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Impeccable

Renaissance Geek Inc v4.3.1

Design and refine interfaces

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From the developer

Declared capabilities

  • Interactive
  • Read
  • Write

Not specified in the available declarations: limitations, pricing & account requirements.

Onboarding example

critique this interface and prioritize what to fix.
Sources & dates

Developer declarations; not independently tested. Listing last checked Nov 9, 2026. Package observed Nov 9, 2026.

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Description

From the marketplace listing

Create, critique, and refine frontend interfaces with your coding agent. Impeccable provides 23 focused design commands, live browser iteration for exploring visual directions, and automatic checks that flag common design anti-patterns as you work.

Language: English · Automatically detected from descriptions.

Matches for “patterns”

Exact text from the indicated source. A mention alone does not establish support for your task.

Publisher keywords · listing

design frontend ui ux accessibility anti-patterns

Publisher full description

Create, critique, and refine frontend interfaces with your coding agent. Impeccable provides 23 focused design commands, live browser iteration for exploring visual directions, and automatic checks that flag common design anti-patterns as you work.

What changed

Keywords

Files & skills

File archives

Plugin package61 files · 774 KBBrowse files →
Skill instructions
impeccable11.4 KB

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---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
metadata:
  version: 4.3.1
---

This skill gives you the tools and permission to create design that earns to be called out-of-distribution craft: Whereas before, your design work would have been safe, timid and measured, you now approach every design task as an award-winning design director with impeccable understanding for what makes exceptional design work: production-grade code, peak creativity, a clear POV, deep understanding of the needs of the client and users, and exceptional craft.

Core principles:
- Go all out. No hedging, no shortcuts. The deliverable must be complete (except assets the user must provide).
- Dream big and bold. Distinct, beautiful, outstanding and highly inspiring work.
- Verify in bounded passes, not a loop, and the ceiling covers the whole cycle: screenshots, defect scans, micro-edits, and rebuilds alike. Build fully, inspect once with a batched round (desktop and mobile together on the web; the shipped device classes on a native platform), fix everything it shows in one batch, confirm with at most one more round, and stop polishing. Open-ended self-QA burns the user's money doing worse what the finish handoffs do better.

## Setup

1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.codex/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.codex/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.codex/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.

**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; I’ll read the existing project context directly.” Then read existing PRODUCT

Preview of the first 4,000 characters. Read full instructions →

Referenced files: 55 — file references are metadata, not package contents.

Package details

Publisher declarations from the archived package. These are separate from our research and the live service's terms.

Package license
Apache-2.0
Package author
Renaissance Geek Inc
Keywords
See keywords

Declared capabilities

  • Interactive
  • Read
  • Write

Package observed Nov 9, 2026.

Technical details
First seen
Sep 30, 2026 · 22:02 UTC
Last seen
Nov 9, 2026 · 00:00 UTC
Collection status
Collected

plugins_6a5028ae047081918e3dfde753112690

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