← TesseractCONTENT HISTORY

Update to Tesseract

Snapshot Oct 2, 2026 · 00:35 UTC · version 0.3.1

Collection source: downloaded plugin package. These snapshots do not have a confirmed matching collection source. Differences in file lists alone do not establish changes to the package.

WHAT CHANGED · RULE-BASED ANALYSIS

Instructions updated for tesseract-editor

Added instruction text: “If the editor needs to import or export other tools’ project formats, such as Premiere Pro or After Effects, read [conversion](references/conversion.md). When opening shared or older `.tsrct` files, updating tools, or investigating load/...”.

Observed in instructions or declared skills. Runtime behavior has not been tested.

Skill instructions

Before

No removed lines (ordering may have changed)

After

If the editor needs to import or export other tools’ project formats, such as Premiere Pro or After Effects, read [conversion](references/conversion.md). When opening shared or older `.tsrct` files, updating tools, or investigating load/...

Supporting files

Before

[{"relative_path":"agents/openai.yaml","size_in_bytes":290},{"relative_path":"assets/icon.svg","size_in_bytes":2218},{"relative_path":"examples/bouncing-ball/README.md","size_in_bytes":836},{"relative_path":"examples/bouncing-ball/app.js...

After

[{"relative_path":"agents/openai.yaml","size_in_bytes":290},{"relative_path":"assets/icon.svg","size_in_bytes":2218},{"relative_path":"examples/bouncing-ball/README.md","size_in_bytes":836},{"relative_path":"examples/bouncing-ball/app.js...

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Full technical diff · 2 changed fields

changed /included_files

BEFORE
[
  {
    "relative_path": "agents/openai.yaml",
    "size_in_bytes": 290
  },
  {
    "relative_path": "assets/icon.svg",
    "size_in_bytes": 2218
  },
  {
    "relative_path": "examples/bouncing-ball/README.md",
    "size_in_bytes": 836
  },
  {
    "relative_path": "examples/bouncing-ball/app.js",
    "size_in_bytes": 7601
  },
  {
    "relative_path": "examples/bouncing-ball/ball.tsrct",
    "size_in_bytes": 5436
  },
  {
    "relative_path": "examples/bouncing-ball/index.html",
    "size_in_bytes": 3761
  },
  {
    "relative_path": "examples/bouncing-ball/motion.js",
    "size_in_bytes": 1212
  },
  {
    "relative_path": "examples/bouncing-ball/style.css",
    "size_in_bytes": 3818
  },
  {
    "relative_path": "examples/timeline-editor/README.md",
    "size_in_bytes": 965
  },
  {
    "relative_path": "examples/timeline-editor/app.js",
    "size_in_bytes": 22203
  },
  {
    "relative_path": "examples/timeline-editor/index.html",
    "size_in_bytes": 4009
  },
  {
    "relative_path": "examples/timeline-editor/style.css",
    "size_in_bytes": 8448
  },
  {
    "relative_path": "references/browser-api.md",
    "size_in_bytes": 4378
  },
  {
    "relative_path": "references/cli-version.txt",
    "size_in_bytes": 6
  },
  {
    "relative_path": "references/installation.md",
    "size_in_bytes": 6503
  }
]
AFTER
[
  {
    "relative_path": "agents/openai.yaml",
    "size_in_bytes": 290
  },
  {
    "relative_path": "assets/icon.svg",
    "size_in_bytes": 2218
  },
  {
    "relative_path": "examples/bouncing-ball/README.md",
    "size_in_bytes": 836
  },
  {
    "relative_path": "examples/bouncing-ball/app.js",
    "size_in_bytes": 7601
  },
  {
    "relative_path": "examples/bouncing-ball/ball.tsrct",
    "size_in_bytes": 5436
  },
  {
    "relative_path": "examples/bouncing-ball/index.html",
    "size_in_bytes": 3761
  },
  {
    "relative_path": "examples/bouncing-ball/motion.js",
    "size_in_bytes": 1212
  },
  {
    "relative_path": "examples/bouncing-ball/style.css",
    "size_in_bytes": 3818
  },
  {
    "relative_path": "examples/timeline-editor/README.md",
    "size_in_bytes": 965
  },
  {
    "relative_path": "examples/timeline-editor/app.js",
    "size_in_bytes": 22203
  },
  {
    "relative_path": "examples/timeline-editor/index.html",
    "size_in_bytes": 4009
  },
  {
    "relative_path": "examples/timeline-editor/style.css",
    "size_in_bytes": 8448
  },
  {
    "relative_path": "references/browser-api.md",
    "size_in_bytes": 4378
  },
  {
    "relative_path": "references/cli-version.txt",
    "size_in_bytes": 6
  },
  {
    "relative_path": "references/conversion.md",
    "size_in_bytes": 937
  },
  {
    "relative_path": "references/installation.md",
    "size_in_bytes": 6503
  },
  {
    "relative_path": "references/versions.md",
    "size_in_bytes": 3476
  }
]

changed /skill_md_contents

BEFORE
"---\nname: tesseract-editor\ndescription: Build or modify a custom browser editor for Tesseract .tsrct files. Use for editor controls, previews, and saving projects; use the motion or video skill for direct project authoring.\n---\n\n# Build a Tesseract editor\n\nThe browser engine opens, previews, edits, and saves `.tsrct` projects locally. A static HTML application is sufficient; no backend or native CLI is required. The browser runtime does not export video.\n\nThe [browser API reference](references/browser-api.md) covers initialization, actions, playback, and saving. Examples: [general layer controls](examples/timeline-editor/README.md) and [controls for a bundled project](examples/bouncing-ball/README.md).\n\n## Runtime and serving\n\n`references/cli-version.txt`, when present, pins the browser runtime release too. The [installation reference](references/installation.md) identifies the release repository. The browser assets are `tesseract-<VERSION>-web.zip` and its `.sha256`; verify the checksum before use. The archive contains `runtime/`, used beside `index.html` in the examples. Its generated JavaScript, types, and WASM must come from the same release. No npm installation is needed. `version()` returns the runtime release.\n\nThe editor needs HTTP serving and browser GPU/media support. Its HTML depends on the runtime files; attachment viewers may not execute WASM. CLI or skill updates do not require upgrading an existing editor’s runtime.\n\n## Editing and saving\n\n`actionSchema()` describes supported engine actions. UI controls, playback scheduling, and selection gestures belong to the application. Await rendering so frames do not overlap; edit groups combine continuous changes into one history entry.\n\n`TesseractEngine.create(file)` accepts a File or Blob. `toBlob()` packages the current document with its original assets; it does not write to disk. Overwriting the source file can invalidate asset reads; the API reference describes reopening the saved Blob. Page refresh discards unsaved edits.\n"
AFTER
"---\nname: tesseract-editor\ndescription: Build or modify a custom browser editor for Tesseract .tsrct files. Use for editor controls, previews, and saving projects; use the motion or video skill for direct project authoring.\n---\n\n# Build a Tesseract editor\n\nIf the editor needs to import or export other tools’ project formats, such as Premiere Pro or After Effects, read [conversion](references/conversion.md). When opening shared or older `.tsrct` files, updating tools, or investigating load/render differences, read [versions and compatibility](references/versions.md).\n\nThe browser engine opens, previews, edits, and saves `.tsrct` projects locally. A static HTML application is sufficient; no backend or native CLI is required. The browser runtime does not export video.\n\nThe [browser API reference](references/browser-api.md) covers initialization, actions, playback, and saving. Examples: [general layer controls](examples/timeline-editor/README.md) and [controls for a bundled project](examples/bouncing-ball/README.md).\n\n## Runtime and serving\n\n`references/cli-version.txt`, when present, pins the browser runtime release too. The [installation reference](references/installation.md) identifies the release repository. The browser assets are `tesseract-<VERSION>-web.zip` and its `.sha256`; verify the checksum before use. The archive contains `runtime/`, used beside `index.html` in the examples. Its generated JavaScript, types, and WASM must come from the same release. No npm installation is needed. `version()` returns the runtime release.\n\nThe editor needs HTTP serving and browser GPU/media support. Its HTML depends on the runtime files; attachment viewers may not execute WASM. CLI or skill updates do not require upgrading an existing editor’s runtime.\n\n## Editing and saving\n\n`actionSchema()` describes supported engine actions. UI controls, playback scheduling, and selection gestures belong to the application. Await rendering so frames do not overlap; edit groups combine continuous changes into one history entry.\n\n`TesseractEngine.create(file)` accepts a File or Blob. `toBlob()` packages the current document with its original assets; it does not write to disk. Overwriting the source file can invalidate asset reads; the API reference describes reopening the saved Blob. Page refresh discards unsaved edits.\n"

SKILL.md line diff

--- before
+++ after
@@ -5,6 +5,8 @@
 
 # Build a Tesseract editor
 
+If the editor needs to import or export other tools’ project formats, such as Premiere Pro or After Effects, read [conversion](references/conversion.md). When opening shared or older `.tsrct` files, updating tools, or investigating load/render differences, read [versions and compatibility](references/versions.md).
+
 The browser engine opens, previews, edits, and saves `.tsrct` projects locally. A static HTML application is sufficient; no backend or native CLI is required. The browser runtime does not export video.
 
 The [browser API reference](references/browser-api.md) covers initialization, actions, playback, and saving. Examples: [general layer controls](examples/timeline-editor/README.md) and [controls for a bundled project](examples/bouncing-ball/README.md).
Full snapshot data
{
  "description": "Build or modify a custom browser editor for Tesseract .tsrct files. Use for editor controls, previews, and saving projects; use the motion or video skill for direct project authoring.",
  "included_files": [
    {
      "relative_path": "agents/openai.yaml",
      "size_in_bytes": 290
    },
    {
      "relative_path": "assets/icon.svg",
      "size_in_bytes": 2218
    },
    {
      "relative_path": "examples/bouncing-ball/README.md",
      "size_in_bytes": 836
    },
    {
      "relative_path": "examples/bouncing-ball/app.js",
      "size_in_bytes": 7601
    },
    {
      "relative_path": "examples/bouncing-ball/ball.tsrct",
      "size_in_bytes": 5436
    },
    {
      "relative_path": "examples/bouncing-ball/index.html",
      "size_in_bytes": 3761
    },
    {
      "relative_path": "examples/bouncing-ball/motion.js",
      "size_in_bytes": 1212
    },
    {
      "relative_path": "examples/bouncing-ball/style.css",
      "size_in_bytes": 3818
    },
    {
      "relative_path": "examples/timeline-editor/README.md",
      "size_in_bytes": 965
    },
    {
      "relative_path": "examples/timeline-editor/app.js",
      "size_in_bytes": 22203
    },
    {
      "relative_path": "examples/timeline-editor/index.html",
      "size_in_bytes": 4009
    },
    {
      "relative_path": "examples/timeline-editor/style.css",
      "size_in_bytes": 8448
    },
    {
      "relative_path": "references/browser-api.md",
      "size_in_bytes": 4378
    },
    {
      "relative_path": "references/cli-version.txt",
      "size_in_bytes": 6
    },
    {
      "relative_path": "references/conversion.md",
      "size_in_bytes": 937
    },
    {
      "relative_path": "references/installation.md",
      "size_in_bytes": 6503
    },
    {
      "relative_path": "references/versions.md",
      "size_in_bytes": 3476
    }
  ],
  "name": "tesseract-editor",
  "skill_md_contents": "---\nname: tesseract-editor\ndescription: Build or modify a custom browser editor for Tesseract .tsrct files. Use for editor controls, previews, and saving projects; use the motion or video skill for direct project authoring.\n---\n\n# Build a Tesseract editor\n\nIf the editor needs to import or export other tools’ project formats, such as Premiere Pro or After Effects, read [conversion](references/conversion.md). When opening shared or older `.tsrct` files, updating tools, or investigating load/render differences, read [versions and compatibility](references/versions.md).\n\nThe browser engine opens, previews, edits, and saves `.tsrct` projects locally. A static HTML application is sufficient; no backend or native CLI is required. The browser runtime does not export video.\n\nThe [browser API reference](references/browser-api.md) covers initialization, actions, playback, and saving. Examples: [general layer controls](examples/timeline-editor/README.md) and [controls for a bundled project](examples/bouncing-ball/README.md).\n\n## Runtime and serving\n\n`references/cli-version.txt`, when present, pins the browser runtime release too. The [installation reference](references/installation.md) identifies the release repository. The browser assets are `tesseract-<VERSION>-web.zip` and its `.sha256`; verify the checksum before use. The archive contains `runtime/`, used beside `index.html` in the examples. Its generated JavaScript, types, and WASM must come from the same release. No npm installation is needed. `version()` returns the runtime release.\n\nThe editor needs HTTP serving and browser GPU/media support. Its HTML depends on the runtime files; attachment viewers may not execute WASM. CLI or skill updates do not require upgrading an existing editor’s runtime.\n\n## Editing and saving\n\n`actionSchema()` describes supported engine actions. UI controls, playback scheduling, and selection gestures belong to the application. Await rendering so frames do not overlap; edit groups combine continuous changes into one history entry.\n\n`TesseractEngine.create(file)` accepts a File or Blob. `toBlob()` packages the current document with its original assets; it does not write to disk. Overwriting the source file can invalidate asset reads; the API reference describes reopening the saved Blob. Page refresh discards unsaved edits.\n"
}

SHA-256 of public snapshot: 660b0d807e4dc4d221a745bc5405eee5bdf22cdcc889c348872ab76ceeb80cd2