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pen.dev

pen.dev v0.1.3

Design UI on a live canvas

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From the developer

Declared capabilities

  • Interactive
  • Read
  • Write

Not specified in the available declarations: limitations, pricing & account requirements.

Onboarding example

Open a new design in pen.dev
Sources & dates

Developer declarations; not independently tested. Listing last checked Nov 6, 2026. Package observed Nov 6, 2026.

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Description

From the marketplace listing

pen.dev is an infinite-canvas design editor for websites, app screens, dashboards, slides and marketing graphics. This plugin opens the editor right in the conversation, so Codex designs on a live canvas while you watch: it lays out screens, builds reusable components and variables, and refines what's already there. Designs are saved as .pen files on your computer: new ones as drafts you also find in the pen.dev desktop app, or next to your code when you ask, ready to commit and to turn into code. Select anything in the editor to point Codex at it, and sign in to pen.dev to let Codex generate AI and stock images and vector artwork.

Language: English · Automatically detected from descriptions.

Matches for “vector”

Exact text from the indicated source. A mention alone does not establish support for your task.

Publisher full description

pen.dev is an infinite-canvas design editor for websites, app screens, dashboards, slides and marketing graphics. This plugin opens the editor right in the conversation, so Codex designs on a live canvas while you watch: it lays out screens, builds reusable components and variables, and refines what's already there. Designs are saved as .pen files on your computer: new ones as drafts you also find in the pen.dev desktop app, or next to your code when you ask, ready to commit and to turn into code. Select anything in the editor to point Codex at it, and sign in to pen.dev to let Codex generate AI and stock images and vector artwork.

What changed

· 4 observations

Capabilities & instructions

Supporting files updated; open the comparison for details. Skill instructions changed from “- Start a new design with `open_editor` without `filePath`. It creates a draft in pen.dev's own documents, which the pen.dev desktop app lists too, and the...” to “When the pen.dev dashboard in Codex's sidebar started this...

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Technical updates · 2

Package or technical metadata updated

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Package or technical metadata updated

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· 4 observations

Capabilities & instructions

Skill instructions changed from “Open a design with `open_editor` and the absolute path of a `.pen` file. A file that doesn't exist yet is created on the first save, so pick a path in the...” to “Start a new design with `open_editor` without `filePath`. It creates a draft in pen.dev's own documents, which the...

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Positioning & listing

Discoverability changed from “UNLISTED” to “LISTED”. Is template instance added: “false”. Long description changed from “in your workspace, next to your code,” to “on your computer: new ones as drafts you also find in the pen.dev desktop app, or next to your code when you ask,”. Version changed from “0.1.1” to...

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Positioning & listing

Discoverability changed from “UNLISTED” to “LISTED”. Is template instance added: “false”. Long description changed from “in your workspace, next to your code,” to “on your computer: new ones as drafts you also find in the pen.dev desktop app, or next to your code when you ask,”. Version changed from “0.1.1” to “0.1.2”.

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Technical updates · 1

Package or technical metadata updated

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Files & skills

File archives

Plugin package36 files · 12.5 MBBrowse files →
Skill instructions
pen-dev19.8 KB

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---
name: pen-dev
description: Create and edit visual designs — websites, app screens, dashboards, slides, marketing materials — in .pen files with the pen.dev editor shown in this conversation. Use when the user asks to open pen.dev, create or change a design or a .pen file, or refers to something selected in the pen.dev editor.
---

# Working in the pen.dev editor

When the pen.dev dashboard in Codex's sidebar started this conversation, call
`open_editor` now, before reading anything else. Its message is "Open home.pen
in pen.dev" with the file attached as a `file://` link, so pass the link's
absolute path, or "Start a new design in pen.dev", so leave out `filePath`.
Then continue with the rest of this file.

- If a pen.dev editor is already open in this conversation, work in it:
  `get_app_state` shows its file. Only call `open_editor` for another file, or
  when no editor is open.
- Start a new design with `open_editor` without `filePath`. It creates a draft
  in pen.dev's own documents, and the result tells you its path.
- Pass an absolute `filePath` only to open an existing `.pen` file, or when the
  user asks for the design somewhere specific, such as in their project. A file
  that doesn't exist yet is created on the first save.
- Pass the path of the open design as `filePath` to `execute`. Changes appear
  in the open editor right away and the editor saves them to the file.
- The editor must stay open while you work. If a tool reports that no editor
  is open, call `open_editor` again with the same `filePath`.
- The first call after the editor opens can take a few seconds while it
  connects. If a tool reports that the editor didn't answer, call
  `get_app_state` once more before opening another editor: another editor on
  the same file opens a new tab, and the user then has two.
- When the user selects nodes in the editor, their ids and names are attached
  to the conversation. Treat "this", "the selected frame" and similar as those
  nodes. If nothing is attached, call `get_app_state`, which lists the current
  selection.
- Use the tools from the `pen-dev` server. If the pen.dev desktop app's
  `pencil` server is also connected, its tools work on the desktop app, not on
  the editor in this conversation, so only use them when the user asks for the
  desktop app.
- The reference files linked below are next to this file. Read them from disk
  before your first `execute`; opening the editor doesn't need them.
- The `browser` tool and browser nodes aren't available here. Skip the
  whiteboard workflow and lay out research and plans as regular frames and
  text instead.

# pen.dev

pen.dev is an infinite canvas design tool with nested object hierarchy.

## Quick reference

| Topic | When to use | Reference |
| --- | --- | --- |
| `.pen schema` | Learn the .pen schema that is used to represent. Required to read. | [pen-schema.md](./pen-schema.md) |
| `execute` | Learn how to use the `execute` MCP tool to generating designs on the canvas. Required to read. | [execute.md](./execute.md) |
| `generate` | Using the `Generate` function: AI and stock images, SVG artwork, and transforming an image already in the document. | [generate.md](./generate.md) |
| `components` | Learn how to use components and instances in .pen files. | [components.md](./guide/components.md) |
| `scripts-and-shaders` | Learn how to use scripts and shaders on the pen.dev canvas. | [scripts-and-shaders.md](./scripts-and-shaders.md) |
| `whiteboard` | Required for research, comparisons, evaluation, and planning on the canvas, including meeting briefs and synthesis of selected sources. | [whiteboard.md](./whiteboard.md) |
| `competitive-research` | Research and compare products or competitors on the canvas. | [competitive-research.md](./competitive-research.md) |
| `recruiting-profiles` | Research and compare candidates' professional profiles on the canvas. | [recruiting-profiles.md](./recruiting-profiles.md) |
| `sitemap` | Discover and map an existing webs

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Referenced files: 22 — file references are metadata, not package contents.

Package details

Publisher declarations from the archived package. These are separate from our research and the live service's terms.

Package author
pen.dev

Declared capabilities

  • Interactive
  • Read
  • Write

Package observed Nov 6, 2026.

Technical details
First seen
Oct 8, 2026 · 06:00 UTC
Last seen
Nov 6, 2026 · 12:00 UTC
Latest observed change
Nov 3, 2026 · 00:15 UTC
Collection status
Collected

plugins_6ac512338a4481918d8d9f4416b81511

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