{"id":5759,"plugin_id":"plugin_asdk_app_6a19d5012d308191a00a48780f7dcdcc","kind":"skill","collection_source":null,"comparison_source":null,"observed_at":"2026-09-30T22:46:19.800Z","digest":"090f653709e19623a6dff51e53e1b5d6f2a352016b06dc5efc4d72d7ad2d844a","against":null,"payload":{"name":"fal-regenerate-3d","description":"Build a polished 3D character-selector experience with fal.ai assets. Use for stylized characters, GLB generation, companion objects, PBR floor textures, video backgrounds, palette systems, and Three.js presentation.\n","included_files":[],"skill_md_contents":"---\nname: fal-regenerate-3d\ndescription: >\n  Build a polished 3D character-selector experience with fal.ai assets. Use\n  for stylized characters, GLB generation, companion objects, PBR floor\n  textures, video backgrounds, palette systems, and Three.js presentation.\n---\n\n# fal.ai 3D Experience Pipeline\n\nUse when the user wants an end-to-end 3D showcase, roster, selector, or game\ncharacter experience. Execution of media assets runs through fal.ai MCP tools;\nthe final app is built in local code.\n\n## Pipeline\n\n1. Character stills: generate full-body front-facing designs with stable\n   silhouettes and palette.\n2. Character 3D: convert approved stills to GLB/OBJ/PLY with rigging or\n   animation fields when supported.\n3. Companion/object: generate matching prop or creature stills, then convert\n   to 3D if needed.\n4. Materials: generate/extract PBR floor or environment textures.\n5. Backgrounds: generate loopable video or still environment per character.\n6. App shell: Three.js scene, character selector, palette swaps, responsive UI.\n7. Optimization: compress GLBs, reduce textures, lazy-load assets, test mobile.\n\n## Inputs To Collect\n\n- Experience theme and number of characters.\n- Character archetypes, palettes, and environment biomes.\n- Output format: static HTML, React app, game asset pack, GLB set.\n- Rigging/animation needs.\n- Budget/quality target and maximum asset size.\n\n## Quality Bar\n\n- GLBs load and render nonblank.\n- Materials are not overlarge for the web target.\n- Character identity matches source still.\n- Selector UI is responsive and usable.\n- The final answer includes all generated asset URLs, local files when present,\n  and integration notes.\n"},"changes":[],"summary":"First saved snapshot. No earlier version is available for comparison.","summary_kind":"deterministic","summary_metadata":{}}