← Design Game StudioCONTENT HISTORY

Update to Design Game Studio

Snapshot Nov 4, 2026 · 00:14 UTC · version 0.1.2

Collection source: downloaded plugin package.

WHAT CHANGED

First saved snapshot

No earlier snapshot is available to establish a change.

Save Design Game Studio and check future changes in Following.

Up to 10 plugins free · no card required.

Compare saved observations

Download comparison JSON
Full technical diff · 0 changed fields
Full snapshot data
{
  "description": "Work on an existing or explicitly requested Unity or Unreal game project with correct editor version, scripting patterns, and packaging limits.",
  "included_files": [],
  "name": "build-unity-unreal",
  "skill_md_contents": "---\nname: build-unity-unreal\ndescription: Work on an existing or explicitly requested Unity or Unreal game project with correct editor version, scripting patterns, and packaging limits.\n---\n\n# Build Unity Unreal\n\n\n1. Determine Unity versus Unreal and inspect actual project metadata, editor version, plugins, packages and source-control status. These are distinct engines; never silently migrate.\n2. Read `../../references/unity-unreal.md` and official versioned docs. For Unity, preserve C# assemblies, scenes and serialization; for Unreal, preserve Blueprints, C++ modules, project settings and cooked assets.\n3. Scope a small feature/bug fix before new content generation. Request missing project assets or toolchain details only when blocking.\n4. Use editor/build/automation tooling only if installed and authorized. Avoid invoking expensive graphical/cook processes or downloading huge SDKs without approval.\n5. Conduct compile/import tests and gameplay testing when possible; distinguish script compilation from actual editor-level or packaged-game verification.\n6. Respect commercial license and marketplace content restrictions, including third-party asset terms. Return meaningful source diffs, commands and blockers.\n\n## Execution truth and safeguards\n- A skill is an instruction workflow, not a remotely running game engine or a separately running AI agent. Inspect tools and repo state before claiming execution.\n- Preserve existing projects, names, dependencies, save formats, and user work unless a change is explicitly requested. Obtain approval for deployment, payments, destructive edits, publication, and major third-party connections.\n- Avoid reproducing protected commercial characters, levels, dialogue, soundtracks, logos, or copyrighted assets unless authorized. For assets, record origin and license. Read `../../references/security-and-rights.md`.\n- Report what was implemented, what was actually run, what failed, and what remains unverified; never describe proposed tests as passed.\n"
}

SHA-256 of public snapshot: f74e0e7ab301d74edb2c72895acbbd59d40c3d214018a9a2a4a10687538c664f