.md) |
| `retouch.noise_and_grain_discipline` | Noise Removal and Grain Restoration | [phase-07-image-prompt-engineering/retouching.md](phase-07-image-prompt-engineering/retouching.md) |
| `retouch.non_destructive_chain` | Keep the Chain Non-Destructive | [phase-07-image-prompt-engineering/retouching.md](phase-07-image-prompt-engineering/retouching.md) |
| `retouch.perspective_correction` | Correct the Verticals | [phase-07-image-prompt-engineering/retouching.md](phase-07-image-prompt-engineering/retouching.md) |
| `retouch.restraint_check` | The Restraint Check | [phase-07-image-prompt-engineering/retouching.md](phase-07-image-prompt-engineering/retouching.md) |
| `retouch.selective_colour` | Selective Colour Correction | [phase-07-image-prompt-engineering/retouching.md](phase-07-image-prompt-engineering/retouching.md) |
| `retouch.sharpen_last_and_local` | Sharpen Last, and Only Where It Matters | [phase-07-image-prompt-engineering/retouching.md](phase-07-image-prompt-engineering/retouching.md) |
| `retouch.skin_tone_protection` | Protect the Skin Tones | [phase-07-image-prompt-engineering/retouching.md](phase-07-image-prompt-engineering/retouching.md) |
| `rhyme.alliterative_consonance` | Alliterative Consonance & Sonic Weaving | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.anapestic_velocity_meter` | Anapestic Driving Velocity Meter | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.anti_cliche_protocol` | Anti-Cliché Rhyme Replacement Protocol | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.assonantal_vowel_chaining` | Assonantal Vowel Chaining | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.bilingual_rhyme_weaving` | Bilingual Rhyme Weaving | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.consonant_softening_register` | Consonant Softening Before High Register | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.dactylic_waltz_gallop` | Dactylic Waltz Gallop (3/4 Lilt) | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.feminine_masculine_endings` | Feminine vs Masculine Line Endings | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.internal_rhyming_architecture` | Internal Rhyming Architecture | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.lyrical_enjambment` | Lyrical Enjambment Across Musical Bars | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.mid_line_caesura` | Mid-Line Metric Caesura | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.mosaic_rhyme_craft` | Mosaic Rhyme Construction | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.non_lexical_vocables` | Non-Lexical Vocable Hook Engineering | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.open_vowel_high_belts` | Open Vowel Placement for High Belts | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.perfect_vs_slant` | Perfect vs Slant Rhyme Contrast | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.pivot_rhyme_transition` | The Pivot Rhyme on Act Transitions | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.polysyllabic_rhyme_architecture` | Polysyllabic Rhyme Architecture | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.sound_before_the_rhyme` | Name the Sound Before the Rhyme | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.spondaic_accentuation` | Spondaic Accentuation for Impact | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.staccato_consonant_attack` | Staccato Consonant Attack on Rhythmic Downbeats | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.syllable_count_balance` | Syllable Count Balance Law | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.terminal_consonant_sizzle` | Terminal Consonant Vocal Sizzle | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.terminal_inversion_avoidance` | Terminal Inversion Avoidance Protocol | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.trochaic_meter_ritual` | Trochaic Meter for Urgency & Ritual | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.truncated_line_shock` | Truncated Line Rhythmic Shocks | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhyme.vowel_color_mapping` | Vowel Color Mapping Across Song Arcs | [phase-05-song-generation/rhyme-prosody-phonetics.md](phase-05-song-generation/rhyme-prosody-phonetics.md) |
| `rhythm.action_line_rhythm` | Rhythm in Screenwriting Action Lines | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.adverb_discipline` | Adverb Discipline | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.anaphora` | Anaphora | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.antithesis_balance` | Antithesis and the Balanced Sentence | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.arabic_rtl_rhythm` | Arabic and Other Right-to-Left Rhythm | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.audible_technique` | Rhythm That Calls Attention to Itself | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.book_level_pace` | Pace Across a Whole Book | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.borrowed_rhythm` | Rhythm Borrowed From a Writer You Admire | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.call_to_action_line` | The Call to Action as a Written Line | [phase-02-screenplay-dialogue/cat-rhythm-3.md](phase-02-screenplay-dialogue/cat-rhythm-3.md) |
| `rhythm.chapter_as_unit` | The Chapter as a Rhythm Unit | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.chiasmus` | Chiasmus | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.colon_drop` | The Colon as a Drop | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.comma_splice_tool` | The Deliberate Comma Splice | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.concrete_nouns` | Concrete Nouns Over Abstract | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.conjunction_control` | Conjunction Control Beyond the List | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.consonant_texture` | Hard and Soft Consonants | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.cumulative_build` | Building a Cumulative Sentence | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.cutdown_ladder` | The Cutdown Ladder | [phase-02-screenplay-dialogue/cat-rhythm-3.md](phase-02-screenplay-dialogue/cat-rhythm-3.md) |
| `rhythm.dash_interrupt` | The Dash | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.decodable_text` | Decodability and the Levelled Text | [phase-02-screenplay-dialogue/cat-rhythm-3.md](phase-02-screenplay-dialogue/cat-rhythm-3.md) |
| `rhythm.disclosure_as_content` | The Disclosure Written as Content | [phase-02-screenplay-dialogue/cat-rhythm-3.md](phase-02-screenplay-dialogue/cat-rhythm-3.md) |
| `rhythm.duration_locked_line` | The Line Written for a Fixed Duration | [phase-02-screenplay-dialogue/cat-rhythm-3.md](phase-02-screenplay-dialogue/cat-rhythm-3.md) |
| `rhythm.ellipsis_trail` | The Ellipsis | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.embedding_load` | Embedding and What a Reader Can Hold | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.empty_music` | The Sentence That Scans Well and Means Nothing | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.end_weight` | Word Order and Where the Emphasis Lands | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.entryless_loop` | Writing for a Loop With No Entry Point | [phase-02-screenplay-dialogue/cat-rhythm-3.md](phase-02-screenplay-dialogue/cat-rhythm-3.md) |
| `rhythm.epistrophe` | Epistrophe | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.first_draft_cadence` | The First-Draft Cadence Trap | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.found_document_rhythm` | The Found Document | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.fragment` | The Fragment | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.fragment_voice` | The Relentless Fragment | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.full_stop_tempo` | The Full Stop as Tempo Control | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.instruction_step` | The Instructional Sentence | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.last_word_turn` | The Sentence That Turns on Its Last Word | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.legal_sentence` | The Legal or Procedural Sentence | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.length_as_tempo` | Sentence Length as Tempo | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.length_audit` | The Length-Variation Audit | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.lip_lock` | Lip Lock | [phase-02-screenplay-dialogue/cat-rhythm-3.md](phase-02-screenplay-dialogue/cat-rhythm-3.md) |
| `rhythm.lip_sync_adaptation` | Lip-Sync and Mouth-Flap Adaptation | [phase-02-screenplay-dialogue/cat-rhythm-3.md](phase-02-screenplay-dialogue/cat-rhythm-3.md) |
| `rhythm.list_accumulation` | The List That Accelerates | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.listener_no_rewind` | What a Listener Cannot Re-Read | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.locked_picture_narration` | Writing to a Locked Picture | [phase-02-screenplay-dialogue/cat-rhythm-3.md](phase-02-screenplay-dialogue/cat-rhythm-3.md) |
| `rhythm.long_breath` | The Long Breath Sentence | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.loose_sentence` | The Loose Sentence | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.lyric_adjacent_prose` | Prose That Borrows Lyric Rhythm | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.monotone_length` | Monotone Sentence Length | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.narrator_paragraph` | Paragraph Shape for a Narrator | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.one_line_paragraph` | The One-Line Paragraph | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.overwritten_sentence` | The Overwritten Sentence | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.paragraph_break_cut` | The Paragraph Break as a Cut | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.paragraph_breath` | The Paragraph as a Unit of Breath | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.parallel_construction` | Parallel Construction | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.parenthesis_aside` | Parentheses as an Aside Voice | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.performed_breath` | Breath and the Long Sentence in Performance | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.periodic_sentence` | The Periodic Sentence | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.question_rhythm` | The Question Mark's Rhythm | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.quotation_weight` | Quotation and Its Weight | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.read_aloud_line` | The Read-Aloud Line | [phase-02-screenplay-dialogue/cat-rhythm-3.md](phase-02-screenplay-dialogue/cat-rhythm-3.md) |
| `rhythm.read_aloud_test` | Reading Aloud | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.same_sentence_opener` | Every Sentence Starts the Same Way | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.saxon_vs_latinate` | Anglo-Saxon Against Latinate | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.section_break_scale` | Section Breaks and White Space at Scale | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.semicolon_balance` | The Semicolon and What It Actually Does | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.short_after_long` | The Short Sentence After Long Ones | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.short_short_long` | Short, Short, Long | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.stress_pattern` | Cadence and Stress | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.subordination_delay` | Subordination as Delay | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.subtitle_beat` | Rhythm in Captions and Subtitles | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.tic_audit` | Hearing Your Own Tics | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.transcript_clean` | The Interview Transcript, Cleaned or Not | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.translated_rhythm` | Rhythm in Translation | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.translation_survivors` | What Actually Survives Translation | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.translationese_scan` | The Translated Sentence That Scans Wrong | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.triad` | The Triad | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.tricolon_crescens` | Tricolon Crescens and Its Opposite | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.unintended_splice` | Comma Splices Used Without Intent | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.verb_load` | Verb Strength and the Passive | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.vo_breath_line` | Rhythm in Voice-Over and Audio | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.white_space` | Paragraph Shape and White Space | [phase-02-screenplay-dialogue/cat-rhythm.md](phase-02-screenplay-dialogue/cat-rhythm.md) |
| `rhythm.who_sets_the_pace` | Ask the Channel Before the Device | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.withheld_subject` | The Sentence That Withholds Its Subject | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rhythm.write_for_translator` | Writing for a Translator | [phase-02-screenplay-dialogue/cat-rhythm-2.md](phase-02-screenplay-dialogue/cat-rhythm-2.md) |
| `rig.body_stabiliser_dance` | Body-Worn Stabiliser for Dance | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.cable_cam` | Cable Cam / Spidercam | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.camera_360` | 360 Camera | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.car_mount` | Car Mounts | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.chest_mount` | Chest Mount | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.crane` | Crane | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.crash_cam` | Crash Cam | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.dolly_track` | Dolly on Track | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.doorway_dolly` | Doorway Dolly | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.drone` | Cinema Drone | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.easyrig` | Easyrig | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.fluid_head` | Fluid Head With Drag | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.fpv_drone` | FPV Drone | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.gimbal` | Gimbal | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.gimbal_on_slider` | Gimbal on a Slider | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.gopro_pov` | Action Cam POV | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.handheld` | Handheld | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.handoff` | Rig Handoff Inside a Oner | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.helicopter` | Helicopter Aerial | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.helmet_cam` | Helmet Cam | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.hi_hat_low_mode` | Hi-Hat / Low Mode | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.high_speed_camera` | High-Speed Camera | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.invisible_rig` | The Invisible Rig | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.jib` | Jib Arm | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.led_volume` | LED Volume Stage | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.micro_fpv_indoor` | Micro FPV Indoor Drone | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.milo` | The Milo Rig | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.monopod` | Monopod | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.motion_control` | Motion Control / Robot Arm | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.overhead_rig` | Overhead Rig | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.pedestal` | Studio Pedestal | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.phone_rig` | Phone Rig | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.probe_lens` | Probe and Periscope Rigs | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.process_trailer` | Process Trailer / Low Loader | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.rail_through_set` | Rail Through a Set | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.remote_head` | Remote Head | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.roll_rig` | Roll Rig | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.rotating_set` | Rotating Set Rig | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.russian_arm` | Russian Arm | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.shoulder_rig` | Shoulder Rig | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.slider` | Slider | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.snorricam` | Snorricam / Body Mount | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.steadicam` | Steadicam | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.support_before_move` | Name the Support Before the Move | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.technocrane` | Technocrane | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.trinity` | Trinity / Hybrid Stabiliser | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.tripod_locked` | Tripod / Locked-Off | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.turntable` | Turntable | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.underwater_housing` | Underwater Housing | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.vehicle_interior` | Vehicle Interior Rig | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.virtual_camera` | Virtual Camera | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rig.wire_cam_crowd` | Wire Cam Over a Crowd | [phase-08-video-prompt-engineering/rigs-and-platforms.md](phase-08-video-prompt-engineering/rigs-and-platforms.md) |
| `rights.cleared_before_locked` | Cleared Before It Is Locked | [phase-01-story-generation/rights-and-permissions.md](phase-01-story-generation/rights-and-permissions.md) |
| `rights.found_material_provenance` | Found Material and Its Provenance | [phase-01-story-generation/rights-and-permissions.md](phase-01-story-generation/rights-and-permissions.md) |
| `rights.minor_on_screen` | A Child in the Frame | [phase-01-story-generation/rights-and-permissions.md](phase-01-story-generation/rights-and-permissions.md) |
| `rights.object_image` | The Object in the Picture | [phase-01-story-generation/rights-and-permissions.md](phase-01-story-generation/rights-and-permissions.md) |
| `rights.reference_image_licence` | The Reference Image and Its Licence | [phase-01-story-generation/rights-and-permissions.md](phase-01-story-generation/rights-and-permissions.md) |
| `rights.site_permission` | Permission at a Protected Site | [phase-01-story-generation/rights-and-permissions.md](phase-01-story-generation/rights-and-permissions.md) |
| `safety.photosensitive_flash` | Flashing That Can Injure a Viewer | [phase-08-video-prompt-engineering/temporal-continuity-checks.md](phase-08-video-prompt-engineering/temporal-continuity-checks.md) |
| `scene.absorb_and_delete` | Absorb and Delete | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.act_break_open_question` | Act Break on an Open Question | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.act_to_act` | Act to Act | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.aimed_through_the_room` | The Speech Aimed Through the Room | [phase-02-screenplay-dialogue/cat-scene-3.md](phase-02-screenplay-dialogue/cat-scene-3.md) |
| `scene.alternating_rhythm` | Alternating Rhythm | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.answer_to_new_question` | Answer to New Question | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.anthology_chapters` | Anthology Structure | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.apology_that_lands` | The Apology That Lands | [phase-02-screenplay-dialogue/cat-scene-3.md](phase-02-screenplay-dialogue/cat-scene-3.md) |
| `scene.approval_conversation` | The Approval Conversation | [phase-02-screenplay-dialogue/cat-scene-3.md](phase-02-screenplay-dialogue/cat-scene-3.md) |
| `scene.arrival_scene` | The Arrival Scene | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.arrival_to_departure` | Arrival to Departure | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.barrier_mid_scene` | The Barrier Introduced Mid-Scene | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.before_a_stranger` | Played in Front of a Stranger | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.before_to_aftermath` | Before to Aftermath | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.black_screen_sound_opening` | The Black Screen Sound Opening | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.bookends` | Bookends | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.build_or_join` | Which Scene Are You Deciding — This One, or the Seam | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.buildup_to_reveal` | Build-Up to Reveal | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.button` | The Button | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.callback_shot` | The Callback Shot | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.calm_to_chaos` | Calm to Chaos | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.cause_out_question_in` | Cause Out, Question In | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.change_the_shape` | Change the Shape, Keep the Content | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.chaos_to_silence` | Chaos to Silence | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.chapter_cards` | Chapter Cards | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.chase_to_capture` | Chase to Capture | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.child_present` | The Scene With a Child Present | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.cliffhanger_before_ad_break` | Cliffhanger Before the Ad Break | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.climax_to_denouement` | Climax to Denouement | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.close_on_question` | Closing on the Question | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.cold_open` | Cold Open | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.colour_as_chapter` | Colour as Chapter | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.comedy_to_serious` | Comedy to Serious | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.confirmation_scene` | Told What They Already Suspect | [phase-02-screenplay-dialogue/cat-scene-3.md](phase-02-screenplay-dialogue/cat-scene-3.md) |
| `scene.converging_storylines` | Converging Storylines | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.credits_over_action` | Credits Over Action | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.crosscut_acceleration` | Establish, Then Accelerate | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.crosscut_pair` | The Crosscut Pair | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.crowd_to_alone` | Crowd to Alone | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.cut_on_the_question` | Cut on the Question | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.cut_to_black_mid_action` | Cut to Black Mid-Action | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.day_to_night` | Day to Night | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.dead_scene_test` | The Dead Scene Test | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.decision_to_result` | The Decision to the Result | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.departure_scene` | The Departure Scene | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.development_scene` | The Development Scene | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.dialogue_to_chase` | Dialogue to Chase | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.dialogue_to_fight` | Dialogue to Fight | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.door_closes_ending` | The Door-Closes Ending | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.dream_sequence` | The Dream Sequence | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.dream_to_waking` | Dream to Waking | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.early_exit` | Early Exit | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.end_on_a_question` | End on a Question | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.ensemble_scene` | The Ensemble Scene | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.enter_late_leave_early` | Enter Late, Leave Early | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.enter_on_movement_exit_on_stillness` | Enter on Movement, Exit on Stillness | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.entering_on_the_answer` | Entering on the Answer | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.epilogue_time_jump` | The Epilogue Time Jump | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.episode_to_episode` | Episode to Episode | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.escalating_cost` | Escalating Cost | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.establish_then_cover` | Establish Then Cover | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.establishing_opening` | The Establishing Opening | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.everyone_speaks` | Everyone Speaks | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.false_adjacency` | The Scene Made of Two Moments That Were Not Adjacent | [phase-02-screenplay-dialogue/cat-scene-3.md](phase-02-screenplay-dialogue/cat-scene-3.md) |
| `scene.fantasy_insert` | The Fantasy Insert | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.fear_to_relief` | Fear to Relief | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.flash_forward` | Flash-Forward | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.flashback_colour_shift` | Flashback by Colour Shift | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.flashback_desaturation` | Flashback by Desaturation | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.flashback_dissolve` | Flashback by Dissolve | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.flashback_hard_cut_time_card` | Flashback by Hard Cut and Time Card | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.flashback_ratio_change` | Flashback by Aspect Ratio Change | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.flashback_sound_cue` | Flashback by Sound Cue | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.freeze_frame_ending` | The Freeze-Frame Ending | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.give_a_want` | Give Someone Something to Want | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.goal_conflict_disaster` | Goal, Conflict, Disaster | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.granted_wish` | The Granted Wish | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.handover` | The Handover of Responsibility | [phase-02-screenplay-dialogue/cat-scene-3.md](phase-02-screenplay-dialogue/cat-scene-3.md) |
| `scene.hard_cut_to_credits` | Hard Cut to Credits on the Beat | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.held_exit` | The Held Exit | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.hook_opening` | The Hook Opening | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.hope_to_fear` | Hope to Fear | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.in_medias_res` | In Medias Res | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.interior_to_exterior` | Interior to Exterior | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.interrupted_ritual` | The Interrupted Ritual | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.interrupted_scene` | The Interrupted Scene | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.interview_breaks` | The Interview That Goes Wrong | [phase-02-screenplay-dialogue/cat-scene-3.md](phase-02-screenplay-dialogue/cat-scene-3.md) |
| `scene.ironic_parallel` | The Ironic Parallel | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.joke_to_tragedy` | The Joke to the Tragedy | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.kishotenketsu_scene` | The Kishōtenketsu Scene | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.last_scene_to_end` | Last Scene to End | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.late_entry` | Late Entry | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.length_follows_value` | Length Follows Value Size | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.life_to_death` | Life to Death | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.location_as_chapter` | Location as Chapter | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.loud_to_quiet` | Loud to Quiet | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.map_line` | The Line on the Map | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.master_to_coverage_rhythm` | Master to Coverage Rhythm | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.match_join` | The Match Join | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.meaningful_look` | The Meaningful Look | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.meanwhile_crosscut` | The Meanwhile Cross Cut | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.memory_pop` | The Memory Pop | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.merge_two_scenes` | Merge Two Scenes | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.mid_and_post_credits` | Mid-Credits and Post-Credits Scenes | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.mirror_scene` | Mirror Scene / Echo Scene | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.montage_aftermath` | The Aftermath Montage | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.montage_as_avoidance` | The Montage That Hides a Scene | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.montage_decline` | The Decline Montage | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.montage_falling_in_love` | The Falling-in-Love Montage | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.montage_getting_ready` | The Getting-Ready Montage | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.montage_hands_at_work` | The Hands at Work Montage | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.montage_intellectual` | Intellectual Montage | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.montage_newspaper_headlines` | The Newspaper Headline Montage | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.montage_single_theme` | One Theme Per Montage | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.montage_the_plan` | The Plan Montage | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.montage_the_search` | The Search Montage | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.montage_time_compression` | Time-Compression Montage | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.montage_to_scene` | Montage into Scene | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.montage_training` | The Training Montage | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.montage_travel_map` | The Travel Montage | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.montage_value_turn` | The Montage With a Turn | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.moving_vehicle` | The Scene in a Moving Vehicle | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.mru` | The Motivation-Reaction Unit | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.next_time_tease` | The Next Time Tease | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.night_to_dawn` | Night to Dawn | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.no_leverage` | The Negotiation With No Leverage | [phase-02-screenplay-dialogue/cat-scene-3.md](phase-02-screenplay-dialogue/cat-scene-3.md) |
| `scene.object_handoff` | The Object Handoff | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.one_line_scene` | The One-Line Scene | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.one_scene_one_idea` | One Scene, One Idea | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.one_sided_call` | The One-Sided Call | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.opening_image_answered` | The Opening Image the Ending Answers | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.opening_on_object` | Opening on an Object | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.opening_on_reaction` | Opening on the Reaction | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.opening_to_titles` | Opening into Titles | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.orientation_beat` | The Orientation Beat | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.overworked_scene` | The Overworked Scene | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.parallel_lives` | Parallel Lives | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.past_to_present` | Past to Present | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.performed_for_camera` | The Life Performed for the Camera | [phase-02-screenplay-dialogue/cat-scene-3.md](phase-02-screenplay-dialogue/cat-scene-3.md) |
| `scene.phone_call_intercut` | The Phone-Call Intercut | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.phone_call_split` | The Phone Call Split Across Locations | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.photo_to_live_opening` | Photo to Live Opening | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.plan_to_execution` | The Plan to the Execution | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.planted_object_payoff` | The Planted Object Payoff | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.played_twice` | The Scene Played Twice | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.pov_handoff` | The POV Handoff | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.prelap_join` | The Pre-lap Join | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.present_to_memory` | Present to Memory | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.previously_on` | The Previously On Recap | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.prologue_other_time` | The Prologue in Another Time | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.promise_to_consequence` | Promise to Consequence | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.public_scene` | The Public Scene | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.public_to_private` | Public to Private | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.pull_back_reveal_ending` | The Pull-Back Reveal Ending | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.question_to_answer` | Question to Answer | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.rashomon_repeat` | The Same Event Retold | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.reaction_dilemma_decision` | Reaction, Dilemma, Decision | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.reconsent_scene` | Going Back for Consent | [phase-02-screenplay-dialogue/cat-scene-3.md](phase-02-screenplay-dialogue/cat-scene-3.md) |
| `scene.reconstruction_unmarked` | The Reconstruction Shot Like Archive | [phase-02-screenplay-dialogue/cat-scene-3.md](phase-02-screenplay-dialogue/cat-scene-3.md) |
| `scene.repeated_shot_one_change` | The Repeated Shot With One Change | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.return_to_opening_image` | Return to the Opening Image | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.reveal_to_aftermath` | Reveal to Aftermath | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.reversal_of_expectation` | Reversal of Expectation | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.reversal_of_power` | Reversal of Power | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.rich_to_poor_contrast` | Rich to Poor Contrast Cut | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.right_of_reply` | Putting It to Them | [phase-02-screenplay-dialogue/cat-scene-3.md](phase-02-screenplay-dialogue/cat-scene-3.md) |
| `scene.same_action_new_place` | Same Action, New Place | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.same_frame_time_jump` | Same Frame, Time Jump | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.scale_reveal_opening` | The Scale Reveal Opening | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.scene_and_sequel` | Scene and Sequel | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.scene_question` | The Scene Question | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.scene_to_montage` | Scene into Montage | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.seasons_aging_transition` | Seasons and Aging Transition | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.second_language_scene` | The Scene Conducted in a Second Language | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.set_piece_entrance` | The Set-Piece Entrance | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.silent_epilogue` | The Silent Epilogue | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.silent_scene` | The Silent Scene | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.single_action_scene` | The Scene That Is One Long Action | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.slow_monster_reveal` | The Slow Monster Reveal | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.smash_to_title` | Smash to Title | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.sound_motif_return` | The Sound Motif Return | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.split_screen_depalma` | Two-Panel Split Screen | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.split_screen_multipanel` | Multi-Panel Split Screen | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.split_screen_phone_call` | The Phone-Call Split Screen | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.storyline_handoff` | Storyline Handoff | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.swap_who_wants` | Swap Who Wants It | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.tactic_change` | Tactic Change | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.teaser` | The Teaser | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.tension_to_comedy` | Tension to Comedy | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.the_button` | The Button | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.the_stinger` | The Stinger | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.third_attack` | The Third Attack | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.third_party_arrival` | The Third Party Arrival | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.threshold_scene` | The Threshold Scene | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.ticking_clock_crosscut` | The Ticking-Clock Cross Cut | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.ticking_scene` | The Ticking Scene | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.tight_to_wide_release` | Tight to Wide (Release) | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.time_card` | The Time Card | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.title_drop` | The Title Drop | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.titles_to_first_scene` | Titles into the First Scene | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.training_to_performance` | Training to Performance | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.transaction_scene` | The Transaction Scene | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.transcript_built` | The Scene Built From a Transcript | [phase-02-screenplay-dialogue/cat-scene-3.md](phase-02-screenplay-dialogue/cat-scene-3.md) |
| `scene.transplant` | Transplant the Scene | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.trap_scene` | The Trap Scene | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.two_hander` | The Two-Hander | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.unaware_participant` | The Unaware Participant | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.untranslated_line` | The Untranslated Line | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.value_turn` | The Value Turn | [phase-02-screenplay-dialogue/cat-scene.md](phase-02-screenplay-dialogue/cat-scene.md) |
| `scene.value_turn_cut` | The Value Turn | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.visual_rhyme` | The Visual Rhyme | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.waiting_room` | The Waiting Room Scene | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.waking_to_dream` | Waking to Dream | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.walk_into_the_distance` | Walk Into the Distance | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.walk_past_pillar_age_change` | The Walk-Past Age Change | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.wide_to_tight_focus` | Wide to Tight (Focus) | [phase-03-shooting-script/scene-transitions.md](phase-03-shooting-script/scene-transitions.md) |
| `scene.wind_down_close` | The Wind-Down Close | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.wordless_channel_discipline` | Channel Discipline in a Wordless Scene | [phase-02-screenplay-dialogue/cat-scene-2.md](phase-02-screenplay-dialogue/cat-scene-2.md) |
| `scene.writer_in_the_scene` | The Scene the Writer Is In | [phase-02-screenplay-dialogue/cat-scene-3.md](phase-02-screenplay-dialogue/cat-scene-3.md) |
| `score.bass_ostinato_inevitable_doom` | Heavy Low-Bass Ostinato of Inevitable Doom | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.bpm_to_asl_synchronization` | Musical BPM to Visual ASL Synchronization | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.character_leitmotif_binding` | Character Leitmotif Binding | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.diegetic_to_score_transmutation` | Diegetic-to-Score Sonic Transmutation | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.ethnic_acoustic_instruments` | Authentic Ethnic Acoustic Instrumentation | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.four_way_score_stems` | 4-Way Score Stems Delivery for Final Re-recording | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.harmonic_modulation_pivot` | Harmonic Modulation on Narrative Turning Points | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.high_string_ostinato_panic` | High-String Ostinato for Ticking-Clock Panic | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.microtonal_quarter_tone_tension` | Microtonal Quarter-Tone Tension Inflection | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.minimalist_suspense_drone` | Minimalist Suspense Drone Architecture | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.near_eastern_maqam_scales` | Ancient Near Eastern Maqam Scale System | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.philosophical_tonal_resolution` | Tonal Resolution on Philosophical Epilogue | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.pre_climax_score_vacuum` | Pre-Climax Score Vacuum | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.revelation_stinger_impact` | Sudden Revelation Stinger Impact | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.solo_vocalise_monolithic_space` | Solo Acoustic Voice in Monolithic Cathedral Space | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.span_before_the_sound` | The Span Before the Sound | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.subconscious_score_sneak` | Subconscious Underscore Ingress (The Sneak) | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.thematic_variation_acts` | Thematic Variation Across Narrative Acts | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.tragic_melodic_counterpoint` | Tragic Melodic Counterpoint | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.trailer_riser_detonation` | Trailer Riser to Full Orchestral Detonation | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `score.war_drum_acceleration_pulse` | Ancient War Drum Acceleration Pulse | [phase-04-audio-narration/score-composition-dynamics.md](phase-04-audio-narration/score-composition-dynamics.md) |
| `sensory_sonic.acoustic_horizon` | Acoustic Horizon & Spatial Depth | [phase-04-audio-narration/sensory-sonic.md](phase-04-audio-narration/sensory-sonic.md) |
| `sensory_sonic.cadence_compression` | Cadence Compression | [phase-04-audio-narration/sensory-sonic.md](phase-04-audio-narration/sensory-sonic.md) |
| `sensory_sonic.cadence_expansion` | Cadence Expansion | [phase-04-audio-narration/sensory-sonic.md](phase-04-audio-narration/sensory-sonic.md) |
| `sensory_sonic.counterpoint_relation` | Counterpoint Sound Relation | [phase-04-audio-narration/sensory-sonic.md](phase-04-audio-narration/sensory-sonic.md) |
| `sensory_sonic.environmental_listening` | Environmental Acoustic Listening | [phase-04-audio-narration/sensory-sonic.md](phase-04-audio-narration/sensory-sonic.md) |
| `sensory_sonic.gradual_emergence` | Gradual Acoustic Emergence | [phase-04-audio-narration/sensory-sonic.md](phase-04-audio-narration/sensory-sonic.md) |
| `sensory_sonic.hard_interruption` | Hard Sonic Interruption | [phase-04-audio-narration/sensory-sonic.md](phase-04-audio-narration/sensory-sonic.md) |
| `sensory_sonic.material_signature` | Material Sound Signature | [phase-04-audio-narration/sensory-sonic.md](phase-04-audio-narration/sensory-sonic.md) |
| `sensory_sonic.polyphonic_field` | Polyphonic Field | [phase-04-audio-narration/sensory-sonic.md](phase-04-audio-narration/sensory-sonic.md) |
| `sensory_sonic.rhythmic_recurrence` | Rhythmic Sonic Recurrence | [phase-04-audio-narration/sensory-sonic.md](phase-04-audio-narration/sensory-sonic.md) |
| `sensory_sonic.silence_as_reply` | Silence as Active Reply | [phase-04-audio-narration/sensory-sonic.md](phase-04-audio-narration/sensory-sonic.md) |
| `sensory_sonic.time_before_texture` | Time Before Texture | [phase-04-audio-narration/sensory-sonic.md](phase-04-audio-narration/sensory-sonic.md) |
| `sensory_sonic.voice_intimacy` | Foreground Voice Intimacy | [phase-04-audio-narration/sensory-sonic.md](phase-04-audio-narration/sensory-sonic.md) |
| `seq.act_rhythm` | Sequence Rhythm Across an Act | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.action_sequence` | The Action Sequence | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.boundary_test` | Finding the Boundaries | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.breather_sequence` | The Breather Sequence | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.chapter_cluster` | The Chapter Cluster | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.climaxless_run` | The Climaxless Run | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.cold_open_sequence` | The Cold-Open Sequence | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.comic_run` | The Comic Run | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.convergence_sequence` | The Convergence Sequence | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.count_vs_runtime` | Sequence Count Against Running Time | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.crosscut_sequence` | The Crosscut Sequence | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.crushed_sequence` | The Crushed Sequence | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.dangling_cause` | The Dangling Cause | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.decision_run` | The Decision Run | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.documentary_sequence` | The Documentary Sequence | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.embedded_past_run` | The Embedded Past Run | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.errand_run` | The Errand Run | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.escape_sequence` | The Escape Sequence | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.false_convergence` | The False Convergence | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.full_resolution_stop` | The Sequence That Closes the Story | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.hearing_sequence` | The Hearing Sequence | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.imagined_sequence` | The Imagined Sequence | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.infiltration_sequence` | The Infiltration Sequence | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.inflated_sequence` | The Inflated Sequence | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.internal_escalation` | Internal Escalation | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.investigation_sequence` | The Investigation Sequence | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.journey_sequence` | The Journey Sequence | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.kids_run` | The Kids' Run | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.length_variation` | Varying Sequence Length | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.media_transposition` | Transposing a Sequence Between Media | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.mid_run_turn` | The Mid-Run Turn | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.montage_sequence` | The Montage as a Sequence | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.negotiation_sequence` | The Negotiation Sequence | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.orphaned_sequence` | The Orphaned Sequence | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.partial_resolution` | Partial Resolution | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.payoff_ledger` | The Payoff Ledger | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.player_paced_run` | The Player-Paced Run | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.premature_climax` | The Premature Climax | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.preparation_sequence` | The Preparation Sequence | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.repeated_sequence` | The Repeated Sequence | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.ritual_sequence` | The Ritual Sequence | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.run_entry_context` | Entering a Sequence | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.scene_welding` | Welding Scenes into a Sequence | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.sequence_climax` | The Sequence Climax | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.sequence_handoff` | The Sequence Handoff | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.sequence_map` | Sequence Mapping a Draft | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.sequence_outline` | The Sequence Outline | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.sequence_question` | The Sequence Question | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.sequence_spine` | The Sequence Spine | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.sequence_unit` | The Sequence Unit | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.set_piece` | The Set Piece | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.short_film_model` | Sequence as Short Film | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.shortform_serial` | Sequences in Short-Form Serials | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.siege_sequence` | The Siege Sequence | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.spanning_tension` | Spanning Tension | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.stalk_sequence` | The Stalk Sequence | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.subplot_interleave` | The Subplot Run | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.thematic_run` | The Thematic Run | [phase-01-story-generation/cat-seq-2.md](phase-01-story-generation/cat-seq-2.md) |
| `seq.tv_act_sequence` | Sequences in Television Acts | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.unifying_frame` | The Unifying Frame | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `seq.what_holds_the_run` | What Holds the Run Together | [phase-01-story-generation/cat-seq.md](phase-01-story-generation/cat-seq.md) |
| `sf.ambient_drone_bridge` | The Ambient Drone Bridge | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.ancestral_geography_bridge` | The Ancestral Geography Bridge | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.anchor_artifact` | The Single Anchor Artifact | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.ancient_phonetic_echo` | The Ancient Phonetic Echo | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.anticipation_hook` | The Anticipation Hook | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.artifact_spotlight` | The 45-Second Artifact Spotlight | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.assyria_heritage_reel` | The Assyria Heritage Reel Engine | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.audio_anchor_loop` | The Audio Anchor Loop | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.binary_stakes` | Binary Stakes Only | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.button_punchline` | The Button Punchline | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.bystander_perspective` | The Unnamed Bystander Perspective | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.cadence_staccato` | The Staccato Cadence | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.causal_ouroboros` | The Causal Ouroboros | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.cliffhanger_drop` | The Mid-Sentence Cliffhanger | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.cognitive_refresh` | The Cognitive Refresh | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.compressed_timeline` | The Compressed Timeline | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.contrarian_inversion` | The Contrarian Inversion | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.countdown_ultimatum` | The Countdown Ultimatum | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.curiosity_gap_extreme` | The Extreme Curiosity Gap | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.deadpan_gravity` | Deadpan Historical Gravity | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.deliberate_breath_pause` | The Deliberate Breath Pause | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.deliberate_flaw` | The Deliberate Flaw (Comment Magnet) | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.destiny_inversion` | Destiny Inversion | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.dopamine_escalator` | The Dopamine Escalator | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.dramatic_irony_reel` | Micro Dramatic Irony | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.echo_question_loop` | The Echo Question Loop | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.emotional_anchor_close` | The Emotional Anchor Close | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.every_word_earns` | Every Word Earns Its Place | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.exposition_as_accusation` | Exposition as Accusation | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.fantasy_one_rule` | One Rule of the Invented World | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.first_line_both_ways` | The First Line Works Twice | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.forbidden_warning` | The Forbidden Warning | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.four_beat_reel` | The 4-Beat Reel Architecture | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.frequency_dip_transition` | The Low-Pass Frequency Dip | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.front_load` | Front-Load the Payoff | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.grammatical_loop` | The Grammatical Loop | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.hyper_specific_qualifier` | The Hyper-Specific Audience Qualifier | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.identity_mirror` | The Identity Mirror | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.immediate_antagonist` | The Instant Opposing Force | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.in_medias_res_restart` | In Medias Res Restart | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.infinite_list_wrap` | The Infinite List Wrap | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.information_density_wave` | Information Density Wave | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.kids_call_and_response` | The Interactive Kid Call-and-Response | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.kids_rhyme_hook` | The Children's Rhyme Hook | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.kinetic_text_sync` | Kinetic Text Synchrony | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.lineage_callout` | The Lineage Callout | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.living_tradition_continuity` | The Living Tradition Continuity | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.material_before_the_hook` | Name the Material Before the Hook | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.micro_callback` | The 20-Second Micro-Callback | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.micro_doc_nineveh` | The 60-Second Nineveh Siege Micro-Doc | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.micro_scenario` | The Micro-Scenario Open | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.midroll_rehook` | The Mid-Roll Re-Hook | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.monumental_scale_contrast` | Monumental Scale Contrast | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.myth_vs_shovel` | Myth vs The Shovel | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.negative_framing` | Negative Framing (Loss Aversion) | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.nostalgia_trigger` | The Childhood Nostalgia Trigger | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.one_point` | One Point, Not Three | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.open_loop_ladder` | The Open-Loop Ladder | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.pacing_rollercoaster` | The Pacing Rollercoaster | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.polarizing_dilemma` | The Polarizing Dilemma | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.progress_bar_psychology` | Progress Bar Psychology | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.public_injustice_spark` | The Public Injustice Spark | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.reversal_promise` | The Reversal Promise | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.right_to_reply` | The Right to Reply Challenge | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.righteous_indignation` | The Righteous Indignation Magnet | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.save_trigger` | The High-Utility Save Trigger | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.sensory_details_only` | Sensory Concrete Details Only | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.sensory_reset_point` | The Sensory Reset Point | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.sensory_shock` | The Sensory Shock Hook | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.share_as_weapon` | The Share-as-Proof Weapon | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.silent_text_assault` | The Silent Text Assault | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.specific_comment_cta` | The Non-Generic Comment CTA | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.speech_rate_acceleration` | Speech Rate Acceleration | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.stakes_first` | The Stakes-First Announcement | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.stealth_micro_quiz` | The Stealth Micro-Quiz | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.sub_second_cut` | The Sub-Second Cut Test | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.taboo_unspoken` | The Taboo or Unspoken Reality | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.unexpected_pivot` | The Unexpected Pivot | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.unresolved_argument` | The Unresolved Argument (In Medias Res) | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.unsettled_debate` | The Unsettled Academic Debate | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.value_turn_singular` | The Single Value Turn | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.visual_disruption_interval` | The Visual Disruption Interval | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.visual_paradox_hook` | The Visual Paradox Open | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.visual_reset_vector` | The Visual Reset Vector | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.whip_pan_reset` | The Whip-Pan Reset | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.whisper_to_boom` | Whisper-to-Boom Dynamics | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sf.withheld_visual` | The Withheld Visual Asset | [phase-01-story-generation/short-form-craft.md](phase-01-story-generation/short-form-craft.md) |
| `sfl.every_word_earns` | Every Word Earns Its Place | [phase-02-screenplay-dialogue/script-craft/short-form-lines.md](phase-02-screenplay-dialogue/script-craft/short-form-lines.md) |
| `sfl.first_line_both_ways` | The First Line Works Twice | [phase-02-screenplay-dialogue/script-craft/short-form-lines.md](phase-02-screenplay-dialogue/script-craft/short-form-lines.md) |
| `sfl.front_load` | Front-Load the Payoff | [phase-02-screenplay-dialogue/script-craft/short-form-lines.md](phase-02-screenplay-dialogue/script-craft/short-form-lines.md) |
| `sfl.one_point` | One Point, Not Three | [phase-02-screenplay-dialogue/script-craft/short-form-lines.md](phase-02-screenplay-dialogue/script-craft/short-form-lines.md) |
| `sheet.char.expression_range_beyond_the_four` | Expression range, beyond the four | [phase-07-image-prompt-engineering/sheet-character.md](phase-07-image-prompt-engineering/sheet-character.md) |
| `sheet.char.face_four_close_ups` | Face - four close-ups | [phase-07-image-prompt-engineering/sheet-character.md](phase-07-image-prompt-engineering/sheet-character.md) |
| `sheet.char.full_body_four_views_not_three` | Full body - four views, not three | [phase-07-image-prompt-engineering/sheet-character.md](phase-07-image-prompt-engineering/sheet-character.md) |
| `sheet.char.what_this_sheet_is_for` | What this sheet is for | [phase-07-image-prompt-engineering/sheet-character.md](phase-07-image-prompt-engineering/sheet-character.md) |
| `sig.altman_probing_zoom` | The Slow Probing Zoom | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.aster_dollhouse_pan` | The Dollhouse Overhead Pan | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.aster_wall_crane` | The Through-the-Wall Move | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.atonement_beach_oner` | The Epic Sweep Oner | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.bay_hero_orbit` | The Low Hero Orbit | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.bong_staircase` | Vertical Staircase Staging | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.breathing_handheld` | Breathing Handheld | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.camera_as_ghost` | The Camera as Ghost | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.carpenter_pov_oner` | The POV Prologue Oner | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.casino_gods_eye` | The Surveillance Overhead | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.cassavetes_handheld` | The Intimate Handheld | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.center_punch_framing` | Centre-Punch Framing | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.chaos_handheld` | Chaos Handheld / Shaky Cam | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.chazelle_360_spin` | The Accelerating Performance Spin | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.chazelle_whip_montage` | The Whip-Pan Performance Montage | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.circling_standoff` | The Circling Standoff Camera | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.copacabana_steadicam` | The Back-Entrance Steadicam Entrance | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.cuaron_car_oner` | The Unbroken Car Shot | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.dardenne_follow` | The Behind-the-Head Follow | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.designed_oner` | The Designed Oner | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.dolly_zoom` | Dolly Zoom / Vertigo Effect / Contra-Zoom | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.double_dolly` | The Double Dolly / Floating Dolly Shot | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.drone_ridge_reveal` | The Drone Ridge Reveal | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.drop_shot` | The Drop Shot | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.eggers_candlelit_static` | The Locked Candlelit Static | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.evil_cam` | The Evil Cam / Force POV Rush | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.fincher_locked_creep` | The Locked Creep | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.fincher_object_track` | The Object-Tracked Invisible Camera | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.flat_lay_overhead_insert` | The Flat-Lay Overhead Insert | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.fpv_flow_through` | FPV Flow-Through | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.giallo_killer_pov` | The Gloved Killer POV | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.gods_eye_overhead` | The God's-Eye Overhead | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.gravity_opening_take` | The Digitally Built Long Take | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.hard_boiled_hospital_oner` | The Corridor Combat Oner | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.hero_orbit_rise` | Hero Orbit / Rise-and-Orbit | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.hiphop_montage` | The Rapid Insert Montage | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.hitchcock_object_size` | The Size Equals Importance Rule | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.hong_zoom` | The Abrupt In-Take Zoom | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.jaws_beach_dolly_zoom` | The Seated Dolly Zoom / Jaws Beach Shot | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.jump_cut_rhythm` | The Jump-Cut Rhythm | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.ken_burns` | The Ken Burns Move | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.kiarostami_car_window` | The Car-Window Conversation Shot | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.kill_bill_crash_zoom` | The Crash Zoom to the Face | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.kurosawa_telephoto_weather` | Telephoto Weather Compression | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.kurosawa_wipe` | The Signature Wipe | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.lanthimos_fisheye_zoom` | The Ultra-Wide Slow Zoom | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.leone_ecu_to_ews` | The Extreme Close-Up to Extreme Wide Whiplash | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.long_lens_compression_push` | The Long-Lens Compression Push | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.lynch_dolly_into_dark` | The Slow Dolly Into Darkness | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.malick_steadicam` | The Magic-Hour Floating Steadicam | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.mann_longlens_night` | The Digital Long-Lens Night | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.mirror_reveal` | The Mirror Reveal | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.motion_control_repeat` | Motion Control Repeat / Match Move | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.name_the_gate` | Name the Gate Before the Name | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.noe_tumble` | The Tumbling Camera | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.nolan_rotating_set` | The Rotating Set Shot | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.one_point_perspective` | One-Point Perspective Tracking | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.oner` | The Oner / Long Take | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.ophuls_waltz` | The Waltzing Tracking Shot | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.orbit_to_push` | The Orbit That Becomes a Push | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.ots_push` | Over-the-Shoulder Push | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.ozu_pillow_shot` | The Pillow Shot | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.park_hallway_sidescroll` | The Side-Scrolling Corridor Fight | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.peele_sunken_push` | The Push to the Sunken Stare | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.planimetric_dolly` | Planimetric Lateral Dolly | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.pta_party_steadicam` | The Party Steadicam Follow | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.push_in_on_listener` | The Push In on the Listener | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.rear_window_pov_chain` | The Three-Shot POV Chain | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.refn_tableau_push` | The Neon Tableau with a Slow Push | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.reveal_turn` | The Reveal Turn | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.reverse_dolly_zoom` | Reverse Dolly Zoom | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.reverse_track_lead` | The Reverse Tracking Lead | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.reverse_zoom_out_scale` | The Scale-Reveal Pull Back | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.russian_ark_take` | The Feature-Length Real Single Take | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.scorsese_push_freeze` | The Fast Push and Freeze | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.shallow_follow_blinkered` | The Blinkered Shallow Follow | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.single_take_fight_round` | The Single-Take Fight Round | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.snake_eyes_opening` | The Showpiece Opening Oner | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.snorricam` | Snorricam / Body Mount | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.speed_ramp_hit` | The Speed Ramp Hit | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.split_diopter_composition` | The Split-Diopter Deep Composition | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.split_screen_tracking` | The Moving Split Screen | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.static_long_take_hold` | The Static Long Hold | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.stitched_oner` | The Stitched Oner / Invisible-Cut Oner | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.sweep` | The Sweep | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.tarkovsky_slow_zoom` | The Meditative Slow Zoom | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.tarr_long_take` | The Black-and-White Walking Long Take | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.touch_of_evil_crane` | The Opening Crane Oner | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.trombone_push_pull` | Repeated Push and Pull / Trombone Move | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.true_detective_oner` | The Raid Oner | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.trunk_shot` | The Trunk Shot | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.villeneuve_drift` | The Monumental Slow Drift | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.welles_deep_low` | Deep Focus Low Angle with Ceilings | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.wes_snap_pan` | Symmetrical Snap Pan | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.wide_body_action_hold` | The Full-Body Action Hold | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.wright_crash_zoom_montage` | The Mundane Action Crash-Zoom Montage | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sig.zhang_color_slowmo` | The Colour-Drenched Slow Motion with Flying Fabric | [phase-08-video-prompt-engineering/signature-moves.md](phase-08-video-prompt-engineering/signature-moves.md) |
| `sit.booker_comedy` | Comedy | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.booker_overcoming_the_monster` | Overcoming the Monster | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.booker_rags_to_riches` | Rags to Riches | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.booker_rebirth` | Rebirth | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.booker_the_quest` | The Quest | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.booker_tragedy` | Tragedy | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.booker_voyage_and_return` | Voyage and Return | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.dramatic.plots_of_the_body` | Plots of the body | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.dramatic.plots_of_the_mind` | Plots of the mind | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_01_supplication` | 1. Supplication | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_02_deliverance` | 2. Deliverance | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_03_crime_pursued_by_vengeance` | 3. Crime Pursued by Vengeance | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_04_vengeance_kin_upon_kin` | 4. Vengeance Taken for Kin Upon Kin | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_05_pursuit` | 5. Pursuit | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_06_disaster` | 6. Disaster | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_07_falling_prey_to_cruelty` | 7. Falling Prey to Cruelty or Misfortune | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_08_revolt` | 8. Revolt | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_09_daring_enterprise` | 9. Daring Enterprise | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_10_abduction` | 10. Abduction | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_11_the_enigma` | 11. The Enigma | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_12_obtaining` | 12. Obtaining | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_13_enmity_of_kin` | 13. Enmity of Kin | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_14_rivalry_of_kin` | 14. Rivalry of Kin | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_15_murderous_adultery` | 15. Murderous Adultery | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_16_madness` | 16. Madness | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_17_fatal_imprudence` | 17. Fatal Imprudence | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_18_involuntary_crimes_of_love` | 18. Involuntary Crimes of Love | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_19_slaying_of_kin_unrecognized` | 19. Slaying of Kin Unrecognized | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_20_self_sacrifice_for_ideal` | 20. Self-Sacrifice for an Ideal | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_21_self_sacrifice_for_kin` | 21. Self-Sacrifice for Kin | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_22_all_sacrificed_for_passion` | 22. All Sacrificed for Passion | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_23_necessity_of_sacrificing_loved_ones` | 23. Necessity of Sacrificing Loved Ones | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_24_rivalry_superior_inferior` | 24. Rivalry of Superior versus Inferior | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_25_adultery` | 25. Adultery | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_26_crimes_of_love` | 26. Crimes of Love | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_27_discovery_of_dishonour` | 27. Discovery of the Dishonour of a Loved One | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_28_obstacles_to_love` | 28. Obstacles to Love | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_29_an_enemy_loved` | 29. An Enemy Loved | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_30_ambition` | 30. Ambition | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_31_conflict_with_a_god` | 31. Conflict with a God | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_32_mistaken_jealousy` | 32. Mistaken Jealousy | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_33_erroneous_judgment` | 33. Erroneous Judgment | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_34_remorse` | 34. Remorse | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_35_recovery_of_a_lost_one` | 35. Recovery of a Lost One | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.polti_36_loss_of_loved_ones` | 36. Loss of Loved Ones | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_01_absentation` | 1. Absentation | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_02_interdiction` | 2. Interdiction | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_03_violation` | 3. Violation of Interdiction | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_04_reconnaissance` | 4. Reconnaissance | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_05_delivery` | 5. Delivery | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_06_trickery` | 6. Trickery | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_07_complicity` | 7. Complicity | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_08_villainy_or_lacking` | 8. Villainy or Lacking | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_09_mediation` | 9. Mediation | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_10_beginning_counteraction` | 10. Beginning Counteraction | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_11_departure` | 11. Departure | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_12_donor_test` | 12. First Function of the Donor | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_13_heros_reaction` | 13. Hero's Reaction | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_14_magical_agent` | 14. Receipt of a Magical Agent | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_15_guidance` | 15. Guidance | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_16_struggle` | 16. Struggle | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_17_branding` | 17. Branding | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_18_victory` | 18. Victory | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_19_liquidation` | 19. Liquidation | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_20_return` | 20. Return | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_21_pursuit` | 21. Pursuit | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_22_rescue` | 22. Rescue | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_23_unrecognized_arrival` | 23. Unrecognized Arrival | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_24_unfounded_claims` | 24. Unfounded Claims | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_25_difficult_task` | 25. Difficult Task | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_26_solution` | 26. Solution | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_27_recognition` | 27. Recognition | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_28_exposure` | 28. Exposure | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_29_transfiguration` | 29. Transfiguration | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_30_punishment` | 30. Punishment | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_31_wedding` | 31. Wedding | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.propp_roles` | The seven roles | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.situation_before_shape` | Name the Situation Before the Shape | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_adventure` | Adventure | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_ascension` | Ascension | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_descension` | Descension | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_discovery` | Discovery | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_escape` | Escape | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_forbidden_love` | Forbidden Love | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_love` | Love | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_maturation` | Maturation | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_metamorphosis` | Metamorphosis | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_pursuit` | Pursuit | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_quest` | Quest | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_rescue` | Rescue | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_revenge` | Revenge | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_riddle` | The Riddle | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_rivalry` | Rivalry | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_sacrifice` | Sacrifice | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_temptation` | Temptation | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_transformation` | Transformation | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_underdog` | Underdog | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `sit.tobias_wretched_excess` | Wretched Excess | [phase-01-story-generation/situations.md](phase-01-story-generation/situations.md) |
| `size.bcu` | Big Close-Up / Choker | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.cowboy` | Cowboy Shot / American Shot | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.cu` | Close-Up | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.distance_before_size` | Name the Distance Before the Size | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.ecu` | Extreme Close-Up | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.establishing` | Establishing Shot | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.ews` | Extreme Wide Shot / Extreme Long Shot | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.fs` | Full Shot | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.insert` | Detail Shot / Insert Shot | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.italian` | Italian Shot / Leone Eyes Shot | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.ladder` | The Shot Size Ladder as a System | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.macro` | Macro Shot | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.master` | Master Shot | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.mcu` | Medium Close-Up | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.mfs` | Medium Full Shot / Medium Long Shot | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.ms` | Medium Shot | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.one_size_tighter` | The One Size Tighter Rule | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.reestablishing` | Re-Establishing Shot | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.vws` | Very Wide Shot / Very Long Shot | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.wide_vs_tight_master` | Wide Master vs Tight Master | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `size.ws` | Wide Shot / Long Shot | [phase-03-shooting-script/shot-sizes.md](phase-03-shooting-script/shot-sizes.md) |
| `song_handoff.audio_only_release_bundle` | Audio-Only Release Bundle Package | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.beat_grid_detection` | Beat Grid & BPM Detection | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.chorus_visual_escalation` | Chorus Repetition Visual Differentiation | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.dialogue_insertion_ducking` | Dynamic Dialogue Insertion Ducking | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.ending_ringout_preservation` | Acoustic Ending Ring-Out Tail Preservation | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.energy_waveform_map` | Dynamic Energy Waveform Visualization | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.extended_suite_linking` | Cross-Genre Extended Suite Linking | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.instrumental_rebalance` | Instrumental Stem Dynamic Re-Balancing | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.line_timestamp_extraction` | Line-by-Line Timestamp Extraction | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.locked_audio_measurement` | Locked Audio Measurement (The Golden Rule) | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.lrc_srt_generation` | Synchronized LRC & SRT Subtitle Generation | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.master_vaulting_checksum` | Archival Master Checksum & Vaulting | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.music_video_bridge_phase_6` | The Music Video Handoff Bridge to Phase 3 and Phase 6 | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.phoneme_timing_export` | Lip-Sync Video Phoneme Export | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.platform_loudness_mastering` | Music Platform Loudness Mastering | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.song_to_storyboard_mapping` | Song Architecture to Storyboard Shot Mapping | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.stem_separation_protocol` | Generative Stem Separation Protocol | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `song_handoff.vocal_tuning_audit` | AI Vocal Pitch & Formant Audit | [phase-05-song-generation/song-stems-and-timing-handoff.md](phase-05-song-generation/song-stems-and-timing-handoff.md) |
| `sound.ambience_swap` | Ambience Swap | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.asmr` | Close Textured Sound / ASMR Style | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.audio_whip` | Audio Led Whip | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.bridge` | Sound Bridge | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.diegetic_switch` | Diegetic to Non-Diegetic Switch | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.drone_bed` | The Drone Bed | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.echo_last_word` | Echo of the Last Word | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.heartbeat` | The Heartbeat Under the Scene | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.j_cut` | J-Cut | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.l_cut` | L-Cut | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.music_stop` | The Music Stops | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.needle_drop` | The Needle Drop | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.offscreen` | Off-Screen Sound | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.overlap_dialogue` | Overlapping Dialogue | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.perspective` | Sound Perspective | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.postlap` | Post-Lap | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.prelap` | Pre-Lap | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.riser` | The Riser | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.room_tone` | Room Tone | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.silence_before` | The Silence Before the Cut | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.sound_off` | Sound-Off Design | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.sting` | The Sting / The Hit | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.subjective` | Subjective Sound | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.vo_bridge` | Voice-Over Bridge | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.which_side_of_the_cut` | Which Side of the Cut | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound.whoosh` | The Whoosh | [phase-03-shooting-script/sound-as-visual.md](phase-03-shooting-script/sound-as-visual.md) |
| `sound_realize.counterpoint_test` | Audio-to-Visual Counterpoint Test | [phase-04-audio-narration/realization-sound.md](phase-04-audio-narration/realization-sound.md) |
| `sound_realize.event_silence_map` | Sonic Event & Silence Map | [phase-04-audio-narration/realization-sound.md](phase-04-audio-narration/realization-sound.md) |
| `sound_realize.fatigue_envelope` | Dynamic & Fatigue Envelope | [phase-04-audio-narration/realization-sound.md](phase-04-audio-narration/realization-sound.md) |
| `sound_realize.listening_matrix` | Listening-Environment Matrix | [phase-04-audio-narration/realization-sound.md](phase-04-audio-narration/realization-sound.md) |
| `sound_realize.silent_materialization` | Silent & Textual Sonic Materialization | [phase-04-audio-narration/realization-sound.md](phase-04-audio-narration/realization-sound.md) |
| `sound_realize.spatial_behavior` | Spatial Audio Behavior Sketch | [phase-04-audio-narration/realization-sound.md](phase-04-audio-narration/realization-sound.md) |
| `sound_realize.stem_architecture` | Stem, Layer & Object Architecture | [phase-04-audio-narration/realization-sound.md](phase-04-audio-narration/realization-sound.md) |
| `sound_realize.voice_blueprint` | Voice Performance Blueprint | [phase-04-audio-narration/realization-sound.md](phase-04-audio-narration/realization-sound.md) |
| `soundscape.ancient_battlefield` | Ancient Battlefield Soundscape | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.ancient_desert_ambience` | Arid Desert Wind Ambience | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.ancient_palace_hall` | Ancient Palace Megaron Acoustics | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.bazaar_marketplace` | Ancient Bazaar Marketplace Hubbub | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.coast_and_storm` | Coast, Sea and Storm Ambience | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.ducking_ratio` | Dynamic Dialogue Ducking Ratio | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.foley_ancient_garments` | Historical Garment & Textile Foley | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.foley_clay_tablets` | Cuneiform Scribe Clay & Stylus Foley | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.narration_song_handover` | The Handover Between Narration and Song | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.river_civilisation` | Riverine Civilization Waterway Ambience | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.run_or_land` | Does It Run, or Does It Land | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.score_ethnic_instrumentation` | Mesopotamian & Mediterranean Regional Instrumentation | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.score_minimal_drone` | Minimalist Cinematic Drone Underscore | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.sfx_paper_parchment` | Parchment & Manuscript Tactile Foley | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.sfx_sub_bass_hit` | Sub-Bass Revelation Impact | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.sfx_whoosh_transition` | High-Impact Cinematic Whoosh Transition | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.sonic_branding_signature` | Signature Sonic Branding Ident | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.stem_ambience_bed` | Continuous Ambience & Room Tone Bed | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.stem_dialogue_dry` | Dry Dialogue Stem Processing | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.stem_master_architecture` | The 4-Stem Master Architecture | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.stem_music_score` | Melodic & Harmonic Underscore Stem | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.stem_sfx_foley` | Physical Foley & Action Effects Stem | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.temple_sacred_chant` | Sacred Temple Sanctuary Drone | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `soundscape.worldised_device_playback` | Worldised Playback: The Voice Inside the Device | [phase-04-audio-narration/soundscape-sfx-score.md](phase-04-audio-narration/soundscape-sfx-score.md) |
| `staging.background_separation` | Separate the Subject From the Ground | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.colour_relationship` | Stage the Colour Relationship | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.cut_and_reveal` | Cut It Open | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.duty_before_arrangement` | Name the Duty Before the Arrangement | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.empty_space_as_object` | Treat the Empty Space as an Element | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.height_and_lift` | Lift Things Off the Table | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.hero_and_support` | One Hero, Everything Else Supports | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.human_trace` | Leave a Human Trace | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.overlap_for_depth` | Overlap to Build Depth | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.period_set_dressing` | Period-Truthful Set Dressing | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.props_earn_place` | Every Prop Earns Its Place | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.scale_companion` | Put Something Known Beside It | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.stack_and_repeat` | Stack, Repeat and Break | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.surface_choice` | Choose the Surface First | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.triangle_arrangement` | Arrange in Triangles, Not Rows | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `staging.wet_and_dry` | Wet, Dry and the State of Things | [phase-07-image-prompt-engineering/still-life-product.md](phase-07-image-prompt-engineering/still-life-product.md) |
| `still.design_record` | The Still-Image Design Record | [phase-07-image-prompt-engineering/still-image-design-record.md](phase-07-image-prompt-engineering/still-image-design-record.md) |
| `struct.circle_change` | Change | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.circle_find` | Find | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.circle_go` | Go | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.circle_need` | Need | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.circle_return` | Return | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.circle_search` | Search | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.circle_take` | Take | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.circle_you` | You | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.flash_fiction` | Flash Fiction | [phase-01-story-generation/cat-struct-2.md](phase-01-story-generation/cat-struct-2.md) |
| `struct.four_act` | Four-Act Structure | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.four_act_midpoint` | Midpoint | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.four_act_one` | Act One — Setup | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.four_act_three` | Act Three — Resolution | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.four_act_two_a` | Act Two-A — Reaction | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.four_act_two_b` | Act Two-B — Action | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.freytag` | Freytag's Pyramid | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.freytag_catastrophe` | Catastrophe / Dénouement | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.freytag_climax` | Climax | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.freytag_exposition` | Exposition | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.freytag_falling` | Falling Action | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.freytag_rising` | Rising Action | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.heros_journey` | The Hero's Journey | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.hj_approach` | Approach to the Inmost Cave | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.hj_call` | Call to Adventure | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.hj_elixir` | Return with the Elixir | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.hj_mentor` | Meeting the Mentor | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.hj_ordeal` | The Ordeal | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.hj_ordinary_world` | Ordinary World | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.hj_refusal` | Refusal of the Call | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.hj_resurrection` | Resurrection | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.hj_reward` | Reward (Seizing the Sword) | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.hj_road_back` | The Road Back | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.hj_tests_allies_enemies` | Tests, Allies and Enemies | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.hj_threshold` | Crossing the First Threshold | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.kishoten_ketsu` | Ketsu — Reconciliation | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.kishoten_ki` | Ki — Introduction | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.kishoten_sho` | Shō — Development | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.kishoten_ten` | Ten — Turn | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.kishotenketsu` | Kishōtenketsu | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.linked_collection` | The Linked Collection | [phase-01-story-generation/cat-struct-2.md](phase-01-story-generation/cat-struct-2.md) |
| `struct.mckee_act` | Act | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.mckee_beat` | Beat | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.mckee_controlling_idea` | Controlling idea | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.mckee_hierarchy` | McKee's Story Hierarchy | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.mckee_scene` | Scene | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.mckee_sequence` | Sequence | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.mckee_story_climax` | Story climax | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.save_the_cat` | Save the Cat Beat Sheet | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.seq_a` | Sequence A — Status quo and inciting incident | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.seq_b` | Sequence B — Predicament and lock-in | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.seq_c` | Sequence C — First obstacle, raised stakes | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.seq_d` | Sequence D — First culmination and midpoint | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.seq_e` | Sequence E — Subplot and rising action | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.seq_f` | Sequence F — Main culmination, end of Act Two | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.seq_g` | Sequence G — New tension and highest point | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.seq_h` | Sequence H — Resolution and false ending | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.sequence_approach` | The Sequence Approach | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.spine_because` | Because of that (×3) | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.spine_ever_since` | And ever since that day | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.spine_every_day` | Every day | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.spine_once` | Once upon a time | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.spine_one_day` | One day | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.spine_until_finally` | Until finally | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_all_is_lost` | All Is Lost | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_b_story` | B Story | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_bad_guys_close_in` | Bad Guys Close In | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_break_three` | Break into Three | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_break_two` | Break into Two | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_catalyst` | Catalyst | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_dark_night` | Dark Night of the Soul | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_debate` | Debate | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_final_image` | Final Image | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_finale` | Finale | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_fun_and_games` | Fun and Games | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_midpoint` | Midpoint | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_opening_image` | Opening Image | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_setup` | Set-Up | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.stc_theme_stated` | Theme Stated | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.story_circle` | The Story Circle | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.story_spine` | The Story Spine | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.system_before_beats` | Pick the System, Then Take Its Beats | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.three_act` | The Three-Act Paradigm | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.three_act_confrontation` | Confrontation | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.three_act_inciting` | Inciting Incident | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.three_act_midpoint` | Midpoint | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.three_act_pp1` | Plot Point One | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.three_act_pp2` | Plot Point Two | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.three_act_resolution` | Resolution | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.three_act_setup` | Setup | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_01_end_first` | Self-revelation, need and desire | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_02_ghost` | Ghost and story world | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_03_weakness` | Weakness and need | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_04_inciting` | Inciting event | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_05_desire` | Desire | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_06_ally` | Ally or allies | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_07_opponent` | Opponent and/or mystery | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_08_fake_ally` | Fake-ally opponent | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_09_first_revelation` | First revelation and decision | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_10_plan` | Plan | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_11_opponent_plan` | Opponent's plan and main counterattack | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_12_drive` | Drive | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_13_attack_by_ally` | Attack by ally | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_14_apparent_defeat` | Apparent defeat | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_15_second_revelation` | Second revelation and decision | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_16_audience_revelation` | Audience revelation | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_17_third_revelation` | Third revelation and decision | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_18_gate_gauntlet` | Gate, gauntlet, visit to death | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_19_battle` | Battle | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_20_self_revelation` | Self-revelation | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_21_moral_decision` | Moral decision | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_22` | The 22 Building Blocks | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.truby_22_new_equilibrium` | New equilibrium | [phase-01-story-generation/structures.md](phase-01-story-generation/structures.md) |
| `struct.unity_of_effect` | Unity of Effect | [phase-01-story-generation/cat-struct-2.md](phase-01-story-generation/cat-struct-2.md) |
| `sub.across_languages` | Subtext Across a Language Barrier | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.actors_room` | The Room You Leave for the Actor | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.address_form` | What They Call Each Other | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.audience_knows_first` | Let the Audience In First | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.behaviour_contradicts` | Behaviour That Contradicts the Line | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.buried_subtext` | Subtext Nobody Can Find | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.circled_word` | The Circled Word | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.comic_politeness` | The Polite Surface | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.confusion_as_depth` | Confusion Mistaken for Depth | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.consumption_tell` | What They Eat, Wear and Buy | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.conversion_beat` | The Beat That Converts Subtext to Text | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.devised_subtext` | Subtext Built in the Room | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.direct_address` | Monologue and Direct Address | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.documentary_subject` | The Subject Who Will Not Say It | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.draft_subtext_audit` | The Subtext Audit | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.dual_audience` | The Two-Audience Layer | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.erotic_code` | Sexual Subtext and Its Codes | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.fight_as_argument` | The Fight as the Argument They Couldn't Have | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.genre_vehicle` | The Genre Vehicle | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.graded_pause` | Grading the Gap | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.group_comedy` | Subtext in the Group Comedy | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.hands_business` | What the Hands Are Doing | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.high_context_indirection` | High-Context Indirection | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.iceberg_omission` | The Iceberg | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.interiority_spoken` | The Interiority Said Out Loud | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.interrogation` | Subtext Under Interrogation | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.kid_readable_subtext` | Subtext a Child Can Actually Read | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.mere_withholding` | Withholding Wearing Subtext's Coat | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.narrator_self_deception` | The Narrator Who Believes Himself | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.no_parentheticals` | Do Not Write the Performance | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.object_as_confession` | The Object as Confession | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.pause_placement` | Where the Pause Goes | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.power_gradient` | Power as Generator | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.pressure_before_technique` | Name the Pressure Before the Technique | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.prose_vs_screen` | Prose Subtext vs Screen Subtext | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.retired_subtext` | The Retired Subtext | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.say_it_then_cut` | The Say-It-All Draft, Then Cut It | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.score_counterpoint` | Score and Song as the Other Voice | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.second_reading` | Subtext That Changes on the Second Pass | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.second_subject` | The Second Subject | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.shared_history` | Shared History as Generator | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.short_form` | Subtext in Under Sixty Seconds | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.silence_as_content` | Silence as Content | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.social_prohibition` | Social Prohibition as Generator | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.stretched_unsaid` | The Unsaid Thing Held Past Its Life | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.subtext_announced` | Subtext Named Aloud | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.subtext_vs_vagueness` | Subtext vs Vagueness | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.talk_to_avoid` | Talking to Avoid Talking | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.theme_rides` | Theme Rides on the Unsaid | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.three_conditions` | The Three Conditions | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.triangle_scene` | Playing It at the Third Person | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.voiceover_counterpoint` | Voiceover Against the Picture | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.vs_foreshadowing` | Subtext Is Not Foreshadowing | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.want_statement_gap` | The Want/Statement Gap | [phase-02-screenplay-dialogue/cat-sub.md](phase-02-screenplay-dialogue/cat-sub.md) |
| `sub.weather_does_the_feeling` | The Weather That Does the Feeling's Job | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `sub.written_document` | The Written Document Inside the Story | [phase-02-screenplay-dialogue/cat-sub-2.md](phase-02-screenplay-dialogue/cat-sub-2.md) |
| `suno.call_and_response_tags` | Call-and-Response Vocal Structure | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.consistent_artist_persona` | Consistent Artist Persona Across Songs | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.drop_and_bass_impact` | The Drop: Pause Before the Bass Release | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.dynamic_energy_chorus` | Chorus Energy Lift | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.extension_continuity` | Song Extension at a Phrase End | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.guttural_battle_directing` | Guttural & Battle Vocal Direction | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.hallucination_prevention` | Hallucination & Truncation Prevention | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.instrumental_scratch_audition` | Instrumental Scratch Track Auditioning | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.instrumental_solo_tags` | Instrumental Solo & Acoustic Break Placement | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.multilingual_phonetic_spacing` | Multilingual Phonetic Spacing for a Song Engine | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.negative_style_tags` | Negative Style Constraints | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.outro_and_ending_tags` | Definitive Outro & Ending Direction | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.reroll_variation_control` | Re-Roll & Variation Management | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.structural_metatags` | Structural Section Markers | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.style_prompt_formula` | Style Description Formula | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.v55_fast_iteration` | Fast Drafting Pass for Hooks | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.v6_engine_architecture` | Final-Fidelity Song Render | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.vocal_arrangement_tags` | Vocal Casting & Harmony Direction | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `suno.whispered_vocal_directing` | Whispered & Sub-Vocal Delivery Direction | [phase-05-song-generation/suno-engine-craft.md](phase-05-song-generation/suno-engine-craft.md) |
| `sync.braam_low_end_cinematic_impact` | Braam Low-End Cinematic Impact | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.broadcast_lufs_sync_mastering` | Broadcast LUFS Sync Mastering Standard | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.comedy_quirky_pizzicato_bassoon` | Comedy Quirky Pizzicato and Bassoon Cue | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.epic_hybrid_crescendo_sync_finale` | Epic Hybrid Crescendo Sync Finale | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.heartfelt_non_profit_piano_swells` | Heartfelt Non-Profit Piano Swells Cue | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.high_octane_action_chase_percussion` | High-Octane Action Chase Percussion Cue | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.horror_thriller_dissonant_drone` | Horror Thriller Dissonant Drone Cue | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.instrumental_break_dialogue_window` | Instrumental Break Dialogue Window | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.key_and_tempo_shift_act_divider` | Key and Tempo Shift Act Divider | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.luxury_brand_minimalist_chic` | Luxury Brand Minimalist Chic Cue | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.lyrical_ambiguity_broad_licensing` | Lyrical Ambiguity for Broad Licensing | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.modular_cutdown_edit_points` | Modular Cutdown Edit Points | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.mood_shift_mid_cue_pivot` | Mood-Shift Mid-Cue Pivot | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.one_stop_licensing_metadata_tagging` | One-Stop Licensing Metadata Tagging | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.percussive_ticking_clock_tension` | Percussive Ticking Clock Tension Cue | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.picture_before_the_cue` | The Picture Before the Cue | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.sports_anthem_hyped_stomp_clap_cue` | Sports Anthem Hyped Stomp-Clap Cue | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.stripped_acoustic_sync_reimagining` | Stripped Acoustic Sync Reimagining | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.sub_drop_and_riser_hit_transition` | Sub Drop and Pitch Riser Transition | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.sync_button_ending_sting` | Sync Button Ending and Reverb Sting | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.sync_stems_deliverables_package` | Sync Stems Deliverables Package | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.tech_innovation_pulsing_arpeggio` | Tech Innovation Pulsing Arpeggio Cue | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.tempo_locked_cut_point_grid` | Tempo-Locked Cut-Point Grid | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.trailer_three_act_build_structure` | Trailer Three-Act Build Structure | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.underscore_dialogue_sidechain_ducking` | Underscore Dialogue Sidechain Ducking | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `sync.zero_crossing_split_tail_reverb` | Zero-Crossing Split-Tail Reverb Engineering | [phase-05-song-generation/commercial-sync-music-supervision.md](phase-05-song-generation/commercial-sync-music-supervision.md) |
| `tens.adaptive_threat` | The Threat That Adapts | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.aftermath_not_act` | The Aftermath Instead of the Act | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.almost_right_place` | The Place That Is Almost Right | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.announced_deadline_dropped` | The Deadline Announced and Then Dropped | [phase-01-story-generation/cat-tens-3.md](phase-01-story-generation/cat-tens-3.md) |
| `tens.anticipation_vs_anxiety` | Anticipation Versus Anxiety | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.asserted_tension` | Tension Asserted, Not Built | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.audio_no_offscreen` | Audio Has No Offscreen | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.being_watched` | The Possibility of Being Watched | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.bomb_under_table` | The Bomb Under the Table | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.chase_turn` | The Chase That Changes Its Question | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.closing_pursuit` | The Pursuit That Closes | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.closing_space` | The Closing Space | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.comic_relief_as_tension` | Comic Relief as a Tension Tool | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.corrupting_the_mundane` | Corrupting the Mundane | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.cost_of_waiting` | The Rising Price of Waiting | [phase-01-story-generation/cat-tens-3.md](phase-01-story-generation/cat-tens-3.md) |
| `tens.costly_obstacle` | The Obstacle That Costs Something | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.countdown` | The Countdown | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.credibility_economy` | The Credibility Economy | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.crowd_as_cover` | Hiding in the Open | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.delay_by_digression` | Delay by Digression | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.diluted_stakes` | Everyone in Danger, Nobody at Risk | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.disgust_not_fear` | Disgust Standing In for Fear | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.dread_no_consequence` | Dread With No Consequence | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.dread_over_shock` | Dread Over Shock | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.dream_logic_cost` | The Dream Logic Discount | [phase-01-story-generation/cat-tens-5.md](phase-01-story-generation/cat-tens-5.md) |
| `tens.earned_surprise` | Surprise Paid For In Advance | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.embodied_vs_formless` | Body or No Body | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.ensemble_jeopardy` | Tension Across a Group | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.escalating_humiliation` | Escalating Humiliation | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.escalating_lie` | The Escalating Lie | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.exhausting_draft` | The Exhausting Draft | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.false_scare_cost` | The False Scare and Its Cost | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.false_victory` | The False Victory | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.farce_pressure` | Farce Pressure | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.first_five_seconds` | Tension in the First Five Seconds | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.hiding_beat` | The Concealment Beat | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.honest_explicitness` | When Explicitness Is the Honest Choice | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.human_deadline` | The Person Who Will Ask Again | [phase-01-story-generation/cat-tens-3.md](phase-01-story-generation/cat-tens-3.md) |
| `tens.implication_over_depiction` | Implication Over Depiction | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.indifferent_force` | The Indifferent Force | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.inferred_threat` | The Threat You Only Ever Infer | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.instruction_under_stress` | The Instruction Read Under Stress | [phase-01-story-generation/cat-tens-3.md](phase-01-story-generation/cat-tens-3.md) |
| `tens.interactive_tension` | Tension Under Player Control | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.interruption_clock` | The Interruption Clock | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.isolation_by_doubt` | Isolation by Doubt | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.kids_bounded_threat` | Jeopardy a Child Can Hold | [phase-01-story-generation/cat-tens-5.md](phase-01-story-generation/cat-tens-5.md) |
| `tens.known_outcome_documentary` | Tension Against a Known Outcome | [phase-01-story-generation/cat-tens-5.md](phase-01-story-generation/cat-tens-5.md) |
| `tens.known_outcome_dread` | Dread of the Known Outcome | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.laugh_raises_ceiling` | The Laugh That Raises the Ceiling | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.micro_form_tension` | Tension Under Thirty Seconds | [phase-01-story-generation/cat-tens-3.md](phase-01-story-generation/cat-tens-3.md) |
| `tens.near_miss_economy` | The Near-Miss Economy | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.negotiable_threat` | The Threat You Can Negotiate With | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.page_turn` | The Page Turn as the Cut | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.picturable_consequence` | The Consequence the Audience Can Picture | [phase-01-story-generation/cat-tens-3.md](phase-01-story-generation/cat-tens-3.md) |
| `tens.polite_threat` | The Polite Threat | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.post_climax_hold` | Holding After the Climax | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.premature_laugh` | The Joke That Releases Too Early | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.pressure_before_device` | Name the Pressure Before the Device | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.promise_of_violence` | The Promise of Violence | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.prose_no_soundtrack` | Prose Has No Soundtrack | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.pursuit_that_pauses` | The Pursuit That Pauses | [phase-01-story-generation/cat-tens-5.md](phase-01-story-generation/cat-tens-5.md) |
| `tens.reader_owns_the_clock` | Who Owns the Clock | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.real_condition_dread` | Dread About a Real Condition | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.refusing_to_name` | Refusing to Name It | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.release_valve` | The Release Valve | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.repeating_sound` | The Sound That Repeats | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.reveal_clock` | The Reveal Clock | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.ritual_that_must_continue` | The Ceremony Nobody Can Stop | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.room_tone_silence` | Room Tone Is the Only Silence | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.rule_demonstration` | The Rule Demonstration | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.safe_space_violation` | The Safe Space Violation | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.scale_dread` | Scale as the Threat | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.season_long_pressure` | Sustaining Across a Season | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.self_censorship` | The Sentence Not Written | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.shrinking_options` | The Shrinking Option Set | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.smell_before_sight` | Smell Before Sight | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.social_containment` | The Room You Cannot Leave | [phase-01-story-generation/cat-tens-3.md](phase-01-story-generation/cat-tens-3.md) |
| `tens.social_dread` | Social Dread | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.soft_deadline` | The Soft Deadline | [phase-01-story-generation/cat-tens-3.md](phase-01-story-generation/cat-tens-3.md) |
| `tens.sound_not_sight` | The Sound Instead of the Sight | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.sound_you_must_not_make` | The Sound That Must Not Be Made | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.specific_threat` | Making a Threat Specific | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.stage_blackout` | Tension in the Blackout | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.subtitle_preempt` | The Subtitle That Arrives Before the Line | [phase-01-story-generation/cat-tens-5.md](phase-01-story-generation/cat-tens-5.md) |
| `tens.suspect_ally` | The Ally Who Might Not Be | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.suspended_ending` | The Suspended Ending | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.sustained_low_dread` | Sustained Low Dread | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.tension_map` | The Tension Map | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.tension_without_villain` | Tension Without a Villain | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.terrain_pressure` | Terrain as Pressure | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.the_interval` | The Interval | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.thing_behind_character` | The Thing Behind the Character | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.threat_never_acts` | The Threat That Never Acts | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.threat_scaling` | Scaling a Threat Across a Work | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.threat_shown_too_early` | The Threat Shown Too Early | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.threat_with_rules` | The Threat That Obeys Rules | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.total_surveillance` | The Watcher Who Sees Everything | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.trough_placement` | Trough Placement | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.unearned_reprieve` | The Unearned Reprieve | [phase-01-story-generation/cat-tens-4.md](phase-01-story-generation/cat-tens-4.md) |
| `tens.unreliable_body` | The Unreliable Body | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.untrustworthy_environment` | The Environment That Lies | [phase-01-story-generation/cat-tens-2.md](phase-01-story-generation/cat-tens-2.md) |
| `tens.waiting_as_weapon` | Waiting as a Weapon | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `tens.warning_fatigue` | Warning Fatigue | [phase-01-story-generation/cat-tens-3.md](phase-01-story-generation/cat-tens-3.md) |
| `tens.warning_notice` | The Warning Notice | [phase-01-story-generation/cat-tens-3.md](phase-01-story-generation/cat-tens-3.md) |
| `tens.wrongness_detail` | The Wrongness Detail | [phase-01-story-generation/cat-tens.md](phase-01-story-generation/cat-tens.md) |
| `textimg.carved_not_text` | Describe Text as Carved Geometry | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `textimg.invented_script` | An Invented Script That Cannot Be Misread | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `textimg.no_watermark_clause` | Clean Plate Clause | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `textimg.non_latin_script` | Non-Latin Script Handling | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `textimg.numbers_and_dates` | Numbers, Dates and Small Detail Text | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `textimg.period_lettering` | Period-Truthful Lettering | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `textimg.quote_the_string` | Quote the Exact String | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `textimg.read_or_seen` | Read, or Only Seen | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `textimg.repair_not_regenerate` | Fix Text by Layer, Not by Reroll | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `textimg.short_text_rule` | Keep In-Frame Text Short | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `textimg.subtitle_size_in_frame` | Subtitle Size in the Frame | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `textimg.subtitling_a_sung_line` | Subtitling a Sung Line | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `textimg.text_safe_zone` | Text Safe Zone Planned in the Image | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `textimg.two_scripts_one_surface` | Two Scripts on One Surface | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `textimg.typography_as_subject` | Typography as the Subject | [phase-07-image-prompt-engineering/in-frame-text.md](phase-07-image-prompt-engineering/in-frame-text.md) |
| `theme.adaptation_claim` | Find the Source's Claim First | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.adaptation_shift` | The Deliberate Thematic Shift | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.allegory_build` | Building an Allegory | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.anti_theme` | The Anti-Theme | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.applied_only_to_others` | Theme Applied Only to Others | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.arc_carries_claim` | The Arc Is the Verdict | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.argument_scene` | The Thematic Argument Scene | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.choice_as_argument` | The Player's Choice as the Argument | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.claim_before_carrier` | Name the Claim Before the Carrier | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.comic_premise_argument` | Theme in Comedy: the Premise Is the Argument | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.competing_themes` | Multiple Competing Themes | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.contradicting_material` | Keeping the Material That Contradicts You | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.controlling_idea` | The Controlling Idea | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.counter_example_character` | The Counter-Example Character | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.culture_as_lesson` | The Culture as Lesson | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.decided_before_story` | Theme Decided Before the Story | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.descriptive_not_prescriptive` | Descriptive, Not Prescriptive | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.earned_ambiguity` | Earned Ambiguity | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.explained_theme` | The Explained Theme | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.fable_contract` | The Fable Contract | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.from_inside` | Writing From Inside | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.from_outside` | Writing From Outside | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.implicit_ad_claim` | The Ad's Implicit Claim | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.irony_as_argument` | Irony as the Thematic Instrument | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.keyed_allegory` | The Keyed Allegory | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.monster_meaning` | What the Monster Means | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.moral_shape_of_ending` | The Ending's Moral Shape | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.moral_test` | The Moral Test | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.object_carrier` | Theme Carried by an Object | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.organising_idea` | The Single Organising Idea | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.preschool_claim` | The Preschool Claim | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.propaganda` | Propaganda | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.purpose_washing` | Purpose-Washing | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.realisation_not_lesson` | Show the Realisation, Not the Lesson | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.rigged_argument` | The Rigged Argument | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.sacred_material` | Sacred Material and the Limits of Argument | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.satire_claim` | The Satirical Claim | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.satire_that_flatters` | Satire That Flatters | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.series_consistency` | Thematic Consistency Across a Series | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.song_claim` | The Song's Claim, and the Video's | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.start_from_a_question` | Start From a Question | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.stated_rejected` | Theme Stated, Rejected | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.subject_mistaken_for_theme` | The Subject Mistaken for a Theme | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.symbol_without_function` | Symbol Without Function | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.tacked_on_moral` | The Tacked-On Moral | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.test_on_protagonist` | Test the Theme on the Protagonist | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.thematic_audit` | The Thematic Audit | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.thematic_motif` | The Thematic Motif | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.thematic_value` | The Thematic Value | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.theme_and_genre` | Theme and Genre Together | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.theme_in_nonfiction` | Theme in Non-Fiction | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.theme_in_structure` | Theme in the Structure | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.through_the_ensemble` | Theme Through the Ensemble | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.title_as_statement` | The Title as Thematic Statement | [phase-01-story-generation/cat-theme.md](phase-01-story-generation/cat-theme.md) |
| `theme.translation_survival` | Writing a Claim That Survives Translation | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `theme.untranslatable_value` | The Untranslatable Moral Word | [phase-01-story-generation/cat-theme-2.md](phase-01-story-generation/cat-theme-2.md) |
| `time.ageing_on_page` | Ageing on the Page | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.anniversary_structure` | Anniversary Structure | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.boomerang` | Boomerang | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.borrowed_memory` | Borrowed Memory | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.bullet_time` | Bullet Time / Frozen Moment | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.calendar_drift` | Calendar Drift | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.calendar_translation` | Chronology Across Calendars | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.chapter_length_clock` | Chapter Length as Clock | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.chapter_two_dump` | The Chapter Two Backfill | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.chronophotography` | Chronophotography / Multi-Flash Motion Study | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.clock_device` | The Clock and Timer Device | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.cold_memory` | Cold Memory | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.countdown_chapter` | The Countdown Chapter | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.datestamp_crutch` | The Ten-Years-Earlier Card | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.day_to_night` | Day to Night in One Shot | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.dead_strand` | The Dead Strand | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.descriptive_pause` | Descriptive Pause | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.dilation` | Dilation | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.document_dating` | Document-Dated Chronology | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.documentary_chronology` | Documentary Chronology | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.double_anchor` | Double Anchor | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.dramatised_flashback` | Dramatised Flashback | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.dream_sequence` | The Dream Sequence | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.dual_timeline` | Dual Timeline | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.ellipsis` | Ellipsis | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.ensemble_chronology` | Ensemble Chronology | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.extreme_slowmo` | Extreme Slow Motion at 1000 fps and Above | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.false_flashforward` | The False Flashforward | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.flash_forward_glimpse` | The Flash-Forward Glimpse | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.flashback_trigger` | Flashback Trigger | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.flashforward` | Flashforward | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.frame_drop_stutter` | Frame Drops / Stutter | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.frame_narrative` | Frame Narrative | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.freeze_flyaround` | Time-Freeze Fly-Around / Frozen Tableau | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.freeze_frame` | Freeze Frame | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.freeze_frame_text` | Freeze Frame With Text | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.freeze_release` | Freeze and Release | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.generational_span` | Generational Span | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.ghost_echo` | Ghosting / Echo Trails | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.go_motion` | Go Motion | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.historical_present` | Historical Present | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.hyperlapse` | Hyperlapse | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.impact_slowmo_recovery` | Slow-Motion Impact Then Real-Time Recovery | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.in_medias_res` | In Medias Res | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.interactive_rewind` | Interactive Rewind | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.iterative_habit` | Iterative Time | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.life_review` | The Life Review | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.linear_spine` | Linear Spine | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.log_time` | Diary and Log Time | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.long_exposure` | Long Exposure and Light Trails | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.loop` | The Loop | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.ma_hold` | The Hold / Ma | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.matched_speed_cut` | Matched-Speed Cut | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.montage` | Montage | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.motion_timelapse` | Motion Time-Lapse | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.nested_flashback` | Nested Flashback | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.nonlinear_assembly` | Non-Linear Assembly | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.one_second_per_day` | One Second a Day | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.order_or_run` | Which Time Are You Deciding — The Telling, or the Clip | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.overcrank` | Overcrank | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.overlapping_time` | Overlapping Time | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.parallel_now` | Parallel Timelines | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.passage_marker` | Passage Marker | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.performed_time` | Performed Time | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.pixilation` | Pixilation | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.post_retime` | Post Retime / Optical Flow Slow Motion | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.present_tense` | Present-Tense Narration | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.prophecy_structure` | Prophecy as Structure | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.ramp_to_beat` | Speed Ramp to the Beat | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.ramp_to_title_freeze` | Ramp Into a Freeze on the Title | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.reader_timeline_aid` | Reader-Facing Timeline Aid | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.real_time` | Real Time | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.real_time_episode` | The Real-Time Episode | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.real_time_playback` | Real Time | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.recurring_fragment` | Recurring Fragment | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.reverse` | Reverse Motion | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.reverse_chronology` | Reverse Chronology | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.reverse_loop` | Reverse-to-Start Loop / Ping-Pong Loop | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.rewind_reveal` | Rewind Reveal | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.same_shot_aged` | The Same Shot, Aged | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.scene_duration` | Scene Duration | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.seasonal_cycle` | The Seasonal Cycle | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.seasons_pass` | The Seasons Pass | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.serial_clock` | Serial Clock | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.shortform_compression` | Short-Form Compression | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.shutter_drag` | Shutter Drag / Strobe Motion | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.simultaneity_handling` | The Meanwhile Problem | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.single_day` | The Single-Day Structure | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.slow_motion` | Slow Motion at 48 or 60 fps | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.slowmo_120_240` | High-Speed Slow Motion at 120 or 240 fps | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.slowmo_reveal_hit` | Slow-Motion Reveal of the Hit | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.slowmo_walk` | The Slow-Motion Walk | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.speed_ramp_down` | Speed Ramp Down | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.speed_ramp_up` | Speed Ramp Up | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.step_printing` | Step Printing | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.stop_motion` | Stop Motion | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.summary_duration` | Summary Duration | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.temporal_cliffhanger` | The Temporal Cliffhanger | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.tense_shift` | The Shifting-Tense Structure | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.time_jump` | Time Jump | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.time_loop` | The Time Loop | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.time_travel_rules` | Time-Travel Chronology | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.timelapse` | Time-Lapse | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.timeline_aid_apology` | The Family Tree as Apology | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.timeline_audit` | The Timeline Audit | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.timeline_retcon` | The Timeline Retcon | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.timeslice` | Timeslice / Camera Array Capture | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.unasked_flashback` | The Flashback Nobody Asked For | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.undercrank` | Undercrank / Fast Motion | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `time.unreliable_memory` | Unreliable Memory | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.unruled_time_travel` | The Unruled Time Machine | [phase-01-story-generation/cat-time-2.md](phase-01-story-generation/cat-time-2.md) |
| `time.unsignalled_jump` | The Unsignalled Jump | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.withheld_flashback` | Withheld Flashback | [phase-01-story-generation/cat-time.md](phase-01-story-generation/cat-time.md) |
| `time.years_later` | The Time Jump / X Years Later | [phase-08-video-prompt-engineering/time-and-speed.md](phase-08-video-prompt-engineering/time-and-speed.md) |
| `trans.additive_dissolve` | Additive Dissolve | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.blinds` | Blinds and Checkerboard Wipe | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.clap` | Clap or Snap Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.clone_reveal` | Clone Reveal Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.colour_flip` | Colour Flip on the Beat | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.comic_panel_wipe` | Comic Panel Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.cube` | Cube Spin / 3D Flip | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.dark_frames` | Dark Frame Stitch | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.defocus` | Defocus Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.dip_black` | Dip to Black | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.dissolve` | Dissolve / Cross Dissolve | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.dissolve_chain` | Dissolve Chain | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.dissolve_fast` | Fast Dissolve | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.dissolve_slow` | Slow Dissolve | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.drone_descent` | Seamless Drone Descent | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.fade_colour` | Fade to Colour | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.fade_in` | Fade In | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.fade_out` | Fade Out / Fade to Black | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.fade_white` | Fade to White | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.film_burn` | Film Burn Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.flare_wipe` | Lens Flare Wipe | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.flash` | White Flash Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.framerate_drop` | Frame Rate Drop Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.freeze_photo` | Freeze to Photo | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.glitch` | Glitch / Datamosh Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.ground_tilt` | Ground Tilt Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.hand_cover` | Hand Cover Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.infinite_zoom` | Infinite Zoom Construction | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.into_screen` | Zoom Into a Screen or Frame | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.iris` | Iris In / Iris Out | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.jump` | Jump Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.ken_burns` | Ken Burns Move on Stills | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.light_leak` | Light Leak Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.live_to_animation` | Live Action to Animation Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.luma_fade` | Luma Fade | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.mask_split` | Mask and Split Screen Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.match_dissolve` | Match Dissolve | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.mirror` | Mirror Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.morph` | Morph Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.object_wipe` | Natural Wipe / Object Wipe | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.outfit_spin` | Outfit Change Spin | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.page_turn` | Page Turn / Page Peel | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.portal` | Portal Pass-Through | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.pupil` | Through the Eye Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.push` | Push | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.reverse_forward` | Reverse Then Forward | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.roll` | Roll Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.scale_jump` | Scale Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.sky_pan` | Sky Pan Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.slide` | Slide | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.smash_zoom` | Smash Zoom Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.spin` | Spin Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.still_to_motion` | Still to Motion Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.through_black` | Through Black / Natural Black | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.through_object` | Through Object Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.through_wall` | Camera Through Wall | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.title_card` | Title Card Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.vhs` | VHS / Tape Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.walk_past` | Walk Past Pillar Time Jump | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.water` | Water Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.what_goes_in_the_gap` | Name What Is Between Them | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.whip_pan` | Whip Pan Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.whip_tilt` | Whip Tilt Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.wipe` | Wipe | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.wipe_clock` | Clock Wipe | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.wipe_star` | Star Wipe | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `trans.zoom_through` | Zoom Through Transition | [phase-03-shooting-script/shot-transitions.md](phase-03-shooting-script/shot-transitions.md) |
| `vertical.action_descends` | Action Falls in a Vertical Frame | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.beat_sync` | Beat Sync | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.before_after` | Before / After | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.broll_burst` | B-Roll Burst | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.callout_hook` | Call-Out Hook | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.caption_bar` | The Caption Bar | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.captions` | On-Screen Captions | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.center_subject` | Subject Centred | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.choose_the_job` | Which Of The Three Jobs Is This Doing | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.clap_transition` | Clap Transition | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.cliffhanger_cut` | Cliffhanger Cut | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.clone_effect` | Duplicate / Clone Effect | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.cold_cut` | Half-Second Cold Cut | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.comment_bait` | Comment-Bait Freeze | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.contradiction_hook` | Contradiction Hook | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.countdown` | Countdown | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.cover_frame` | Cover Frame / Thumbnail Frame | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.curiosity_gap` | Curiosity Gap | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.duet` | Duet | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.end_cta` | End-Screen Call To Action | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.eyes_upper_third` | Eyes In The Upper Third | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.face_first_frame` | Face In The First Frame | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.facebook_safe_zones` | Facebook Reels and Stories Safe Zones | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.fill_frame` | Fill The Frame | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.foreground_layer` | Foreground Layer | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.freeze_text` | Freeze Frame Plus Text | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.green_screen_react` | Green-Screen React / Overlay React | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.handheld_phone` | Held-Phone Realism | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.hook_stack` | Hook Stack | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.hook_window` | The Hook Window / First Three Seconds | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.jump_cut` | Jump Cut Every Two To Three Seconds | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.list_cards` | List-Card Format | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.loop_bait_ending` | Loop-Bait Ending | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.loop_point` | Loop Point / Seamless Loop | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.motion_hook` | Motion Hook | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.number_hook` | Number Hook | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.pattern_interrupt` | Pattern Interrupt | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.pov_camera` | First-Person POV | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.pov_caption` | POV Caption | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.progress_bait` | Progress Bait | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.promise_beat` | The Promise Beat | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.punch_in` | Punch In / Zoom Punch | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.question_hook` | Question Hook | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.reframe` | The Re-Frame | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.reframe_169` | 16:9 To 9:16 Reframe | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.result_first` | Result First Hook | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.rewind_hook` | Rewind Hook | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.safe_zones` | UI Safe Zones | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.shake_punct` | Shake And Glitch Punctuation | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.silent_first_second` | Silent First Second Rule | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.snap_zoom_word` | Snap Zoom On The Word | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.sound_hook` | Sound Hook | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.sound_sync` | Sound Sync | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.split_react` | Split-Screen React | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.stacked_split` | The Stacked Split Screen | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.stacked_two_shot` | Stacked Two-Shot | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.start_mid_action` | Start Mid-Action | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.stitch` | Stitch | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.talk_to_camera` | Talk-To-Camera | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.text_beyond_picture` | Text Says What The Picture Cannot | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.text_hook` | Text Hook | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.text_safe_zone` | Text-Safe Zone | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.title_card_zero` | Title Card At Zero Seconds | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.transition_on_beat` | Transition On The Beat | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.tri_panel` | Tri-Panel Split Of A Wide Shot | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.vertical_eyeline` | Vertical Eyeline | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.vertical_stack` | Vertical Stacking | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.visual_hook` | Visual Hook | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.walk_past_cut` | Walk-Past Cut | [phase-07-image-prompt-engineering/vertical-short-form.md](phase-07-image-prompt-engineering/vertical-short-form.md) |
| `vertical.watch_till_end` | Watch-Till-The-End Tease | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vertical.whip_transition` | Whip Transition | [phase-03-shooting-script/vertical-short-form.md](phase-03-shooting-script/vertical-short-form.md) |
| `vlb.cut.the_governing_law` | The Governing Law | [phase-03-shooting-script/vlb-cuts-in-scene.md](phase-03-shooting-script/vlb-cuts-in-scene.md) |
| `vlb.format.animation` | Animation | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.commercial_ad` | Commercial / Ad | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.corporate` | Corporate | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.documentary` | Documentary | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.explainer` | Explainer | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.feature_film` | Feature Film | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.game_cinematic` | Game Cinematic | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.heritage_documentary` | Heritage Documentary | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.kids_content` | Kids Content | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.live_event` | Live Event | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.lyric_video` | Lyric Video | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.meme_comedy_edit` | Meme / Comedy Edit | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.music_video` | Music Video | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.product_motion_design` | Product & Motion Design | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.series_episode` | Series Episode | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.short_film` | Short Film | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.sports` | Sports | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.trailer` | Trailer | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.vertical_short_form` | Vertical Short-Form (Reels, Shorts, TikTok) | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.format.vr` | 360 / VR | [phase-03-shooting-script/vlb-formats.md](phase-03-shooting-script/vlb-formats.md) |
| `vlb.genre.action` | Action | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.adventure` | Adventure | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.comedy` | Comedy | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.coming_of_age` | Coming of Age | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.crime_procedural` | Crime / Procedural | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.drama` | Drama | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.fantasy_epic` | Fantasy / Epic | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.heist` | Heist | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.historical_biography_heritage` | Historical / Biography / Heritage | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.horror` | Horror | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.musical` | Musical | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.mystery` | Mystery | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.noir_neo_noir` | Noir / Neo-Noir | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.psychological_arthouse` | Psychological / Arthouse | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.road_movie` | Road Movie | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.romance` | Romance | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.science_fiction` | Science Fiction | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.sports_drama` | Sports Drama | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.the_quick_parameter_table` | The Quick Parameter Table | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.thriller_suspense` | Thriller / Suspense | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.v_rit_documentary` | Vérité Documentary | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.war` | War | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.genre.western` | Western | [phase-03-shooting-script/vlb-genres.md](phase-03-shooting-script/vlb-genres.md) |
| `vlb.law.visual_redundancy_kills_meaning` | 8. Visual Redundancy Kills Meaning | [phase-03-shooting-script/vlb-ten-laws.md](phase-03-shooting-script/vlb-ten-laws.md) |
| `vlb.size.narrated_voice_over_shot` | Narrated / Voice-Over Shot | [phase-03-shooting-script/vlb-shot-sizes.md](phase-03-shooting-script/vlb-shot-sizes.md) |
| `vocal_subtext.bitter_nostalgic_longing` | Bitter Nostalgic Longing | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.childlike_wonder_awe` | Childlike Wonder & Sacred Awe | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.condescending_mockery` | Condescending Pedagogical Mockery | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.control_before_the_colour` | Control Before the Colour | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.fanatical_ecstatic_zeal` | Fanatical Ecstatic Zeal | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.forced_hollow_laughter` | Forced Hollow Laughter | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.grief_vocal_fracture` | Vocal Fold Fracture Under Grief | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.guttural_battle_roar` | Guttural Battle Roar | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.involuntary_terror_stutter` | Involuntary Terror Stutter | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.iron_willed_command` | Iron-Willed Crisis Command | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.paranoia_sudden_freeze` | Paranoia & Sudden Freezes | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.passive_aggressive_politeness` | Passive-Aggressive Precision | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.reluctant_confession` | Reluctant Confession Cadence | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.sarcastic_compliance` | Sarcastic Compliance Cadence | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.seductive_velvet` | Proximity Seductive Velvet | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.shamed_self_abasement` | Shamed Self-Abasement | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.shielded_conspiracy` | Shielded Conspiratorial Murmur | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.suppressed_cold_rage` | Suppressed Cold Rage | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.terminal_breath_rasp` | Terminal Breath Depletion Rasp | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.traitorous_reassurance` | Traitorous Reassuring Smile | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.triumphant_imperious_decree` | Triumphant Imperious Proclamation | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.unspoken_longing` | Unspoken Longing & Secret Love | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `vocal_subtext.weary_resignation` | Weary Philosophical Resignation | [phase-04-audio-narration/voice-acting-subtext.md](phase-04-audio-narration/voice-acting-subtext.md) |
| `voice.action_line_voice` | Voice in Action Lines | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.addressing_the_reader` | Addressing the Reader | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.advertising_register` | The Advertising Register | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.ai_default_register` | The AI-Default Register | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.argumentative_voice` | The Argumentative Voice | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.authority_by_specificity` | Authority by Specificity | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.brand_voice_intake` | Writing to an Existing Brand Voice | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.bureaucratic_register` | The Bureaucratic Register | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.caption_voice` | Voice in Comics Captions | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.cast_ancient_ruler` | Archaic Chieftain / Sovereign | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_authoritative_historian` | Authoritative Historical Narrator | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_bedtime_storyteller` | Hypnotic Bedtime Bard | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_child_warm_educator` | Warm Pedagogical Guide | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_corporate_visionary` | Inspiring Visionary Founder | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_cynical_noir` | World-Weary Noir Detective | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_designed_child` | Designed Child Voice | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_dramatic_villain` | Silky Cold Antagonist | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_epic_mythological` | Mythological Ancient King | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_folkloric_elder` | Village Elder Oral Historian | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_frenzied_eyewitness` | Traumatized Eyewitness | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_hook_retention_reels` | High-Retention Social Hook Narrator | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_intimate_memoir` | Intimate First-Person Confessor | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_investigative_reporter` | Relentless Investigative Journalist | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_opposed_pair` | The Opposed Pair: Two Voices in Conflict | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_regional_iraqi_dialect` | Regional Iraqi Dialect Voice (Maslawi and Baghdadi) | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_satirical_cynic` | Dry Satirical Commentator | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_scholarly_analyst` | Crisp Academic Dissector | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.cast_warm_commercial_guide` | Warm Commercial Brand Ambassador | [phase-04-audio-narration/voice-casting-profiles.md](phase-04-audio-narration/voice-casting-profiles.md) |
| `voice.code_switching` | Code-Switching | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.collective_we` | The Collective We | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.commentary_register` | The Commentary Register | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.confessional_to_camera` | The Confessional to Camera | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.confiding_voice` | The Confiding Voice | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.controlled_digression` | The Controlled Digression | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.deadpan_register` | The Deadpan Contract | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.dialect_by_syntax` | Dialect by Syntax | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.diction_shift` | The Diction Shift | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.document_type_voice` | The Voice of a Document Type | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.essayistic_voice` | The Essayistic Voice | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.eulogy_register` | The Eulogy | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.eye_dialect` | Eye Dialect | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.faux_naive` | The Faux-Naive Voice | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.finding_your_voice` | Finding Your Own Voice | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.found_document` | The Found Document | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.free_indirect_style` | Free Indirect Style | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.host_voice` | The Podcast Host Voice | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.house_style` | The House Style | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.imitation_as_training` | Imitation as Training and as a Trap | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.implied_listener` | The Implied Listener | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.incantatory_register` | The Incantatory Register | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.inherited_character_voice` | Taking Over Another Writer's Character | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.institutional_voice` | The Institutional Voice | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.interactive_voice` | Voice in Interactive Text | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.kids_register` | The Kids' Register | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.latinate_vs_anglo` | Latinate Against Anglo-Saxon | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.legal_register` | The Legal Register | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.lexical_field` | The Lexical Field | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.liturgical_register` | The Liturgical Register | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.mock_formality` | Mock Formality | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.mock_heroic_apparatus` | The Mock-Heroic Apparatus | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.narrating_persona` | The Narrating Persona | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.narrator_outsmarts_story` | The Narrator Who Outsmarts the Story | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.narrator_vs_character` | Narrator Voice Against Character Voice | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.pastiche_vs_parody` | Pastiche Against Parody | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.period_voice` | The Voice of a Period | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.polemic_register` | The Polemic | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.psychic_distance_ladder` | The Psychic Distance Ladder | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.purple_prose` | Purple Prose and the Thesaurus Voice | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.real_person_register` | Writing in a Real Person's Register | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.register_creep` | Register Creep | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.register_setting` | Setting the Register | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.retrospective_narrator` | The Retrospective Narrator | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.second_language_voice` | The Second-Language Voice | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.second_person_voice` | Second Person as a Voice Choice | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.self_correcting_narrator` | The Self-Correcting Narrator | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.sentence_rhythm` | Sentence Rhythm as Voice | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.series_voice_match` | Matching an Established Series Voice | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.suppressing_your_voice` | Suppressing Your Own Voice | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.the_hedge` | The Hedge | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.the_letter_voice` | The Letter | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.the_overexplainer` | The Overexplainer | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.tonal_drift` | Tonal Drift | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.tonal_whiplash` | Tonal Whiplash | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.transcript_voice` | The Voice Note and the Transcript | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.understating_voice` | The Understating Voice | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.unreliable_enthusiast` | The Unreliable Enthusiast | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.unstable_authority` | Unstable Authority | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.voice_bible` | The Voice Bible | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.voice_of_a_place` | The Voice of a Place or an Object | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.voice_vs_style` | Voice Against Style | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `voice.write_for_the_ear` | Writing for the Ear | [phase-02-screenplay-dialogue/cat-voice.md](phase-02-screenplay-dialogue/cat-voice.md) |
| `voice.write_or_cast` | Are You Writing the Voice or Casting It | [phase-02-screenplay-dialogue/cat-voice-2.md](phase-02-screenplay-dialogue/cat-voice-2.md) |
| `world.borrowed_material_culture` | How Far the Borrowing Goes | [phase-01-story-generation/secondary-world.md](phase-01-story-generation/secondary-world.md) |
| `world.invent_every_name` | Invent Every Name | [phase-01-story-generation/secondary-world.md](phase-01-story-generation/secondary-world.md) |
| `world.series_coherence` | Keeping It Coherent Past One Piece | [phase-01-story-generation/secondary-world.md](phase-01-story-generation/secondary-world.md) |
