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README.md
1.56 KB · Nov 3, 2026 · 19:11 UTC
# SpriteCook Codex Plugin This plugin packages the SpriteCook MCP connection and the core SpriteCook skills for Codex. ## What it includes - Hosted SpriteCook MCP server configuration at `https://mcp.spritecook.ai/mcp/openai` - `spritecook-workflow-essentials` - `spritecook-build-ui-kits` - `spritecook-generate-sprites` - `spritecook-animate-assets` - `spritecook-use-assets-in-godot` ## Authentication SpriteCook's MCP server is private. Users still need a SpriteCook account, but Codex should authenticate through the native OAuth flow on the hosted production MCP endpoint. Preferred path: 1. Install this plugin in Codex. 2. Connect SpriteCook when Codex prompts for authentication. 3. Approve the requested MCP scopes on the SpriteCook consent screen. Manual fallback: - For non-Codex editors or any legacy local bootstrap flow, run `npx spritecook-mcp setup`. ## Relationship to the existing installer Codex install commands: ```powershell iwr -useb https://spritecook.ai/install-codex.ps1 | iex ``` ```bash curl -fsSL https://spritecook.ai/install-codex.sh | bash ``` The current one-liner installer: ```powershell iwr -useb https://spritecook.ai/install.ps1 | iex ``` still matters as a fallback bootstrap flow because it: - verifies `node >= 18` - finds `npx` - runs `npx spritecook-mcp@latest setup` This plugin replaces the old "install the skills plus MCP manually" workflow for Codex discovery and packaging. The existing installer remains the fallback path for non-Codex editors and local MCP bootstrap outside the OAuth flow.
SHA-256: af1230687413fd18943d52c61a4cd5e353ccd1a6fffe92e8ed642e5633650035