{"id":77666,"plugin_id":"plugins_6ae8d0ba8e808191a5a7ac9a01d005f8","kind":"skill","collection_source":"plugin_package","comparison_source":null,"observed_at":"2026-11-03T00:15:29.206Z","digest":"f74e0e7ab301d74edb2c72895acbbd59d40c3d214018a9a2a4a10687538c664f","against":null,"payload":{"description":"Work on an existing or explicitly requested Unity or Unreal game project with correct editor version, scripting patterns, and packaging limits.","included_files":[],"name":"build-unity-unreal","skill_md_contents":"---\nname: build-unity-unreal\ndescription: Work on an existing or explicitly requested Unity or Unreal game project with correct editor version, scripting patterns, and packaging limits.\n---\n\n# Build Unity Unreal\n\n\n1. Determine Unity versus Unreal and inspect actual project metadata, editor version, plugins, packages and source-control status. These are distinct engines; never silently migrate.\n2. Read `../../references/unity-unreal.md` and official versioned docs. For Unity, preserve C# assemblies, scenes and serialization; for Unreal, preserve Blueprints, C++ modules, project settings and cooked assets.\n3. Scope a small feature/bug fix before new content generation. Request missing project assets or toolchain details only when blocking.\n4. Use editor/build/automation tooling only if installed and authorized. Avoid invoking expensive graphical/cook processes or downloading huge SDKs without approval.\n5. Conduct compile/import tests and gameplay testing when possible; distinguish script compilation from actual editor-level or packaged-game verification.\n6. Respect commercial license and marketplace content restrictions, including third-party asset terms. Return meaningful source diffs, commands and blockers.\n\n## Execution truth and safeguards\n- A skill is an instruction workflow, not a remotely running game engine or a separately running AI agent. Inspect tools and repo state before claiming execution.\n- Preserve existing projects, names, dependencies, save formats, and user work unless a change is explicitly requested. Obtain approval for deployment, payments, destructive edits, publication, and major third-party connections.\n- Avoid reproducing protected commercial characters, levels, dialogue, soundtracks, logos, or copyrighted assets unless authorized. For assets, record origin and license. Read `../../references/security-and-rights.md`.\n- Report what was implemented, what was actually run, what failed, and what remains unverified; never describe proposed tests as passed.\n"},"changes":[],"summary":"First saved snapshot. No earlier version is available for comparison.","summary_kind":"deterministic","summary_metadata":{}}