← Design Game StudioCONTENT HISTORY

Update to Design Game Studio

Snapshot Nov 4, 2026 · 00:14 UTC · version 0.1.2

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{
  "description": "Turn a game concept into a playable loop, progression model, state transitions, and scoped acceptance criteria.",
  "included_files": [],
  "name": "game-design",
  "skill_md_contents": "---\nname: game-design\ndescription: Turn a game concept into a playable loop, progression model, state transitions, and scoped acceptance criteria.\n---\n\n# Game Design\n\n\n1. Define fantasy, player agency, target session duration, intended feeling, core verbs, reward signals, and failure/retry.\n2. Write a two-sentence **core loop**: player action -> world response -> reward/risk -> next decision. Avoid systems that do not reinforce it.\n3. Specify game states: launch, gameplay, paused, won, lost, restarted, saved/loaded when in scope. Define deterministic level/score transitions and scoring rules.\n4. Separate must-have vertical-slice mechanics from optional production expansion. Set one measurable completion condition for each.\n5. Model difficulty with observable parameters: time, speed, enemy cadence, spawn counts, health, level length; avoid promising game is 'fun' without human playtesting.\n6. Address onboarding, discoverability, feedback loops and accessible options. Use `../../references/gameplay-quality.md` and `../../templates/game-brief.md`.\n7. Produce a compact game-design spec, state chart in prose, feature priority and test criteria. If asked to build, pass to engine-specific workflow rather than stopping at design.\n\n## Execution truth and safeguards\n- A skill is an instruction workflow, not a remotely running game engine or a separately running AI agent. Inspect tools and repo state before claiming execution.\n- Preserve existing projects, names, dependencies, save formats, and user work unless a change is explicitly requested. Obtain approval for deployment, payments, destructive edits, publication, and major third-party connections.\n- Avoid reproducing protected commercial characters, levels, dialogue, soundtracks, logos, or copyrighted assets unless authorized. For assets, record origin and license. Read `../../references/security-and-rights.md`.\n- Report what was implemented, what was actually run, what failed, and what remains unverified; never describe proposed tests as passed.\n"
}

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