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Prototype

Saul Martí v2.0.0

Publisher description

From the marketplace listing

Build a deliberately throwaway prototype whose purpose is to answer a design, state, logic, or UI question before committing to the real implementation.

Language: English · Automatically detected from descriptions.

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Plugin package26 files · 36.6 KBBrowse files →
Skill instructions
entry-prototype683 Bytes

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---
name: entry-prototype
description: "Use whenever the Prototype plugin is selected. Route the request to the intended bundled workflow while keeping all dependencies internal to this plugin."
---

# Prototype

This is the public entry workflow for this plugin. The bundled skills below are dependencies, not competing entry points.

## Mandatory routing

Invoke prototype. Keep it throwaway and focused on answering the concrete design question rather than becoming production code.

If a bundled workflow calls another bundled skill, invoke that local bundled copy. Never require the user to install another plugin to complete this workflow.

## Bundled workflows

- `prototype`
prototype2.89 KB

View saved version →

---
name: prototype
description: Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
disable-model-invocation: true
---

# Prototype

A prototype is **throwaway code that answers a question**. The question decides the shape.

## Pick a branch

Identify which question is being answered, using the user's prompt, the surrounding code, or by asking if the user is around:

- **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md). Build a single shareable HTML file (free-play buttons plus tabbed guided walkthroughs) that pushes the state machine through cases that are hard to reason about on paper, and that a non-developer can drive.
- **"What should this look like?"** → [UI.md](UI.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.

The two branches produce very different artifacts, so getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.

## Rules that apply to both

1. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious, but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
2. **Trivial to run.** A UI prototype starts from one command in the project's task runner: `pnpm <name>`, `python <path>`, `bun <path>`, etc. A logic demo is a single HTML file the user double-clicks. Either way, no thinking required to start it.
3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE, wipe me" name.
4. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast.
5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
6. **Capture it when done.** Fold any validated decision into the real code, then capture the prototype itself as a **primary source**: commit it to a throwaway branch, out of main, and leave a context pointer to that branch on the implementation issue. Capture the answer too (the verdict and the question it settled) in the issue or a commit. The main branch keeps only the validated decision.

Referenced files: 3

Package details

Publisher declarations from the archived package. These are separate from our research and the live service's terms.

Package license
MIT
Package author
Saul Martí
Keywords
engineering-suite, prototype, skills

Declared capabilities

  • Build throwaway prototypes

Package observed Oct 2, 2026.

Technical details
First seen
Sep 30, 2026 · 22:02 UTC
Last seen
Oct 2, 2026 · 12:00 UTC
Collection status
Collected

plugins_6aa3009b5a2c819198f9ec94670cda50

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