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View technical comparison →Pxv Digital Services, LLC v1.2.0
Create image, video and audio
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Turn this product photo into a studio shot for my store
Developer declarations; not independently tested. Listing last checked Nov 7, 2026. Package observed Nov 7, 2026.
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Most creative work does not stop at the first generation. Morphix covers the whole path, from the first prompt to the file you actually hand over: every major image, video, and audio model in one credit pool. Sign in with your Morphix account to get started. With Morphix, you can: • Generate. Images and video from text or from your own reference photos, including campaign stills, hero shots, posters, ad creatives and cinematic clips. • Shoot. Product photography without a studio. Hero shots, lifestyle scenes, mockups, and as many variations as the campaign needs. • Produce. Social and creator content, including thumbnails, UGC style product videos, faceless videos, reel covers. • Render. Photorealistic visualization without a render farm. Sketches, plans, and models become images a client can sign off on. • Finish. A retouch pass without a retoucher. Upscale to 4K with real detail, relight, clean up, recompose, and extend the frame.
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Most creative work does not stop at the first generation. Morphix covers the whole path, from the first prompt to the file you actually hand over: every major image, video, and audio model in one credit pool. Sign in with your Morphix account to get started. With Morphix, you can: • Generate. Images and video from text or from your own reference photos, including campaign stills, hero shots, posters, ad creatives and cinematic clips. • Shoot. Product photography without a studio. Hero shots, lifestyle scenes, mockups, and as many variations as the campaign needs. • Produce. Social and creator content, including thumbnails, UGC style product videos, faceless videos, reel covers. • Render. Photorealistic visualization without a render farm. Sketches, plans, and models become images a client can sign off on. • Finish. A retouch pass without a retoucher. Upscale to 4K with real detail, relight, clean up, recompose, and extend the frame.
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--- name: cinematic-shot description: Create a short cinematic clip from a written idea or a reference frame, using film camera and lighting language. Trigger when the user asks for a cinematic shot, a film-look clip, a movie scene, b-roll, an establishing shot, a moody or atmospheric video, or describes a scene they want shot. Do not trigger for animating a personal photograph, for product marketing videos, for editing existing footage, or when the user wants a still image rather than motion. --- # Cinematic Shot Produce one short clip built with deliberate film grammar rather than a generic description. ## Morphix tool contract These are the tools available and the order they run in. Follow it exactly. **Getting the user's image in.** Chat attachments cannot be passed to generation. When a reference is needed, call show_upload_widget, which shows a drop box and returns an asset id once the user uploads. Never call upload_asset directly. If the user uploaded something earlier in the conversation, call get_assets and reuse that asset id rather than asking again. **Before spending credits.** Call explore_models to choose a model for this job, and get_account to confirm the user has credits. Both are read-only and free. Choosing a model blind, or starting a generation the user cannot pay for, are the two most common wasted turns. **Choosing a model.** Never hardcode a model name. Read the capabilities returned by explore_models and pick for the job at hand: reference fidelity when the result is anchored to a supplied image, text handling when legible type matters, motion quality for video, voice range for audio. **Generating.** generate_image and generate_video accept asset ids to edit or reference existing images, including image-to-video. generate_audio takes the script plus a voice chosen through explore_models. Each spends credits and renders a live view that polls itself, so never poll manually and never tell the user you will check back. **Retry spends again.** A regeneration costs credits a second time. The quality gate in this skill allows one automatic retry. Beyond that, say what is wrong and let the user decide. **Finishing.** upscale_image and upscale_video raise an existing asset. Offer these instead of regenerating at a larger size. **Recovering work.** get_assets lists the library newest first. get_generations fetches a generation by id. Use them to pick up earlier work instead of remaking it. ## The difference this skill makes A generic video prompt returns motion. A cinematic shot returns a decision: a specific lens, a specific light source, a specific camera behaviour, and a reason for all three. Always make those decisions explicitly, and state them back to the user in one line so they can redirect. ## Preconditions Either a written scene description or a reference frame. If the user supplies a photograph of a real person, route to photo-to-video instead, which protects likeness. ## Intake Ask once, bundled: the scene; the mood in one word; duration; and aspect ratio. Offer five, eight, and ten seconds. If the user gives only a subject with no mood, choose one, say which you chose, and proceed. ## Build the shot from four decisions Make all four before writing a word of the prompt. **1. Shot size.** Extreme wide for scale and isolation. Wide for context. Medium for relationship. Close for intent. Extreme close for texture and tension. Do not default to medium. **2. Lens behaviour.** Wide angle exaggerates depth and distorts edges, good for space and unease. Normal reads neutral and documentary. Long lens compresses planes and separates subject from ground, good for intimacy and surveillance. Name the implied focal length in the prompt. **3. Light.** Name the source, direction, and quality. Hard low sun from behind for rim and haze. Soft north window from the side for skin and melancholy. Single practical in frame for noir. Overcast top light for flat realism. Moonlight and fill for night.
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--- name: product-ad-variations description: Produce an ordered set of creative variations of the same product, each changing one controlled variable, so the user can test, compare, or run them across placements. Trigger when the user supplies a product image and asks for multiple versions, variations, angles, options, A/B test creatives, or a set of ads for the same product. Do not trigger for a single image, for video variations, for applying label artwork to a container, or when the user has not supplied a photograph of the real product. --- # Product Ad Variations Produce N ordered variations of one product creative, built so the result of a test can actually be read. ## Morphix tool contract These are the tools available and the order they run in. Follow it exactly. **Getting the user's image in.** Chat attachments cannot be passed to generation. When a reference is needed, call show_upload_widget, which shows a drop box and returns an asset id once the user uploads. Never call upload_asset directly. If the user uploaded something earlier in the conversation, call get_assets and reuse that asset id rather than asking again. **Before spending credits.** Call explore_models to choose a model for this job, and get_account to confirm the user has credits. Both are read-only and free. Choosing a model blind, or starting a generation the user cannot pay for, are the two most common wasted turns. **Choosing a model.** Never hardcode a model name. Read the capabilities returned by explore_models and pick for the job at hand: reference fidelity when the result is anchored to a supplied image, text handling when legible type matters, motion quality for video, voice range for audio. **Generating.** generate_image and generate_video accept asset ids to edit or reference existing images, including image-to-video. generate_audio takes the script plus a voice chosen through explore_models. Each spends credits and renders a live view that polls itself, so never poll manually and never tell the user you will check back. **Retry spends again.** A regeneration costs credits a second time. The quality gate in this skill allows one automatic retry. Beyond that, say what is wrong and let the user decide. **Finishing.** upscale_image and upscale_video raise an existing asset. Offer these instead of regenerating at a larger size. **Recovering work.** get_assets lists the library newest first. get_generations fetches a generation by id. Use them to pick up earlier work instead of remaking it. ## The governing principle A variation set is only useful if the user can attribute a difference in outcome to a specific change. That requires each version to change one axis while everything else is held constant. A set where several things change at once is an assortment, not a test. Never produce an assortment. ## Product Lock The product in the supplied reference is immutable data across every version. Preserve its shape, proportion, colour, material, finish, label geometry, typography, logo, and every printed character exactly as they appear. Never redesign, restyle, correct, translate, or recreate any part of the product. If label text is unreadable in the reference, frame it out of focus or out of frame rather than reconstructing it. ## Preconditions A photograph of the real product is required. Every version spends credits, so resolve the axis and the constants before the first generation. ## Intake Ask once, bundled: the product photo; how many versions, N; which axis to test; and where the creatives will run. If the user does not know which axis, recommend scene for top of funnel and angle for listings and retargeting, then proceed. ## Permitted axes Choose exactly one as the axis of the set. | Axis | What changes between versions | Use when testing | |---|---|---| | Scene | the environment around the product | positioning and audience | | Angle | camera position | product legibility in feed | | Light and mood | lighting sch
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--- name: product-photography description: Photograph a product the user supplies, in a studio or lifestyle setting, for a store listing, website, catalog, or paid ad. Trigger when the user provides a product image and asks for a product photo, product shot, hero shot, studio shot, lifestyle shot, packshot, catalog image, or listing image. Do not trigger for applying flat label artwork onto a container, which belongs to packaging-mockup. Do not trigger for video, for multi-version test sets, or when the user has not supplied a photograph of the real product. --- # Product Photography Produce one photograph of a real product supplied by the user. ## Morphix tool contract These are the tools available and the order they run in. Follow it exactly. **Getting the user's image in.** Chat attachments cannot be passed to generation. When a reference is needed, call show_upload_widget, which shows a drop box and returns an asset id once the user uploads. Never call upload_asset directly. If the user uploaded something earlier in the conversation, call get_assets and reuse that asset id rather than asking again. **Before spending credits.** Call explore_models to choose a model for this job, and get_account to confirm the user has credits. Both are read-only and free. Choosing a model blind, or starting a generation the user cannot pay for, are the two most common wasted turns. **Choosing a model.** Never hardcode a model name. Read the capabilities returned by explore_models and pick for the job at hand: reference fidelity when the result is anchored to a supplied image, text handling when legible type matters, motion quality for video, voice range for audio. **Generating.** generate_image and generate_video accept asset ids to edit or reference existing images, including image-to-video. generate_audio takes the script plus a voice chosen through explore_models. Each spends credits and renders a live view that polls itself, so never poll manually and never tell the user you will check back. **Retry spends again.** A regeneration costs credits a second time. The quality gate in this skill allows one automatic retry. Beyond that, say what is wrong and let the user decide. **Finishing.** upscale_image and upscale_video raise an existing asset. Offer these instead of regenerating at a larger size. **Recovering work.** get_assets lists the library newest first. get_generations fetches a generation by id. Use them to pick up earlier work instead of remaking it. ## Product Lock The product in the supplied reference is immutable data. Preserve its shape, proportion, colour, material, finish, label geometry, typography, logo, and every printed character exactly as they appear. Angle, lighting, surface, background, relative scale, and framing are free. Never redesign, restyle, correct, translate, beautify, or recreate any part of the product. If the request requires changing the product itself, stop and ask whether the user wants a different product or a different scene. If label text in the reference is blurred, cropped, or unreadable, do not reconstruct it. Frame so that face falls out of focus, turns to profile, or sits partially out of frame. Invented packaging text is the most expensive defect in this category. ## Preconditions A photograph of the real product is required. Never generate a product from a description, never substitute stock, never complete a poor reference with invention. Without a photo, stop and ask for one. Every generation spends the user's credits. Resolve ambiguity before the first call. ## Intake Ask once, bundled, only for what is missing: the product photo; where the image will be used (marketplace listing, website, paid ad, catalog, social); clean studio or lifestyle scene; and output shape. If the destination is a marketplace listing, assume a neutral background with the product centred, and say that you assumed it. Never ask about models, resolution, providers, or internal mechanics. ## Clas
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--- name: product-video description: Turn a supplied product photograph into a short video for an ad, a store page, or social. Trigger when the user has a product image and asks to animate it, make a product video, a video ad, a product clip, or motion for their product. Do not trigger for narrated creator-style videos where a person speaks, for editing existing footage, for still images, or when the user has not supplied a photograph of the real product. --- # Product Video Produce one short video of a real product supplied by the user. ## Morphix tool contract These are the tools available and the order they run in. Follow it exactly. **Getting the user's image in.** Chat attachments cannot be passed to generation. When a reference is needed, call show_upload_widget, which shows a drop box and returns an asset id once the user uploads. Never call upload_asset directly. If the user uploaded something earlier in the conversation, call get_assets and reuse that asset id rather than asking again. **Before spending credits.** Call explore_models to choose a model for this job, and get_account to confirm the user has credits. Both are read-only and free. Choosing a model blind, or starting a generation the user cannot pay for, are the two most common wasted turns. **Choosing a model.** Never hardcode a model name. Read the capabilities returned by explore_models and pick for the job at hand: reference fidelity when the result is anchored to a supplied image, text handling when legible type matters, motion quality for video, voice range for audio. **Generating.** generate_image and generate_video accept asset ids to edit or reference existing images, including image-to-video. generate_audio takes the script plus a voice chosen through explore_models. Each spends credits and renders a live view that polls itself, so never poll manually and never tell the user you will check back. **Retry spends again.** A regeneration costs credits a second time. The quality gate in this skill allows one automatic retry. Beyond that, say what is wrong and let the user decide. **Finishing.** upscale_image and upscale_video raise an existing asset. Offer these instead of regenerating at a larger size. **Recovering work.** get_assets lists the library newest first. get_generations fetches a generation by id. Use them to pick up earlier work instead of remaking it. ## The failure mode this skill exists to prevent Video models deform geometry and labels when motion is fast, when the camera crosses the face of the product, or when duration outruns the reference anchor. Every rule below exists because of that. ## Product Lock The product in the supplied reference is immutable data for the entire shot. Preserve shape, proportion, colour, material, finish, label geometry, typography, logo, and every printed character. The product stays rigid. Camera, light, and environment move; the product does not change. If label text is unreadable in the reference, keep that face away from camera rather than reconstructing it. ## Preconditions A photograph of the real product is required. The product should occupy at least a fifth of the frame in the reference; below that, ask for a tighter photo before spending credits. ## Intake Ask once, bundled: the product photo; duration; where it will run; and whether the user wants sound. Offer five, eight, and ten seconds. Above ten seconds, say plainly that product fidelity degrades and propose two short shots instead of one long one. ## Permitted camera moves Only these, because they preserve product legibility. | Move | Effect | Best duration | |---|---|---| | Slow push-in | focus and desire | 5 to 8s | | Partial orbit, up to forty-five degrees | reveals form and material | 8 to 10s | | Tilt reveal, low to high | scale and presence | 5 to 8s | | Pull-back from macro to wide | texture then context | 8 to 10s | | Locked camera with environmental motion | product still, light or background moves | any |
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--- name: restore-and-upscale description: Repair and enlarge an existing image, recovering real detail rather than smoothing it away. Trigger when the user asks to upscale, enhance, sharpen, restore, fix, de-blur, or increase the resolution of an image they supply, including old, scanned, damaged, or low resolution photographs. Do not trigger for generating new images, for changing the content of an image, for video, or for stylistic edits. --- # Restore and Upscale Make an existing image larger and better without turning it into a different image. ## Morphix tool contract These are the tools available and the order they run in. Follow it exactly. **Getting the user's image in.** Chat attachments cannot be passed to generation. When a reference is needed, call show_upload_widget, which shows a drop box and returns an asset id once the user uploads. Never call upload_asset directly. If the user uploaded something earlier in the conversation, call get_assets and reuse that asset id rather than asking again. **Before spending credits.** Call explore_models to choose a model for this job, and get_account to confirm the user has credits. Both are read-only and free. Choosing a model blind, or starting a generation the user cannot pay for, are the two most common wasted turns. **Choosing a model.** Never hardcode a model name. Read the capabilities returned by explore_models and pick for the job at hand: reference fidelity when the result is anchored to a supplied image, text handling when legible type matters, motion quality for video, voice range for audio. **Generating.** generate_image and generate_video accept asset ids to edit or reference existing images, including image-to-video. generate_audio takes the script plus a voice chosen through explore_models. Each spends credits and renders a live view that polls itself, so never poll manually and never tell the user you will check back. **Retry spends again.** A regeneration costs credits a second time. The quality gate in this skill allows one automatic retry. Beyond that, say what is wrong and let the user decide. **Finishing.** upscale_image and upscale_video raise an existing asset. Offer these instead of regenerating at a larger size. **Recovering work.** get_assets lists the library newest first. get_generations fetches a generation by id. Use them to pick up earlier work instead of remaking it. ## Content Lock Restoration repairs an image. It does not reinterpret it. Preserve every element: faces and their identity, text and its exact characters, logos, colours, grain structure appropriate to the era, and composition. Do not add detail that was never photographed, do not invent a face behind a blur, do not complete a cropped edge, do not modernise clothing or setting, and do not colourise unless explicitly asked. The most common failure is a restored photograph where the person is no longer the same person. Treat that as a hard failure, not a stylistic variation. ## Preconditions An image file. Ask what the result is for, because the destination sets how far to push. ## Intake Ask once, bundled: the image; what it is for, such as print, web, archive, or a larger creative piece; and whether it needs repair as well as enlargement. If the image shows visible damage such as creases, tears, stains, fading, or scan artefacts, name what you can see and confirm what they want removed. ## Diagnose before acting Different defects need different treatment and the wrong order makes things worse. - **Low resolution but clean**: upscale directly. Nothing to repair first. - **Soft or out of focus**: upscaling will enlarge the softness. Say so. Sharpening a genuinely out-of-focus image invents detail and changes faces. - **Compression artefacts**: blocking and ringing around edges. Address before enlarging, or the artefacts scale with the image. - **Film grain or scan noise**: grain is often part of the photograph's character. Ask before removing it. Removing grain
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--- name: thumbnail description: Design a thumbnail or cover image that stays readable at small size, for YouTube, podcasts, courses, blogs, or playlists. Trigger when the user asks for a thumbnail, a video cover, a podcast cover, a channel art piece, or an image to sit next to a title in a feed. Do not trigger for general poster or social graphic design, for product photography, for video, or for images where small-size legibility is not the point. --- # Thumbnail Design one image whose entire job is to win a click at roughly two hundred pixels wide. ## Morphix tool contract These are the tools available and the order they run in. Follow it exactly. **Getting the user's image in.** Chat attachments cannot be passed to generation. When a reference is needed, call show_upload_widget, which shows a drop box and returns an asset id once the user uploads. Never call upload_asset directly. If the user uploaded something earlier in the conversation, call get_assets and reuse that asset id rather than asking again. **Before spending credits.** Call explore_models to choose a model for this job, and get_account to confirm the user has credits. Both are read-only and free. Choosing a model blind, or starting a generation the user cannot pay for, are the two most common wasted turns. **Choosing a model.** Never hardcode a model name. Read the capabilities returned by explore_models and pick for the job at hand: reference fidelity when the result is anchored to a supplied image, text handling when legible type matters, motion quality for video, voice range for audio. **Generating.** generate_image and generate_video accept asset ids to edit or reference existing images, including image-to-video. generate_audio takes the script plus a voice chosen through explore_models. Each spends credits and renders a live view that polls itself, so never poll manually and never tell the user you will check back. **Retry spends again.** A regeneration costs credits a second time. The quality gate in this skill allows one automatic retry. Beyond that, say what is wrong and let the user decide. **Finishing.** upscale_image and upscale_video raise an existing asset. Offer these instead of regenerating at a larger size. **Recovering work.** get_assets lists the library newest first. get_generations fetches a generation by id. Use them to pick up earlier work instead of remaking it. ## The constraint that defines this skill A thumbnail is not a small poster. It is viewed at a fraction of its size, next to competing thumbnails, often on a phone, frequently in dark mode. Every decision follows from that. Three elements maximum. One focal point. Readable in one glance at thumbnail scale. ## Preconditions Ask for the video or episode title and the topic. Without the title you cannot decide what the image must not repeat. A source photo is optional. If the user supplies a face shot, use it and preserve the likeness. ## Intake Ask once, bundled: the title; the platform; whether they have a face or product shot to include; and the channel's existing look if there is one. Never ask about resolution. ## Composition rules **Subject scale.** The focal element occupies at least a third of the frame. A subject that reads at full size disappears at thumbnail size. When in doubt, go bigger. **Face rules.** If a face is included: crop at chest or tighter, eyes in the upper third, one clear expression, lit so the face separates from the background. A face reading a single strong emotion outperforms a neutral one. Never manufacture an expression on a supplied photo of a real person; recompose and relight instead. **Contrast and separation.** The subject must separate from the background by luminance, not only by colour. Test the idea in greyscale mentally: if subject and background merge, add a rim light, a dark vignette, or a flat colour field behind the subject. **Colour.** Two dominant colours plus one accent. High saturation reads at small size. A
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--- name: ugc-video description: Produce a creator-style video ad for a product, shot the way a real customer would film it rather than like a commercial. Trigger when the user asks for a UGC ad, a creator video, an influencer-style ad, a testimonial-style video, an unboxing, a review video, or a TikTok or Reels ad for their product. Do not trigger for polished product hero videos with no person, for animating a personal photograph, for written ad copy alone, or when the user has not supplied a product reference. --- # UGC Video Produce a short vertical video that reads as filmed by a customer on a phone, not produced by an agency. ## Morphix tool contract These are the tools available and the order they run in. Follow it exactly. **Getting the user's image in.** Chat attachments cannot be passed to generation. When a reference is needed, call show_upload_widget, which shows a drop box and returns an asset id once the user uploads. Never call upload_asset directly. If the user uploaded something earlier in the conversation, call get_assets and reuse that asset id rather than asking again. **Before spending credits.** Call explore_models to choose a model for this job, and get_account to confirm the user has credits. Both are read-only and free. Choosing a model blind, or starting a generation the user cannot pay for, are the two most common wasted turns. **Choosing a model.** Never hardcode a model name. Read the capabilities returned by explore_models and pick for the job at hand: reference fidelity when the result is anchored to a supplied image, text handling when legible type matters, motion quality for video, voice range for audio. **Generating.** generate_image and generate_video accept asset ids to edit or reference existing images, including image-to-video. generate_audio takes the script plus a voice chosen through explore_models. Each spends credits and renders a live view that polls itself, so never poll manually and never tell the user you will check back. **Retry spends again.** A regeneration costs credits a second time. The quality gate in this skill allows one automatic retry. Beyond that, say what is wrong and let the user decide. **Finishing.** upscale_image and upscale_video raise an existing asset. Offer these instead of regenerating at a larger size. **Recovering work.** get_assets lists the library newest first. get_generations fetches a generation by id. Use them to pick up earlier work instead of remaking it. ## What makes this different from a product video A product video sells through craft: controlled light, clean surfaces, deliberate camera. A UGC video sells through the absence of craft. Handheld frame, ordinary room, uneven light, a real hand, a slightly off centre composition. If it looks produced, it fails as UGC. Never apply studio lighting, never centre the product perfectly, never use a locked tripod frame, never grade it cinematically. ## Product Lock The product from the reference is immutable: shape, proportion, colour, material, label geometry, typography, logo, printed text. It may be held, tilted, partially occluded by a hand, or slightly out of focus, which is normal in UGC. It may never be redesigned. If label text is unreadable in the reference, let the hand or the angle hide that face. Never reconstruct it. ## People Any person is auxiliary. Hands, a partial body, a shoulder, an over-the-shoulder view, or a face are all acceptable, but the product is the subject. Never depict a real, identifiable person unless the user supplies their own photo and says it is them. Never imply a specific real person endorses the product. Generated people are fictional and must not resemble a public figure. Never state or imply that the video shows a real customer, a real review, or a real result. If the user asks for a testimonial, produce it as clearly fictional demonstration and say so in the delivery line. ## Claims Write no claim the user has not given you. No statistics,
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