← TesseractCONTENT HISTORY

Update to Tesseract

Snapshot Oct 2, 2026 · 00:35 UTC · version 0.3.1

Collection source: downloaded plugin package. These snapshots do not have a confirmed matching collection source. Differences in file lists alone do not establish changes to the package.

WHAT CHANGED · RULE-BASED ANALYSIS

Instructions updated for tesseract-motion

Added instruction text: “For converting files to or from other editing tools, such as Premiere Pro or After Effects, read [conversion](references/conversion.md). When opening shared or older `.tsrct` files, updating tools, or investigating load/render difference...”.

Observed in instructions or declared skills. Runtime behavior has not been tested.

Skill instructions

Before

No removed lines (ordering may have changed)

After

For converting files to or from other editing tools, such as Premiere Pro or After Effects, read [conversion](references/conversion.md). When opening shared or older `.tsrct` files, updating tools, or investigating load/render difference...

Supporting files

Before

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After

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Compare saved observations

Download comparison JSON
Full technical diff · 2 changed fields

changed /included_files

BEFORE
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AFTER
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changed /skill_md_contents

BEFORE
"---\nname: tesseract-motion\ndescription: Create editable motion graphics locally in Tesseract, including full-frame animated scenes, typography, diagrams, lower thirds, and overlays on supplied footage. Use for focused motion-design work; use tesseract-video for assembling or revising a complete footage edit.\n---\n\n# Design motion with Tesseract\n\nThe CLI may send basic usage telemetry for some commands. You can provide optional attribution via `TESSERACT_SKILL=tesseract-motion` and the [other attribution variables](references/telemetry.md). Respect the CLI's telemetry opt-out setting; never enable telemetry on the user's behalf.\n\nCreate a moving composition with a clear visual idea. Establish what the motion communicates, its rhythm, the destination canvas, and whether this is a full scene or an overlay that must leave footage visible.\n\nWhen designing an ad opening, read [ad hooks](references/ad-hooks.md): develop a clear visual idea tied to the actual product/message, align its key arrival to confirmed opening music cues when available, and preview it together with the next scene. Sound and transitions strengthen the idea; they are not a required effects stack.\n\n1. Resolve this skill's root from the directory containing this `SKILL.md`. Read [CLI installation](references/installation.md) and check the required Tesseract version once per session. Use the resolved executable path throughout the task. Read [local operation](references/local-operation.md) and [native authoring](references/native-authoring.md).\n2. Read [motion design](references/motion-design.md). Use the supplied brand/style references. For an overlay, inspect the actual footage at the intended placement and timing; design around the subject, text, and action.\n3. Choose a useful mechanism—typography, paths, masks, precomps, a diagram, or a media treatment. Use native layers and a coordinated AnimationGraph. Existing footage and graphic assets are welcome; a single prerendered image of the design defeats editable motion.\n4. Retrieve the specific definitions needed from `tsrct project schema` or `tsrct project schema --document`. [FX authoring](references/fx-authoring.md) and [motion](references/motion.md) show working wire shapes and local rendering, not mandatory designs. For subject occlusion use actual person mattes when supported, not an approximate hand-drawn silhouette.\n5. When supplied or previously generated music sets the rhythm, read [waveform editing](references/waveform-editing.md): open a music waveform, listen to confirm accents and phrase changes, and map animation arrivals/reveals to the selected music events before authoring timing. Preserve the chosen track; do not mistake every peak for a beat or sync every movement mechanically. Read [sound design](references/sound-design.md) when the graphic is part of an audible video. Add a local accent or transition sound when it strengthens the movement; leave it quiet when speech or the existing mix already carries the moment. Keep sound in separate Audio layers, and use [audio and timing](references/audio-and-timing.md) for importing files, placement, and envelopes. A silent-overlay request stays silent.\n6. Use [filmstrip review](references/filmstrip-review.md) to inspect and correct the saved animation during construction. Finish with [review and delivery](references/review-and-delivery.md), including playback in context.\n\nOutput an editable composition in a portable `.tsrct` document and a rendered preview. Composite overlays over the supplied footage as native layers. For a transparent overlay, use `export --format prores --fx-solo compositionId:layerId --output overlay.mov` and verify the alpha channel. Solo export covers the target’s active window without audio; full-project MOV export preserves the project mix.\n\nPrefer supported effects and native text/shape animation. For an unusual visual treatment use custom WGSL only after reading the [custom shader contract](references/custom-shader.md). Never invent API fields, keyframe formats, or a capability such as arbitrary 3D mesh import that this runtime does not provide.\n"
AFTER
"---\nname: tesseract-motion\ndescription: Create editable motion graphics locally in Tesseract, including full-frame animated scenes, typography, diagrams, lower thirds, and overlays on supplied footage. Use for focused motion-design work; use tesseract-video for assembling or revising a complete footage edit.\n---\n\n# Design motion with Tesseract\n\nFor converting files to or from other editing tools, such as Premiere Pro or After Effects, read [conversion](references/conversion.md). When opening shared or older `.tsrct` files, updating tools, or investigating load/render differences, read [versions and compatibility](references/versions.md).\n\nThe CLI may send basic usage telemetry for some commands. You can provide optional attribution via `TESSERACT_SKILL=tesseract-motion` and the [other attribution variables](references/telemetry.md). Respect the CLI's telemetry opt-out setting; never enable telemetry on the user's behalf.\n\nCreate a moving composition with a clear visual idea. Establish what the motion communicates, its rhythm, the destination canvas, and whether this is a full scene or an overlay that must leave footage visible.\n\nWhen designing an ad opening, read [ad hooks](references/ad-hooks.md): develop a clear visual idea tied to the actual product/message, align its key arrival to confirmed opening music cues when available, and preview it together with the next scene. Sound and transitions strengthen the idea; they are not a required effects stack.\n\n1. Resolve this skill's root from the directory containing this `SKILL.md`. Read [CLI installation](references/installation.md) and check the required Tesseract version once per session. Use the resolved executable path throughout the task. Read [local operation](references/local-operation.md) and [native authoring](references/native-authoring.md).\n2. Read [motion design](references/motion-design.md). Use the supplied brand/style references. For an overlay, inspect the actual footage at the intended placement and timing; design around the subject, text, and action.\n3. Choose a useful mechanism—typography, paths, masks, precomps, a diagram, or a media treatment. Use native layers and a coordinated AnimationGraph. Existing footage and graphic assets are welcome; a single prerendered image of the design defeats editable motion.\n4. Retrieve the specific definitions needed from `tsrct project schema` or `tsrct project schema --document`. [FX authoring](references/fx-authoring.md) and [motion](references/motion.md) show working wire shapes and local rendering, not mandatory designs. For subject occlusion use actual person mattes when supported, not an approximate hand-drawn silhouette.\n5. When supplied or previously generated music sets the rhythm, read [waveform editing](references/waveform-editing.md): open a music waveform, listen to confirm accents and phrase changes, and map animation arrivals/reveals to the selected music events before authoring timing. Preserve the chosen track; do not mistake every peak for a beat or sync every movement mechanically. Read [sound design](references/sound-design.md) when the graphic is part of an audible video. Add a local accent or transition sound when it strengthens the movement; leave it quiet when speech or the existing mix already carries the moment. Keep sound in separate Audio layers, and use [audio and timing](references/audio-and-timing.md) for importing files, placement, and envelopes. A silent-overlay request stays silent.\n6. Use [filmstrip review](references/filmstrip-review.md) to inspect and correct the saved animation during construction. Finish with [review and delivery](references/review-and-delivery.md), including playback in context.\n\nOutput an editable composition in a portable `.tsrct` document and a rendered preview. Composite overlays over the supplied footage as native layers. For a transparent overlay, use `export --format prores --fx-solo compositionId:layerId --output overlay.mov` and verify the alpha channel. Solo export covers the target’s active window without audio; full-project MOV export preserves the project mix.\n\nPrefer supported effects and native text/shape animation. For an unusual visual treatment use custom WGSL only after reading the [custom shader contract](references/custom-shader.md). Never invent API fields, keyframe formats, or a capability such as arbitrary 3D mesh import that this runtime does not provide.\n"

SKILL.md line diff

--- before
+++ after
@@ -5,6 +5,8 @@
 
 # Design motion with Tesseract
 
+For converting files to or from other editing tools, such as Premiere Pro or After Effects, read [conversion](references/conversion.md). When opening shared or older `.tsrct` files, updating tools, or investigating load/render differences, read [versions and compatibility](references/versions.md).
+
 The CLI may send basic usage telemetry for some commands. You can provide optional attribution via `TESSERACT_SKILL=tesseract-motion` and the [other attribution variables](references/telemetry.md). Respect the CLI's telemetry opt-out setting; never enable telemetry on the user's behalf.
 
 Create a moving composition with a clear visual idea. Establish what the motion communicates, its rhythm, the destination canvas, and whether this is a full scene or an overlay that must leave footage visible.
Full snapshot data
{
  "description": "Create editable motion graphics locally in Tesseract, including full-frame animated scenes, typography, diagrams, lower thirds, and overlays on supplied footage. Use for focused motion-design work; use tesseract-video for assembling or revising a complete footage edit.",
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  "skill_md_contents": "---\nname: tesseract-motion\ndescription: Create editable motion graphics locally in Tesseract, including full-frame animated scenes, typography, diagrams, lower thirds, and overlays on supplied footage. Use for focused motion-design work; use tesseract-video for assembling or revising a complete footage edit.\n---\n\n# Design motion with Tesseract\n\nFor converting files to or from other editing tools, such as Premiere Pro or After Effects, read [conversion](references/conversion.md). When opening shared or older `.tsrct` files, updating tools, or investigating load/render differences, read [versions and compatibility](references/versions.md).\n\nThe CLI may send basic usage telemetry for some commands. You can provide optional attribution via `TESSERACT_SKILL=tesseract-motion` and the [other attribution variables](references/telemetry.md). Respect the CLI's telemetry opt-out setting; never enable telemetry on the user's behalf.\n\nCreate a moving composition with a clear visual idea. Establish what the motion communicates, its rhythm, the destination canvas, and whether this is a full scene or an overlay that must leave footage visible.\n\nWhen designing an ad opening, read [ad hooks](references/ad-hooks.md): develop a clear visual idea tied to the actual product/message, align its key arrival to confirmed opening music cues when available, and preview it together with the next scene. Sound and transitions strengthen the idea; they are not a required effects stack.\n\n1. Resolve this skill's root from the directory containing this `SKILL.md`. Read [CLI installation](references/installation.md) and check the required Tesseract version once per session. Use the resolved executable path throughout the task. Read [local operation](references/local-operation.md) and [native authoring](references/native-authoring.md).\n2. Read [motion design](references/motion-design.md). Use the supplied brand/style references. For an overlay, inspect the actual footage at the intended placement and timing; design around the subject, text, and action.\n3. Choose a useful mechanism—typography, paths, masks, precomps, a diagram, or a media treatment. Use native layers and a coordinated AnimationGraph. Existing footage and graphic assets are welcome; a single prerendered image of the design defeats editable motion.\n4. Retrieve the specific definitions needed from `tsrct project schema` or `tsrct project schema --document`. [FX authoring](references/fx-authoring.md) and [motion](references/motion.md) show working wire shapes and local rendering, not mandatory designs. For subject occlusion use actual person mattes when supported, not an approximate hand-drawn silhouette.\n5. When supplied or previously generated music sets the rhythm, read [waveform editing](references/waveform-editing.md): open a music waveform, listen to confirm accents and phrase changes, and map animation arrivals/reveals to the selected music events before authoring timing. Preserve the chosen track; do not mistake every peak for a beat or sync every movement mechanically. Read [sound design](references/sound-design.md) when the graphic is part of an audible video. Add a local accent or transition sound when it strengthens the movement; leave it quiet when speech or the existing mix already carries the moment. Keep sound in separate Audio layers, and use [audio and timing](references/audio-and-timing.md) for importing files, placement, and envelopes. A silent-overlay request stays silent.\n6. Use [filmstrip review](references/filmstrip-review.md) to inspect and correct the saved animation during construction. Finish with [review and delivery](references/review-and-delivery.md), including playback in context.\n\nOutput an editable composition in a portable `.tsrct` document and a rendered preview. Composite overlays over the supplied footage as native layers. For a transparent overlay, use `export --format prores --fx-solo compositionId:layerId --output overlay.mov` and verify the alpha channel. Solo export covers the target’s active window without audio; full-project MOV export preserves the project mix.\n\nPrefer supported effects and native text/shape animation. For an unusual visual treatment use custom WGSL only after reading the [custom shader contract](references/custom-shader.md). Never invent API fields, keyframe formats, or a capability such as arbitrary 3D mesh import that this runtime does not provide.\n"
}

SHA-256 of public snapshot: 004208f909aeed40b9430e63662a59d009d71b3044104ccdd8bba18264099878