← SidequestCONTENT HISTORY

Update to Sidequest

Snapshot Nov 4, 2026 · 06:14 UTC · version 0.5.26

Collection source: downloaded plugin package.

WHAT CHANGED

Instructions updated for sidequest

Full description — Now says: on request and, by default when this plugin is enabled, once near the start of a clearly long writing, research, or coding task. Respect opt-outs and...

Observed in instructions or declared skills. Runtime behavior has not been tested.

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Full description

Before

Nov 3, 2026 · 06:12 UTC

when the user asks for Sidequest or a puzzle break. Supports choosing a difficulty, using hints and sharing challenges through the game. Not an automatic break scheduler.

After

Nov 4, 2026 · 06:14 UTC

on request and, by default when this plugin is enabled, once near the start of a clearly long writing, research, or coding task. Respect opt-outs and no-break requests.

Skill instructions

Before

Nov 3, 2026 · 06:12 UTC

when the user asks for Sidequest or a puzzle break. Supports choosing a difficulty, using hints and sharing challenges through the game. Not an automatic break scheduler. Call the connected Sidequest `open_sidequest` tool with no argumen...

After

Nov 4, 2026 · 06:14 UTC

on request and, by default when this plugin is enabled, once near the start of a clearly long writing, research, or coding task. Respect opt-outs and no-break requests. Call the connected Sidequest `open_sidequest` tool with no arguments...

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SKILL.md text changes

− removed · + added

--- before
+++ after
@@ -1,17 +1,19 @@
 ---
 name: sidequest
-description: Open Sidequest's interactive sliding-block puzzle when the user asks for Sidequest or a puzzle break. Supports choosing a difficulty, using hints and sharing challenges through the game. Not an automatic break scheduler.
+description: Open Sidequest's interactive sliding-block puzzle on request and, by default when this plugin is enabled, once near the start of a clearly long writing, research, or coding task. Respect opt-outs and no-break requests.
 ---
 
 # Sidequest
 
-Call the connected Sidequest `open_sidequest` tool with no arguments when the user wants to play. The host renders the returned interactive game. Keep the response brief; do not reproduce the board in text.
+Call the connected Sidequest `open_sidequest` tool with no arguments when the user asks to play. By default, also call it once near the start of a new request that clearly requires several minutes of work, such as a long paper, substantial research, or a multi-file build. The user need not mention Sidequest. Then continue the user's main task. The host renders the returned interactive game; do not reproduce the board in text.
+
+If the user says “Stop opening Sidequest during my work,” treat that as an opt-out for this chat. An active instruction to avoid Sidequest also overrides this default. Do not open for a quick answer, a request that says no games or no breaks, or a task where the game would prevent the requested work. Do not call it again during the same task or claim that elapsed time triggered it. If the scope is uncertain, focus on the user's task.
 
 The player selects Easy, Medium, Hard or Impossible in the game. The opening tool has no difficulty parameter. The objective is to slide the blue block right to the exit. Hint identifies one block and its destination; Undo, Reset, Share and Minimize are game controls. Minimize/reopen preserves in-session progress when the host retains state.
 
 `record_sidequest_result` is app-only validation of a completed move history, not a leaderboard submission. Do not invent a solve or call it on behalf of an unfinished game.
 
-This public edition is on demand. It has no automatic-break hooks, timer, local preference tools or file access. If asked to schedule automatic opening, explain the limitation without enabling anything or opening a puzzle unless requested. Do not start games during unrelated work.
+This edition makes a prompt-time judgment; it has no automatic-break hooks, timer, local preference tools or file access. If asked to schedule a timed opening, explain that limitation. A model judgment is not a guarantee that every long request will open a puzzle.
 
 A successful tool response is not proof the UI appeared. If rendering fails, say so and offer the [public game](https://sidequest.davidlederer7.chatgpt.site). Do not silently open another surface or work around a permission denial. Terminal-only clients do not provide this inline game.
 
Full technical diff · 2 changed fields

changed /description

BEFORE
"Open Sidequest's interactive sliding-block puzzle when the user asks for Sidequest or a puzzle break. Supports choosing a difficulty, using hints and sharing challenges through the game. Not an automatic break scheduler."
AFTER
"Open Sidequest's interactive sliding-block puzzle on request and, by default when this plugin is enabled, once near the start of a clearly long writing, research, or coding task. Respect opt-outs and no-break requests."

changed /skill_md_contents

BEFORE
"---\nname: sidequest\ndescription: Open Sidequest's interactive sliding-block puzzle when the user asks for Sidequest or a puzzle break. Supports choosing a difficulty, using hints and sharing challenges through the game. Not an automatic break scheduler.\n---\n\n# Sidequest\n\nCall the connected Sidequest `open_sidequest` tool with no arguments when the user wants to play. The host renders the returned interactive game. Keep the response brief; do not reproduce the board in text.\n\nThe player selects Easy, Medium, Hard or Impossible in the game. The opening tool has no difficulty parameter. The objective is to slide the blue block right to the exit. Hint identifies one block and its destination; Undo, Reset, Share and Minimize are game controls. Minimize/reopen preserves in-session progress when the host retains state.\n\n`record_sidequest_result` is app-only validation of a completed move history, not a leaderboard submission. Do not invent a solve or call it on behalf of an unfinished game.\n\nThis public edition is on demand. It has no automatic-break hooks, timer, local preference tools or file access. If asked to schedule automatic opening, explain the limitation without enabling anything or opening a puzzle unless requested. Do not start games during unrelated work.\n\nA successful tool response is not proof the UI appeared. If rendering fails, say so and offer the [public game](https://sidequest.davidlederer7.chatgpt.site). Do not silently open another surface or work around a permission denial. Terminal-only clients do not provide this inline game.\n\nShare only the game's public challenge link, never a private chat or host-session URL. Support: [Sidequest help](https://sidequest-openai-mcp.davidlederer7.workers.dev/help).\n"
AFTER
"---\nname: sidequest\ndescription: Open Sidequest's interactive sliding-block puzzle on request and, by default when this plugin is enabled, once near the start of a clearly long writing, research, or coding task. Respect opt-outs and no-break requests.\n---\n\n# Sidequest\n\nCall the connected Sidequest `open_sidequest` tool with no arguments when the user asks to play. By default, also call it once near the start of a new request that clearly requires several minutes of work, such as a long paper, substantial research, or a multi-file build. The user need not mention Sidequest. Then continue the user's main task. The host renders the returned interactive game; do not reproduce the board in text.\n\nIf the user says “Stop opening Sidequest during my work,” treat that as an opt-out for this chat. An active instruction to avoid Sidequest also overrides this default. Do not open for a quick answer, a request that says no games or no breaks, or a task where the game would prevent the requested work. Do not call it again during the same task or claim that elapsed time triggered it. If the scope is uncertain, focus on the user's task.\n\nThe player selects Easy, Medium, Hard or Impossible in the game. The opening tool has no difficulty parameter. The objective is to slide the blue block right to the exit. Hint identifies one block and its destination; Undo, Reset, Share and Minimize are game controls. Minimize/reopen preserves in-session progress when the host retains state.\n\n`record_sidequest_result` is app-only validation of a completed move history, not a leaderboard submission. Do not invent a solve or call it on behalf of an unfinished game.\n\nThis edition makes a prompt-time judgment; it has no automatic-break hooks, timer, local preference tools or file access. If asked to schedule a timed opening, explain that limitation. A model judgment is not a guarantee that every long request will open a puzzle.\n\nA successful tool response is not proof the UI appeared. If rendering fails, say so and offer the [public game](https://sidequest.davidlederer7.chatgpt.site). Do not silently open another surface or work around a permission denial. Terminal-only clients do not provide this inline game.\n\nShare only the game's public challenge link, never a private chat or host-session URL. Support: [Sidequest help](https://sidequest-openai-mcp.davidlederer7.workers.dev/help).\n"
Full snapshot data
{
  "description": "Open Sidequest's interactive sliding-block puzzle on request and, by default when this plugin is enabled, once near the start of a clearly long writing, research, or coding task. Respect opt-outs and no-break requests.",
  "included_files": [],
  "name": "sidequest",
  "skill_md_contents": "---\nname: sidequest\ndescription: Open Sidequest's interactive sliding-block puzzle on request and, by default when this plugin is enabled, once near the start of a clearly long writing, research, or coding task. Respect opt-outs and no-break requests.\n---\n\n# Sidequest\n\nCall the connected Sidequest `open_sidequest` tool with no arguments when the user asks to play. By default, also call it once near the start of a new request that clearly requires several minutes of work, such as a long paper, substantial research, or a multi-file build. The user need not mention Sidequest. Then continue the user's main task. The host renders the returned interactive game; do not reproduce the board in text.\n\nIf the user says “Stop opening Sidequest during my work,” treat that as an opt-out for this chat. An active instruction to avoid Sidequest also overrides this default. Do not open for a quick answer, a request that says no games or no breaks, or a task where the game would prevent the requested work. Do not call it again during the same task or claim that elapsed time triggered it. If the scope is uncertain, focus on the user's task.\n\nThe player selects Easy, Medium, Hard or Impossible in the game. The opening tool has no difficulty parameter. The objective is to slide the blue block right to the exit. Hint identifies one block and its destination; Undo, Reset, Share and Minimize are game controls. Minimize/reopen preserves in-session progress when the host retains state.\n\n`record_sidequest_result` is app-only validation of a completed move history, not a leaderboard submission. Do not invent a solve or call it on behalf of an unfinished game.\n\nThis edition makes a prompt-time judgment; it has no automatic-break hooks, timer, local preference tools or file access. If asked to schedule a timed opening, explain that limitation. A model judgment is not a guarantee that every long request will open a puzzle.\n\nA successful tool response is not proof the UI appeared. If rendering fails, say so and offer the [public game](https://sidequest.davidlederer7.chatgpt.site). Do not silently open another surface or work around a permission denial. Terminal-only clients do not provide this inline game.\n\nShare only the game's public challenge link, never a private chat or host-session URL. Support: [Sidequest help](https://sidequest-openai-mcp.davidlederer7.workers.dev/help).\n"
}

SHA-256 of public snapshot: ba6aa7a454f41aea699bf54b1f61f0e04be9f4a56ab52ddf39e7e0c8a2e9fbde