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Update to CellCog

Snapshot Nov 1, 2026 · 07:20 UTC · version 2.6.1

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WHAT CHANGED

Instructions updated for 3d-model-generation-cellcog

Skill instructions — Now says: `"core"` tier) | **The core tier is the default and handles most 3D generation well**, balanced speed and depth.

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Skill instructions

Before

Nov 1, 2026 · 00:10 UTC

`"flash"` tier) | **The flash tier is the default and handles most 3D generation well** — fast and economical.

After

Nov 1, 2026 · 07:20 UTC

`"core"` tier) | **The core tier is the default and handles most 3D generation well**, balanced speed and depth.

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SKILL.md text changes

− removed · + added

--- before
+++ after
@@ -100,10 +100,10 @@
 
 | Scenario | Recommended |
 |----------|-------------|
-| Single models and props | `chat_mode="agent"` (defaults to the `"flash"` tier) |
+| Single models and props | `chat_mode="agent"` (defaults to the `"core"` tier) |
 | Cross-asset consistency across a full set | `chat_mode="agent", chat_tier="max"` |
 
-**The flash tier is the default and handles most 3D generation well** — fast and economical. **Upgrade to `chat_tier="max"`** when quality disappoints or the work is genuinely complex: just re-run the same prompt with `chat_tier="max"`.
+**The core tier is the default and handles most 3D generation well**, balanced speed and depth. **Upgrade to `chat_tier="max"`** when quality disappoints or the work is genuinely complex: just re-run the same prompt with `chat_tier="max"`.
 
 Agent Team (`chat_mode="team"`) is reserved for deep research — don't use it for 3D generation.
 
Full technical diff · 1 changed fields

changed /skill_md_contents

BEFORE
"---\nname: 3d-model-generation-cellcog\ndescription: \"AI 3D model generation powered by CellCog. Text-to-3D, image-to-3D — production-ready GLB files for games, AR/VR, e-commerce, and 3D printing. Game assets, product visualization, characters, props, environments, and batch generation.\"\n---\n# 3D Model Generation - Turn Ideas Into 3D Models\n\n3D model generation from text descriptions or reference images.\n\nMost 3D generation tools need a single, perfectly composed reference image. CellCog takes *anything* — a text description, a rough sketch, a product photo, even a spreadsheet of 50 items — and handles the entire pipeline: reasoning about what you need, generating optimized reference images, and converting them into production-ready GLB files.\n\n## How to Use\n\nUse the CellCog tools from this plugin's connector (`https://cellcog.ai/mcp`). The first time a tool runs, the user signs in with their CellCog account and clicks Approve.\n\n1. `cellcog_chat_create` with the brief as `prompt` (optionally `chat_mode` and `chat_tier`). It returns a chat id at once; the work runs in the background.\n2. Poll `cellcog_get_result` with that `chat_id` about once a minute. While it runs you get progress notes; when `complete` is true you get the final message and file links (valid 30 days), with previews of images and PDF pages.\n3. To iterate, `cellcog_chat_send` into the same chat. For files on the user's computer, open `cellcog_upload` and pass `upload:<upload_id>` in `attachments`; public https links can go in `attachments` directly.\n\nFor files, modes and tiers in depth, read the **cellcog** skill.\n\n---\n\n## What Makes This Different\n\n### Any Input → 3D\n\nThe power of CellCog isn't image-to-3D — everyone does that. The power is **any-to-any**.\n\n| What You Send | What CellCog Does | What You Get |\n|--------------|-------------------|--------------|\n| Text description | Reasons about the object → generates optimized reference image → converts to 3D | Production-ready GLB |\n| Rough sketch | Enhances into a clean, detailed reference → converts to 3D | Production-ready GLB |\n| Product photo | Assesses quality, enhances if needed → converts to 3D | Production-ready GLB |\n| High-quality concept art | Converts directly to 3D | Production-ready GLB |\n| List of 10 items | Generates 10 reference images → converts all to 3D | 10 GLB files |\n\n### Batch Generation\n\nNeed 10 low-poly weapons for your RPG? 20 furniture models for your room designer? 50 product models for your e-commerce catalog?\n\nOne prompt. Multiple 3D models. CellCog's agents generate each reference image with the right composition, angle, and detail level — then convert each to a textured 3D model.\n\n```text\nprompt = \"\"\"\nCreate 3D models (GLB format) for these 5 fantasy weapons:\n1. Enchanted longsword with blue crystal blade\n2. Dwarven war hammer with rune inscriptions\n3. Elven bow with living vine decorations\n4. Shadow dagger with smoke effects on the blade\n5. Holy mace with golden sunburst head\n\nLow poly (~10,000 polygons each), game-ready, with PBR materials.\n\"\"\"\n```\n\n---\n\n## What You Can Create\n\n### Game Assets\n- **Characters**: Heroes, NPCs, enemies, bosses\n- **Weapons**: Swords, bows, staffs, shields, guns\n- **Props**: Furniture, treasure chests, potions, tools\n- **Vehicles**: Cars, spaceships, boats, mounts\n- **Environment pieces**: Trees, rocks, buildings, bridges\n\n### Product Visualization\n- **E-commerce 3D viewers**: Let customers rotate and inspect products\n- **Product prototypes**: Visualize designs before manufacturing\n- **Packaging mockups**: 3D packaging for marketing materials\n\n### AR/VR Objects\n- **AR filters and objects**: Place 3D objects in real environments\n- **VR environments**: Furnish virtual spaces with custom objects\n- **Interactive experiences**: Objects users can inspect and interact with\n\n### 3D Printing\n- **Figurines and miniatures**: Tabletop gaming pieces, collectibles\n- **Functional objects**: Custom tools, brackets, cases\n- **Architectural models**: Building miniatures, terrain pieces\n\n### Education & Training\n- **Anatomical models**: Organs, skeletal systems, molecular structures\n- **Historical artifacts**: Museum-quality digital replicas\n- **Engineering models**: Mechanical parts, assembly visualizations\n\n---\n\n## Output Format\n\nAll 3D models are delivered as **GLB files** (binary glTF) — the universal web standard for 3D:\n- Supported by Unity, Unreal, Godot, Three.js, Babylon.js\n- Works in web browsers via `<model-viewer>` or Three.js\n- Compatible with Blender, Maya, 3ds Max for further editing\n- Includes textures and materials in a single file\n\n---\n\n## Choosing Mode & Tier\n\n| Scenario | Recommended |\n|----------|-------------|\n| Single models and props | `chat_mode=\"agent\"` (defaults to the `\"flash\"` tier) |\n| Cross-asset consistency across a full set | `chat_mode=\"agent\", chat_tier=\"max\"` |\n\n**The flash tier is the default and handles most 3D generation well** — fast and economical. **Upgrade to `chat_tier=\"max\"`** when quality disappoints or the work is genuinely complex: just re-run the same prompt with `chat_tier=\"max\"`.\n\nAgent Team (`chat_mode=\"team\"`) is reserved for deep research — don't use it for 3D generation.\n\n---\n\n## Example Prompts\n\n**Single object from description:**\n> \"Create a 3D model of a steampunk pocket watch with exposed brass gears, an etched glass face, and a chain attachment. GLB format, high detail.\"\n\n**From a reference image:**\n> \"Convert this product photo into a 3D model for our online store:\n> `<SHOW_FILE>/photos/sneaker_product.png</SHOW_FILE>`\n> \n> Output as GLB, enable PBR materials for realistic rendering.\"\n\n**Batch generation:**\n> \"Generate 3D models for these 8 pieces of modern furniture:\n> 1. Minimalist sofa (3-seater, light gray)\n> 2. Round coffee table (walnut wood, glass top)\n> 3. Floor lamp (arc style, brass finish)\n> 4. Bookshelf (5 tiers, oak wood)\n> 5. Dining chair (Scandinavian, white)\n> 6. Side table (concrete, cylindrical)\n> 7. Desk (standing desk, white with birch legs)\n> 8. TV console (low profile, dark walnut)\n> \n> All low-poly (~15,000 polygons), with PBR materials. GLB format.\"\n\n**From a rough sketch:**\n> \"Here's my rough sketch of a robot character:\n> `<SHOW_FILE>/sketches/robot_concept.jpg</SHOW_FILE>`\n> \n> Turn this into a polished 3D model. It's a friendly service robot — round body, simple limbs, LED face display. Style: Overwatch/Pixar clean 3D. Output as GLB.\"\n\n**Game asset set:**\n> \"I'm building a dungeon crawler. Create 3D models for these dungeon props:\n> - Wooden treasure chest (open and closed variants)\n> - Iron torch holder with flame\n> - Stone altar with carved runes\n> - Wooden barrel (intact and broken)\n> - Skull pile\n> \n> Style: Dark fantasy, hand-painted textures. Low poly for mobile game (~8,000 polygons each).\"\n\n---\n\n## Tips for Better 3D Models\n\n1. **Be specific about materials**: \"brushed aluminum\", \"aged leather\", \"polished marble\" — CellCog uses these to generate better reference images and textures.\n\n2. **Specify your target platform**: \"low-poly for mobile game\" vs \"high-detail for cinematic render\" changes the approach completely.\n\n3. **Send reference images when possible**: Even imperfect references give CellCog a head start over pure text descriptions.\n\n4. **For batch jobs, describe style once**: \"All in a cohesive hand-painted fantasy style\" keeps your assets consistent.\n\n5. **Request PBR materials for realism**: If you need metallic, roughness, and normal maps — say so. Essential for game engines and realistic rendering.\n"
AFTER
"---\nname: 3d-model-generation-cellcog\ndescription: \"AI 3D model generation powered by CellCog. Text-to-3D, image-to-3D — production-ready GLB files for games, AR/VR, e-commerce, and 3D printing. Game assets, product visualization, characters, props, environments, and batch generation.\"\n---\n# 3D Model Generation - Turn Ideas Into 3D Models\n\n3D model generation from text descriptions or reference images.\n\nMost 3D generation tools need a single, perfectly composed reference image. CellCog takes *anything* — a text description, a rough sketch, a product photo, even a spreadsheet of 50 items — and handles the entire pipeline: reasoning about what you need, generating optimized reference images, and converting them into production-ready GLB files.\n\n## How to Use\n\nUse the CellCog tools from this plugin's connector (`https://cellcog.ai/mcp`). The first time a tool runs, the user signs in with their CellCog account and clicks Approve.\n\n1. `cellcog_chat_create` with the brief as `prompt` (optionally `chat_mode` and `chat_tier`). It returns a chat id at once; the work runs in the background.\n2. Poll `cellcog_get_result` with that `chat_id` about once a minute. While it runs you get progress notes; when `complete` is true you get the final message and file links (valid 30 days), with previews of images and PDF pages.\n3. To iterate, `cellcog_chat_send` into the same chat. For files on the user's computer, open `cellcog_upload` and pass `upload:<upload_id>` in `attachments`; public https links can go in `attachments` directly.\n\nFor files, modes and tiers in depth, read the **cellcog** skill.\n\n---\n\n## What Makes This Different\n\n### Any Input → 3D\n\nThe power of CellCog isn't image-to-3D — everyone does that. The power is **any-to-any**.\n\n| What You Send | What CellCog Does | What You Get |\n|--------------|-------------------|--------------|\n| Text description | Reasons about the object → generates optimized reference image → converts to 3D | Production-ready GLB |\n| Rough sketch | Enhances into a clean, detailed reference → converts to 3D | Production-ready GLB |\n| Product photo | Assesses quality, enhances if needed → converts to 3D | Production-ready GLB |\n| High-quality concept art | Converts directly to 3D | Production-ready GLB |\n| List of 10 items | Generates 10 reference images → converts all to 3D | 10 GLB files |\n\n### Batch Generation\n\nNeed 10 low-poly weapons for your RPG? 20 furniture models for your room designer? 50 product models for your e-commerce catalog?\n\nOne prompt. Multiple 3D models. CellCog's agents generate each reference image with the right composition, angle, and detail level — then convert each to a textured 3D model.\n\n```text\nprompt = \"\"\"\nCreate 3D models (GLB format) for these 5 fantasy weapons:\n1. Enchanted longsword with blue crystal blade\n2. Dwarven war hammer with rune inscriptions\n3. Elven bow with living vine decorations\n4. Shadow dagger with smoke effects on the blade\n5. Holy mace with golden sunburst head\n\nLow poly (~10,000 polygons each), game-ready, with PBR materials.\n\"\"\"\n```\n\n---\n\n## What You Can Create\n\n### Game Assets\n- **Characters**: Heroes, NPCs, enemies, bosses\n- **Weapons**: Swords, bows, staffs, shields, guns\n- **Props**: Furniture, treasure chests, potions, tools\n- **Vehicles**: Cars, spaceships, boats, mounts\n- **Environment pieces**: Trees, rocks, buildings, bridges\n\n### Product Visualization\n- **E-commerce 3D viewers**: Let customers rotate and inspect products\n- **Product prototypes**: Visualize designs before manufacturing\n- **Packaging mockups**: 3D packaging for marketing materials\n\n### AR/VR Objects\n- **AR filters and objects**: Place 3D objects in real environments\n- **VR environments**: Furnish virtual spaces with custom objects\n- **Interactive experiences**: Objects users can inspect and interact with\n\n### 3D Printing\n- **Figurines and miniatures**: Tabletop gaming pieces, collectibles\n- **Functional objects**: Custom tools, brackets, cases\n- **Architectural models**: Building miniatures, terrain pieces\n\n### Education & Training\n- **Anatomical models**: Organs, skeletal systems, molecular structures\n- **Historical artifacts**: Museum-quality digital replicas\n- **Engineering models**: Mechanical parts, assembly visualizations\n\n---\n\n## Output Format\n\nAll 3D models are delivered as **GLB files** (binary glTF) — the universal web standard for 3D:\n- Supported by Unity, Unreal, Godot, Three.js, Babylon.js\n- Works in web browsers via `<model-viewer>` or Three.js\n- Compatible with Blender, Maya, 3ds Max for further editing\n- Includes textures and materials in a single file\n\n---\n\n## Choosing Mode & Tier\n\n| Scenario | Recommended |\n|----------|-------------|\n| Single models and props | `chat_mode=\"agent\"` (defaults to the `\"core\"` tier) |\n| Cross-asset consistency across a full set | `chat_mode=\"agent\", chat_tier=\"max\"` |\n\n**The core tier is the default and handles most 3D generation well**, balanced speed and depth. **Upgrade to `chat_tier=\"max\"`** when quality disappoints or the work is genuinely complex: just re-run the same prompt with `chat_tier=\"max\"`.\n\nAgent Team (`chat_mode=\"team\"`) is reserved for deep research — don't use it for 3D generation.\n\n---\n\n## Example Prompts\n\n**Single object from description:**\n> \"Create a 3D model of a steampunk pocket watch with exposed brass gears, an etched glass face, and a chain attachment. GLB format, high detail.\"\n\n**From a reference image:**\n> \"Convert this product photo into a 3D model for our online store:\n> `<SHOW_FILE>/photos/sneaker_product.png</SHOW_FILE>`\n> \n> Output as GLB, enable PBR materials for realistic rendering.\"\n\n**Batch generation:**\n> \"Generate 3D models for these 8 pieces of modern furniture:\n> 1. Minimalist sofa (3-seater, light gray)\n> 2. Round coffee table (walnut wood, glass top)\n> 3. Floor lamp (arc style, brass finish)\n> 4. Bookshelf (5 tiers, oak wood)\n> 5. Dining chair (Scandinavian, white)\n> 6. Side table (concrete, cylindrical)\n> 7. Desk (standing desk, white with birch legs)\n> 8. TV console (low profile, dark walnut)\n> \n> All low-poly (~15,000 polygons), with PBR materials. GLB format.\"\n\n**From a rough sketch:**\n> \"Here's my rough sketch of a robot character:\n> `<SHOW_FILE>/sketches/robot_concept.jpg</SHOW_FILE>`\n> \n> Turn this into a polished 3D model. It's a friendly service robot — round body, simple limbs, LED face display. Style: Overwatch/Pixar clean 3D. Output as GLB.\"\n\n**Game asset set:**\n> \"I'm building a dungeon crawler. Create 3D models for these dungeon props:\n> - Wooden treasure chest (open and closed variants)\n> - Iron torch holder with flame\n> - Stone altar with carved runes\n> - Wooden barrel (intact and broken)\n> - Skull pile\n> \n> Style: Dark fantasy, hand-painted textures. Low poly for mobile game (~8,000 polygons each).\"\n\n---\n\n## Tips for Better 3D Models\n\n1. **Be specific about materials**: \"brushed aluminum\", \"aged leather\", \"polished marble\" — CellCog uses these to generate better reference images and textures.\n\n2. **Specify your target platform**: \"low-poly for mobile game\" vs \"high-detail for cinematic render\" changes the approach completely.\n\n3. **Send reference images when possible**: Even imperfect references give CellCog a head start over pure text descriptions.\n\n4. **For batch jobs, describe style once**: \"All in a cohesive hand-painted fantasy style\" keeps your assets consistent.\n\n5. **Request PBR materials for realism**: If you need metallic, roughness, and normal maps — say so. Essential for game engines and realistic rendering.\n"
Full snapshot data
{
  "description": "AI 3D model generation powered by CellCog. Text-to-3D, image-to-3D — production-ready GLB files for games, AR/VR, e-commerce, and 3D printing. Game assets, product visualization, characters, props, environments, and batch generation.",
  "included_files": [],
  "name": "3d-model-generation-cellcog",
  "skill_md_contents": "---\nname: 3d-model-generation-cellcog\ndescription: \"AI 3D model generation powered by CellCog. Text-to-3D, image-to-3D — production-ready GLB files for games, AR/VR, e-commerce, and 3D printing. Game assets, product visualization, characters, props, environments, and batch generation.\"\n---\n# 3D Model Generation - Turn Ideas Into 3D Models\n\n3D model generation from text descriptions or reference images.\n\nMost 3D generation tools need a single, perfectly composed reference image. CellCog takes *anything* — a text description, a rough sketch, a product photo, even a spreadsheet of 50 items — and handles the entire pipeline: reasoning about what you need, generating optimized reference images, and converting them into production-ready GLB files.\n\n## How to Use\n\nUse the CellCog tools from this plugin's connector (`https://cellcog.ai/mcp`). The first time a tool runs, the user signs in with their CellCog account and clicks Approve.\n\n1. `cellcog_chat_create` with the brief as `prompt` (optionally `chat_mode` and `chat_tier`). It returns a chat id at once; the work runs in the background.\n2. Poll `cellcog_get_result` with that `chat_id` about once a minute. While it runs you get progress notes; when `complete` is true you get the final message and file links (valid 30 days), with previews of images and PDF pages.\n3. To iterate, `cellcog_chat_send` into the same chat. For files on the user's computer, open `cellcog_upload` and pass `upload:<upload_id>` in `attachments`; public https links can go in `attachments` directly.\n\nFor files, modes and tiers in depth, read the **cellcog** skill.\n\n---\n\n## What Makes This Different\n\n### Any Input → 3D\n\nThe power of CellCog isn't image-to-3D — everyone does that. The power is **any-to-any**.\n\n| What You Send | What CellCog Does | What You Get |\n|--------------|-------------------|--------------|\n| Text description | Reasons about the object → generates optimized reference image → converts to 3D | Production-ready GLB |\n| Rough sketch | Enhances into a clean, detailed reference → converts to 3D | Production-ready GLB |\n| Product photo | Assesses quality, enhances if needed → converts to 3D | Production-ready GLB |\n| High-quality concept art | Converts directly to 3D | Production-ready GLB |\n| List of 10 items | Generates 10 reference images → converts all to 3D | 10 GLB files |\n\n### Batch Generation\n\nNeed 10 low-poly weapons for your RPG? 20 furniture models for your room designer? 50 product models for your e-commerce catalog?\n\nOne prompt. Multiple 3D models. CellCog's agents generate each reference image with the right composition, angle, and detail level — then convert each to a textured 3D model.\n\n```text\nprompt = \"\"\"\nCreate 3D models (GLB format) for these 5 fantasy weapons:\n1. Enchanted longsword with blue crystal blade\n2. Dwarven war hammer with rune inscriptions\n3. Elven bow with living vine decorations\n4. Shadow dagger with smoke effects on the blade\n5. Holy mace with golden sunburst head\n\nLow poly (~10,000 polygons each), game-ready, with PBR materials.\n\"\"\"\n```\n\n---\n\n## What You Can Create\n\n### Game Assets\n- **Characters**: Heroes, NPCs, enemies, bosses\n- **Weapons**: Swords, bows, staffs, shields, guns\n- **Props**: Furniture, treasure chests, potions, tools\n- **Vehicles**: Cars, spaceships, boats, mounts\n- **Environment pieces**: Trees, rocks, buildings, bridges\n\n### Product Visualization\n- **E-commerce 3D viewers**: Let customers rotate and inspect products\n- **Product prototypes**: Visualize designs before manufacturing\n- **Packaging mockups**: 3D packaging for marketing materials\n\n### AR/VR Objects\n- **AR filters and objects**: Place 3D objects in real environments\n- **VR environments**: Furnish virtual spaces with custom objects\n- **Interactive experiences**: Objects users can inspect and interact with\n\n### 3D Printing\n- **Figurines and miniatures**: Tabletop gaming pieces, collectibles\n- **Functional objects**: Custom tools, brackets, cases\n- **Architectural models**: Building miniatures, terrain pieces\n\n### Education & Training\n- **Anatomical models**: Organs, skeletal systems, molecular structures\n- **Historical artifacts**: Museum-quality digital replicas\n- **Engineering models**: Mechanical parts, assembly visualizations\n\n---\n\n## Output Format\n\nAll 3D models are delivered as **GLB files** (binary glTF) — the universal web standard for 3D:\n- Supported by Unity, Unreal, Godot, Three.js, Babylon.js\n- Works in web browsers via `<model-viewer>` or Three.js\n- Compatible with Blender, Maya, 3ds Max for further editing\n- Includes textures and materials in a single file\n\n---\n\n## Choosing Mode & Tier\n\n| Scenario | Recommended |\n|----------|-------------|\n| Single models and props | `chat_mode=\"agent\"` (defaults to the `\"core\"` tier) |\n| Cross-asset consistency across a full set | `chat_mode=\"agent\", chat_tier=\"max\"` |\n\n**The core tier is the default and handles most 3D generation well**, balanced speed and depth. **Upgrade to `chat_tier=\"max\"`** when quality disappoints or the work is genuinely complex: just re-run the same prompt with `chat_tier=\"max\"`.\n\nAgent Team (`chat_mode=\"team\"`) is reserved for deep research — don't use it for 3D generation.\n\n---\n\n## Example Prompts\n\n**Single object from description:**\n> \"Create a 3D model of a steampunk pocket watch with exposed brass gears, an etched glass face, and a chain attachment. GLB format, high detail.\"\n\n**From a reference image:**\n> \"Convert this product photo into a 3D model for our online store:\n> `<SHOW_FILE>/photos/sneaker_product.png</SHOW_FILE>`\n> \n> Output as GLB, enable PBR materials for realistic rendering.\"\n\n**Batch generation:**\n> \"Generate 3D models for these 8 pieces of modern furniture:\n> 1. Minimalist sofa (3-seater, light gray)\n> 2. Round coffee table (walnut wood, glass top)\n> 3. Floor lamp (arc style, brass finish)\n> 4. Bookshelf (5 tiers, oak wood)\n> 5. Dining chair (Scandinavian, white)\n> 6. Side table (concrete, cylindrical)\n> 7. Desk (standing desk, white with birch legs)\n> 8. TV console (low profile, dark walnut)\n> \n> All low-poly (~15,000 polygons), with PBR materials. GLB format.\"\n\n**From a rough sketch:**\n> \"Here's my rough sketch of a robot character:\n> `<SHOW_FILE>/sketches/robot_concept.jpg</SHOW_FILE>`\n> \n> Turn this into a polished 3D model. It's a friendly service robot — round body, simple limbs, LED face display. Style: Overwatch/Pixar clean 3D. Output as GLB.\"\n\n**Game asset set:**\n> \"I'm building a dungeon crawler. Create 3D models for these dungeon props:\n> - Wooden treasure chest (open and closed variants)\n> - Iron torch holder with flame\n> - Stone altar with carved runes\n> - Wooden barrel (intact and broken)\n> - Skull pile\n> \n> Style: Dark fantasy, hand-painted textures. Low poly for mobile game (~8,000 polygons each).\"\n\n---\n\n## Tips for Better 3D Models\n\n1. **Be specific about materials**: \"brushed aluminum\", \"aged leather\", \"polished marble\" — CellCog uses these to generate better reference images and textures.\n\n2. **Specify your target platform**: \"low-poly for mobile game\" vs \"high-detail for cinematic render\" changes the approach completely.\n\n3. **Send reference images when possible**: Even imperfect references give CellCog a head start over pure text descriptions.\n\n4. **For batch jobs, describe style once**: \"All in a cohesive hand-painted fantasy style\" keeps your assets consistent.\n\n5. **Request PBR materials for realism**: If you need metallic, roughness, and normal maps — say so. Essential for game engines and realistic rendering.\n"
}

SHA-256 of public snapshot: de29f1429a4ac6dd6bf76856f4e9e4f344297146e779ffa44216df7cb0fa9245