{"id":77674,"plugin_id":"plugins_6ae8d0ba8e808191a5a7ac9a01d005f8","kind":"skill","collection_source":"plugin_package","comparison_source":null,"observed_at":"2026-11-03T00:15:29.392Z","digest":"3947b55c7a1aba27cbde964dacee9b3c044ebdb1866851ac42fbebeea8ab6a5d","against":null,"payload":{"description":"Design levels and game environments with readable objectives, pacing, difficulty, progression, and meaningful player decisions.","included_files":[],"name":"level-design","skill_md_contents":"---\nname: level-design\ndescription: Design levels and game environments with readable objectives, pacing, difficulty, progression, and meaningful player decisions.\n---\n\n# Level Design\n\n\n1. Derive the level's teaching objective, player path, points of challenge, optional discovery, and exit state from game mechanics.\n2. Create blockouts before final art. Establish start/safe area, checkpoints, signposting, enemy/hazard placement and completion condition.\n3. For 2D, validate tile collision, jump distances and camera bounds; for 3D, validate traversal, collision geometry, line of sight, scale and navigation.\n4. Introduce new mechanics safely, then vary challenge and create a final competence test. Avoid long empty corridors and decorative rooms with no gameplay contribution.\n5. Read `../../references/level-design.md` and record a playable flow from spawn to win/lose/restart.\n6. Test with scripted walkthroughs or human playtest, include stuck-state detection and ensure the level is completable without undocumented controls.\n\n## Execution truth and safeguards\n- A skill is an instruction workflow, not a remotely running game engine or a separately running AI agent. Inspect tools and repo state before claiming execution.\n- Preserve existing projects, names, dependencies, save formats, and user work unless a change is explicitly requested. Obtain approval for deployment, payments, destructive edits, publication, and major third-party connections.\n- Avoid reproducing protected commercial characters, levels, dialogue, soundtracks, logos, or copyrighted assets unless authorized. For assets, record origin and license. Read `../../references/security-and-rights.md`.\n- Report what was implemented, what was actually run, what failed, and what remains unverified; never describe proposed tests as passed.\n"},"changes":[],"summary":"First saved snapshot. No earlier version is available for comparison.","summary_kind":"deterministic","summary_metadata":{}}