Update to Creative Claw
Snapshot Oct 24, 2026 · 12:48 UTC · version 5.4.2
Collection source: downloaded plugin package.
Instructions updated for creativeclaw
Skill instructions — Now says: For each Creative Claw tool call that exposes it, pass the optional `skills_used` array with `creativeclaw`, any other Creative Claw skills actually...
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Skill instructions
Oct 3, 2026 · 06:03 UTC
5. **Respect the user’s requested scope and budget.** Use `estimate_generation` only when the user asks about cost, balance, affordability, or supplies a budget constraint. An estimate does not add an approval gate: proceed with requeste...
Oct 24, 2026 · 12:48 UTC
For each Creative Claw tool call that exposes it, pass the optional `skills_used` array with `creativeclaw`, any other Creative Claw skills actually followed, and guide entries in the form `<skill-name>/<relative-guide-path>` (for exampl...
Supporting files
Oct 3, 2026 · 06:03 UTC
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Oct 24, 2026 · 12:48 UTC
[{"relative_path":"agents/openai.yaml","size_in_bytes":526},{"relative_path":"assets/platform-dimensions.json","size_in_bytes":2003},{"relative_path":"references/async-jobs.md","size_in_bytes":1891},{"relative_path":"references/avatars/i...
Compare saved observations
Download comparison JSONSKILL.md text changes
− removed · + added
--- before +++ after @@ -5,6 +5,10 @@ # Creative Claw +For each Creative Claw tool call that exposes it, pass the optional `skills_used` array with `creativeclaw`, any other Creative Claw skills actually followed, and guide entries in the form `<skill-name>/<relative-guide-path>` (for example, `creativeclaw/references/workflow-basics.md`). Include only skills and guides followed for that call. Omit attribution if the user declines tracking or the field is unavailable. Never send other plugin names, private data, or local paths. + +**Not connected yet?** If no Creative Claw tools (such as `list_models` or `generate_image`) are available, the plugin is installed but the server is not connected. Stop and tell the user to open the plugin's Connectors tab in their app (or the MCP server list in a terminal client), connect Creative Claw, sign in, and ask again. Do not substitute other tools or describe a result that was not generated. + Read [shared execution guidance](references/workflow-basics.md) once per task before using tools. It covers existing authorization, model discovery, optional cost checks, imports, and recovery. Use the Creative Claw MCP server as a media workspace: source durable assets, apply a brand theme, choose a model by capability, generate or process media, and save results for reuse. @@ -21,14 +25,14 @@ 2. **Discover only what is missing.** Use `list_models({ category })` when choosing or checking availability; use `get_model_params` for a known selected model. Reuse current-task schemas until a model/operation changes or an error indicates they need refreshing. 3. **Use durable references.** Read `references/platform-upload.md` before importing attached or local media. Pass Creative Claw URLs to generation and processing tools. 4. **Keep exact control syntax intact.** Preserve approved references, dialogue, timecodes, and layout instructions. Speech receives the exact performed script in `text`. -5. **Respect the user’s requested scope and budget.** Use `estimate_generation` only when the user asks about cost, balance, affordability, or supplies a budget constraint. An estimate does not add an approval gate: proceed with requested work that fits the constraints. Do not ask routine cost or permission questions. Clarify only material scope changes, missing essential choices, or explicit tool confirmation requirements. +5. **Respect the user’s requested scope and budget.** Use `estimate_generation` only when the user asks about cost, balance, affordability, or supplies a budget constraint. An estimate is information for the user: share it, then continue with the requested work when it fits what they said. Ask about material scope changes, missing essential choices, and whenever a tool result asks for confirmation. 6. **Treat queued work as unfinished.** The inline viewer may monitor a generation for the user. Call `check_job` when another tool needs the completed URL, or when no viewer is monitoring the job. Never claim completion from a job ID alone. 7. **Organize outputs.** Give assets meaningful metadata when the tool supports it; otherwise use `update_asset` after completion. Use stable tags across a project. 8. **Do not invent tools or parameters.** If a tool is absent on the current client, follow `references/platform-client.md`. Use the exposed tool schema for top-level fields and `get_model_params` for model-specific settings. -9. **Capture actionable feedback.** Use `submit_feedback` for bugs, missing features or models, confusing flows, generation-quality problems and praise only when the user asks or approves sending it. A complaint alone is not permission to contact the team. Read `references/workflows/feedback.md` before reporting. +9. **Capture actionable feedback.** Use `submit_feedback` for bugs, missing features or models, confusing flows, generation-quality problems and praise that the user expresses or you observe. Say briefly that you reported it, and do not report when the user asks you not to. Keep reports specific and do not add refund requests. Read `references/workflows/feedback.md` before reporting. 10. **Match the user's language.** Conduct the workflow in the user's language, preserve supplied scripts and visible copy exactly, and verify the selected model supports the requested spoken or rendered language. 11. **Use the examples catalog only on request.** When the user asks to browse examples or prompt ideas, follow [examples guidance](references/workflows/examples.md). Do not search the catalog before every generation, and leave variations and user-supplied style references to the generation skill. For speech voices, use `get_model_params` and the voiceover workflow. -12. **Keep HTML rendering explicit.** Use `creativeclaw-render-html` when the user explicitly asks for HTML/CSS, HyperFrames, or code-driven rendering, supplies HTML, or accepts that method. It also finds HTML-video examples. An exact text watermark for `merge_media` `overlay_images` may use `render_html_image` with a transparent background. Ordinary image or video requests stay with the generative skills. +12. **Keep HTML and motion-graphics video explicit.** Use `creativeclaw-render-html` when the user explicitly asks for HTML/CSS, HyperFrames, or code-driven rendering, supplies HTML, accepts that method, or explicitly asks for a motion-graphics video: motion graphics, kinetic typography, animated text or titles, an animated infographic or explainer, or UI-style animation. A request for a video, an ad, or an explainer without those words stays with the video skills; when it is unclear whether the user wants filmed-looking footage or designed motion, ask one question. It also finds HTML-video examples. An exact text watermark for `merge_media` `overlay_images` may use `render_html_image` with a transparent background. Ordinary image or video requests stay with the generative skills. ## Route the request @@ -37,6 +41,8 @@ | Understand balance, past generation costs, or charges and refunds | `manage_account`, following [account guidance](references/workflows/account.md) | | Generate or edit one general image | `creativeclaw-generate-image` | | Create a consistent product image set | `creativeclaw-product-photoshoot` | +| Make a character copy a recorded performance or retain movement across wardrobe variants | `creativeclaw-generate-video`, starting with [motion transfer](references/video/motion-transfer.md) to resolve the driving video and appearance image | +| Swap people in existing footage | `creativeclaw-generate-video`, preferring [Kling Motion Control Pro](references/video/kling-motion-control.md) with a prepared scene image and facial binding; [H3 Max Recast](references/video/h3-max-recast.md) is an explicitly selected recasting alternative | | Generate, extend, reframe, or transform one video clip | `creativeclaw-generate-video` | | Plan a script, shot list, or storyboard | `creativeclaw-plan-video` | | Produce a complete multi-shot film | `creativeclaw-build-film` | @@ -48,10 +54,11 @@ | Clone a consented voice from a recording | `creativeclaw-clone-voice` | | Browse or adapt curated examples when asked | [examples guidance](references/workflows/examples.md) | | Explicitly render HTML/CSS as a PNG, or HTML/HyperFrames motion as video | `creativeclaw-render-html` | +| Motion graphics, kinetic typography, animated titles, or an animated explainer the user explicitly asks for | `creativeclaw-render-html` (the video agent) | | Add or create an intro/outro around existing video | `creativeclaw-edit-media` | | Create a personal avatar from photos or a reusable identity sheet | `creativeclaw-create-avatar` | | Create or update a reusable Character | `creativeclaw-create-character` | -| Send feedback the user asked for or approved | `creativeclaw-submit-feedback` | +| Report product or quality feedback | `creativeclaw-submit-feedback` | | Find, import, name, tag, reuse, or delete media | `references/workflows/asset-library.md` | | Create, inspect, edit, or apply a brand theme | `references/workflows/brand-theme.md` | | Trim, resize, caption, transcribe, clean, or combine existing media | `creativeclaw-edit-media` | @@ -60,12 +67,13 @@ | Select highlights from long footage and create vertical Reels | `creativeclaw-create-reels` | | Cut, reorder, and reframe chosen video moments | `creativeclaw-edit-media` (`cut_and_reframe_video`) | | Learn what Creative Claw can do | `references/workflows/onboard.md` | +| Run first-time setup, get started, or take a guided tour | `creativeclaw-setup` | Use an explicit outcome over a generic modality. If the user names a model, keep the outcome skill in control and use the matching packaged model reference for prompt and reference details. Use this root skill for requests that span outcomes or do not have one clear owner. Read the matching workflow before calling a mutating or paid tool. ## Default model policy -- **Images:** default to `image/nano-banana-2` for most generation and editing. It is the primary cost-efficient recommendation because it offers the best overall balance of quality, speed, and cost. Use `image/gpt-image-2.5-flare` for fast OpenAI image work, and escalate to `image/nano-banana-pro`, `image/gpt-image-2.5-sunburst`, or `image/seedream-5-pro` when their specialty materially improves the requested result. For a transparent background, use GPT Image 2.5 (Flare or Sunburst) with its transparent background option, or `remove_background`. Use other image models only when the user asks for them. +- **Images:** default to `image/nano-banana-2` (Nano Banana 2) for most generation and editing, including targeted corrections that should preserve the existing scene. It is the primary cost-efficient recommendation because it offers the best overall balance of quality, speed, and cost. Use `image/gpt-image-2.5-flare` for fast OpenAI image work, and escalate to `image/nano-banana-pro` or `image/gpt-image-2.5-sunburst` when their specialty materially improves the requested result. Use `image/seedream-5-pro` when explicitly requested. After a model moderation refusal, Seedream may also be offered as the tool's suggested alternative, with user confirmation before another paid generation; it applies its own safety checks and may still reject the request. For a transparent background, use GPT Image 2.5 (Flare or Sunburst) with its transparent background option, or `remove_background`. Use other image models only when the user asks for them. - **Video:** default to `video/gemini-omni-flash`. Recommend `video/seedance-2.5` as the premium cinematic model for high-end, reference-rich or long (up to 30 s) work; for a cheaper preview, a 480p request is a usable draft, and `extras.draft_job_id` finalizes that same take at 1080p within 7 days (720p starts a new take). Use `video/minimax-h3-max` for fast cinematic native-audio work, `video/minimax-h3-max-turbo` (H3 Max Fast) for cheap, fast drafts, and `video/wan-3.0` for native-audio clips of 2–30 s in one pass or a video driven by a document or webpage. Use Seedance Mini only when the user asks for it. For existing footage, route through `references/workflows/edit-video.md` instead of applying this generation ranking; `video/minimax-h3-max-extend` is the default for extending a clip. Never recommend or proactively route to an LTX or DreamActor model. - **Speech:** default to `speech/elevenlabs-v4` for all non-cloned speech, including stock voices, expressive delivery, and dialogue. Speak a clone with its provider's model: a Cartesia clone with `speech/cartesia-sonic`; an ElevenLabs clone with `speech/elevenlabs-v2` for a steady read or `speech/elevenlabs-v4` for expressive delivery or dialogue. New clones use Cartesia unless the user chooses ElevenLabs. Designed voices speak with `speech/elevenlabs-v4` (ElevenLabs designs) or `speech/gemini-3.8-flash-tts` (Google designs). To change who is speaking in an existing recording, use `speech/cartesia-voice-changer`. ElevenLabs v3 is legacy; use it only when the user asks for it. Never clone without consent or silently switch providers. Honor explicitly requested supported models. Load `creativeclaw-generate-voiceover` for the selected model's reference and current settings. - **Audio:** use `generate_sound_effect` with `sfx/elevenlabs-sound-v2` for sound effects, Foley, ambience, and loops. Use `generate_music` for scores, music beds, stings, jingles, and songs; `creativeclaw-generate-music` picks the music model. Do not pass non-speech model IDs to `generate_speech`. @@ -80,7 +88,7 @@ 2. Search the asset library when saved media, project reuse, or continuity matters; skip the search for standalone generation. Import supplied references only when needed. Search curated examples only when the user asks for them, and load only the selected one. 3. Fetch the selected theme for branded work. 4. Inspect available models and the chosen model's parameters. -5. State consequential settings briefly; honor existing authorization and user-requested review stages without asking again. +5. State consequential settings briefly; honor the approvals the user already gave and the review stages they asked for. 6. Generate or process the media. 7. Resolve any queued job needed by later steps. 8. Inspect the result, revise deliberately, and preserve approved anchors. @@ -88,7 +96,7 @@ ## Default visual preparation for video -For new generative video, follow the selected video skill's reference-first workflow: one clean keyframe per shot with `generate_image` at the video's aspect ratio, built from approved identity, product, or location anchors, then pass it to the video model. A video request covers these keyframes; say so rather than asking. Skip them only when the user asks for direct text-to-video, supplies a ready shot image, or is editing footage. +For new generative video, follow the selected video skill's reference-first workflow: one clean keyframe per shot with `generate_image` at the video's aspect ratio, built from approved identity, product, or location anchors, then pass it to the video model. Later keyframes also take the first approved keyframe as a reference so the shots match. Tell the user the plan includes one keyframe image per shot before making them. Skip them when the user asks for direct text-to-video, supplies a ready shot image, or is editing footage. ## References
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"---\nname: creativeclaw\ndescription: \"Route mixed, ambiguous, cross-modal, or workspace-management requests through Creative Claw. Use when the user asks to use Creative Claw generally, needs several media types, or asks about account balance and past charges, saved assets, brand themes, the curated examples catalog, or onboarding; prefer a focused skill for one clear outcome.\"\n---\n\n# Creative Claw\n\nRead [shared execution guidance](references/workflow-basics.md) once per task before using tools. It covers existing authorization, model discovery, optional cost checks, imports, and recovery.\n\nUse the Creative Claw MCP server as a media workspace: source durable assets, apply a brand theme, choose a model by capability, generate or process media, and save results for reuse.\n\n## Account and billing questions\n\nUse `manage_account` for the current balance and for recent generations with their recorded charges and refunds. Read [account and cost guidance](references/workflows/account.md) before interpreting charges. Use `estimate_generation` for future quotes, not the cost of a past generation. Do not submit feedback automatically for an account question.\n\nPurchases and plans are handled on the Creative Claw website, not in chat. Do not start, price, or recommend a purchase; if asked, say so and share only an account link a tool returned.\n\n## Operating rules\n\n1. **Reuse assets when relevant.** Use `search_assets` when the request refers to saved media, an existing project, or identity/product continuity. Skip asset searches for standalone generation with no reuse requirement. Use `get_theme` for branded work.\n2. **Discover only what is missing.** Use `list_models({ category })` when choosing or checking availability; use `get_model_params` for a known selected model. Reuse current-task schemas until a model/operation changes or an error indicates they need refreshing.\n3. **Use durable references.** Read `references/platform-upload.md` before importing attached or local media. Pass Creative Claw URLs to generation and processing tools.\n4. **Keep exact control syntax intact.** Preserve approved references, dialogue, timecodes, and layout instructions. Speech receives the exact performed script in `text`.\n5. **Respect the user’s requested scope and budget.** Use `estimate_generation` only when the user asks about cost, balance, affordability, or supplies a budget constraint. An estimate does not add an approval gate: proceed with requested work that fits the constraints. Do not ask routine cost or permission questions. Clarify only material scope changes, missing essential choices, or explicit tool confirmation requirements.\n6. **Treat queued work as unfinished.** The inline viewer may monitor a generation for the user. Call `check_job` when another tool needs the completed URL, or when no viewer is monitoring the job. Never claim completion from a job ID alone.\n7. **Organize outputs.** Give assets meaningful metadata when the tool supports it; otherwise use `update_asset` after completion. Use stable tags across a project.\n8. **Do not invent tools or parameters.** If a tool is absent on the current client, follow `references/platform-client.md`. Use the exposed tool schema for top-level fields and `get_model_params` for model-specific settings.\n9. **Capture actionable feedback.** Use `submit_feedback` for bugs, missing features or models, confusing flows, generation-quality problems and praise only when the user asks or approves sending it. A complaint alone is not permission to contact the team. Read `references/workflows/feedback.md` before reporting.\n10. **Match the user's language.** Conduct the workflow in the user's language, preserve supplied scripts and visible copy exactly, and verify the selected model supports the requested spoken or rendered language.\n11. **Use the examples catalog only on request.** When the user asks to browse examples or prompt ideas, follow [examples guidance](references/workflows/examples.md). Do not search the catalog before every generation, and leave variations and user-supplied style references to the generation skill. For speech voices, use `get_model_params` and the voiceover workflow.\n12. **Keep HTML rendering explicit.** Use `creativeclaw-render-html` when the user explicitly asks for HTML/CSS, HyperFrames, or code-driven rendering, supplies HTML, or accepts that method. It also finds HTML-video examples. An exact text watermark for `merge_media` `overlay_images` may use `render_html_image` with a transparent background. Ordinary image or video requests stay with the generative skills.\n\n## Route the request\n\n| User wants | Primary route |\n| --- | --- |\n| Understand balance, past generation costs, or charges and refunds | `manage_account`, following [account guidance](references/workflows/account.md) |\n| Generate or edit one general image | `creativeclaw-generate-image` |\n| Create a consistent product image set | `creativeclaw-product-photoshoot` |\n| Generate, extend, reframe, or transform one video clip | `creativeclaw-generate-video` |\n| Plan a script, shot list, or storyboard | `creativeclaw-plan-video` |\n| Produce a complete multi-shot film | `creativeclaw-build-film` |\n| Create a creator-style product ad | `creativeclaw-create-ugc-ad` |\n| Generate narration, dialogue, or speech | `creativeclaw-generate-voiceover` |\n| Design a new synthetic voice from a description | `creativeclaw-generate-voiceover` (`design_voice`) |\n| Generate a score, music bed, sting, jingle, theme, or song | `creativeclaw-generate-music` |\n| Generate sound effects, ambience, Foley, loops, impacts, or UI cues | `creativeclaw-generate-sound-effects` |\n| Clone a consented voice from a recording | `creativeclaw-clone-voice` |\n| Browse or adapt curated examples when asked | [examples guidance](references/workflows/examples.md) |\n| Explicitly render HTML/CSS as a PNG, or HTML/HyperFrames motion as video | `creativeclaw-render-html` |\n| Add or create an intro/outro around existing video | `creativeclaw-edit-media` |\n| Create a personal avatar from photos or a reusable identity sheet | `creativeclaw-create-avatar` |\n| Create or update a reusable Character | `creativeclaw-create-character` |\n| Send feedback the user asked for or approved | `creativeclaw-submit-feedback` |\n| Find, import, name, tag, reuse, or delete media | `references/workflows/asset-library.md` |\n| Create, inspect, edit, or apply a brand theme | `references/workflows/brand-theme.md` |\n| Trim, resize, caption, transcribe, clean, or combine existing media | `creativeclaw-edit-media` |\n| Burn a transparent logo or copyright image onto a finished video | `creativeclaw-edit-media`, using `merge_media` with `operation:\"overlay_images\"`; read [assembly guidance](references/media-assembly.md) |\n| Make a video from timed images, optional video clips, and optional audio | `creativeclaw-edit-media`, using `merge_media` with `operation:\"compose_video\"`; read [assembly guidance](references/media-assembly.md) |\n| Select highlights from long footage and create vertical Reels | `creativeclaw-create-reels` |\n| Cut, reorder, and reframe chosen video moments | `creativeclaw-edit-media` (`cut_and_reframe_video`) |\n| Learn what Creative Claw can do | `references/workflows/onboard.md` |\n\nUse an explicit outcome over a generic modality. If the user names a model, keep the outcome skill in control and use the matching packaged model reference for prompt and reference details. Use this root skill for requests that span outcomes or do not have one clear owner. Read the matching workflow before calling a mutating or paid tool.\n\n## Default model policy\n\n- **Images:** default to `image/nano-banana-2` for most generation and editing. It is the primary cost-efficient recommendation because it offers the best overall balance of quality, speed, and cost. Use `image/gpt-image-2.5-flare` for fast OpenAI image work, and escalate to `image/nano-banana-pro`, `image/gpt-image-2.5-sunburst`, or `image/seedream-5-pro` when their specialty materially improves the requested result. For a transparent background, use GPT Image 2.5 (Flare or Sunburst) with its transparent background option, or `remove_background`. Use other image models only when the user asks for them.\n- **Video:** default to `video/gemini-omni-flash`. Recommend `video/seedance-2.5` as the premium cinematic model for high-end, reference-rich or long (up to 30 s) work; for a cheaper preview, a 480p request is a usable draft, and `extras.draft_job_id` finalizes that same take at 1080p within 7 days (720p starts a new take). Use `video/minimax-h3-max` for fast cinematic native-audio work, `video/minimax-h3-max-turbo` (H3 Max Fast) for cheap, fast drafts, and `video/wan-3.0` for native-audio clips of 2–30 s in one pass or a video driven by a document or webpage. Use Seedance Mini only when the user asks for it. For existing footage, route through `references/workflows/edit-video.md` instead of applying this generation ranking; `video/minimax-h3-max-extend` is the default for extending a clip. Never recommend or proactively route to an LTX or DreamActor model.\n- **Speech:** default to `speech/elevenlabs-v4` for all non-cloned speech, including stock voices, expressive delivery, and dialogue. Speak a clone with its provider's model: a Cartesia clone with `speech/cartesia-sonic`; an ElevenLabs clone with `speech/elevenlabs-v2` for a steady read or `speech/elevenlabs-v4` for expressive delivery or dialogue. New clones use Cartesia unless the user chooses ElevenLabs. Designed voices speak with `speech/elevenlabs-v4` (ElevenLabs designs) or `speech/gemini-3.8-flash-tts` (Google designs). To change who is speaking in an existing recording, use `speech/cartesia-voice-changer`. ElevenLabs v3 is legacy; use it only when the user asks for it. Never clone without consent or silently switch providers. Honor explicitly requested supported models. Load `creativeclaw-generate-voiceover` for the selected model's reference and current settings.\n- **Audio:** use `generate_sound_effect` with `sfx/elevenlabs-sound-v2` for sound effects, Foley, ambience, and loops. Use `generate_music` for scores, music beds, stings, jingles, and songs; `creativeclaw-generate-music` picks the music model. Do not pass non-speech model IDs to `generate_speech`.\n\nVerify missing capabilities with runtime discovery, then reuse the selected schema for unchanged operations within the task.\n\nFor image prompting, load [the selected image model reference](references/images/index.md). Video outcome skills package their selected video model references. For speech, load creativeclaw-generate-voiceover and only its selected model guide. There are no standalone model skills; the outcome workflow owns authorization, execution and delivery.\n\n## Shared production pattern\n\n1. Clarify the deliverable, audience, duration or dimensions, and required references.\n2. Search the asset library when saved media, project reuse, or continuity matters; skip the search for standalone generation. Import supplied references only when needed. Search curated examples only when the user asks for them, and load only the selected one.\n3. Fetch the selected theme for branded work.\n4. Inspect available models and the chosen model's parameters.\n5. State consequential settings briefly; honor existing authorization and user-requested review stages without asking again.\n6. Generate or process the media.\n7. Resolve any queued job needed by later steps.\n8. Inspect the result, revise deliberately, and preserve approved anchors.\n9. Name, tag, and describe the final assets.\n\n## Default visual preparation for video\n\nFor new generative video, follow the selected video skill's reference-first workflow: one clean keyframe per shot with `generate_image` at the video's aspect ratio, built from approved identity, product, or location anchors, then pass it to the video model. A video request covers these keyframes; say so rather than asking. Skip them only when the user asks for direct text-to-video, supplies a ready shot image, or is editing footage.\n\n## References\n\n- `references/tool-catalog.md` — current tool routing by purpose.\n- `references/workflows/examples.md` — the curated examples catalog.\n- `references/async-jobs.md` — queued-job handling.\n- `references/platform-upload.md` — attachment, local-file, picker, and URL ingestion.\n- `references/platform-client.md` — client capability and connection rules.\n- `references/platform-dimensions.md` — common image and video sizes.\n""---\nname: creativeclaw\ndescription: \"Route mixed, ambiguous, cross-modal, or workspace-management requests through Creative Claw. Use when the user asks to use Creative Claw generally, needs several media types, or asks about account balance and past charges, saved assets, brand themes, the curated examples catalog, or onboarding; prefer a focused skill for one clear outcome.\"\n---\n\n# Creative Claw\n\nFor each Creative Claw tool call that exposes it, pass the optional `skills_used` array with `creativeclaw`, any other Creative Claw skills actually followed, and guide entries in the form `<skill-name>/<relative-guide-path>` (for example, `creativeclaw/references/workflow-basics.md`). Include only skills and guides followed for that call. Omit attribution if the user declines tracking or the field is unavailable. Never send other plugin names, private data, or local paths.\n\n**Not connected yet?** If no Creative Claw tools (such as `list_models` or `generate_image`) are available, the plugin is installed but the server is not connected. Stop and tell the user to open the plugin's Connectors tab in their app (or the MCP server list in a terminal client), connect Creative Claw, sign in, and ask again. Do not substitute other tools or describe a result that was not generated.\n\nRead [shared execution guidance](references/workflow-basics.md) once per task before using tools. It covers existing authorization, model discovery, optional cost checks, imports, and recovery.\n\nUse the Creative Claw MCP server as a media workspace: source durable assets, apply a brand theme, choose a model by capability, generate or process media, and save results for reuse.\n\n## Account and billing questions\n\nUse `manage_account` for the current balance and for recent generations with their recorded charges and refunds. Read [account and cost guidance](references/workflows/account.md) before interpreting charges. Use `estimate_generation` for future quotes, not the cost of a past generation. Do not submit feedback automatically for an account question.\n\nPurchases and plans are handled on the Creative Claw website, not in chat. Do not start, price, or recommend a purchase; if asked, say so and share only an account link a tool returned.\n\n## Operating rules\n\n1. **Reuse assets when relevant.** Use `search_assets` when the request refers to saved media, an existing project, or identity/product continuity. Skip asset searches for standalone generation with no reuse requirement. Use `get_theme` for branded work.\n2. **Discover only what is missing.** Use `list_models({ category })` when choosing or checking availability; use `get_model_params` for a known selected model. Reuse current-task schemas until a model/operation changes or an error indicates they need refreshing.\n3. **Use durable references.** Read `references/platform-upload.md` before importing attached or local media. Pass Creative Claw URLs to generation and processing tools.\n4. **Keep exact control syntax intact.** Preserve approved references, dialogue, timecodes, and layout instructions. Speech receives the exact performed script in `text`.\n5. **Respect the user’s requested scope and budget.** Use `estimate_generation` only when the user asks about cost, balance, affordability, or supplies a budget constraint. An estimate is information for the user: share it, then continue with the requested work when it fits what they said. Ask about material scope changes, missing essential choices, and whenever a tool result asks for confirmation.\n6. **Treat queued work as unfinished.** The inline viewer may monitor a generation for the user. Call `check_job` when another tool needs the completed URL, or when no viewer is monitoring the job. Never claim completion from a job ID alone.\n7. **Organize outputs.** Give assets meaningful metadata when the tool supports it; otherwise use `update_asset` after completion. Use stable tags across a project.\n8. **Do not invent tools or parameters.** If a tool is absent on the current client, follow `references/platform-client.md`. Use the exposed tool schema for top-level fields and `get_model_params` for model-specific settings.\n9. **Capture actionable feedback.** Use `submit_feedback` for bugs, missing features or models, confusing flows, generation-quality problems and praise that the user expresses or you observe. Say briefly that you reported it, and do not report when the user asks you not to. Keep reports specific and do not add refund requests. Read `references/workflows/feedback.md` before reporting.\n10. **Match the user's language.** Conduct the workflow in the user's language, preserve supplied scripts and visible copy exactly, and verify the selected model supports the requested spoken or rendered language.\n11. **Use the examples catalog only on request.** When the user asks to browse examples or prompt ideas, follow [examples guidance](references/workflows/examples.md). Do not search the catalog before every generation, and leave variations and user-supplied style references to the generation skill. For speech voices, use `get_model_params` and the voiceover workflow.\n12. **Keep HTML and motion-graphics video explicit.** Use `creativeclaw-render-html` when the user explicitly asks for HTML/CSS, HyperFrames, or code-driven rendering, supplies HTML, accepts that method, or explicitly asks for a motion-graphics video: motion graphics, kinetic typography, animated text or titles, an animated infographic or explainer, or UI-style animation. A request for a video, an ad, or an explainer without those words stays with the video skills; when it is unclear whether the user wants filmed-looking footage or designed motion, ask one question. It also finds HTML-video examples. An exact text watermark for `merge_media` `overlay_images` may use `render_html_image` with a transparent background. Ordinary image or video requests stay with the generative skills.\n\n## Route the request\n\n| User wants | Primary route |\n| --- | --- |\n| Understand balance, past generation costs, or charges and refunds | `manage_account`, following [account guidance](references/workflows/account.md) |\n| Generate or edit one general image | `creativeclaw-generate-image` |\n| Create a consistent product image set | `creativeclaw-product-photoshoot` |\n| Make a character copy a recorded performance or retain movement across wardrobe variants | `creativeclaw-generate-video`, starting with [motion transfer](references/video/motion-transfer.md) to resolve the driving video and appearance image |\n| Swap people in existing footage | `creativeclaw-generate-video`, preferring [Kling Motion Control Pro](references/video/kling-motion-control.md) with a prepared scene image and facial binding; [H3 Max Recast](references/video/h3-max-recast.md) is an explicitly selected recasting alternative |\n| Generate, extend, reframe, or transform one video clip | `creativeclaw-generate-video` |\n| Plan a script, shot list, or storyboard | `creativeclaw-plan-video` |\n| Produce a complete multi-shot film | `creativeclaw-build-film` |\n| Create a creator-style product ad | `creativeclaw-create-ugc-ad` |\n| Generate narration, dialogue, or speech | `creativeclaw-generate-voiceover` |\n| Design a new synthetic voice from a description | `creativeclaw-generate-voiceover` (`design_voice`) |\n| Generate a score, music bed, sting, jingle, theme, or song | `creativeclaw-generate-music` |\n| Generate sound effects, ambience, Foley, loops, impacts, or UI cues | `creativeclaw-generate-sound-effects` |\n| Clone a consented voice from a recording | `creativeclaw-clone-voice` |\n| Browse or adapt curated examples when asked | [examples guidance](references/workflows/examples.md) |\n| Explicitly render HTML/CSS as a PNG, or HTML/HyperFrames motion as video | `creativeclaw-render-html` |\n| Motion graphics, kinetic typography, animated titles, or an animated explainer the user explicitly asks for | `creativeclaw-render-html` (the video agent) |\n| Add or create an intro/outro around existing video | `creativeclaw-edit-media` |\n| Create a personal avatar from photos or a reusable identity sheet | `creativeclaw-create-avatar` |\n| Create or update a reusable Character | `creativeclaw-create-character` |\n| Report product or quality feedback | `creativeclaw-submit-feedback` |\n| Find, import, name, tag, reuse, or delete media | `references/workflows/asset-library.md` |\n| Create, inspect, edit, or apply a brand theme | `references/workflows/brand-theme.md` |\n| Trim, resize, caption, transcribe, clean, or combine existing media | `creativeclaw-edit-media` |\n| Burn a transparent logo or copyright image onto a finished video | `creativeclaw-edit-media`, using `merge_media` with `operation:\"overlay_images\"`; read [assembly guidance](references/media-assembly.md) |\n| Make a video from timed images, optional video clips, and optional audio | `creativeclaw-edit-media`, using `merge_media` with `operation:\"compose_video\"`; read [assembly guidance](references/media-assembly.md) |\n| Select highlights from long footage and create vertical Reels | `creativeclaw-create-reels` |\n| Cut, reorder, and reframe chosen video moments | `creativeclaw-edit-media` (`cut_and_reframe_video`) |\n| Learn what Creative Claw can do | `references/workflows/onboard.md` |\n| Run first-time setup, get started, or take a guided tour | `creativeclaw-setup` |\n\nUse an explicit outcome over a generic modality. If the user names a model, keep the outcome skill in control and use the matching packaged model reference for prompt and reference details. Use this root skill for requests that span outcomes or do not have one clear owner. Read the matching workflow before calling a mutating or paid tool.\n\n## Default model policy\n\n- **Images:** default to `image/nano-banana-2` (Nano Banana 2) for most generation and editing, including targeted corrections that should preserve the existing scene. It is the primary cost-efficient recommendation because it offers the best overall balance of quality, speed, and cost. Use `image/gpt-image-2.5-flare` for fast OpenAI image work, and escalate to `image/nano-banana-pro` or `image/gpt-image-2.5-sunburst` when their specialty materially improves the requested result. Use `image/seedream-5-pro` when explicitly requested. After a model moderation refusal, Seedream may also be offered as the tool's suggested alternative, with user confirmation before another paid generation; it applies its own safety checks and may still reject the request. For a transparent background, use GPT Image 2.5 (Flare or Sunburst) with its transparent background option, or `remove_background`. Use other image models only when the user asks for them.\n- **Video:** default to `video/gemini-omni-flash`. Recommend `video/seedance-2.5` as the premium cinematic model for high-end, reference-rich or long (up to 30 s) work; for a cheaper preview, a 480p request is a usable draft, and `extras.draft_job_id` finalizes that same take at 1080p within 7 days (720p starts a new take). Use `video/minimax-h3-max` for fast cinematic native-audio work, `video/minimax-h3-max-turbo` (H3 Max Fast) for cheap, fast drafts, and `video/wan-3.0` for native-audio clips of 2–30 s in one pass or a video driven by a document or webpage. Use Seedance Mini only when the user asks for it. For existing footage, route through `references/workflows/edit-video.md` instead of applying this generation ranking; `video/minimax-h3-max-extend` is the default for extending a clip. Never recommend or proactively route to an LTX or DreamActor model.\n- **Speech:** default to `speech/elevenlabs-v4` for all non-cloned speech, including stock voices, expressive delivery, and dialogue. Speak a clone with its provider's model: a Cartesia clone with `speech/cartesia-sonic`; an ElevenLabs clone with `speech/elevenlabs-v2` for a steady read or `speech/elevenlabs-v4` for expressive delivery or dialogue. New clones use Cartesia unless the user chooses ElevenLabs. Designed voices speak with `speech/elevenlabs-v4` (ElevenLabs designs) or `speech/gemini-3.8-flash-tts` (Google designs). To change who is speaking in an existing recording, use `speech/cartesia-voice-changer`. ElevenLabs v3 is legacy; use it only when the user asks for it. Never clone without consent or silently switch providers. Honor explicitly requested supported models. Load `creativeclaw-generate-voiceover` for the selected model's reference and current settings.\n- **Audio:** use `generate_sound_effect` with `sfx/elevenlabs-sound-v2` for sound effects, Foley, ambience, and loops. Use `generate_music` for scores, music beds, stings, jingles, and songs; `creativeclaw-generate-music` picks the music model. Do not pass non-speech model IDs to `generate_speech`.\n\nVerify missing capabilities with runtime discovery, then reuse the selected schema for unchanged operations within the task.\n\nFor image prompting, load [the selected image model reference](references/images/index.md). Video outcome skills package their selected video model references. For speech, load creativeclaw-generate-voiceover and only its selected model guide. There are no standalone model skills; the outcome workflow owns authorization, execution and delivery.\n\n## Shared production pattern\n\n1. Clarify the deliverable, audience, duration or dimensions, and required references.\n2. Search the asset library when saved media, project reuse, or continuity matters; skip the search for standalone generation. Import supplied references only when needed. Search curated examples only when the user asks for them, and load only the selected one.\n3. Fetch the selected theme for branded work.\n4. Inspect available models and the chosen model's parameters.\n5. State consequential settings briefly; honor the approvals the user already gave and the review stages they asked for.\n6. Generate or process the media.\n7. Resolve any queued job needed by later steps.\n8. Inspect the result, revise deliberately, and preserve approved anchors.\n9. Name, tag, and describe the final assets.\n\n## Default visual preparation for video\n\nFor new generative video, follow the selected video skill's reference-first workflow: one clean keyframe per shot with `generate_image` at the video's aspect ratio, built from approved identity, product, or location anchors, then pass it to the video model. Later keyframes also take the first approved keyframe as a reference so the shots match. Tell the user the plan includes one keyframe image per shot before making them. Skip them when the user asks for direct text-to-video, supplies a ready shot image, or is editing footage.\n\n## References\n\n- `references/tool-catalog.md` — current tool routing by purpose.\n- `references/workflows/examples.md` — the curated examples catalog.\n- `references/async-jobs.md` — queued-job handling.\n- `references/platform-upload.md` — attachment, local-file, picker, and URL ingestion.\n- `references/platform-client.md` — client capability and connection rules.\n- `references/platform-dimensions.md` — common image and video sizes.\n"Full snapshot data
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],
"name": "creativeclaw",
"skill_md_contents": "---\nname: creativeclaw\ndescription: \"Route mixed, ambiguous, cross-modal, or workspace-management requests through Creative Claw. Use when the user asks to use Creative Claw generally, needs several media types, or asks about account balance and past charges, saved assets, brand themes, the curated examples catalog, or onboarding; prefer a focused skill for one clear outcome.\"\n---\n\n# Creative Claw\n\nFor each Creative Claw tool call that exposes it, pass the optional `skills_used` array with `creativeclaw`, any other Creative Claw skills actually followed, and guide entries in the form `<skill-name>/<relative-guide-path>` (for example, `creativeclaw/references/workflow-basics.md`). Include only skills and guides followed for that call. Omit attribution if the user declines tracking or the field is unavailable. Never send other plugin names, private data, or local paths.\n\n**Not connected yet?** If no Creative Claw tools (such as `list_models` or `generate_image`) are available, the plugin is installed but the server is not connected. Stop and tell the user to open the plugin's Connectors tab in their app (or the MCP server list in a terminal client), connect Creative Claw, sign in, and ask again. Do not substitute other tools or describe a result that was not generated.\n\nRead [shared execution guidance](references/workflow-basics.md) once per task before using tools. It covers existing authorization, model discovery, optional cost checks, imports, and recovery.\n\nUse the Creative Claw MCP server as a media workspace: source durable assets, apply a brand theme, choose a model by capability, generate or process media, and save results for reuse.\n\n## Account and billing questions\n\nUse `manage_account` for the current balance and for recent generations with their recorded charges and refunds. Read [account and cost guidance](references/workflows/account.md) before interpreting charges. Use `estimate_generation` for future quotes, not the cost of a past generation. Do not submit feedback automatically for an account question.\n\nPurchases and plans are handled on the Creative Claw website, not in chat. Do not start, price, or recommend a purchase; if asked, say so and share only an account link a tool returned.\n\n## Operating rules\n\n1. **Reuse assets when relevant.** Use `search_assets` when the request refers to saved media, an existing project, or identity/product continuity. Skip asset searches for standalone generation with no reuse requirement. Use `get_theme` for branded work.\n2. **Discover only what is missing.** Use `list_models({ category })` when choosing or checking availability; use `get_model_params` for a known selected model. Reuse current-task schemas until a model/operation changes or an error indicates they need refreshing.\n3. **Use durable references.** Read `references/platform-upload.md` before importing attached or local media. Pass Creative Claw URLs to generation and processing tools.\n4. **Keep exact control syntax intact.** Preserve approved references, dialogue, timecodes, and layout instructions. Speech receives the exact performed script in `text`.\n5. **Respect the user’s requested scope and budget.** Use `estimate_generation` only when the user asks about cost, balance, affordability, or supplies a budget constraint. An estimate is information for the user: share it, then continue with the requested work when it fits what they said. Ask about material scope changes, missing essential choices, and whenever a tool result asks for confirmation.\n6. **Treat queued work as unfinished.** The inline viewer may monitor a generation for the user. Call `check_job` when another tool needs the completed URL, or when no viewer is monitoring the job. Never claim completion from a job ID alone.\n7. **Organize outputs.** Give assets meaningful metadata when the tool supports it; otherwise use `update_asset` after completion. Use stable tags across a project.\n8. **Do not invent tools or parameters.** If a tool is absent on the current client, follow `references/platform-client.md`. Use the exposed tool schema for top-level fields and `get_model_params` for model-specific settings.\n9. **Capture actionable feedback.** Use `submit_feedback` for bugs, missing features or models, confusing flows, generation-quality problems and praise that the user expresses or you observe. Say briefly that you reported it, and do not report when the user asks you not to. Keep reports specific and do not add refund requests. Read `references/workflows/feedback.md` before reporting.\n10. **Match the user's language.** Conduct the workflow in the user's language, preserve supplied scripts and visible copy exactly, and verify the selected model supports the requested spoken or rendered language.\n11. **Use the examples catalog only on request.** When the user asks to browse examples or prompt ideas, follow [examples guidance](references/workflows/examples.md). Do not search the catalog before every generation, and leave variations and user-supplied style references to the generation skill. For speech voices, use `get_model_params` and the voiceover workflow.\n12. **Keep HTML and motion-graphics video explicit.** Use `creativeclaw-render-html` when the user explicitly asks for HTML/CSS, HyperFrames, or code-driven rendering, supplies HTML, accepts that method, or explicitly asks for a motion-graphics video: motion graphics, kinetic typography, animated text or titles, an animated infographic or explainer, or UI-style animation. A request for a video, an ad, or an explainer without those words stays with the video skills; when it is unclear whether the user wants filmed-looking footage or designed motion, ask one question. It also finds HTML-video examples. An exact text watermark for `merge_media` `overlay_images` may use `render_html_image` with a transparent background. Ordinary image or video requests stay with the generative skills.\n\n## Route the request\n\n| User wants | Primary route |\n| --- | --- |\n| Understand balance, past generation costs, or charges and refunds | `manage_account`, following [account guidance](references/workflows/account.md) |\n| Generate or edit one general image | `creativeclaw-generate-image` |\n| Create a consistent product image set | `creativeclaw-product-photoshoot` |\n| Make a character copy a recorded performance or retain movement across wardrobe variants | `creativeclaw-generate-video`, starting with [motion transfer](references/video/motion-transfer.md) to resolve the driving video and appearance image |\n| Swap people in existing footage | `creativeclaw-generate-video`, preferring [Kling Motion Control Pro](references/video/kling-motion-control.md) with a prepared scene image and facial binding; [H3 Max Recast](references/video/h3-max-recast.md) is an explicitly selected recasting alternative |\n| Generate, extend, reframe, or transform one video clip | `creativeclaw-generate-video` |\n| Plan a script, shot list, or storyboard | `creativeclaw-plan-video` |\n| Produce a complete multi-shot film | `creativeclaw-build-film` |\n| Create a creator-style product ad | `creativeclaw-create-ugc-ad` |\n| Generate narration, dialogue, or speech | `creativeclaw-generate-voiceover` |\n| Design a new synthetic voice from a description | `creativeclaw-generate-voiceover` (`design_voice`) |\n| Generate a score, music bed, sting, jingle, theme, or song | `creativeclaw-generate-music` |\n| Generate sound effects, ambience, Foley, loops, impacts, or UI cues | `creativeclaw-generate-sound-effects` |\n| Clone a consented voice from a recording | `creativeclaw-clone-voice` |\n| Browse or adapt curated examples when asked | [examples guidance](references/workflows/examples.md) |\n| Explicitly render HTML/CSS as a PNG, or HTML/HyperFrames motion as video | `creativeclaw-render-html` |\n| Motion graphics, kinetic typography, animated titles, or an animated explainer the user explicitly asks for | `creativeclaw-render-html` (the video agent) |\n| Add or create an intro/outro around existing video | `creativeclaw-edit-media` |\n| Create a personal avatar from photos or a reusable identity sheet | `creativeclaw-create-avatar` |\n| Create or update a reusable Character | `creativeclaw-create-character` |\n| Report product or quality feedback | `creativeclaw-submit-feedback` |\n| Find, import, name, tag, reuse, or delete media | `references/workflows/asset-library.md` |\n| Create, inspect, edit, or apply a brand theme | `references/workflows/brand-theme.md` |\n| Trim, resize, caption, transcribe, clean, or combine existing media | `creativeclaw-edit-media` |\n| Burn a transparent logo or copyright image onto a finished video | `creativeclaw-edit-media`, using `merge_media` with `operation:\"overlay_images\"`; read [assembly guidance](references/media-assembly.md) |\n| Make a video from timed images, optional video clips, and optional audio | `creativeclaw-edit-media`, using `merge_media` with `operation:\"compose_video\"`; read [assembly guidance](references/media-assembly.md) |\n| Select highlights from long footage and create vertical Reels | `creativeclaw-create-reels` |\n| Cut, reorder, and reframe chosen video moments | `creativeclaw-edit-media` (`cut_and_reframe_video`) |\n| Learn what Creative Claw can do | `references/workflows/onboard.md` |\n| Run first-time setup, get started, or take a guided tour | `creativeclaw-setup` |\n\nUse an explicit outcome over a generic modality. If the user names a model, keep the outcome skill in control and use the matching packaged model reference for prompt and reference details. Use this root skill for requests that span outcomes or do not have one clear owner. Read the matching workflow before calling a mutating or paid tool.\n\n## Default model policy\n\n- **Images:** default to `image/nano-banana-2` (Nano Banana 2) for most generation and editing, including targeted corrections that should preserve the existing scene. It is the primary cost-efficient recommendation because it offers the best overall balance of quality, speed, and cost. Use `image/gpt-image-2.5-flare` for fast OpenAI image work, and escalate to `image/nano-banana-pro` or `image/gpt-image-2.5-sunburst` when their specialty materially improves the requested result. Use `image/seedream-5-pro` when explicitly requested. After a model moderation refusal, Seedream may also be offered as the tool's suggested alternative, with user confirmation before another paid generation; it applies its own safety checks and may still reject the request. For a transparent background, use GPT Image 2.5 (Flare or Sunburst) with its transparent background option, or `remove_background`. Use other image models only when the user asks for them.\n- **Video:** default to `video/gemini-omni-flash`. Recommend `video/seedance-2.5` as the premium cinematic model for high-end, reference-rich or long (up to 30 s) work; for a cheaper preview, a 480p request is a usable draft, and `extras.draft_job_id` finalizes that same take at 1080p within 7 days (720p starts a new take). Use `video/minimax-h3-max` for fast cinematic native-audio work, `video/minimax-h3-max-turbo` (H3 Max Fast) for cheap, fast drafts, and `video/wan-3.0` for native-audio clips of 2–30 s in one pass or a video driven by a document or webpage. Use Seedance Mini only when the user asks for it. For existing footage, route through `references/workflows/edit-video.md` instead of applying this generation ranking; `video/minimax-h3-max-extend` is the default for extending a clip. Never recommend or proactively route to an LTX or DreamActor model.\n- **Speech:** default to `speech/elevenlabs-v4` for all non-cloned speech, including stock voices, expressive delivery, and dialogue. Speak a clone with its provider's model: a Cartesia clone with `speech/cartesia-sonic`; an ElevenLabs clone with `speech/elevenlabs-v2` for a steady read or `speech/elevenlabs-v4` for expressive delivery or dialogue. New clones use Cartesia unless the user chooses ElevenLabs. Designed voices speak with `speech/elevenlabs-v4` (ElevenLabs designs) or `speech/gemini-3.8-flash-tts` (Google designs). To change who is speaking in an existing recording, use `speech/cartesia-voice-changer`. ElevenLabs v3 is legacy; use it only when the user asks for it. Never clone without consent or silently switch providers. Honor explicitly requested supported models. Load `creativeclaw-generate-voiceover` for the selected model's reference and current settings.\n- **Audio:** use `generate_sound_effect` with `sfx/elevenlabs-sound-v2` for sound effects, Foley, ambience, and loops. Use `generate_music` for scores, music beds, stings, jingles, and songs; `creativeclaw-generate-music` picks the music model. Do not pass non-speech model IDs to `generate_speech`.\n\nVerify missing capabilities with runtime discovery, then reuse the selected schema for unchanged operations within the task.\n\nFor image prompting, load [the selected image model reference](references/images/index.md). Video outcome skills package their selected video model references. For speech, load creativeclaw-generate-voiceover and only its selected model guide. There are no standalone model skills; the outcome workflow owns authorization, execution and delivery.\n\n## Shared production pattern\n\n1. Clarify the deliverable, audience, duration or dimensions, and required references.\n2. Search the asset library when saved media, project reuse, or continuity matters; skip the search for standalone generation. Import supplied references only when needed. Search curated examples only when the user asks for them, and load only the selected one.\n3. Fetch the selected theme for branded work.\n4. Inspect available models and the chosen model's parameters.\n5. State consequential settings briefly; honor the approvals the user already gave and the review stages they asked for.\n6. Generate or process the media.\n7. Resolve any queued job needed by later steps.\n8. Inspect the result, revise deliberately, and preserve approved anchors.\n9. Name, tag, and describe the final assets.\n\n## Default visual preparation for video\n\nFor new generative video, follow the selected video skill's reference-first workflow: one clean keyframe per shot with `generate_image` at the video's aspect ratio, built from approved identity, product, or location anchors, then pass it to the video model. Later keyframes also take the first approved keyframe as a reference so the shots match. Tell the user the plan includes one keyframe image per shot before making them. Skip them when the user asks for direct text-to-video, supplies a ready shot image, or is editing footage.\n\n## References\n\n- `references/tool-catalog.md` — current tool routing by purpose.\n- `references/workflows/examples.md` — the curated examples catalog.\n- `references/async-jobs.md` — queued-job handling.\n- `references/platform-upload.md` — attachment, local-file, picker, and URL ingestion.\n- `references/platform-client.md` — client capability and connection rules.\n- `references/platform-dimensions.md` — common image and video sizes.\n"
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