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skills/motion/references/STUDYING-MOTION.md
1.45 KB · Oct 10, 2026 · 18:02 UTC
# Studying real ad motion — what to look for Reference material for grounding motion choices in how real marketing motion actually works — not just aesthetics. Use it to build intuition and to answer a designer's "make it feel like X." This is *study/inspiration*, not an authoring surface: nothing here is fetched or embedded into a render, and per the plugin's rules we never pull external footage into a scene without the designer's explicit request. ## What to look for when studying an ad - **First 1–2 seconds** — what moves first, and what's the hook? - **Hierarchy** — does motion lead the eye to product, headline, proof, or CTA? - **Transitions** — are cuts hidden by object motion, masks, zooms, or shared elements? - **Type** — is text static, revealed, staggered, tracked, scaled, or synced to sound? - **Product motion** — does the product rotate, float, snap, transform, or stay fixed while the environment moves? - **Rhythm** — how many beats, and how long does each last? - **CTA timing** — when does the call to action appear relative to the message? - **Loopability** — does the ending connect naturally back to the opening? - **Brand style** — which motion characteristics repeat across a brand's ads? Map what you observe back to the model: purpose (§13 of [`MOTION-PRINCIPLES.md`](./MOTION-PRINCIPLES.md)), choreography ([`CHOREOGRAPHY.md`](./CHOREOGRAPHY.md)), and real presets ([`MP-SCENE-VOCABULARY.md`](./MP-SCENE-VOCABULARY.md)).
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