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Snapshot Oct 24, 2026 · 13:03 UTC · version 0.1.8-beta

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WHAT CHANGED

Instructions updated for shader-graph-create-custom-node

Full description — Now says: Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.

Observed in instructions or declared skills. Runtime behavior has not been tested.

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Full description

Before

Sep 30, 2026 · 23:16 UTC

Generates custom Shader Graph nodes from HLSL code. Use when the user wants to create a new Shader Graph node or make existing HLSL code work as a reflected function node.

After

Oct 24, 2026 · 13:03 UTC

Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.

Skill instructions

Before

Sep 30, 2026 · 23:16 UTC

"Generates custom Shader Graph nodes from HLSL code. Use when the user wants to create a new Shader Graph node or make existing HLSL code work as a reflected function node."

After

Oct 24, 2026 · 13:03 UTC

Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.

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SKILL.md text changes

− removed · + added

--- before
+++ after
@@ -1,6 +1,6 @@
 ---
 name: shader-graph-create-custom-node
-description: "Generates custom Shader Graph nodes from HLSL code. Use when the user wants to create a new Shader Graph node or make existing HLSL code work as a reflected function node."
+description: Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.
 required_packages:
   com.unity.shadergraph: ">=17.5.0"
 ---
Full technical diff · 2 changed fields

changed /description

BEFORE
"Generates custom Shader Graph nodes from HLSL code. Use when the user wants to create a new Shader Graph node or make existing HLSL code work as a reflected function node."
AFTER
"Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node."

changed /skill_md_contents

BEFORE
"---\nname: shader-graph-create-custom-node\ndescription: \"Generates custom Shader Graph nodes from HLSL code. Use when the user wants to create a new Shader Graph node or make existing HLSL code work as a reflected function node.\"\nrequired_packages:\n  com.unity.shadergraph: \">=17.5.0\"\n---\n# Generating a custom Shader Graph node\n\n## Step 1: Generate an HLSL function definition\n- The function must be preceded by the preprocessor define `UNITY_EXPORT_REFLECTION`\n\n## Step 2: Decorate with Shader Graph hint tags\n- See `resources/all_hints.hlsl` for all valid hint tags and usage patterns\n- C#-style documentation tags are supported outside of `funchints` or `paramhints` blocks\n- Required function hints:\n  - `sg:ProviderKey`\n  - `sg:SearchCategory`\n  - `sg:SearchTerms`\n  - `sg:DisplayName`\n\n## Step 3: Write the code to an asset\n- Search the project for a `ShaderInclude` asset (`.hlsl`) that already contains custom Shader Graph nodes\n- If a matching asset exists, show the user its current contents and ask for confirmation before appending the new code\n- If no matching asset exists, create a new `.hlsl` asset\n- Ensure the file begins with `#include \"ShaderApiReflectionSupport.hlsl\"`\n"
AFTER
"---\nname: shader-graph-create-custom-node\ndescription: Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.\nrequired_packages:\n  com.unity.shadergraph: \">=17.5.0\"\n---\n# Generating a custom Shader Graph node\n\n## Step 1: Generate an HLSL function definition\n- The function must be preceded by the preprocessor define `UNITY_EXPORT_REFLECTION`\n\n## Step 2: Decorate with Shader Graph hint tags\n- See `resources/all_hints.hlsl` for all valid hint tags and usage patterns\n- C#-style documentation tags are supported outside of `funchints` or `paramhints` blocks\n- Required function hints:\n  - `sg:ProviderKey`\n  - `sg:SearchCategory`\n  - `sg:SearchTerms`\n  - `sg:DisplayName`\n\n## Step 3: Write the code to an asset\n- Search the project for a `ShaderInclude` asset (`.hlsl`) that already contains custom Shader Graph nodes\n- If a matching asset exists, show the user its current contents and ask for confirmation before appending the new code\n- If no matching asset exists, create a new `.hlsl` asset\n- Ensure the file begins with `#include \"ShaderApiReflectionSupport.hlsl\"`\n"
Full snapshot data
{
  "description": "Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.",
  "included_files": [
    {
      "relative_path": "resources/all_hints.hlsl",
      "size_in_bytes": 5249
    }
  ],
  "name": "shader-graph-create-custom-node",
  "skill_md_contents": "---\nname: shader-graph-create-custom-node\ndescription: Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.\nrequired_packages:\n  com.unity.shadergraph: \">=17.5.0\"\n---\n# Generating a custom Shader Graph node\n\n## Step 1: Generate an HLSL function definition\n- The function must be preceded by the preprocessor define `UNITY_EXPORT_REFLECTION`\n\n## Step 2: Decorate with Shader Graph hint tags\n- See `resources/all_hints.hlsl` for all valid hint tags and usage patterns\n- C#-style documentation tags are supported outside of `funchints` or `paramhints` blocks\n- Required function hints:\n  - `sg:ProviderKey`\n  - `sg:SearchCategory`\n  - `sg:SearchTerms`\n  - `sg:DisplayName`\n\n## Step 3: Write the code to an asset\n- Search the project for a `ShaderInclude` asset (`.hlsl`) that already contains custom Shader Graph nodes\n- If a matching asset exists, show the user its current contents and ask for confirmation before appending the new code\n- If no matching asset exists, create a new `.hlsl` asset\n- Ensure the file begins with `#include \"ShaderApiReflectionSupport.hlsl\"`\n"
}

SHA-256 of public snapshot: 7d9d33c6d59c30a3fbfd617530e0b6cb525d75294f9ecb1a327a2e02a7a1cd1c