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Sprites
Fly.io, Inc. v1.0.0
Publisher description
From the marketplace listing
Give your agent its own computer with safety and security. Sprites from Fly are isolated cloud environments with their own filesystem, URL, services, checkpoints, and network policy. This plugin connects Codex to the Sprites MCP server so Codex can manage those remote environments easily.
Language: English · Automatically detected from descriptions.
Files & skills
File archives
Plugin package3 files · 2.75 KBBrowse files →
Skill instructions
sprites4.76 KB
--- name: sprites description: Use Sprites to create, list, inspect, operate, and clean up isolated cloud development environments from Codex. --- # Sprites Use this skill when the user asks Codex to work with Sprites, sprite environments, remote development environments, cloud sandboxes, or the Sprites MCP server. Sprites are remote, isolated development environments with their own filesystem, URL, services, checkpoints, and network policy. This skill runs in Codex, outside the sprite. Use the Sprites MCP tools provided by the installed plugin as the control plane. ## Golden Path For normal Sprites tasks, call the Sprites MCP tools directly. Do not use shell commands, nested `codex exec`, `codex mcp add`, `codex mcp list`, `codex mcp login`, curl, or local config inspection as part of the normal flow. If Sprites MCP tools are not available in the current tool list, say that the Sprites plugin MCP tools are not loaded in this session and ask the user to restart Codex or reinstall/refresh the plugin. Do not try to work around missing plugin tools by registering another MCP server from the shell. OAuth is handled by Codex when the Sprites MCP tools are invoked. If Codex prompts for authorization, wait for the user to complete it, then retry the original MCP tool call once. Do not start a second login path from the shell. Keep user-facing progress concise. Report the result, not MCP registration details, local config checks, or CLI noise. ## Tool Map Use the smallest direct tool for the request: - List sprites: `list_sprites`. - Create a sprite: `create_sprite`, then `list_sprites` only if the user asked to see the updated list. - Delete a sprite: `destroy_sprite`, only after explicit delete/destroy/remove intent. - Run a one-off command in a sprite: `exec`. Inspect or stop exec sessions with `exec_list` and `exec_kill`. - Inspect services: `service_list` and `service_get`. - Manage services: `service_create`, `service_start`, `service_stop`. - Inspect service logs: `service_logs`. - Manage checkpoints: `checkpoint_create`, `checkpoint_list`, `checkpoint_get`, `checkpoint_restore`. - Inspect or change network policy: `policy_network_get`, `policy_network_update`. Sprite-scoped tools usually require a `sprite` argument. If the user did not name a sprite and the task needs one, call `list_sprites` and choose the obvious match; ask a short clarification only when there is no clear choice. ## Common Flows List sprites: 1. Call `list_sprites`. 2. If the list is empty, say no sprites were found for the authenticated organization. 3. If sprites exist, summarize name, status, URL, and any useful identifiers. Do not dump raw JSON unless asked. Create a sprite: 1. Call `create_sprite` with a descriptive task-scoped name. 2. Report the created sprite name, id, status, and URL. 3. If the user asked to list after creation, call `list_sprites` and summarize the updated list. Inspect or operate a sprite: 1. Identify the target sprite. 2. Use `service_list`, `service_logs`, or targeted `exec` based on the task. 3. Prefer MCP service tools for service inspection and lifecycle work. 4. Use services for long-running processes and `exec` for short commands. ## Codex vs Sprite Context Keep these contexts distinct: - Codex local workspace: the repository and shell where this conversation is running. - Sprites MCP server: the API Codex uses to operate sprites. - Sprite filesystem: the remote environment reached only through sprite-scoped tools. Do not assume Codex's local shell is inside a sprite. To inspect or change a sprite, use Sprites MCP tools. If sprite-specific guidance files exist, read them remotely with `exec` only when relevant. Common examples include repository guidance files or project docs inside the sprite. ## Safety Treat any HTTP service in a sprite as potentially internet-accessible. Sprite URLs can be switched from authenticated access to public access. Never create HTTP endpoints that expose: - Environment variables, secrets, tokens, credentials, or API keys. - Arbitrary file contents without explicit user approval and access controls. - Debug, admin, status, or process endpoints that dump internals. - Unfiltered logs, stack traces, system paths, or user data. Destroying a sprite is irreversible. It deletes the environment state, services, checkpoints, and URL. Only call `destroy_sprite` when the user explicitly asks to delete, destroy, or remove a sprite, or when they approve cleanup. For risky filesystem changes, package installs, migrations, or broad refactors inside a sprite, create a checkpoint first and mention the checkpoint id. If network access fails, use `policy_network_get` first. Update network policy only when the user has asked to allow or block domains, or when the required access is clearly part of the requested work and you can explain it.
Package details
Publisher declarations from the archived package. These are separate from our research and the live service's terms.
- Package author
- Fly.io, Inc.
Package observed Sep 30, 2026.
Technical details
- First seen
- Sep 30, 2026 · 22:02 UTC
- Last seen
- Oct 1, 2026 · 18:00 UTC
- Collection status
- Collected
plugin_asdk_app_6a8485b5beac8191954e37241acffe6d
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