← LevelweaveCONTENT HISTORY

Update to Levelweave

Snapshot Nov 3, 2026 · 00:15 UTC · version 0.1.1

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{
  "description": "Acquire, create, import, optimize, and track rights for sprites, textures, 3D models, animation, sounds, and game UI assets.",
  "included_files": [],
  "name": "asset-pipeline",
  "skill_md_contents": "---\nname: asset-pipeline\ndescription: Acquire, create, import, optimize, and track rights for sprites, textures, 3D models, animation, sounds, and game UI assets.\n---\n\n# Asset Pipeline\n\n\n1. List every asset required for the vertical slice and its role, source type, desired style and required format.\n2. Prefer user-supplied assets with usage rights; original generated assets where tools permit; verified CC0/MIT/commercially usable sources as appropriate. Verify each specific asset license and attribution; never assume a whole website uses one license.\n3. Maintain `../../templates/asset-register.csv` including origin, asset URL, license, credit, file path, modifications and verification state. Record AI generation where applicable.\n4. For sprites, check frame indexing and tile seams; for 3D, check scale, orientation, topology/rig/animation, collision and LODs; for audio, check format, clipping, loudness and loop points.\n5. Use Blender or other supported editors only when available. Do not imply automatic rigging, sound synthesis or 3D model generation in a skills-only plugin.\n6. Convert/compress to engine-supported assets without altering licenses or losing source. Place generated originals under appropriate asset subpaths.\n7. Run import/build smoke checks and visually inspect representative assets before accepting them.\n\n## Execution truth and safeguards\n- A skill is an instruction workflow, not a remotely running game engine or a separately running AI agent. Inspect tools and repo state before claiming execution.\n- Preserve existing projects, names, dependencies, save formats, and user work unless a change is explicitly requested. Obtain approval for deployment, payments, destructive edits, publication, and major third-party connections.\n- Avoid reproducing protected commercial characters, levels, dialogue, soundtracks, logos, or copyrighted assets unless authorized. For assets, record origin and license. Read `../../references/security-and-rights.md`.\n- Report what was implemented, what was actually run, what failed, and what remains unverified; never describe proposed tests as passed.\n"
}

SHA-256 of public snapshot: b469007ebd9583e2fb00a037cbeb3ecf5ba91174bb06c2bea506ad81076429c6