{"id":80091,"plugin_id":"plugins_6aea3d430b4c8191a4423700cf3bc0fa","kind":"skill","collection_source":"plugin_package","comparison_source":null,"observed_at":"2026-11-04T00:14:25.315Z","digest":"51310200f7181f28d1f6a3a578bfad927f8db94f716bbb4ece57b7a2f80eeabb","against":null,"payload":{"description":"Design and implement modular gameplay mechanics such as movement, combat, inventory, crafting, enemies, saving, and progression.","included_files":[],"name":"gameplay-systems","skill_md_contents":"---\nname: gameplay-systems\ndescription: Design and implement modular gameplay mechanics such as movement, combat, inventory, crafting, enemies, saving, and progression.\n---\n\n# Gameplay Systems\n\n\n1. Translate feature requests into player actions, game-state transitions, preconditions, feedback and outcomes. Define invariants for health, score, ownership, inventory or quest state.\n2. Keep systems separated where useful: input, rules, physics, rendering, audio, persistence and UI. Prefer engine-native conventions over custom frameworks.\n3. For movement, verify delta-time handling, jump/coyote time if appropriate, camera behavior, collisions and boundaries. For combat, model damage, invulnerability and death/retry.\n4. For inventory/crafting, validate capacity, duplicate handling, resource costs and failure states. For saves, version data and check missing/corrupt files.\n5. Use `../../references/gameplay-quality.md` for tuning and `../../templates/acceptance-checks.md` for mechanical test cases.\n6. Implement one complete mechanic at a time; test edge cases then integrate it into a level that demonstrates it.\n\n## Execution truth and safeguards\n- A skill is an instruction workflow, not a remotely running game engine or a separately running AI agent. Inspect tools and repo state before claiming execution.\n- Preserve existing projects, names, dependencies, save formats, and user work unless a change is explicitly requested. Obtain approval for deployment, payments, destructive edits, publication, and major third-party connections.\n- Avoid reproducing protected commercial characters, levels, dialogue, soundtracks, logos, or copyrighted assets unless authorized. For assets, record origin and license. Read `../../references/security-and-rights.md`.\n- Report what was implemented, what was actually run, what failed, and what remains unverified; never describe proposed tests as passed.\n"},"changes":[],"summary":"First saved snapshot. No earlier version is available for comparison.","summary_kind":"deterministic","summary_metadata":{}}