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Creativity

Drawesome: draw anything!

Widget v1.0.0

Learn in steps with AI teacher

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From the developer

Declared capabilities

  • Create ordered drawing lessons for any subject
  • Show clear SVG guide images for each drawing step
  • Guide users through lessons with Begin and Next actions

Cost & access

This plugin does not sell products or process payments.

Declared limitations

  • Explain history of art
  • Philosophical question
  • Techniques

Onboarding example

Show me how to draw a cat step by step
Sources & dates

Developer declarations; not independently tested. Listing last checked Nov 10, 2026. Package observed Nov 10, 2026.

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Description

From the marketplace listing

Learn how to draw anything, one easy step at a time. This drawing guide shows you what to do with clear words and simple diagrams. Pick what you want to draw. Follow each step. See how lines and shapes come together. You do not need to be good at art. You just need a pencil, paper, and a wish to try. Want to draw a cat, dog, bird, fish, or horse? Want to draw a face, hand, eye, or person? Want to draw a car, house, tree, flower, or star? Ask for it. This AI drawing tutor can guide you from the first line to the last detail. It can help you learn to draw cute things, animals, people, toys, food, plants, and much more. Each drawing lesson starts small. First, make an easy shape. Next, add a line or two. Then, join the parts. Add eyes, ears, wings, wheels, or leaves. At the end, you can add more detail, shade, or color. The steps are in order, so you know what to draw next. You get words AND pictures to help you learn. The written steps tell you what to do. The drawing diagrams show you where to put each part. If a step feels hard, ask for a simpler one. If you want to go slow, take one step at a time. You can ask to see a step again. New to drawing? Start here. You can learn to draw with circles, squares, ovals, and lines. These easy shapes can turn into big art ideas. A circle can be a sun or a face. An oval can be a fish or a body. A few lines can make a tree, a robot, or a house. Little marks can make a whole picture. This step-by-step drawing tool is made for kids, adults, and new artists. You can use it at home, in class, or on a quiet day. Draw for fun. Draw for school. Draw a card for someone you love. Make a fun picture for your wall. You can also use it to practice and grow your art skills. Try a quick drawing when you have five minutes. Draw a heart, a cloud, a cup, or a leaf. Have more time? Try a lion, a bike, a dragon, a ship, or a scene with hills and trees. You choose what to make. The drawing guide will break it into small parts that are easy to follow. Love cartoons? Learn to draw fun faces and silly poses. Love animals? Learn to sketch paws, tails, beaks, and fur. Love nature? Draw trees, flowers, bugs, and the sky. Love games and stories? Make your own heroes, monsters, and make-believe places. You can ask for easy drawing ideas, too. You can learn more than how to copy a picture. Learn how big shapes fit together. Learn how to make one side match the other. Learn how to draw things near and far. Try light and dark marks to show shape. Try smooth lines, short lines, and soft shade. Keep it simple, or ask for a harder lesson when you feel ready. No long art class is needed to get started. No big list of tools is needed. Start with a pencil and a page. An eraser may help, but a messy line is fine. You can draw with a pen, crayon, or marker, too. It is okay to try a line twice. Each try helps your hand learn. Not sure what to draw? Say, “Give me an easy drawing idea.” Want help with one thing? Say, “Show me how to draw a puppy step by step.” Want more detail? Say, “Make the next step a bit harder.” Want to start over? Ask for a new guide. You can pick the subject and the pace. Need a drawing tutorial for a party, a rainy day, or a school task? Ask for a fun plan. You can draw a pumpkin in fall, a gift in winter, a flower in spring, or a beach in summer. Make a birthday card, a comic, or a page full of doodles. Draw one thing or make a whole scene. Each new picture can start with the same easy steps. This is a drawing teacher that guides you as you draw. It is not just a tool that makes a finished image for you. You make the marks. You build the picture. The AI gives you clear drawing instructions and visual steps, so you can see how to do it yourself. That is how you learn. Try one small drawing today. Then try a new one tomorrow. With simple steps, clear diagrams, and lots of ideas, you can keep learning how to draw. Start with one line. Add one shape. See what you can make.

Language: English · Automatically detected from descriptions.

Screenshots

From the developer.

Changes

No changes recorded yet. Follow this plugin to keep track of future changes.

First seen Nov 10, 2026. Last seen Nov 10, 2026.

Files & skills

File archives

Plugin package22 files · 2.31 MBBrowse files →
Skill instructions
drawing-practice-sprint1.1 KB

View saved version →

---
name: drawing-practice-sprint
description: Set up a short How to Draw practice sprint when the user wants a time-limited sketch challenge. Choose one technique focus, display a compact plan, and close with reflection; timing remains the user's responsibility.
---

# Run a drawing practice sprint

1. Use the user's subject and time limit. If omitted, choose a simple familiar subject and five minutes, and state the defaults.
2. Pick one technique focus, such as basic shapes, silhouette, or proportion. Keep the plan short, with one action per instruction.
3. Call `display-drawing-instructions` with the complete ordered `instructions` array. State the focus and invite the user to use **Begin**.
4. For requested steps, write a self-contained cumulative SVG and call `display-drawing-step` with `svg` and the zero-based `step_index`.
5. When the user reports finishing, ask for one observation about what worked and one adjustment for another attempt. Suggest a single next practice target.

Deliver a compact guided challenge and short reflection. Do not claim the app runs a timer, observes completion, or saves results.

Referenced files: 1 — file references are metadata, not package contents.

drawing-step-self-check1021 Bytes

View saved version →

---
name: drawing-step-self-check
description: Help a How to Draw learner decide whether to continue from the current step by giving observable checkpoints and one targeted correction. Use the visible guide and the user's self-report; do not score or claim to inspect their sketch.
---

# Check a drawing step

1. Find the current instruction and guide in conversation context or model-visible `display-drawing-step` content. If unavailable, ask which step the user means.
2. Give two or three concrete checks relevant to the step, such as placement, relative size, connections, or silhouette.
3. Ask which checkpoint differs, or use the user's existing description. Give one small correction they can try without restarting the drawing.
4. Explain what ready for the next step looks like. Let the user use **Next** when ready.

Deliver a short self-check and correction. Do not score the artwork, press widget buttons, or claim completion is recorded. If the guide itself is wrong, use the repair-drawing-step workflow.

Referenced files: 1 — file references are metadata, not package contents.

next-subject-progression1.13 KB

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---
name: next-subject-progression
description: Choose a useful next subject after a How to Draw lesson when the learner asks what to practice next. Base the recommendation on their reported experience, then create a new guided plan; do not assume the app tracks completion.
---

# Choose the next drawing subject

1. Identify the previous subject and any difficulty or success the learner reported. If unavailable, ask what they just drew.
2. Choose one related subject that practices a transferable shape or technique while adding one manageable challenge. Explain the connection in one sentence.
3. Set a concrete target for the next attempt and create a complete ordered instruction list.
4. Call `display-drawing-instructions` with the new `instructions` array. This replaces the previous stored guide in the chat session.
5. Invite the user to use **Begin**. For requested steps, provide cumulative self-contained SVG markup through `display-drawing-step` with the correct zero-based `step_index`.

Deliver one next subject, the reason for it, and a guided plan. Use reported progress rather than claiming access to a completion history or score.

Referenced files: 1 — file references are metadata, not package contents.

personalize-drawing-lesson1.27 KB

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---
name: personalize-drawing-lesson
description: Tailor a How to Draw lesson to a user's subject, experience, time, and style preferences when they ask for a personalized walkthrough. Use the app's ordered plan and SVG steps; do not claim to assess the user's sketch.
---

# Personalize a drawing lesson

1. Identify the subject and any stated experience, time, style, or medium. Ask for the subject if missing; use modest defaults for optional preferences.
2. Choose a manageable number of steps. Make each instruction one concrete drawing action, from construction to a recognizable finished subject.
3. Call `display-drawing-instructions` with the complete ordered `instructions` array. This replaces the plan stored for the chat session.
4. Explain the plan's focus and invite the user to use **Begin**. For requested steps, write a self-contained cumulative SVG with an opaque white background and dark guide strokes, then call `display-drawing-step` with `svg` and the zero-based `step_index`.
5. Adapt coaching to user feedback. If the sequence must change, call `display-drawing-instructions` with a replacement plan and restart the walkthrough.

Deliver an ordered plan and guided example images. Do not imply that the app times the lesson, reads a physical sketch, or records skill level.

Referenced files: 1 — file references are metadata, not package contents.

repair-drawing-step1.37 KB

View saved version →

---
name: repair-drawing-step
description: Repair an unclear How to Draw step when the user says an existing guide image or instruction is confusing. Explain the adjustment and show a revised SVG for the same step; rely on the user's report rather than claiming to see their sketch.
---

# Repair a drawing step

1. Locate the current `step_index`, instruction, and SVG from conversation context or model-visible `display-drawing-step` content. Ask which step is affected if it cannot be identified.
2. Identify the specific difficulty from the user's description. If unclear, ask which shape, placement, or proportion looks wrong.
3. Explain one or two actionable corrections. Preserve the stored instruction's intent and useful geometry from earlier steps.
4. Write a clearer self-contained cumulative SVG for the same step. Keep framing consistent where possible; use an opaque white background, dark strokes, and no text or labels.
5. Call `display-drawing-step` with the revised `svg` and the **same** zero-based `step_index`. Check its returned instruction matches the step being repaired. Invite a retry before continuing.

This revises the guide image, not the stored plan. For a different instruction sequence, call `display-drawing-instructions` with a new plan and explain that it replaces the current one. Do not claim to inspect the user's drawing unless it was supplied in conversation.

Referenced files: 1 — file references are metadata, not package contents.

simplify-current-lesson1.13 KB

View saved version →

---
name: simplify-current-lesson
description: Simplify an in-progress How to Draw lesson when the learner says the plan is too hard or detailed. Replace it with fewer, clearer actions for the same subject, then guide the user from the new beginning.
---

# Simplify the current lesson

1. Identify the subject and current plan from conversation context or model-visible `display-drawing-instructions` output. Ask for the subject only if unavailable.
2. Use the stated difficulty to choose fewer steps, simpler construction shapes, and fewer details while preserving the subject's defining features.
3. Briefly explain the adjustment and that the new plan restarts the walkthrough.
4. Call `display-drawing-instructions` with the complete simplified `instructions` array. This replaces the stored plan for the chat session.
5. Invite the user to use **Begin**. For requested steps, write cumulative self-contained SVG markup and call `display-drawing-step` with the correct zero-based `step_index` under the new plan.

Deliver a revised ordered plan and guided steps. Do not suggest the previous plan remains available through the app after replacement.

Referenced files: 1 — file references are metadata, not package contents.

Release notes

First version!

Declared in the saved package. Remote tools may change independently.

Package details

Publisher declarations from the archived package. These are separate from our research and the live service's terms.

Package author
Widget
Declared availability
No country restrictions declaredDeclared regions; live availability may differ.
Listing translations
ar, cs, da, de, es, fa, fr, he, hi, hu, id, it, ja, ko, nb, nl, pl, pt, ru, sv, th, tr, vi, en-US, fr-CA, pt-BR, zh-CN, zh-HK, zh-SG, zh-TW
Commerce declaration
Does not support commerceThis does not establish whether access is free or paid.
Review scenarios
5 positive · 3 negativeScenario counts, not test results.

Declared capabilities

  • Create ordered drawing lessons for any subject
  • Show clear SVG guide images for each drawing step
  • Guide users through lessons with Begin and Next actions

Package observed Nov 10, 2026.

Technical details
First seen
Nov 10, 2026 · 12:00 UTC
Last seen
Nov 10, 2026 · 15:12 UTC
Collection status
Collected

plugin_asdk_app_6ae1e20a0fac81918965875d85c22670

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