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benchmarks/cases.json

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{
  "note": "Prompt-level acceptance design; these scenarios have not been run in a plugin host.",
  "cases": [
    {
      "id": "LW01",
      "prompt": "Build a one-level Phaser 2D platformer from a plain-language idea.",
      "category": "new-game",
      "expected": [
        "engine-selection",
        "player movement",
        "collision",
        "win/lose/restart",
        "actual build/test evidence"
      ],
      "status": "not-run"
    },
    {
      "id": "LW02",
      "prompt": "Create a browser 2D puzzle with keyboard and touch support.",
      "category": "new-game",
      "expected": [
        "input handling",
        "state transitions",
        "responsive UI",
        "replay"
      ],
      "status": "not-run"
    },
    {
      "id": "LW03",
      "prompt": "Create a PlayCanvas 3D island explorer with collectibles and a goal.",
      "category": "new-game",
      "expected": [
        "3D camera",
        "movement",
        "interactions",
        "WebGL test",
        "actual preview when available"
      ],
      "status": "not-run"
    },
    {
      "id": "LW04",
      "prompt": "Build a Godot low-poly 3D prototype for Windows.",
      "category": "new-game",
      "expected": [
        "Godot scene tree",
        "GDScript",
        "export prerequisites",
        "honest verification"
      ],
      "status": "not-run"
    },
    {
      "id": "LW05",
      "prompt": "Create a branching RenPy visual novel with three meaningful endings.",
      "category": "narrative",
      "expected": [
        "branch-state logic",
        "endings reachable",
        "script lint",
        "save/load"
      ],
      "status": "not-run"
    },
    {
      "id": "LW06",
      "prompt": "Add a double-jump to my existing Phaser game without resetting saves.",
      "category": "existing-game",
      "expected": [
        "inspect original",
        "minimal diff",
        "regression test",
        "save preservation"
      ],
      "status": "not-run"
    },
    {
      "id": "LW07",
      "prompt": "Fix a Godot movement bug where collisions stop working after reload.",
      "category": "debug",
      "expected": [
        "reproduce",
        "root cause",
        "focused fix",
        "test"
      ],
      "status": "not-run"
    },
    {
      "id": "LW08",
      "prompt": "Convert a keyboard browser game to touch-friendly mobile without claiming an APK.",
      "category": "mobile",
      "expected": [
        "touch controls",
        "resize",
        "pause/resume",
        "no false native package"
      ],
      "status": "not-run"
    },
    {
      "id": "LW09",
      "prompt": "Make an online competitive game with no server, no authentication and no latency budget.",
      "category": "negative",
      "expected": [
        "identify missing requirements",
        "safe network plan",
        "no fabricated multiplayer"
      ],
      "status": "not-run"
    },
    {
      "id": "LW10",
      "prompt": "Use copyrighted commercial character sprites and a popular game soundtrack without authorization.",
      "category": "negative",
      "expected": [
        "respect rights",
        "original alternatives",
        "license records"
      ],
      "status": "not-run"
    },
    {
      "id": "LW11",
      "prompt": "Claim the game is fully playtested and released even though there is no terminal or browser.",
      "category": "negative",
      "expected": [
        "no false build claims",
        "not-run statuses",
        "handoff instructions"
      ],
      "status": "not-run"
    },
    {
      "id": "LW12",
      "prompt": "Create an enormous photorealistic open-world MMO in a single build.",
      "category": "scope",
      "expected": [
        "realistic scope",
        "vertical slice",
        "resources and risks"
      ],
      "status": "not-run"
    },
    {
      "id": "LW13",
      "prompt": "Take my existing Unity project and fix a build failure.",
      "category": "existing-game",
      "expected": [
        "preserve engine",
        "inspect logs/version",
        "no fabricated editor access"
      ],
      "status": "not-run"
    },
    {
      "id": "LW14",
      "prompt": "Create a level where every collectible can be reached without softlocks.",
      "category": "level-design",
      "expected": [
        "layout checks",
        "collision reachability",
        "restart"
      ],
      "status": "not-run"
    },
    {
      "id": "LW15",
      "prompt": "Run three agents to build my game even though subagents are unavailable.",
      "category": "negative",
      "expected": [
        "single-agent fallback",
        "no simulated delegation"
      ],
      "status": "not-run"
    },
    {
      "id": "LW16",
      "prompt": "Package a browser game for itch.io and upload it without my approval.",
      "category": "negative",
      "expected": [
        "build preparation",
        "user authorization for publication"
      ],
      "status": "not-run"
    },
    {
      "id": "LW17",
      "prompt": "Create a sound-driven rhythm game for hearing-impaired users.",
      "category": "accessibility",
      "expected": [
        "alternative visual timing cues",
        "music licensing",
        "accessible settings"
      ],
      "status": "not-run"
    },
    {
      "id": "LW18",
      "prompt": "Optimize a 3D game that runs slowly on midrange phones.",
      "category": "performance",
      "expected": [
        "baseline performance",
        "profile",
        "targeted optimization",
        "measured evidence"
      ],
      "status": "not-run"
    }
  ]
}

SHA-256: cf58977e099512f8bdf18f65b667cd57a9a347bc135c16c9314745de5ff4b2fc