{"id":77663,"plugin_id":"plugins_6ae8d0ba8e808191a5a7ac9a01d005f8","kind":"skill","collection_source":"plugin_package","comparison_source":null,"observed_at":"2026-11-03T00:15:29.139Z","digest":"b81bb9239fb9922e0cab3d11a034259e6d3afa2963163c838f4c315ea8d189dc","against":null,"payload":{"description":"Adapt or build a touch-first game for Android or iOS with correct aspect ratios, performance, platform controls, and export guidance.","included_files":[],"name":"build-mobile-game","skill_md_contents":"---\nname: build-mobile-game\ndescription: Adapt or build a touch-first game for Android or iOS with correct aspect ratios, performance, platform controls, and export guidance.\n---\n\n# Build Mobile Game\n\n\n1. Determine whether user wants a browser-playable mobile game, installable Android APK/AAB, or signed iOS app; these are not interchangeable.\n2. Read `../../references/platform-and-input.md` and choose Godot or Unity for native-oriented builds, or Phaser/PlayCanvas for mobile web when justified.\n3. Design touch targets, multi-touch gestures, on-screen controls, safe areas, portrait/landscape, pause/resume, interruptions and accessibility.\n4. Define performance/memory and battery budgets for target devices. Avoid dense 3D rendering on devices without a suitable GPU budget.\n5. Verify graphics, audio, assets and input on device/simulator only when available; list any untested devices honestly.\n6. Packaging requires platform-specific export templates/signing credentials and developer accounts. Ask for approval before external store submission or credentials.\n7. Return portable source and valid local build/export instructions; never claim App Store/Play Store readiness without real device and policy checks.\n\n## Execution truth and safeguards\n- A skill is an instruction workflow, not a remotely running game engine or a separately running AI agent. Inspect tools and repo state before claiming execution.\n- Preserve existing projects, names, dependencies, save formats, and user work unless a change is explicitly requested. Obtain approval for deployment, payments, destructive edits, publication, and major third-party connections.\n- Avoid reproducing protected commercial characters, levels, dialogue, soundtracks, logos, or copyrighted assets unless authorized. For assets, record origin and license. Read `../../references/security-and-rights.md`.\n- Report what was implemented, what was actually run, what failed, and what remains unverified; never describe proposed tests as passed.\n"},"changes":[],"summary":"First saved snapshot. No earlier version is available for comparison.","summary_kind":"deterministic","summary_metadata":{}}