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CLAUDE PLUGIN

quick-question

Publisher not specified · Claude Code

Follow up to 10 plugins for free across Codex and Claude.

What this plugin does

Unity Agent Harness for Claude Code. Auto-compiles C# on every edit, runs EditMode/PlayMode test pipelines with error checking, and performs deep code review using Claude subagents — with each finding independently verified against source before fixing. Includes tykit, an HTTP server inside Unity Editor for AI agent control (run tests, play/stop, read console, inspect GameObjects). 20 slash commands covering the full dev loop from edit to ship. Optional cross-model review via Codex CLI for teams that want multi-model verification. macOS, Unity 2021.3+.

Catalog observations

Sources
Community
Works with
Claude Code
Reported installs
Not provided
First observed
2026-10-03 22:13 UTC
Last observed
2026-10-13 18:00 UTC

Installation counts are reported by Claude Marketplace, not independently verified active users. Observation dates are not release dates. Pricing and account requirements must be checked with the publisher.

Install in Claude Code

Choose a source and review what the plugin adds before installing.

Community

/plugin marketplace add anthropics/claude-plugins-community
/plugin install quick-question@claude-community

Claude Code installation documentation

Source evidence

Listing and manifest JSON

Descriptions and compatibility labels come from the linked sources. Where both sources match, the GitHub description is used because web summaries may be shortened. We have not independently tested the declared capabilities.