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Update to 3D Website Creator

Snapshot Oct 24, 2026 · 13:55 UTC · version 1.0.1

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{
  "description": "Turn a website brief into a coherent visual system and page-specific 3D scene concepts, including photorealistic and light-mode direction.",
  "included_files": [],
  "name": "3d-visual-direction",
  "skill_md_contents": "---\nname: 3d-visual-direction\ndescription: Turn a website brief into a coherent visual system and page-specific 3D scene concepts, including photorealistic and light-mode direction.\n---\n\n# 3D Visual Direction\n\nUse when choosing the look, physical scene concepts, palette, lighting, materials, or route-specific compositions for an immersive website.\n\n## Process\n\n1. Identify the product's visual language from supplied brand assets and inspected references. Preserve recognizable elements the user owns or has permission to use.\n2. Choose a suitable profile:\n   - Studio or portfolio: bright editorial workspace, carefully lit project screens, relevant service objects, real product displays, and restrained brand sculpture.\n   - Home or interiors: daylight-led architecture and connected exterior/interior spaces, with tactile materials and believable furniture.\n   - Custom: choose objects and environments that communicate the site's actual content.\n3. State a visual system: light/dark mode, palette roles, typography categories, material families, light sources, contrast, and how scenes transition. Treat sample colors and fonts as suggestions until grounded in the project.\n4. Give each major page a distinct composition, subject, camera framing, and purposeful interaction while keeping navigation and brand behavior consistent. Scene selection must support the page task and not obscure content.\n5. For realistic or photorealistic work, specify physical scale, plausible materials, PBR response, contact shadows, calibrated exposure, natural reflections, believable camera lenses and motion, and assets suitable for close viewing. Avoid game-like plastic surfaces, placeholder hero geometry, repeating textures, overdone bloom, and impossible architecture.\n6. For a cinematic sequence, define visible transition logic and loading seams. A Moon-to-home experience is an optional narrative pattern, not a universal requirement; keep scientific and architectural details plausible and do not imply an actual full-scale continuous simulation if scenes are staged.\n7. Prefer references as high-level inspiration. Recreate an original composition; do not copy a site's protected source, distinctive artwork, exact branded assets, or paywalled content without permission.\n\n## Deliverable\n\nProvide a per-route visual matrix: scene, subject, composition, palette/materials, camera, content overlay, interaction, and mobile simplification. Describe realism as an achievable visual target, never a guaranteed 100% result.\n\n"
}

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