{"id":5714,"plugin_id":"plugin_asdk_app_6a19d5012d308191a00a48780f7dcdcc","kind":"skill","collection_source":null,"comparison_source":null,"observed_at":"2026-09-30T22:46:06.186Z","digest":"c1eb7c3dca9b228d2e24057582a1cc259f3173c27b54ea321660075ed7cb35e6","against":null,"payload":{"name":"character-design","description":"Build consistent character designs and character media with fal.ai. Use for original characters, reference sheets, expression sheets, outfit variations, identity-preserving edits, and character-to-video workflows.\n","included_files":[],"skill_md_contents":"---\nname: character-design\ndescription: >\n  Build consistent character designs and character media with fal.ai. Use for\n  original characters, reference sheets, expression sheets, outfit variations,\n  identity-preserving edits, and character-to-video workflows.\n---\n\n# Character Design\n\nUse when the user wants to create, refine, or preserve a character. Execution\nruns through fal.ai MCP tools.\n\nThe main objective is consistency: keep the anchor stable and vary only the\nrequested scene, expression, outfit, camera, or action.\n\n## Inputs To Collect\n\n- Character type: realistic, stylized, anime, mascot, fantasy, sci-fi.\n- Identity anchor: age range, face shape, hair, eyes, build, posture, marks.\n- Style: photo, 3D, illustration, manga, comic, game concept.\n- Needed outputs: portrait, full body, turnaround, expressions, outfits, video.\n- References: source image, approved design, costume, pose, style board.\n- Consistency level: exploratory, pitch-ready, production continuity.\n\n## Anchor System\n\nCreate a reusable anchor paragraph:\n\n- Face and head shape.\n- Hair and color.\n- Eye shape/color.\n- Body/build/posture.\n- Clothing silhouette.\n- Distinctive marks/accessories.\n- Style and rendering constraints.\n\nRepeat the anchor in every generation/edit/video prompt. Add only the changing\nvariable after the anchor.\n\n## Production Routes\n\n- First character concept: premium still image route.\n- Reference sheet: one prompt skeleton, multiple poses/expressions.\n- Outfit variants: preserve face/body anchor, vary only clothing.\n- Scene/action variants: reference/edit route when identity must hold.\n- Character video: approved still first, then image-to-video with anchor.\n\n## Quality Bar\n\n- Face, hair, body proportion, and style remain stable.\n- Outfit or pose changes do not rewrite identity.\n- Video preserves the approved first frame.\n- Final answer includes anchor text so future runs can reuse it.\n"},"changes":[],"summary":"First saved snapshot. No earlier version is available for comparison.","summary_kind":"deterministic","summary_metadata":{}}