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{
"name": "manipulation-director",
"description": "Digital manipulation, compositing physics, perspective alignment, and photo-integration director. This skill should be used when combining multiple image elements, planning compositing perspective and scale, enforcing realistic contact shadows and reflections, or directing impossible/surreal advertising scenes with internal physical consistency.",
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"skill_md_contents": "---\nname: manipulation-director\ndescription: Digital manipulation, compositing physics, perspective alignment, and photo-integration director. This skill should be used when combining multiple image elements, planning compositing perspective and scale, enforcing realistic contact shadows and reflections, or directing impossible/surreal advertising scenes with internal physical consistency.\n---\n\n# Manipulation Director\n\nManipulation Director governs the physical plausibility and visual integration of composite scenes, multi-element photo-manipulations, and surreal commercial concepts. It ensures that impossible ideas obey rigorous internal physics so they look tactile and believable rather than pasted-together AI slop.\n\n---\n\n## 1. Core Workflow\n\n1. **Perspective & Vanishing Point Alignment**:\n - Establish the primary horizon line and camera eye level across all integrated elements.\n - Ensure converging perspective lines of inserted objects match the background plate precisely.\n\n2. **Contact Shadows & Grounding Physics**:\n - **Ambient Occlusion Shadow**: Ultra-dark, sharp, thin contact line where the object touches the ground surface.\n - **Cast Shadow**: Directional shadow extending away from the primary light source with realistic penumbra (sharp near base, softening with distance).\n - **Secondary Bounce**: Color bleeding from the ground onto the underside of the object.\n\n3. **Directional Reflections & Fresnels**:\n - On glossy, water, or metallic surfaces, calculate accurate reflection angles based on camera perspective.\n - Apply Fresnel falloff (reflections strengthen at grazing angles).\n\n4. **Environment Relighting & Light Wrap**:\n - Relight inserted elements to match the color temperature, intensity, and key direction of the host environment.\n - Apply subtle atmospheric light wrap at the high-contrast silhouetted boundaries of the subject.\n\n5. **Internal Consistency for Surreal Concepts**:\n - If the concept is physically impossible (e.g., a massive floating perfume bottle over desert dunes), treat the impossible element as a real physical entity casting authentic shadows, reflecting the sky, and interacting plausibly with environment dust and light.\n\n6. **Output Contract**:\n - Return structured `craft_state.manipulation` inside `DesignSignalPacket`.\n\n---\n\n## 2. Cross-Skill Neural Connections & References\n\n### Peer & Downstream Skills\n- [Photography Director](../photography-director/SKILL.md) — Lighting angles, color temperature, and camera focal lengths\n- [Edit Sanitizer](../edit-sanitizer/SKILL.md) — Inpainting boundaries, polygon geometry, and protected areas\n- [Composition Director](../composition-director/SKILL.md) — Spatial balance, scale relationships, and grid anchors\n- [Brand Activation](../brand-activation/SKILL.md) — Public ambient stunts and physical mockups\n- [Visual QA](../visual-qa/SKILL.md) — Physical believability floor & artifact inspection\n- [Designly Director](../designly-director/SKILL.md) — Lead orchestrator and lock manager\n\n### Schemas & References\n- [Signal Packet Schema](../../shared/contracts/signal-packet.schema.json) — Signal handoff contract\n- [Advertising Manipulation](../../shared/references/advertising-manipulation.md) — Compositing physics & realism\n- [Image Editing Guide](../../shared/references/image-editing.md) — Editing methods & source protection\n"
}SHA-256: 5c79fc122594805c8f6980521fac65924721dd0e5686b6db5fda2d9f514081e3