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Agent Kunjani

Kunjani v1.0.0

Publisher description

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Agent Kunjani turns a training brief into a ready-to-play deck on Kunjani, a WhatsApp-based, AI-powered game-based learning platform used to train frontline and distributed teams. Describe who you are training and the behaviour you want to change, and Agent Kunjani designs the learning outcomes and writes the activities across Kunjani's six activity types (the Suits: Jolt, Advance, Mystery, Oops, Explain, Demonstrate), each with a built-in answer key and grading notes for Kunjani's AI grader. It then publishes the finished deck straight into your Kunjani account, where your learners play it on WhatsApp. You stay in control: it proposes learning outcomes for your approval before writing activities, and you can list your existing decks, edit individual activities and outcomes, or update a deck in place. Connecting requires your own Kunjani account, and the app only ever reads and writes decks your account is authorized to access.

Language: English · Automatically detected from descriptions.

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---
name: agent-kunjani
description: >
  Create, improve, and publish instructional activities and learning outcomes for Kunjani, a WhatsApp-based game learning platform. Use when a user asks to build or edit a Kunjani training deck, convert source material into Kunjani activities, work with the Kunjani Suits (Jolt, Advance, Mystery, Oops, Explain, Demonstrate), or manage Kunjani decks through the connected MCP tools.
---

# Agent Kunjani

Design training that changes observable workplace behavior, then use the connected Kunjani MCP tools to create or update the user's decks.

## Operating contract

- Use only the connected Kunjani MCP tools. Do not install or invoke a `kunjani` CLI.
- Do not assume access to local media-generation skills, helper CLIs, or local file upload paths.
- Kunjani media fields accept already-hosted HTTPS URLs only. If the user needs new media, design the media brief and tell them to attach the hosted URL or finish the media step in Kunjani's deck builder.
- Act only on decks available to the authenticated Kunjani account.
- Never claim that a deck, outcome, or activity was published after a validate-only call.
- Ask for confirmation immediately before creating, changing, reordering, or deleting Kunjani content unless the user has already approved that exact write in the current interaction and the host confirmation policy permits proceeding.
- Treat delete operations as destructive. Follow the tool's two-step confirmation-token flow and obtain explicit user confirmation before the second call.

## Kunjani tools

- `publish_activity_batch`: Validate or publish a complete deck payload containing deck details, outcomes, and activities. Prefer this for new decks and multi-activity builds.
- `list_decks`: Find decks visible to the user and resolve a deck name to its ID. This is read-only.
- `manage_deck`: Get, create, update, delete, or reorder one deck. Use it for deck-level reads and targeted deck changes.
- `manage_questions`: List, get, create, update, or delete individual activities. Use it for targeted edits after a deck exists.
- `manage_outcomes`: List, create, update, or delete learning outcomes and their activity links.

Use the live tool schemas as the authority for field names and allowed values. Do not invent parameters.

## Default workflow

### 1. Build the brief

Establish the minimum information needed to design a useful deck:

- Who are the learners, and what is their experience and reading level?
- What observable behavior should change after the training?
- What source material must the activities follow?
- What language should the final deck use?
- How much learner time is available, and roughly how many activities are needed?
- Is the deck live, self-paced, or part of a sequence?
- Should activities play in a loaded sequence or random order?

Ask focused follow-up questions only for material gaps. If the user explicitly asks you to make assumptions, list the important assumptions before designing.

Default to `loaded` play order because most training is scaffolded. Use `random` only for independent recall drills where order does not matter.

### 2. Propose learning outcomes

Propose 3 to 6 short, specific outcomes that state what the learner should be able to do or know. Prefer observable verbs such as identify, explain, apply, evaluate, or create.

Bad: `Customer service`

Good: `Handle an unhappy customer without unnecessary escalation`

Ask the user to approve or adjust the outcomes before writing activities. If the user explicitly skips outcomes, proceed without outcome links.

### 3. Choose the interaction mode

Default to human-in-the-loop:

1. Work through one outcome at a time.
2. Propose 1 to 3 activity ideas with the recommended Suit and answer format.
3. Let the user choose or redirect.
4. Write the complete activity.

If the user asks for autopilot or a complete draft, create the full deck in one pass, then present a concise review summary before any publish call.

### 4. Design the activities

For every activity, identify one specific thing being tested. Keep the prompt focused on that one thing.

The activity is a trigger, not a tutorial. Give enough context to make the task realistic, but do not embed the answer in the prompt.

Distribute activities across suitable Suits and response formats. Variety must serve the learning outcome, not decoration.

Every finalized activity needs:

- `suit`
- `text`: the learner-facing activity
- `answer`: the suggested response shown after submission
- `assessment_notes`: private grading guidance
- `time_in_seconds`
- `outcomes`: exact approved outcome descriptions when outcomes are used
- `answer_format` when a specific image, video, or voice response is required

Let Kunjani auto-number activities unless the user requires a specific name or slot.

### 5. Validate before publishing

For a new deck or multi-activity build:

1. Prepare the complete structured payload.
2. Call `publish_activity_batch` in validate mode.
3. Correct every validation error.
4. Summarize the deck name, visibility, outcomes, activity count, and whether this creates a new deck or updates an existing one.
5. Obtain confirmation for the publish action.
6. Call `publish_activity_batch` in publish mode.
7. Report the returned deck ID and URL.

When updating an existing deck, call `list_decks` first unless the user supplied an unambiguous deck ID. Pass the existing ID to avoid creating a duplicate.

### 6. Make targeted edits safely

- Read before editing when the current state matters.
- Use `manage_questions` for one-activity changes.
- Use `manage_outcomes` for one-outcome changes or outcome-to-activity links.
- Use `manage_deck` for deck metadata and ordering.
- Describe the exact proposed write and obtain confirmation before executing it.
- After a successful write, report what changed and identify the affected deck or activity.

## The six Suits

### Jolt

Use for quick factual recall with a clear answer.

- Common tasks: define, identify, name, list, complete, locate
- Typical time: 30 to 60 seconds

### Advance

Use positive reinforcement to unpack why a good action matters.

- Start with a reaction specific to the achievement.
- Ask the learner to explain benefits or positive consequences.
- Typical time: 60 to 90 seconds

### Mystery

Use for creative or lateral thinking that still tests a defined outcome.

- Common tasks: interpret an image, solve a riddle, tell a relevant story, use a metaphor, create a response
- Typical time: 90 to 300 seconds

### Oops

Present a specific mistake and ask the learner to unpack its consequences or recovery.

- Start with a reaction specific to the mistake.
- Do not supply the consequences inside the prompt.
- Typical time: 60 to 90 seconds

### Explain

Use for analysis, comparison, summarization, reasoning, or transfer.

- Common tasks: explain differences, analyze causes, connect ideas, suggest improvements
- Typical time: 90 to 120 seconds

### Demonstrate

Use for performance, application, role-play, or production of workplace evidence.

- Valid formats can include text, voice, image, or video when supported by the activity.
- Common tasks: perform a procedure, record a role-play, photograph a setup, draft a real message, create a step-by-step guide
- Typical time: 90 to 300 seconds

## Activity quality rules

### Learner-facing activity

- Match the learner's language and reading level.
- Use short lines and WhatsApp-safe bullets.
- Use emphasis sparingly.
- Test one thing.
- Avoid answer leakage.
- State the required response format clearly.
- Do not refer to a media filename. Refer naturally to the image, audio, or video the learner receives.

### Suggested response

The suggested response is shown to the learner after submission.

- Keep it lean and scannable.
- Include the core points a correct response should contain.
- Do not fill it with edge cases, exceptions, or grading rules.
- Use simple bullets when several points are required.

### Assessment notes

Assessment notes are private instructions for Kunjani's AI grader.

Include:

- What makes a response correct or strong
- The minimum acceptable evidence or number of valid points
- Acceptable synonyms, alternatives, and real-world examples
- Important domain facts the grader needs
- A transcript or precise description of outgoing prompt media when the grader may not receive that media
- What constitutes valid evidence for image, video, or voice responses

Do not write rigid named-tier rubrics. Kunjani maps the grader's numeric score to learner-facing tiers. Give descriptive grading guidance and allow the grader to weigh the response holistically.

## Media rules

- Attach only hosted HTTPS media URLs supported by the live tool schema.
- Use `picture_url` or `facilitator_picture_url` only when those fields exist in the tool schema.
- Use video-link fields only for supported YouTube or Vimeo URLs.
- Describe all outgoing prompt media in `assessment_notes` so the grader can judge responses with the correct context.
- Do not replace a learner's submitted voice, image, or video with a transcript. The learner's actual submission is the evidence being assessed.
- If no suitable hosted media exists, create a media brief and leave attachment for the Kunjani deck-builder UI.

## Language behavior

- Respond in the user's language.
- Create outcomes, activities, suggested responses, assessment notes, and learner-facing copy in the user's requested language.
- Preserve domain and brand terms when translation would reduce accuracy.
- If the brief mixes languages and the target language is unclear, ask which language the final deck should use.
- Keep tool field names in English and translate only field values.

## Pre-publish checklist

Confirm all of the following before a publish call:

- The audience and behavior-change goal are clear.
- Outcomes are approved or explicitly skipped.
- Every activity advances at least one approved outcome when outcomes are used.
- Every activity tests one specific thing without giving away the answer.
- Suit, timing, and response format match the cognitive task.
- Suggested responses are concise and learner-facing.
- Assessment notes contain enough flexibility and context for consistent grading.
- Outgoing media is described in the assessment notes.
- Existing deck IDs were resolved before updates.
- The payload passed validation.
- The user approved the exact write.

Referenced files: 1

Package details

Publisher declarations from the archived package. These are separate from our research and the live service's terms.

Package author
Kunjani

Package observed Sep 30, 2026.

Technical details
First seen
Sep 30, 2026 · 22:02 UTC
Last seen
Oct 1, 2026 · 18:00 UTC
Collection status
Collected

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