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Plugin Eval

OpenAI v0.1.2

Publisher description

From the marketplace listing

Ask Codex to evaluate a plugin or skill, give you a full analysis of a named plugin such as game-studio, explain why it scored that way, show what to fix first, explain its token budget, measure real token usage, benchmark a plugin, or tell you what to run next. Plugin Eval keeps the path engineer-friendly: start with a natural chat request, then use the local `plugin-eval start` entrypoint or the routed workflow command it recommends.

Language: English · Automatically detected from descriptions.

Files & skills

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Plugin package72 files · 68.9 KBBrowse files →
Skill instructions
evaluate-plugin1.83 KB

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---
name: evaluate-plugin
description: Evaluate a local Codex plugin in engineer-friendly language. Use when the user says "evaluate this plugin", "audit this plugin", "why did this score that way", "what should I fix first", "help me benchmark this plugin", or asks for a plugin-wide report before comparing versions.
---

# Evaluate Plugin

Use this skill when the target is a plugin root with `.codex-plugin/plugin.json`.

## Workflow

1. Treat "Evaluate this plugin." as the default entrypoint.
2. If the request comes in as natural chat language, use `plugin-eval start <plugin-root> --request "<user request>" --format markdown` first so the user sees the routed local path.
3. Run `plugin-eval analyze <plugin-root> --format markdown`.
4. Read `Fix First` before drilling into manifest findings, nested skill findings, and code or coverage details.
5. If the plugin contains multiple skills, summarize the strongest and weakest ones explicitly.
6. If the user wants measured usage, switch to "Help me benchmark this plugin." and use the starter benchmark flow.
7. If the user wants trend data, compare two JSON outputs with `plugin-eval compare`.

## Chat Requests To Recognize

- `Evaluate this plugin.`
- `Audit this plugin.`
- `Why did this score that way?`
- `What should I fix first?`
- `Help me benchmark this plugin.`
- `What should I run next?`

## Commands

```bash
plugin-eval start <plugin-root> --request "Evaluate this plugin." --format markdown
plugin-eval analyze <plugin-root> --format markdown
plugin-eval start <plugin-root> --request "What should I run next?" --format markdown
plugin-eval compare before.json after.json
plugin-eval report result.json --format html --output ./plugin-eval-report.html
plugin-eval init-benchmark <plugin-root>
plugin-eval benchmark <plugin-root> --dry-run
```

## Reference

- `../../references/chat-first-workflows.md`

Referenced files: 1

evaluate-skill2.58 KB

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---
name: evaluate-skill
description: Evaluate a local Codex skill in engineer-friendly terms. Use when the user says "evaluate this skill", "give me an analysis of the game dev skill", "audit this skill", "why did this score that way", "what should I fix first", or asks for a skill-specific report before benchmarking it.
---

# Evaluate Skill

Use this skill when the target is a local skill directory or `SKILL.md` file.

## Workflow

1. Treat "Evaluate this skill." as the default entrypoint.
2. If the user names a skill instead of giving a path, resolve it locally first, preferring `~/.codex/skills/<skill-name>` and then repo-local `skills/<skill-name>`.
3. If the user says the request in natural language first, use `plugin-eval start <skill-path> --request "<user request>" --format markdown` to show the routed path clearly.
4. Run `plugin-eval analyze <skill-path> --format markdown`.
5. Review `At a Glance`, `Why It Matters`, `Fix First`, and `Recommended Next Step` before drilling into details.
6. Explain which findings are structural, which are budget-related, and which are code-related.
7. If the user asks for an "analysis" of the skill, do not stop at the report. Also run `plugin-eval init-benchmark <skill-path>` and show the setup questions for refining the starter scenarios in `.plugin-eval/benchmark.json`.
8. If the user wants real usage numbers, switch to "Measure the real token usage of this skill." and run the benchmark flow.
9. After observed usage is available, use `plugin-eval measurement-plan <skill-path> --observed-usage <usage.jsonl> --format markdown` to recommend what to instrument or improve next.
10. If the user wants a rewrite plan, route to `../improve-skill/SKILL.md`.

## Skill-Specific Priorities

- frontmatter validity
- `name` and `description` quality
- progressive disclosure and reference usage
- broken relative links
- oversized `SKILL.md` or descriptions
- helper script quality for TypeScript and Python files

## Chat Requests To Recognize

- `Evaluate this skill.`
- `Give me an analysis of the game dev skill.`
- `Audit this skill.`
- `Why did this skill score that way?`
- `What should I fix first?`
- `Measure the real token usage of this skill.`

## Commands

```bash
plugin-eval start <skill-path> --request "Evaluate this skill." --format markdown
plugin-eval analyze <skill-path> --format markdown
plugin-eval explain-budget <skill-path> --format markdown
plugin-eval measurement-plan <skill-path> --format markdown
plugin-eval init-benchmark <skill-path>
plugin-eval benchmark <skill-path> --dry-run
```

## Reference

- `../../references/chat-first-workflows.md`

Referenced files: 1

improve-skill1.23 KB

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---
name: improve-skill
description: Turn plugin-eval findings into a concrete rewrite brief for a Codex skill. Use when the user already evaluated a skill and now wants Codex to improve it, especially after asking what to fix first.
---

# Improve Skill

Use this skill after `plugin-eval` has already produced findings for a local skill.

## Workflow

1. Run `plugin-eval analyze <skill-path> --brief-out <brief.json>`.
2. Read the improvement brief and group work into required fixes versus recommended fixes.
3. Apply the `skill-creator` guidance from `/Users/benlesh/.codex/skills/skill-creator/SKILL.md`.
4. Re-run the evaluation and compare before and after outputs.

## Chat Requests To Recognize

- `Improve this skill based on the evaluation.`
- `Rewrite this skill using the plugin-eval findings.`
- `What should I fix first in this skill?`

## Focus Areas

- reduce trigger and invoke token costs
- keep `SKILL.md` compact
- move bulky details into references or scripts
- improve trigger descriptions
- fix broken links and manifest/frontmatter issues

## Commands

```bash
plugin-eval analyze <skill-path> --brief-out ./skill-brief.json
plugin-eval compare before.json after.json
```

## Reference

- `../../references/chat-first-workflows.md`

Referenced files: 1

metric-pack-designer984 Bytes

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---
name: metric-pack-designer
description: Design custom metric packs for plugin-eval so teams can add local evaluation rubrics that emit schema-compatible checks and metrics. Use when the user wants their own evaluation criteria or visualizations.
---

# Metric Pack Designer

Use this skill when the user wants to extend `plugin-eval` with a local rubric.

## Workflow

1. Clarify the custom rubric categories and target kinds.
2. Define the smallest useful `checks[]` and `metrics[]` payload.
3. Create a metric-pack manifest plus a script that prints JSON to stdout.
4. Run the pack through `plugin-eval analyze <path> --metric-pack <manifest.json>`.

## Design Rules

- Keep IDs stable across runs so comparisons stay meaningful.
- Emit only `checks[]`, `metrics[]`, and optional `artifacts[]`.
- Do not try to overwrite the core score or summary.
- Prefer deterministic local signals over subjective text generation.

## Reference

- `../../references/metric-pack-manifest.md`

Referenced files: 1

plugin-eval4.18 KB

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---
name: plugin-eval
description: Help engineers evaluate a local skill or plugin, explain why it scored that way, show what to fix first, measure real token usage, benchmark starter scenarios, or decide what to run next. Use when the user says things like "evaluate this skill", "give me an analysis of the game dev skill", "why did this score that way", "what should I fix first", "measure the real token usage of this skill", or "what should I run next?".
---

# Plugin Eval

Use this as the beginner-friendly umbrella entrypoint for local Codex skill and plugin evaluation.

## Start Here

1. Resolve whether the target path is a skill, a plugin, or another local folder.
2. Prefer the chat-first router when the user speaks naturally or is not sure which command they need:

```bash
plugin-eval start <path> --request "<user request>" --format markdown
```

3. Route natural chat requests to the matching workflow:
   - "Give me an analysis of the game dev skill." -> resolve the named skill path, run `plugin-eval analyze <path> --format markdown`, then initialize a benchmark and show the setup questions needed to tailor `benchmark.json`
   - "Evaluate this skill." -> `plugin-eval analyze <path> --format markdown`
   - "Why did this score that way?" -> `plugin-eval analyze <path> --format markdown`
   - "What should I fix first?" -> `plugin-eval analyze <path> --format markdown`
   - "Explain the token budget for this skill." -> `plugin-eval explain-budget <path> --format markdown`
   - "Measure the real token usage of this skill." -> benchmark flow, then `plugin-eval measurement-plan`
   - "Help me benchmark this plugin." -> starter benchmark flow
   - "What should I run next?" -> `plugin-eval start <path> --request "What should I run next?" --format markdown`
4. If the user wants rewrite help after evaluation, route to `../improve-skill/SKILL.md`.
5. If the user wants a custom rubric, route to `../metric-pack-designer/SKILL.md`.
6. If the user names a skill instead of giving a path, resolve it locally before running commands:
   - check `~/.codex/skills/<skill-name>` first
   - then check any repo-local `skills/<skill-name>` directory
   - if the name is still ambiguous, ask one short clarifying question before continuing
7. When the request sounds like "analysis" rather than just "evaluate", do the fuller path:
   - run the report
   - initialize `.plugin-eval/benchmark.json`
   - surface the setup questions that will refine the starter scenarios
   - preview the dry-run command the user can execute next

## Chat Requests To Recognize

- `Give me an analysis of the game dev skill.`
- `Evaluate this skill.`
- `Evaluate this plugin.`
- `Why did this score that way?`
- `What should I fix first?`
- `Explain the token budget for this skill.`
- `Measure the real token usage of this skill.`
- `Help me benchmark this plugin.`
- `What should I run next?`

## Matching Commands

```bash
plugin-eval start <path> --request "Evaluate this skill." --format markdown
plugin-eval start <path> --request "Give me a full analysis of this skill, including benchmark setup." --format markdown
plugin-eval analyze <path> --format markdown
plugin-eval explain-budget <path> --format markdown
plugin-eval measurement-plan <path> --format markdown
plugin-eval init-benchmark <path>
plugin-eval benchmark <path> --dry-run
plugin-eval benchmark <path>
```

## Output Expectations

- Prefer the JSON result as the source of truth.
- Lead with `At a Glance`, `Why It Matters`, `Fix First`, and `Recommended Next Step`.
- Keep the `why` content terse and easy to skim.
- Call out whether budget numbers are static estimates or measured harness results.
- Show the user the exact chat phrase they can reuse next, the `plugin-eval start` command that routes it, and the first local workflow command behind it.
- When the user asks for an analysis of a named skill, do not stop at the report if benchmark setup is still missing.
- When the user is asking about a skill specifically, hand off to `../evaluate-skill/SKILL.md`.
- When the user is asking about a plugin bundle, hand off to `../evaluate-plugin/SKILL.md`.

## References

- `../../references/chat-first-workflows.md`
- `../../references/technical-design.md`
- `../../references/evaluation-result-schema.md`

Referenced files: 1

Package details

Publisher declarations from the archived package. These are separate from our research and the live service's terms.

Package license
MIT
Package author
OpenAI Codex
Keywords
codex, plugin, skill, evaluation, quality, budget

Declared capabilities

  • Interactive
  • Write

Package observed Sep 30, 2026.

Technical details
First seen
Sep 30, 2026 · 22:02 UTC
Last seen
Oct 1, 2026 · 12:00 UTC
Collection status
Collected

plugins~Plugin_a2d7fcc77268819187a5d61e6a1452eb

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