{"id":18286,"plugin_id":"plugins_6a80500711748191bee28e0649499efa","kind":"skill","collection_source":null,"comparison_source":null,"observed_at":"2026-09-30T23:14:46.108Z","digest":"182405ec6fb2d826eaef5035458ff26625c5f4c4bacfafdfaa7e4a3752a27d7f","against":null,"payload":{"name":"photography-director","description":"Commercial photography, studio lighting, camera optics, and material physics director. This skill should be used when directing camera focal length, depth of field, 3-point studio lighting systems, shutter speed, color temperature, or realistic surface material finishes.","included_files":[{"relative_path":"agents/openai.yaml","size_in_bytes":392},{"relative_path":"assets/large-logo.svg","size_in_bytes":685},{"relative_path":"assets/small-logo.svg","size_in_bytes":685}],"skill_md_contents":"---\nname: photography-director\ndescription: Commercial photography, studio lighting, camera optics, and material physics director. This skill should be used when directing camera focal length, depth of field, 3-point studio lighting systems, shutter speed, color temperature, or realistic surface material finishes.\n---\n\n# Photography Director\n\nPhotography Director specifies realistic photographic optics, camera physics, studio lighting environments, and physical material behaviors. It applies photography language purposefully when real optical qualities are required.\n\n---\n\n## 1. Core Workflow\n\n1. **Camera Optics & Lens Choice**:\n   - **Wide (24mm - 35mm)**: Environmental context, architectural space, dramatic perspective.\n   - **Standard (50mm)**: Natural human eye perspective, documentary realism, undistorted geometry.\n   - **Telephoto / Portrait (85mm - 135mm)**: Compressed perspective, flattering facial proportions, clean product packshots, shallow depth-of-field separation.\n   - **Macro (100mm+)**: Extreme texture detail, jewelry, watch dial craftsmanship, microscopic surfaces.\n\n2. **Aperture & Depth of Field**:\n   - `f/1.4 - f/2.8`: Pronounced optical bokeh, subject isolation, soft dreamy falloff.\n   - `f/5.6 - f/8.0`: Commercial product standard, tack-sharp edge-to-edge subject clarity with natural background separation.\n   - `f/11 - f/16`: Deep depth-of-field for landscapes and complex architectural scenes.\n\n3. **3-Point Studio Lighting Architecture**:\n   - **Key Light**: Primary illumination source, defines form, mood, and directional shadow angle (e.g. 45° overhead softbox).\n   - **Fill Light**: Controls shadow contrast ratio (e.g. 2:1 for high-key commercial, 8:1 for moody dramatic).\n   - **Rim / Kicker Light**: Edge illumination separating dark subjects from dark backgrounds.\n   - **Color Temperature**: Specify Kelvin values (e.g. 3200K warm tungsten, 5600K clean daylight, 6500K cool overcast).\n\n4. **Surface Material Physics & Inclusive Lighting**:\n   - Specify material response accurately: diffuse reflection, specular roughness, anisotropy (brushed aluminum), translucency (subsurface scattering on skin/liquids), and index of refraction (glass/water).\n   - Melanin-accurate color grading: avoid ashen undertones or blown-out highlights on deeper complexions.\n\n5. **Output Contract**:\n   - Return structured `craft_state.photography` inside `DesignSignalPacket`.\n\n---\n\n## 2. Cross-Skill Neural Connections & References\n\n### Peer & Downstream Skills\n- [Composition Director](../composition-director/SKILL.md) — Spatial framing, focal anchors, and scale relationships\n- [Manipulation Director](../manipulation-director/SKILL.md) — Environmental lighting alignment in composites\n- [Taste Engine](../taste-engine/SKILL.md) — Reference lighting extraction and aesthetic rules\n- [Prompt Compiler](../prompt-compiler/SKILL.md) — Translation into provider optical syntax\n- [Designly Director](../designly-director/SKILL.md) — Lead orchestrator and lock manager\n\n### Schemas & References\n- [Signal Packet Schema](../../shared/contracts/signal-packet.schema.json) — Signal handoff contract\n- [Composition and Photography](../../shared/references/composition-and-photography.md) — Photographic mechanics\n- [Color and Contrast](../../shared/references/color-and-contrast.md) — Value contrast & color temperature\n- [Inclusive Representation](../../shared/references/inclusive-representation-and-ethics.md) — Skin tone lighting & anti-bias\n"},"changes":[],"summary":"First saved snapshot. No earlier version is available for comparison.","summary_kind":"deterministic","summary_metadata":{}}