{"id":77676,"plugin_id":"plugins_6ae8d0ba8e808191a5a7ac9a01d005f8","kind":"skill","collection_source":"plugin_package","comparison_source":null,"observed_at":"2026-11-03T00:15:29.439Z","digest":"3a3758348a5c5d5de024044cb1226c189b5069aa9046b1f7c5576573f08ffec0","against":null,"payload":{"description":"Verify gameplay, usability, performance, bugs, and game feel through measured playtests and reproducible evidence.","included_files":[],"name":"playtest-optimize","skill_md_contents":"---\nname: playtest-optimize\ndescription: Verify gameplay, usability, performance, bugs, and game feel through measured playtests and reproducible evidence.\n---\n\n# Playtest Optimize\n\n\n1. Read `../../references/testing-and-evidence.md` and choose checks for actual platform and engine. Distinguish compile success, scene launch, interactive playtest and full release qualification.\n2. Run real build/import tests, then verify player input, menu, progression, collision, score, win/lose, restart, save/load, pause, resize and asset/audio loading as relevant.\n3. For 3D, review camera occlusion, clipping, collision/navigability, visual readability and frame performance under representative load.\n4. Collect evidence with timestamps in logs or test artifacts as appropriate; no invented screenshots, benchmark frames or 'playtested' claims.\n5. Profile performance before optimizing; prioritize frame-time spikes, asset bloat, overdraw, expensive physics and leaks. Report device/browser/hardware conditions for measurements.\n6. Evaluate subjective fun and difficulty through actual human players; automated agents can assess controls and pacing proxies, not certify fun.\n7. Apply a bounded fix-and-retest loop; fail the gate when essential mechanics are unverified or broken.\n\n## Execution truth and safeguards\n- A skill is an instruction workflow, not a remotely running game engine or a separately running AI agent. Inspect tools and repo state before claiming execution.\n- Preserve existing projects, names, dependencies, save formats, and user work unless a change is explicitly requested. Obtain approval for deployment, payments, destructive edits, publication, and major third-party connections.\n- Avoid reproducing protected commercial characters, levels, dialogue, soundtracks, logos, or copyrighted assets unless authorized. For assets, record origin and license. Read `../../references/security-and-rights.md`.\n- Report what was implemented, what was actually run, what failed, and what remains unverified; never describe proposed tests as passed.\n"},"changes":[],"summary":"First saved snapshot. No earlier version is available for comparison.","summary_kind":"deterministic","summary_metadata":{}}