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Snapshot Oct 24, 2026 · 13:03 UTC · version 0.1.8-beta

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WHAT CHANGED

Instructions updated for tilemap-palette-create

Full description — Now says: Creates a Tile Palette asset with a rectangular, hexagonal, or isometric Grid layout. Use when the user wants to organize tiles for 2D level design.

Observed in instructions or declared skills. Runtime behavior has not been tested.

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Full description

Before

Sep 30, 2026 · 23:16 UTC

Creates a Tile Palette asset. Use when the user wants to organize tiles for 2D level design or create a new Tile Palette from scratch. The user can specify the Grid layout, eg. Rectangular, Hexagonal, Isometric.

After

Oct 24, 2026 · 13:03 UTC

Creates a Tile Palette asset with a rectangular, hexagonal, or isometric Grid layout. Use when the user wants to organize tiles for 2D level design.

Skill instructions

Before

Sep 30, 2026 · 23:16 UTC

asset. Use when the user wants to organize tiles for 2D level design or create a new Tile Palette from scratch. The user can specify the Grid layout, eg. Rectangular, Hexagonal, Isometric.

After

Oct 24, 2026 · 13:03 UTC

asset with a rectangular, hexagonal, or isometric Grid layout. Use when the user wants to organize tiles for 2D level design.

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SKILL.md text changes

− removed · + added

--- before
+++ after
@@ -1,6 +1,6 @@
 ---
 name: tilemap-palette-create
-description: Creates a Tile Palette asset. Use when the user wants to organize tiles for 2D level design or create a new Tile Palette from scratch. The user can specify the Grid layout, eg. Rectangular, Hexagonal, Isometric.
+description: Creates a Tile Palette asset with a rectangular, hexagonal, or isometric Grid layout. Use when the user wants to organize tiles for 2D level design.
 required_packages:
   com.unity.2d.tilemap: ">=1.0.0"
 ---
Full technical diff · 2 changed fields

changed /description

BEFORE
"Creates a Tile Palette asset. Use when the user wants to organize tiles for 2D level design or create a new Tile Palette from scratch. The user can specify the Grid layout, eg. Rectangular, Hexagonal, Isometric."
AFTER
"Creates a Tile Palette asset with a rectangular, hexagonal, or isometric Grid layout. Use when the user wants to organize tiles for 2D level design."

changed /skill_md_contents

BEFORE
"---\nname: tilemap-palette-create\ndescription: Creates a Tile Palette asset. Use when the user wants to organize tiles for 2D level design or create a new Tile Palette from scratch. The user can specify the Grid layout, eg. Rectangular, Hexagonal, Isometric.\nrequired_packages:\n  com.unity.2d.tilemap: \">=1.0.0\"\n---\n\n# Tilemap Palette Creation\n\n## Workflow\n\n### Step 1: Parameter Gathering\nWAIT for the user to specify the following parameters if not already provided:\n- **Palette Name**: The name of the asset.\n- **Grid Type**: Rectangular, Hexagonal, or Isometric.\n- **Cell Size**: Optional (defaults based on Grid Type).\n- **Sort Axis**: Required for Isometric palettes.\n\n### Step 2: Asset Creation\nUtilise `UnityEditor.Tilemaps.GridPaletteUtility.CreateNewPalette` to create the Tile Palette asset.\n\n## Branching Logic (Grid Types)\n\n### Path A: Rectangular\n- Use **Automatic** cell sizing. Use cell size: `(1, 1, 0)` as a default.\n\n### Path B: Hexagonal\n- Use cell size: `(0.8659766, 1, 1)`.\n\n### Path C: Isometric\n- Use cell size: `(1, 0.5, 1)`.\n- Use a **Custom Sort Axis** with value `(0, 0, 1)`.\n\n### Path D: Isometric Z As Y\n- Use cell size: `(1, 0.5, 1)`.\n- Use a **Custom Sort Axis** with value `(0, 0, 1)`.\n\n## Post-Creation\nEnsure that there is a `GridPalette` as a sub-asset of the Tile Palette asset.\n\n## References\n\nCode Template: \"scripts/CreatePaletteTemplate.cs\""
AFTER
"---\nname: tilemap-palette-create\ndescription: Creates a Tile Palette asset with a rectangular, hexagonal, or isometric Grid layout. Use when the user wants to organize tiles for 2D level design.\nrequired_packages:\n  com.unity.2d.tilemap: \">=1.0.0\"\n---\n\n# Tilemap Palette Creation\n\n## Workflow\n\n### Step 1: Parameter Gathering\nWAIT for the user to specify the following parameters if not already provided:\n- **Palette Name**: The name of the asset.\n- **Grid Type**: Rectangular, Hexagonal, or Isometric.\n- **Cell Size**: Optional (defaults based on Grid Type).\n- **Sort Axis**: Required for Isometric palettes.\n\n### Step 2: Asset Creation\nUtilise `UnityEditor.Tilemaps.GridPaletteUtility.CreateNewPalette` to create the Tile Palette asset.\n\n## Branching Logic (Grid Types)\n\n### Path A: Rectangular\n- Use **Automatic** cell sizing. Use cell size: `(1, 1, 0)` as a default.\n\n### Path B: Hexagonal\n- Use cell size: `(0.8659766, 1, 1)`.\n\n### Path C: Isometric\n- Use cell size: `(1, 0.5, 1)`.\n- Use a **Custom Sort Axis** with value `(0, 0, 1)`.\n\n### Path D: Isometric Z As Y\n- Use cell size: `(1, 0.5, 1)`.\n- Use a **Custom Sort Axis** with value `(0, 0, 1)`.\n\n## Post-Creation\nEnsure that there is a `GridPalette` as a sub-asset of the Tile Palette asset.\n\n## References\n\nCode Template: \"scripts/CreatePaletteTemplate.cs\""
Full snapshot data
{
  "description": "Creates a Tile Palette asset with a rectangular, hexagonal, or isometric Grid layout. Use when the user wants to organize tiles for 2D level design.",
  "included_files": [
    {
      "relative_path": "scripts/CreatePaletteTemplate.cs",
      "size_in_bytes": 5606
    }
  ],
  "name": "tilemap-palette-create",
  "skill_md_contents": "---\nname: tilemap-palette-create\ndescription: Creates a Tile Palette asset with a rectangular, hexagonal, or isometric Grid layout. Use when the user wants to organize tiles for 2D level design.\nrequired_packages:\n  com.unity.2d.tilemap: \">=1.0.0\"\n---\n\n# Tilemap Palette Creation\n\n## Workflow\n\n### Step 1: Parameter Gathering\nWAIT for the user to specify the following parameters if not already provided:\n- **Palette Name**: The name of the asset.\n- **Grid Type**: Rectangular, Hexagonal, or Isometric.\n- **Cell Size**: Optional (defaults based on Grid Type).\n- **Sort Axis**: Required for Isometric palettes.\n\n### Step 2: Asset Creation\nUtilise `UnityEditor.Tilemaps.GridPaletteUtility.CreateNewPalette` to create the Tile Palette asset.\n\n## Branching Logic (Grid Types)\n\n### Path A: Rectangular\n- Use **Automatic** cell sizing. Use cell size: `(1, 1, 0)` as a default.\n\n### Path B: Hexagonal\n- Use cell size: `(0.8659766, 1, 1)`.\n\n### Path C: Isometric\n- Use cell size: `(1, 0.5, 1)`.\n- Use a **Custom Sort Axis** with value `(0, 0, 1)`.\n\n### Path D: Isometric Z As Y\n- Use cell size: `(1, 0.5, 1)`.\n- Use a **Custom Sort Axis** with value `(0, 0, 1)`.\n\n## Post-Creation\nEnsure that there is a `GridPalette` as a sub-asset of the Tile Palette asset.\n\n## References\n\nCode Template: \"scripts/CreatePaletteTemplate.cs\""
}

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