Update to Higgsfield
Snapshot Sep 30, 2026 · 23:18 UTC · version 2.1.0
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Supporting files
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Compare saved observations
Download comparison JSONFull technical diff · 1 changed fields
changed /included_files
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{
"name": "video-editing",
"description": "Edit footage and motion graphics with Higgsedit.\nActivate only for a requested edit or graphics deliverable:\ncuts, soundtrack changes, overlays and animated title cards.\nDo not activate when the user only asks to analyze, summarize, describe,\ncritique or review a video, including scene-by-scene breakdowns.\nTimeline inspection is supporting work for a requested edit, not a standalone\nactivation trigger. Exclude standalone still cards, image-to-video photo\nanimation without native composition, generative restyling,\ntranscription and subtitle text work. For speech-caption burning, use subtitles.\nObject replacements or targeted clip variants use ad-multiplier.\n",
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"skill_md_contents": "---\nname: video-editing\ndescription: |\n Edit footage and motion graphics with Higgsedit.\n Activate only for a requested edit or graphics deliverable:\n cuts, soundtrack changes, overlays and animated title cards.\n Do not activate when the user only asks to analyze, summarize, describe,\n critique or review a video, including scene-by-scene breakdowns.\n Timeline inspection is supporting work for a requested edit, not a standalone\n activation trigger. Exclude standalone still cards, image-to-video photo\n animation without native composition, generative restyling,\n transcription and subtitle text work. For speech-caption burning, use subtitles.\n Object replacements or targeted clip variants use ad-multiplier.\n---\n\n## Activation analytics\n\nWhen using this skill for a new user request, call `track_skill_activation` once with `{\"skill_name\":\"video-editing\"}` at the earliest opportunity that preserves widget-first and exclusive-tool turns; defer to a later turn when required. Do not repeat for polling, retries, references, or continuation of the same request. If tracking is unavailable or fails, continue the task without retrying. Send only the skill name.\n\n# Video editing\n\nHiggsedit runs natively in Node. A project contains `project.json`, imported\n`media/`, and `renders/`. The installed `higgsedit --help` and `types/fable.d.ts`\ndefine available commands and authoring fields.\n\n## OpenAI runtime\n\n`sandbox_exec` reuses a per-user sandbox within its limited lifetime. Keep inputs\nrecoverable and export results before expiry; use `background:true` and poll its\nreturned status for long renders. A local path is not a durable deliverable. `media_upload` reserves\nan output; `media_confirm` confirms it after a successful PUT. ChatGPT attachment\ningress uses `media_upload_and_confirm`, not a sandbox-local path.\n\nThese APIs require the matching native CLI; older sandbox builds may lack them.\nA local development installation does not update the hosted sandbox. Bitrate needs\n`--bitrate` in the installed CLI help; older builds can silently ignore it.\n\n## Capabilities\n\n| Area | Features |\n| -------- | ---------------------------------------------------------------------------------------- |\n| Media | Import images/video/audio; source trims, cuts, fitting and audio mixing |\n| Layout | Persistent frames: column, row, equal-column grid, absolute; fill/hug sizing |\n| Graphics | Text, shaped fonts, rectangles, gradients, paths, Lucide icons, masks and mattes |\n| Motion | Raw keyframes, frame choreography, shared counters, token text, transitions, 2.5D camera |\n| Effects | Standard filters, shadows, motion blur, custom GLSL, image textures, animated uniforms |\n| Output | Native PNGs, contact sheets, MP4/MOV/MKV, H.264, H.265/HEVC Main10, AV1, target bitrate, editable projects |\n\n## Script API\n\nScripts accept JSX/TSX or supplied node builders; no React or DOM runtime.\n\n| Call | Result |\n| ------------------------------------------------------------------------ | --------------------------- |\n| `await project({dir, size, fps, background})` | Create/open project |\n| `await p.add(file)` | Import asset; return handle |\n| `p.cut(handle, {from, dur, at, fit})` | Place footage/audio |\n| `p.compose(nodes, {at, dur, name, camera})` | Place native graphics/media |\n| `p.duration()` / `await p.read()` | Timeline length / document |\n| `await p.frame(time, out)` | PNG |\n| `await p.render(out, {draft, depth, codec, bitrate, accel, shards, concurrency})` | Encoded movie |\n\n`from` is source seconds; composition `at` is timeline seconds. Frame children\nand animations use local seconds. `cut` and `compose` record work synchronously.\n\nSee the [complete example](references/compose.md#complete-example).\n\n## Commands\n\n```bash\nhiggsedit build edit.jsx\nhiggsedit inspect PROJECT --id CLIP_ID --at 1.2\nhiggsedit frame PROJECT 1.2 --out renders/frame.png\nhiggsedit sheet PROJECT --times 0.1,1,1.8\nhiggsedit render PROJECT --depth 10 --codec hevc --bitrate 8M --out renders/master.mp4\nhiggsedit do PROJECT VERB --help\n```\n\n`inspect --at` requires an ID or unambiguous name. It reports evaluated parameters,\nnot execution proof. `doctor` checks native dependencies; `check` validates supported\ninputs. `fonts list`, `fonts add` and `icons QUERY` expose asset catalogs.\n\n## Boundaries\n\n- Whole-script builds replace the timeline. Existing human/shared edits use fresh\n inspection and bounded `do`/`ops`; canonical connections require host credentials.\n- Native HEVC Main10 import needs no compatibility transcode. Ten-bit output may\n contain reported eight-bit compositor fallbacks; GLSL pixels are RGBA8.\n- No HTML capture, runtime animation callbacks, native LUT, or shader adjustments.\n Browser shader previews are not universally equivalent to native output.\n- The OpenAI tool surface supplies no editable-project publishing service.\n An editable local project is not a hosted editor URL.\n\n## References\n\n- API: [composition](references/compose.md), [geometry](references/clip-geometry.md),\n [timing](references/animation-contract.md), [motion](references/motion-language.md).\n- Text: [captions](references/caption-titling.md), [caption layers](references/caption-systems.md),\n [titles](references/title-animation.md).\n- Projects: [assembly](references/assembly.md), [patch/sync](references/workflows.md),\n [inspection](references/editor-measured.md), [asset identity](references/provenance.md).\n- Reference: [composition patterns](references/shot-blueprints.md), [limits](references/failure-modes.md).\n"
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