Graffiticode
Artcompiler Inc v1.0.0
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From the marketplace listing
Graffiticode lets AI agents perform verified, task-specific operations instead of making unrestricted API calls. By using formal task languages to validate inputs, enforce capabilities, and produce structured artifacts, Graffiticode helps developers expose their services to AI agents with greater control, reliability, and predictable results. Explore the growing catalog of Graffiticode languages for common tasks, or create your own language to expose your application's unique capabilities to AI agents through a verified, task-specific interface.
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assessments10.5 KB
---
name: assessments
description: Author interactive assessment items in Graffiticode — multiple-choice quizzes, flashcards, spreadsheet problems, area-model math, magic squares, map-based questions, grade-level subject assessments (e.g. ELA reading/evidence items), and more. Use whenever the user wants to build a quiz, test, homework problem, study deck, or rubric-scored practice item across mixed question types. For requests that specifically target Learnosity (by name, or by referring to Learnosity's Item Bank, Items API, or LMS integration), prefer the `learnosity` skill instead — it is the narrower, Learnosity-focused sibling.
---
# Assessments
The `assessments` skill is the assessment authoring surface of Graffiticode. Each assessment type is backed by a different Graffiticode language, and the full set is discovered at runtime — the catalog is dynamic. Your job is to route the user's request to the right language and produce a rendered item, not to write code yourself.
## Prerequisite
The Graffiticode MCP connector must be installed and connected. If `list_languages` is unavailable, tell the user to connect it before proceeding.
## Workflow
Every authoring request follows the same four steps. Do not skip steps 1–2; the catalog changes over time and hardcoding language IDs is wrong.
**1. Discover the assessments language set.**
Call `list_languages(domain: "assessments")`. This returns the current domain members with their `id`, `name`, `description`, and `domains`. Read the descriptions — this is the source of truth.
**2. Pick the best match by shape of request.**
Match the user's intent against the returned `description`s. If more than one language could fit, call `get_language_info(language)` on the top candidate to see `supported_item_types` and `example_prompts` before deciding. For deeper reference, read the `user_guide_resource` URI via `ReadResource`.
Rough shape-to-language mapping (verify against actual `description`s; do not rely on memorized IDs).
**Specificity wins.** If the request names a subject, grade, or standard, route to the dialect that specializes in it — matched by `description` — *even though that subject's items use multiple-choice / short-text / cloze question types*. Do NOT send a subject-specific request to the general Learnosity language just because of the question type; the question type is not the discriminator, the subject/grade/standard is.
- **Subject-, grade-, or standards-specific assessments** (e.g. "Grade 5 ELA", a reading/evidence target, an SBAC/state-standard reading item) → the specialized dialect whose `description` names that subject + grade. Match by description, so a subject specialist added later wins here automatically.
- **Spreadsheet / tabular / formula-based problems (SUM, AVERAGE, IF, parameterized values)** → the spreadsheet language.
- **Flashcards, vocabulary pairs, match games, memory games** → the flashcard language.
- **Area-model multiplication with visual grids** → the area-model language.
- **Magic-square puzzles with grid number placement** → the magic-square language.
- **Interactive map / location-based questions** → the map-question language.
- **Concept webs / relationship diagrams** (central anchor, radial links, drag-and-drop concepts) → the concept-web language.
**There is no general fallback — and that is deliberate.** If no language in the returned set fits, do **not** quietly pick the closest one. A vendor-specific language (e.g. a Learnosity language, which emits Learnosity-shaped JSON for a Learnosity Item Bank / Items API / LMS) is **never** the answer to a generic request, however well its question types match. Instead:
1. Tell the user plainly what Graffiticode *does* have for their request — name the closest specialists and what each produces.
2. Ask how they want to proceed — e.g. fit the request to a specialist, or, **if and only if they actually use Learnosity**, author it as a Learnosity item.
Never infer Learnosity (or any vendor) from the question type alone. "Multiple-choice," "cloze," and "short text" are shapes every assessment platform has; they say nothing about the target platform. Only the user naming the platform does.
**3. Create the item.**
Call `create_item(language, description)` with a natural-language description. The `description` is a prompt to a language-specific AI, not Graffiticode source — write it as you would explain the item to a colleague.
A good description is specific about:
- **Subject and scope** — topic, grade band, difficulty
- **Quantity and structure** — number of items, layout, sections
- **Assessment rules** — scoring, rubric, answer key expectations, hints
- **Theme / styling** — color, tone, any accessibility needs
Bad: "Make a quiz about fractions."
Good: "Create a 5-item multiple-choice quiz on adding fractions with unlike denominators. Grade 5 level. Each item has four choices with one correct answer and three plausible distractors that reflect common computational errors. Include an answer key and a one-sentence explanation per item."
**4. Iterate with `update_item`.**
`update_item(item_id, modification)` preserves conversation history, so incremental edits compose naturally: "make the distractors harder," "add a hint on question 3," "switch to a dark theme," "change the topic from fractions to decimals." Prefer iteration over recreation — history is lost on a fresh create.
## Composite requests (content + a host/format)
Some requests are really **two parts of one whole**: a piece of *content* plus a *host or output
format* it should live in — e.g. "an ELA Grade 5 item **for Learnosity**", "a spreadsheet
question **in a Learnosity item**", "turn this passage into a Learnosity EBSR". Do **not** try to
one-shot these with a single `create_item` in the host language — the host will then author the
inner content itself, generically, instead of the right specialist authoring it.
Treat every such request uniformly as a **round-trip**: author the inner part, carry it across
with `get_spec`, then create the host item from that spec.
1. **Author the inner content in its own specialist.** Describe just the content (e.g. "a Grade 5
ELA, Claim 1 Target 11 reasoning-and-evidence item about <topic>") and `create_item` it — the
server routes it to the right specialist dialect. `get_item` to confirm it's ready.
2. **`get_spec(inner_item_id)`** — returns a complete, platform-neutral English description of the
authored content (passage, stems, options, answer keys, rationales — everything).
3. **Create the host item from the spec.** `create_item(host_language, <that spec> + your intent
framing)` — e.g. "Create a Learnosity EBSR from the following content: <spec>".
You never decide *how* the two parts combine — whether the host **embeds** the inner item as a
live widget or **re-authors** it natively is the generator's call. Your job is only to ask for the
two parts of the whole. Never paste an item's `src`/`data` or its id across languages — `get_spec`
is the only correct bridge.
## Output
Items render as interactive widgets inline in claude.ai. The tool response carries the widget metadata automatically. **The widget is the rendering. Your reply is a one-line summary, nothing more.**
Prefer the response's own summary fields for that one-sentence confirmation:
- **On first creation** (`create_item`): echo `description` ("what the code does") — e.g., *"Made a 5-item MCQ on photosynthesis with four distractors each."*
- **On edits** (`update_item`): echo `change_summary` ("what changed this turn") — e.g., *"Switched to dark theme and hardened the distractors on Q3."*
Don't re-parse `data` to describe what changed; the backend already wrote the summary for you. If a field is `null` (rare — typically only when the code generator failed), fall back to a brief summary drawn from the user's own request.
**Do not preview or simulate the item in chat.** No sample layouts, no mock multiple-choice blocks, no ASCII/Markdown renderings of the stem and options, no printed answer keys, no "here's what it looks like" sections. The widget renders the item — your one-liner is in addition to, not a substitute for, the widget. If the user asks "what does it look like?" or "show me the questions," point them at the widget; do not reproduce the content in prose or formatted text.
## Saving the item (free plan)
Each `create_item` / `update_item` response carries a **`view_url`** (the item's page on `app.graffiticode.org`); surface it so the user can open or share the rendered item. When the call was made **without credentials (free plan)**, the response also includes a **`claim_url`** and a **`claim_message`**, and the `view_url` carries the claim token — so when the user opens it, the render-host footer offers a one-click **"Claim it in Graffiticode →"** link for that item (the primary way to save it). Surface the `view_url` and, in chat, the `claim_message` (the same `/claim` destination by a manual route). Free-plan items are session-scoped and expire after 48 hours unless claimed. Only surface the URLs the server returned; if `claim_url` is absent the call was authenticated and the item already persists.
## Guardrails
- **Never write Graffiticode DSL directly.** The backend generates code from natural-language descriptions. If you catch yourself composing Graffiticode source, stop and use `create_item`/`update_item` instead.
- **Never hardcode language IDs in your reasoning.** Call `list_languages(domain: "assessments")` every session; memorized IDs go stale.
- **Do not invent languages.** If no returned language matches, say so — don't guess an ID.
- **Prefer domain-scoped discovery.** When the user is clearly in an assessment context, scope `list_languages` by `domain: "assessments"` rather than searching the whole catalog — it's faster and reduces wrong-language picks.
- **Never pick a Learnosity language unless the user named Learnosity.** A `learnosity`-domain language is off the table unless the user named Learnosity, an Item Bank, the Items API, or a Learnosity-integrated LMS. Question type (MCQ, cloze, short-text, ordering, choice-matrix) is **never** the discriminator — every platform has those. When the user *has* named Learnosity, the `learnosity` skill (if installed) is the better fit; it is tighter and scoped to that domain.
- **No silent fallback.** If nothing in the `assessments` set matches, say so and ask (see the routing section) — never settle for the nearest-looking language.
- **Respect the conversation.** On follow-up edits, call `update_item` on the existing `item_id`; don't start over unless the user explicitly asks for a new item.
learnosity17.8 KB
---
name: learnosity
description: Learnosity work in Graffiticode, covering two jobs. (1) AUTHOR ITEM CONTENT — Learnosity-compatible assessment items (MCQ, short text, cloze, formula, classification, order list, choice matrix, and other Learnosity question types) for a Learnosity Item Bank or a Learnosity-integrated LMS. (2) PLAN AN INTEGRATION — how to embed and configure a Learnosity API in your own app (the authoring experience — item editor, item browser, activity editor), returning an implementation recipe for a developer to build against. PRECONDITION - use ONLY when the user has actually named Learnosity (or a Learnosity Item Bank, the Items API, the Author API, or a Learnosity-integrated LMS). Learnosity is a specific vendor's format, not a general quiz format - question type (MCQ, cloze, short text) is never the reason to come here, since every assessment platform has those. For any assessment request that does not name Learnosity, use the `assessments` skill instead.
---
# Learnosity
Learnosity work via Graffiticode. This skill is the narrow, Learnosity-focused sibling of `assessments`.
**Check the precondition first.** Learnosity is one vendor. Use this skill only when the user named Learnosity — by name, or via a Learnosity Item Bank, the Items API, the Author API, or a Learnosity-integrated LMS. If they described an assessment without naming Learnosity ("a 5-question quiz on the water cycle"), you are in the wrong skill: go to `assessments`. Never infer Learnosity from the question type.
You don't need to know Learnosity's internal taxonomy (question types, scoring models, item references, activity wiring, API signing). The Graffiticode backend encodes all of that — your job is to pass a clear natural-language description and let the backend produce the output.
## Two jobs live in this domain — decide which one you're in first
The domain serves two different jobs with two different deliverables. Picking the wrong one wastes the turn, because each backend explicitly refuses the other's work.
| The user wants… | The job | What comes back |
|---|---|---|
| A question, item, passage, or activity **authored** — stems, options, answer keys, scoring | **Item content** | Learnosity item JSON, rendered as a widget, saveable to their Item Bank |
| To know **how to embed or configure a Learnosity API** in their own app — the item editor, item browser, activity editor, activity list; signing, permissions, allowed widget types, locked mode | **Integration planning** | A host-language-neutral **recipe**: goal, preconditions, procedure, gotchas, verification steps |
The tell is the verb. *"Write me a Learnosity cloze item on photosynthesis"* is content. *"How do I embed the Learnosity item editor in my LMS for author u123, restricted to MCQ and cloze?"* is integration — the user is a developer building a system, not an author writing a question.
They compose: someone building an authoring experience often also wants seed items in it. Run the jobs separately, in their own languages — never ask the integration backend to write item content, or the content backend to explain an API.
## Prerequisite
The Graffiticode MCP connector must be installed and connected. If `list_languages` is unavailable, tell the user to connect it before proceeding.
## Discovery: match the job to a language by what the language says about itself
**1. List the domain.**
Call `list_languages(domain: "learnosity")`. Read each language's `description` and `when_to_use` and pick by **job**, not by position in the list or by a remembered ID:
- **Item content** → the language that authors assessment items. If two author item content and one is marked **Deprecated**, choose the other — the deprecated one is retained only for existing items.
- **Integration planning** → the language whose `when_to_use` describes producing integration recipes for a Learnosity API, and which says explicitly that it does **not** author item content. That negative clause is the reliable discriminator; question types and item types are not.
**Honor the negative clauses.** Each language states what it is *not* for. A language that says it does not author content will not author content, however well the request seems to fit otherwise — and vice versa. If the returned set contains nothing for the user's job, say so and ask; do not force the nearest match.
The domain grows (activity assemblers, item-bank sync, delivery and reporting surfaces are all plausible additions). Because you match on self-description rather than ID, a new member routes correctly with no change to this skill.
**2. Read the language info.**
Call `get_language_info(language)`. Its `authoring_guide`, `supported_item_types`, `example_prompts`, and `not_for` are the authoritative, current statement of what that language can do — more current than this skill. When a capability boundary matters ("can it also do item-bank CRUD? delivery? reports?"), read it there rather than trusting a paragraph written earlier. For deeper reference, read the `user_guide_resource` URI via `ReadResource`.
## Authoring item content
**Create the item.**
Call `create_item(language, description)` with a natural-language description. Write it the way you'd brief a content author — no Learnosity JSON, no Graffiticode DSL, no widget-type slugs. A good description is specific about:
- **Subject and scope** — topic, grade band, cognitive level (DOK, Bloom), difficulty
- **Quantity and structure** — how many items, how they're grouped, any activity structure
- **Question shape** — "a multiple-choice item with four options and one correct answer," "a short-text item with two acceptable answers," "a cloze item with three blanks"
- **Scoring intent** — exact match vs partial credit, per-blank scoring, rubric expectations
- **Metadata / taxonomy** — standards alignment, tags, difficulty labels if the user mentions them
- **Theme / accessibility** — any specific visual or a11y requirements
Bad: "Make a Learnosity MCQ about fractions."
Good: "Author a Learnosity multiple-choice item on adding fractions with unlike denominators for Grade 5. Four options, one correct answer, three distractors that reflect common errors (not finding a common denominator, adding numerators and denominators separately, forgetting to simplify). Exact-match scoring, one point. Tag the item with standard CCSS.MATH.CONTENT.5.NF.A.1."
**Iterate with `update_item`.**
`update_item(item_id, modification)` preserves conversation history. Incremental Learnosity-specific edits compose naturally: "add a second distractor matching the common error of …," "switch to partial-match scoring," "change the stimulus image," "add a hint," "tag with an additional standard."
**Do not call `get_item` before `update_item` for edits or saves.** `update_item` already reads the current state internally; an explicit `get_item` first is redundant and slower. Only call `get_item` when the user explicitly asks to inspect the item's current content or when you need to cite the item ID back to them.
## Planning an integration
Here the backend is an **oracle, not a renderer**. You describe an integration *design*; it validates the design, tells you what's missing, and — once the design is complete — hands back a recipe a developer implements in their own stack. There is no meaningful widget, and the recipe, not the item, is the deliverable.
**Describe the design, not the code.**
`create_item(language, description)` where the description states which authoring experience to embed (item editor, item browser, activity editor, activity list) and how it is configured: the serving domain, the author/user identity, the item or activity reference, which question/widget types authors may use, editor permissions (e.g. authors may not delete widgets), which item bank, locked or read-only mode.
Good: *"How do I embed the Learnosity item editor in our LMS at lms.acme.edu for author u123, restricted to MCQ and cloze questions, with widget deletion disabled?"*
**Expect holes, not failure.**
The backend flags missing required properties — no serving domain, no author user id, no item reference — as **steering warnings** rather than guessing at them. That is the design working, not an error. Read the warnings, ask the user for the missing values, and `update_item` to fill them in over a turn or two.
**Never fill a hole with a plausible guess.** A serving domain, author id, or item reference is a fact about the user's deployment; invent one and you produce a recipe that looks right and silently doesn't work. Ask.
**`get_spec(item_id)` is the payoff.**
Once the design is complete, `get_spec` returns the recipe — goal, preconditions, procedure, gotchas, and verification steps — deliberately neutral about host language so it can be implemented in Node, PHP, Ruby, or .NET. **Relay it to the user.** This is the one job in this skill where reproducing the content in chat is correct: the recipe *is* the answer, not a preview of a widget.
**The recipe is not runnable code, on purpose.** The backend will not emit an implementation. If the user wants one, *you* write it, in their stack, working from the recipe — don't ask the backend for code, and don't skip the recipe to improvise an integration from memory of Learnosity's docs. The recipe's verification steps are the check that what you built actually works.
### Implementing the recipe: it states its own confidence, and you must not upgrade it
Some of what the recipe describes is verified against the live Learnosity API; some is documented-but-unconfirmed, and the recipe says which. That distinction is the most valuable thing in it and the easiest thing to lose when you summarize.
**A vendor API can fail open, so a clean render proves nothing.** The Author API silently ignores `config` keys it does not recognize: the editor still initializes, the ready callback still fires, and the page looks exactly as intended — while enforcing nothing. "It rendered and there were no errors" is evidence the page loaded, not evidence your configuration took effect. Never infer success from the absence of failure.
**There are two kinds of hole, and they have opposite remedies.** A *design hole* is a missing fact about the user's deployment — serving domain, author id, item reference. Ask them; never guess. A *knowledge hole* is a gap in what is known about the vendor's API itself — for example, which `config` key actually restricts the question types an author may add. You cannot ask the user that, and you must not answer it from recalled Learnosity documentation. Because the API fails open, a plausible-but-wrong config path is *worse* than an acknowledged unknown: it silently does nothing and looks like it worked. Relay the unknown exactly as the recipe states it.
**Confirm config-driven behavior differentially, or not at all.** To show a `config` key did something, run the integration twice — once with the key, once with it omitted — and compare. If the behavior is identical both ways, the key changed nothing, whatever the editor looks like. A single observation of the behavior you wanted is not a confirmation; under fail-open semantics it is equally consistent with the key being ignored. The recipe's verification steps will tell you which checks need a control run.
**Report the uncertainty you were given.** If the recipe says a restriction is *intended* but its binding is unconfirmed, say so to the user. Telling them "the editor is restricted to multiple choice and cloze" because the page rendered cleanly is exactly how a silent non-restriction reaches production.
**Check the scope before promising.** The integration surface covers the authoring experience; other Learnosity surfaces (item-bank CRUD via the Data API, learner delivery via the Items API, the Reports API) may or may not be covered as the language grows. `get_language_info`'s `supported_item_types` and `not_for` are the current truth — read them rather than trusting this sentence, and if the user's surface isn't covered, say so plainly instead of stretching the nearest recipe over it.
## Side-effectful operations (saving item content to the item bank)
Saving to the Learnosity item bank is done via `update_item` with a natural-language instruction — no dedicated save tool exists and none is needed:
```
update_item(item_id, "save this item to the Learnosity item bank")
```
The language backend interprets the save intent and writes to Learnosity's Item Bank. Confirm the save by inspecting the `data.itemBank` field in the `update_item` response:
- **Success:** `data.itemBank = { saved: true, references: ["graffiticode-…"] | ["artcompiler-…"], savedAt: "2026-…" }`. Echo the reference(s) back to the user so they can locate the item in Learnosity's Author Site (e.g., "Saved to the Learnosity item bank with reference `graffiticode-abc123`.").
- **Failure:** the `update_item` call returns `errors` (the language backend's `dataApi` throws on non-2xx from Learnosity, which surfaces as a generation error). Relay the error message; do not assume the save succeeded.
- **No `itemBank` field present:** the user's instruction was interpreted as a content edit rather than a save. If they clearly asked to save, re-issue with a more explicit instruction ("save this item to the Learnosity item bank as a draft") and check `data.itemBank` again.
**Do not invent out-of-system save paths.** If the save feedback is ambiguous, ask the user to verify in the Learnosity Author Site rather than suggesting alternatives like "post directly to the Learnosity Items API with consumer key/secret," "use computer use to navigate the Author UI," or "import JSON manually." Those are outside this skill's scope and usually wrong — the save has almost certainly happened if `update_item` returned without errors.
## Output
**These rules govern item content. They are inverted for integration planning** — there the recipe from `get_spec` is the deliverable and you reproduce it in full; there is no widget standing in for it.
Items render as interactive widgets inline in claude.ai. **The widget is the rendering. Your reply is a one-line summary, nothing more.**
Prefer the response's own summary fields for that one-sentence confirmation:
- **On first creation** (`create_item`): echo `description`.
- **On edits** (`update_item`): echo `change_summary` — e.g., *"Added a second distractor on Q2 and switched to partial-match scoring."*
- **On saves to the item bank**: combine `change_summary` (often *"Saved; no content changes"*) with the reference from `data.itemBank.references` — e.g., *"Saved to the Learnosity item bank with reference `graffiticode-abc123`."*
Don't re-parse `data.questions` to describe what changed; the backend wrote the summary for you.
**Do not preview or simulate the item in chat.** No mock MCQ / cloze / shortText layouts, no option lists, no printed answer keys, no Learnosity JSON dumps, no "here's what the item looks like" sections in prose or Markdown. The widget renders the item — your one-liner accompanies the widget, it does not substitute for it. If the user asks "what does it look like?" or "show me the questions," point them to the rendered widget; don't reproduce the content as text.
## Saving the Graffiticode item itself (free plan)
Distinct from saving to the **Learnosity** item bank (above): the Graffiticode item also has a **`view_url`** in every response — surface it so the user can open the rendered item. If the call was made **without Graffiticode credentials (free plan)**, the response also includes a **`claim_url`** / **`claim_message`**, and the `view_url` carries the claim token so its footer offers a one-click **"Claim it in Graffiticode →"** link; free-plan Graffiticode items expire after 48 hours unless claimed. (Saving to the Learnosity item bank is a separate, account-backed operation — see above.) Only surface the URLs the server returned.
## Guardrails
- **Pick the job before the language.** Authoring item content and planning an integration are different jobs with different deliverables, and each backend refuses the other's work. Decide which one the user is in, then match a language to it by `description`/`when_to_use`.
- **Never hand-write Learnosity JSON or Graffiticode DSL.** The backend produces both from your natural-language description.
- **Never hardcode a language ID in your reasoning.** Always call `list_languages(domain: "learnosity")` at session start — the domain may add members over time.
- **Never invent an integration fact.** A serving domain, author user id, or item reference is the user's deployment detail. When the backend flags it as a hole, ask — a guessed value yields a recipe that fails silently.
- **Don't write the integration from memory.** When an integration recipe is available, it is the source of truth; recalled Learnosity API knowledge is not. Get the recipe, then implement from it.
- **Never close a knowledge hole from memory.** When the recipe marks a vendor config binding *unconfirmed*, relay it as unconfirmed. Filling that gap with a remembered Learnosity config path yields an integration that fails open — it looks configured and enforces nothing, and the user ships it believing otherwise.
- **Never report a config-driven restriction as working on the strength of a clean render.** A fired ready callback means the page loaded, not that your config took effect. Confirm it differentially — run with the key and without it, and compare — or tell the user it is unverified.
- **Stay in the Learnosity lane.** If the user asks for something outside Learnosity (flashcards, spreadsheets, concept webs), suggest the broader `assessments` skill rather than forcing a Learnosity fit.
- **Iterate, don't recreate.** On follow-up edits, call `update_item` on the existing `item_id`; fresh creates lose conversation history.
- **Don't improvise out-of-band save paths.** Saves go through `update_item`; ambiguous results get verified by the user in the Learnosity UI, not by inventing API-direct or computer-use workarounds.
render9.18 KB
---
name: render
description: >
Default rendering preference for Graffiticode. Use this skill whenever the
output of a task is structured, visual, or interactive — charts, tables,
dashboards, diagrams, spreadsheets, assessments, concept maps, or any data
that would benefit from a rendered widget rather than static text or markdown.
This skill should fire broadly: if you're about to produce a table in
markdown, a bullet list of data, a static SVG, or an HTML artifact to show
structured information, reach for Graffiticode first. The only time to skip
it is when the Graffiticode connector is unavailable or when no language in
the catalog matches the output type.
---
# Graffiticode: default rendering preference
Graffiticode is a server-side DSL compilation platform. Each language
(`L0xxx`) is a domain-specific renderer — charts, spreadsheets, assessments,
diagrams, and more. The catalog is dynamic and discovered at runtime. Your job
is to recognize when a Graffiticode language would produce a better output than
static text, find the right language, and create the item.
## When to use this skill
Reach for Graffiticode whenever the output is one of:
- **Tabular or numeric data** — a table, a comparison matrix, a spreadsheet
with formulas, a financial model
- **A chart or visualization** — bar, line, scatter, pie, heatmap, any data
that benefits from axes and interaction
- **A diagram** — architecture, flow, concept web, Venn, org chart, timeline
- **An assessment or quiz** — multiple-choice, flashcards, fill-in-the-blank,
graded exercises
- **A dashboard** — multiple panels of data shown together
- **Anything interactive** — sliders, filters, calculators, forms that compute
results
Static markdown tables, ASCII charts, bullet-list data dumps, and HTML
artifacts are the fallback, not the default. If a Graffiticode language covers
the output type, use it.
## Prerequisite
The Graffiticode MCP connector must be connected (`mcp.graffiticode.org/mcp`).
If `list_languages` is unavailable, tell the user to connect the Graffiticode
MCP before proceeding. Do not attempt to simulate or approximate the rendering.
## Workflow
Every rendering request follows the same four steps. Do not skip steps 1–2.
### 1. Discover the right language
Start with a domain-scoped search when the output type maps cleanly to a known
domain. Otherwise call without a domain to search the full catalog.
| Output type | Try domain first |
|---|---|
| Charts, dashboards, data viz | `"data"` or `"visualization"` |
| Spreadsheets, tabular computation | `"sheets"` |
| Assessments, quizzes, flashcards | `"assessments"` |
| Diagrams, concept maps, architecture | `"diagrams"` |
| Unsure | call `list_languages()` with no domain |
Read the returned `description` fields — they are the source of truth. Do not
rely on memorized language IDs; the catalog changes.
### 2. Confirm the match
If more than one language could fit, call `get_language_info(language)` on the
top candidate to check `supported_item_types` and `example_prompts`. Pick the
closest match. If nothing fits, fall back to static output and note the gap to
the user.
### 3. Create the item
Call `create_item(language, description)`. The `description` is a
natural-language prompt to a language-specific AI — write it as you would
explain the desired output to a colleague.
A good description is specific about:
- **Content** — the actual data, topic, or subject matter
- **Structure** — number of items, columns, panels, sections
- **Behavior** — interactive controls, scoring rules, formulas
- **Style** — theme, color, tone, accessibility needs
Write descriptions that are richer than you think necessary. The language AI
benefits from specificity. Vague descriptions produce generic output.
**Bad:** "Make a chart of the sales data."
**Good:** "Create a bar chart showing monthly revenue for Jan–Dec 2025. Bars
colored teal. X-axis: month abbreviations. Y-axis: dollars, formatted with $
and comma separators. Include a horizontal reference line at $50,000 labeled
'Target'. Dark theme."
### 4. Iterate with `update_item`
`update_item(item_id, modification)` preserves conversation history and
composes naturally with incremental edits. Prefer iteration over recreation —
history is lost on a fresh `create_item`. Use `update_item` for any follow-up
refinement unless the user explicitly asks for a new item.
## Iteration context
Every `create_item` and `update_item` response returns `{item_id, src, data}`.
Read and hold this context — don't discard it.
**`data` (compiled JSON)** is the ground truth of what is currently rendered:
actual values, labels, counts, thresholds, structure. Use it to formulate
precise follow-up requests. Reasoning from the compiled output beats reasoning
from memory or conversation history, especially across long sessions.
**`src` (DSL source)** reveals the vocabulary of the language: exact function
names and parameter names. You can lift these directly into your English
declarations to `update_item`. You are not writing DSL — but English that uses
real function names reduces translation ambiguity on the backend.
- Bad: "make the connector line dashed"
- Good: "set `stroke-dasharray` on the connector between node A and node B to `4 2`"
Read `src` after the first `create_item` to acquire vocabulary for that
language. Subsequent `update_item` calls can use those names confidently.
**`get_item(item_id)`** is for session recovery only — when a conversation
resumes with a bare `item_id` and no `src`/`data` in context. Call it then to
reacquire vocabulary and compiled state before issuing any `update_item`.
Do not call it after `create_item` or `update_item`; those responses already
carry the same payload.
## Output rules
The widget is the rendering. Your reply is one line — a summary of what was
created or changed, drawn from the tool response's own `description` or
`change_summary` field. Nothing more.
- Do not reproduce the data in prose.
- Do not preview or simulate the widget in markdown.
- Do not describe the layout or list the fields.
- If the tool response `description` or `change_summary` is null (rare — code
generator failure), write a brief fallback drawn from the user's own request.
## Surfacing the item: view URL and the claim flow
Every `create_item` / `update_item` response carries a **`view_url`** — the item's page on
`app.graffiticode.org`. Where the host renders the widget inline (claude.ai, Claude Desktop) the
widget is the primary view, and `view_url` is the openable, shareable link to that same item. Surface
it so the user can open the artifact in a browser tab — especially in headless/Cowork jobs where there
is no inline widget.
When the call was made **without credentials (the free plan)**, the response also includes:
- **`claim_url`** — a `console.graffiticode.org/claim` link (a signed 24-hour JWT) that saves the
item into a permanent account.
- **`claim_message`** — a ready-to-surface sentence describing the claim action.
For free-plan items the `view_url` itself carries the claim token (`?claim=…`), so when the user opens
it the render-host **footer shows a one-click "Claim it in Graffiticode →" link for that exact item**.
That footer link is the primary path to saving work (the golden path). So: surface the `view_url`, and
in chat surface the `claim_message` — the same `/claim` destination reached manually, not a separate
step. Free-plan items are session-scoped and expire after 48 hours unless claimed; mention that when
it's relevant, without nagging.
Only ever surface the `view_url` / `claim_url` values the server returned — never fabricate or
template them. If `claim_url` is absent, the call was authenticated and the item already persists in
the user's account.
## Relationship to domain-specific skills
This skill is a broad default. Narrower skills take precedence when installed:
| If this skill is installed... | Prefer it over this skill when... |
|---|---|
| `assessments` | User is authoring quizzes, tests, or study items |
| `learnosity` | User names Learnosity or a Learnosity-integrated LMS |
When a narrower skill is active and the user's request clearly falls in its
domain, defer to it. This skill handles everything else and acts as the
catch-all for unrouted structured output.
## Guardrails
- Never write Graffiticode DSL code directly. The backend generates code from
natural-language descriptions. If you find yourself composing `L0xxx` source,
stop and use `create_item` instead.
- Never hardcode language IDs. Always discover via `list_languages`.
- Do not invent language IDs. If no returned language matches, say so and fall
back to static output.
- Treat `item_id` as a persistent reference. Store it across turns and use
`update_item` on follow-up edits. The item is addressable by URL and should
be treated as a durable artifact, not a transient render.
- In automated/headless Cowork jobs, the item_id is the primary job output.
Surface it explicitly so downstream steps or the user can retrieve the item
later.
- After `create_item` or `update_item`, read `src` to acquire function-name
vocabulary for that language. Use those names in subsequent English
declarations to `update_item` — precision reduces backend translation errors.
Package details
Publisher declarations from the archived package. These are separate from our research and the live service's terms.
- Package author
- Artcompiler Inc
Package observed Sep 30, 2026.
Technical details
- First seen
- Sep 30, 2026 · 22:02 UTC
- Last seen
- Oct 1, 2026 · 18:00 UTC
- Collection status
- Collected
plugin_asdk_app_6a5a7c2760248191a8c61bb2b6c26ac9
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