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Snapshot Sep 30, 2026 · 22:48 UTC · version 2.0.0

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{
  "name": "props-and-objects",
  "description": "Keep a recurring object the same in every scene — a car, a sword, a robot, a phone, a bottle, a piece of furniture, a logo on a product — whether it is held, carried, worn or standing in the set. Use when a story has a hero object, when the user says a prop changed shape or colour between scenes, or when an object must appear next to a character at a fixed size.",
  "included_files": [],
  "skill_md_contents": "---\nname: props-and-objects\ndescription: Keep a recurring object the same in every scene — a car, a sword, a robot, a phone, a bottle, a piece of furniture, a logo on a product — whether it is held, carried, worn or standing in the set. Use when a story has a hero object, when the user says a prop changed shape or colour between scenes, or when an object must appear next to a character at a fixed size.\n---\n\n# Props and objects\n\n## Why a prop drifts\n\n- A prompt describes an object in words, and words leave the model free: \"a red sports car\" is a different car in every scene. A reference picture fixes the shape, the proportions, the markings and the colour, so the prompt only has to say where the object is and what it does.\n- A prop is generated in a scene most often small, partly hidden or in a hand. The model copies what it can see in the reference, so the reference must show the whole object, large and unobstructed.\n\n## Make the reference\n\n1. One `create_document` with the reference template per object. Under **What is it?** say the class in one line (\"a 1960s two-seat roadster\", \"a bronze short sword\"). Under **Description** give exact shape, proportions, materials, colour with a plain name, markings, wear, anything printed or engraved. Under **Consistency** write the three or four things that identify it from any angle (\"round twin headlights, chrome grille bar, cream body with a red stripe\"). Under **Avoid**, what the model tends to add (\"no spoiler, no roof, no text on the doors\").\n2. The canonical view: `generate_image` with `document_id` and `image_name` \"front\" — or \"three-quarter\" for a vehicle or a piece of furniture, because that view shows more of the shape. Prompt for a product shot: the whole object, centred, large in frame, plain evenly lit light-grey studio background, no hands, no people, no scene dressing, no text. A reference works best at 1:1 or 4:3.\n3. Read the result. Fix a wrong detail with `refine_image` on that picture (`image_url`, `document_id`, `image_id` to replace in place) before you make more views. Every later view copies its mistakes.\n4. Derive the other views FROM the canonical one, never from a new prompt: `refine_image` with `image_url` of the canonical picture, `document_id` and `image_name` \"side\", \"back\", \"top\", \"detail of the handle\". One call with `images[]` makes them together. Add a view only when a scene needs it: a chase seen from behind needs \"back\"; a close-up on the engraving needs \"detail\".\n5. An object the user photographed goes in with `set_document_image`, and a clean canonical view derives from the photo with `refine_image` (\"the same object, whole, centred, plain light-grey studio background, even lighting, keep every marking exactly\").\n\n## Held, worn, carried\n\n- When a character holds or wears the object, keep BOTH documents on the item: the character first in `reference_document_ids`, the object second. Say in the prompt who holds it and how (\"Rin holds the sword in her right hand, blade down\").\n- Scale is a prompt job. State it against the character or the set in plain words (\"the sword is as long as her arm\", \"the bottle fits in one hand\", \"the car is a small two-seater, its roof at her shoulder\"). A reference fixes shape, not size.\n- A \"held\" view of the object alone is rarely worth a bank entry; the character document and the object document together carry the pose.\n\n## Objects that are the set\n\n- A vehicle interior, a workbench, a cockpit or a shop counter is a place as much as a prop. Give it a wide \"interior\" view in the bank as well as the exterior, and treat it with the place rules in `style-and-world`.\n- A logo or a label is a picture, not a prompt. Put it in the bank with `set_document_image` and name it \"logo\"; the prompt then says where it sits (\"the logo on the side panel\").\n\n## In the scene batch\n\n- Every item whose scene shows the object carries the object's document in `reference_document_ids`, along with the character and style documents it needs; the budget is 14 pictures per generation across every source, so keep a prop bank at two to four views.\n- Do not re-describe the object in scene prompts. Name it, place it, and say what it does; the pictures carry the rest. A prompt that repeats the description pulls away from the references.\n- After the first batch, read the stills. A scene that changed the object gets `refine_image` with the object document referenced (\"match the car in the reference: cream body, red stripe, round headlights\") instead of a regeneration.\n\n## When not to bother\n\n- A one-off object, background clutter, or a thing named once and never shown again needs no document. Describe it in the prompt and move on.\n- Crowds of similar objects (books on a shelf, cars in traffic) are set dressing; only the hero object gets a document."
}

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