{"id":67726,"plugin_id":"plugin_asdk_app_6aca33a416588191b9ee30c231d41940","kind":"skill","collection_source":"plugin_package","comparison_source":null,"observed_at":"2026-10-28T13:10:43.820Z","digest":"34b3a38ae2e37a26579905829315f88790a48805e9b0871cd6b9afece2fe867a","against":null,"payload":{"description":"Social-drama engine for a fictional persona series in the fall-and-rebuild format: conflict core, trigger, low point, turn and path with lived-in details, from the team library. For a story in another genre, build the conflict directly.","included_files":[{"relative_path":"references/story-engines.md","size_in_bytes":10961}],"name":"story-conflict-design","skill_md_contents":"---\nname: story-conflict-design\ndescription: \"Social-drama engine for a fictional persona series in the fall-and-rebuild format: conflict core, trigger, low point, turn and path with lived-in details, from the team library. For a story in another genre, build the conflict directly.\"\nmetadata:\n  version: skill-render-ea6bd93365667f6d\n---\n\n# Conflict and story engine\n\nFind a social conflict that fits the hero's canon, the audience, the stage of the hero's path\nand the user's task. The result can be one idea, a list of different angles, the core of an\nepisode or an arc, but every idea must already contain a working engine, not just a theme.\n\n## Diagnosing an idea\n\nFor every new idea, check the required chain:\n\n- core: what breaks the hero's life or what collides irreconcilably;\n- trigger: which concrete event starts the fall now;\n- low point: where the reset to zero, the loss or the isolation becomes visible;\n- turn: what the hero decides to do differently;\n- path: which observable change carries the series;\n- 3–5 real details that prove the idea is true to life.\n\nEven when the result is a single line or a hook, build this causality internally first and\nthen compress it. Don't hand out ten surface-level phrasings of the same pain.\n\n## Plausibility\n\nGround the conflict in the canon and the materials provided. Separate given facts from\ncreative hypotheses. Vary the emotional angle between ideas: injustice, shame, betrayal,\npowerlessness, hope, anger, envy or contrast. A detail must reveal a cost or an action: a\nplace, an object, a document, an interface, a habit, a line of speech, a witness, a deadline\nor everyday friction.\n\nRead the full [library of social conflicts and pains](references/story-engines.md): it is the\nrequired working library of cores, details, turns, red lines and path promises. For sensitive\ntopics, keep the hero's dignity and focus on consequences, support and recovery.\n"},"changes":[],"summary":"First saved snapshot. No earlier version is available for comparison.","summary_kind":"deterministic","summary_metadata":{}}