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Update to Design Game Studio
Snapshot Nov 4, 2026 · 00:14 UTC · version 0.1.2
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{
"description": "Architect and implement a small networked game prototype with authoritative state, synchronization, and abuse considerations.",
"included_files": [],
"name": "build-multiplayer-game",
"skill_md_contents": "---\nname: build-multiplayer-game\ndescription: Architect and implement a small networked game prototype with authoritative state, synchronization, and abuse considerations.\n---\n\n# Build Multiplayer Game\n\n\n1. Start by checking if multiplayer is genuinely required. A local/turn-based mode may satisfy an MVP faster and more reliably.\n2. Read `../../references/multiplayer.md`; choose a suitable transport and hosted service only with user approval and an available environment.\n3. Define a network authority model, session lifecycle, player identity, latency expectations, disconnect/reconnect, state sync and deterministic rules.\n4. Never trust client-provided scores, health, inventory or paid entitlements. Require server-side validation for consequential game state.\n5. Separate networking from core gameplay and build local single-player/loopback tests first; then two-client tests with simulated lag/loss where tools permit.\n6. Document infrastructure costs, moderation/reporting for user-generated content when relevant, and security limits.\n7. Do not claim cross-internet multiplayer is live without tested servers, clients and connectivity.\n\n## Execution truth and safeguards\n- A skill is an instruction workflow, not a remotely running game engine or a separately running AI agent. Inspect tools and repo state before claiming execution.\n- Preserve existing projects, names, dependencies, save formats, and user work unless a change is explicitly requested. Obtain approval for deployment, payments, destructive edits, publication, and major third-party connections.\n- Avoid reproducing protected commercial characters, levels, dialogue, soundtracks, logos, or copyrighted assets unless authorized. For assets, record origin and license. Read `../../references/security-and-rights.md`.\n- Report what was implemented, what was actually run, what failed, and what remains unverified; never describe proposed tests as passed.\n"
}SHA-256 of public snapshot: dc5f1dd8416bb298c8af74104fdc42484c35a18e48d0a63c2c79fc601566f762