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Davia Creation

Davia v1.2.0

Build playable worlds

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From the developer

Declared limitations

  • Keep unrelated creative writing outside the plugin.
  • Respect the boundary between editing a draft and publishing a game.
  • Respect ownership of private drafts.

Not specified in the available declarations: capabilities, pricing & account requirements.

Onboarding example

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Sources & dates

Developer declarations; not independently tested. Listing last checked Nov 15, 2026. Package observed Nov 15, 2026.

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Description

From the marketplace listing

Davia Creation helps creators build and revise private Davia game drafts. Select a game, inspect its world files, check it for errors, and update its premise, rules, stats, map cells, characters, places, placements, and 3D assets.

Language: English · Automatically detected from descriptions.

What changed

· 4 observations

Capabilities & instructions

Full description changed from “games” to “game drafts”. Supporting files updated; open the comparison for details. Skill instructions changed from “games through the Davia Creation MCP. Use whenever a creator asks to design, inspect, revise, rebalance, or complete a game, including its premise, world,...” to “game...

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Capabilities & instructions

App-6a84600a39588191b200058a94614191 updated; open the comparison for details. Davia-creation updated; open the comparison for details. Full description changed from “and update its premise, rules, stats, characters, places, and placements.” to “check it for errors, and update its premise, rules, stats, map cells,...

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Capabilities & instructions

App-6a84600a39588191b200058a94614191 updated; open the comparison for details. Davia-creation updated; open the comparison for details. Full description changed from “and update its premise, rules, stats, characters, places, and placements.” to “check it for errors, and update its premise, rules, stats, map cells,...

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Technical updates · 1

Package or technical metadata updated

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Files & skills

File archives

Plugin package12 files · 17.7 KBBrowse files →
Skill instructions
davia-creation3.36 KB

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---
name: davia-creation
description: Create and edit Davia game drafts through the Davia Creation MCP. Use whenever a creator asks to design, inspect, revise, rebalance, or complete a game, including its premise, world, simulation rules, stats, cells, entities, landmarks, or starting state.
---

# Davia creation

Help the creator build a character-first sandbox RPG: a player inhabits one
character inside a world that has geography, other actors, material limits,
and persistent consequences. Keep the creator's intended game central. The
files are a representation of that game, not the creative goal by themselves.

## Start every task this way

1. Call `list_drafts`.
2. Identify the intended game by its display name; ask when the target is
   unclear. Copy its returned `ref` exactly into the `draft` argument of every
   filesystem tool call. Never invent a reference or use a draft UUID. If the
   reference is forgotten or unavailable, call `list_drafts` again.
3. Read [`references/editing-with-the-mcp.md`](references/editing-with-the-mcp.md).
4. Read the current files that govern the requested change. Use `grep` to find
   related names, stat ids, values, and rules across the game.
5. Explain any creative choice that would materially change the premise,
   playable cast, map meaning, or simulation. When the creator already gave a
   precise instruction, carry it out without reopening settled decisions.
6. Make focused edits, then reread the changed files to verify the resulting
   state.

Use the language of the creator's first message for conversation and visible
game content. Keep technical keys exactly as the files expose them.

The first non-text stat with cell values colors the map. Unless the creator
says otherwise, keep the territorial stat there (who holds each place: allegiance,
faction, country) and give it a value on every land cell. See
[`references/stats-contract.md`](references/stats-contract.md#the-map-stat).

## Route the work

- Read [`references/game-model.md`](references/game-model.md) when shaping the
  premise, world, playable roles, map meaning, or simulation rules.
- Read [`references/stats-contract.md`](references/stats-contract.md) before
  creating or changing stat definitions or values.
- Read
  [`references/entities-and-landmarks.md`](references/entities-and-landmarks.md)
  before changing a character, group, place, or placement.
- Read [`references/map-assets-catalog.md`](references/map-assets-catalog.md)
  and call `browse_map_assets` before recommending or assigning a 3D asset. It
  also explains where to send a creator who wants a custom 3D model built
  with Blender.
  Use the filters returned beside every page to refine broad browsing, and use
  its optional text query when the creator names a specific subject.
- Read [`references/geometry.md`](references/geometry.md) before splitting or
  merging cells. Use `split_cell` / `merge_cells`, then verify the result.

## Respect current capability boundaries

Keep existing stat identities; reorder definitions to change display order. The
filesystem cannot add or remove cells; use the bounded geometry tools to split
or merge existing cells. Follow the linked contracts for stat creation,
entities, landmarks, placement, and map assets. Make progress through supported
fields and name the remaining Creation Hub action when a request exceeds these
bounds. Never claim an unsupported operation succeeded.

Referenced files: 6 — file references are metadata, not package contents.

Release notes

Edit game drafts as files, update related content together, check the saved draft, and view map captures. Split provinces with previews and undo, or merge neighboring provinces. This update also fixes authentication for stat edits and checks, and corrects a false rejection of valid map splits.

Declared in the saved package. Remote tools may change independently.

Package details

Publisher declarations from the archived package. These are separate from our research and the live service's terms.

Package author
Davia
Getting started skill
./skills/davia-creation/SKILL.md
Review scenarios
5 positive · 3 negativeScenario counts, not test results.

Package observed Nov 15, 2026.

Technical details
First seen
Sep 30, 2026 · 22:02 UTC
Last seen
Nov 15, 2026 · 18:00 UTC
Latest observed change
Nov 5, 2026 · 00:19 UTC
Collection status
Collected

plugin_asdk_app_6a84600a39588191b200058a94614191

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