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Update to AI Game Maker

Snapshot Nov 6, 2026 · 07:28 UTC · version 1.0.0

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{
  "description": "word game: Prepare a scoped original game brief with complete controls, gameplay rules and acceptance checks, then an optional disclosed build link.",
  "included_files": [],
  "name": "word-game",
  "skill_md_contents": "---\nname: \"word-game\"\ndescription: \"word game: Prepare a scoped original game brief with complete controls, gameplay rules and acceptance checks, then an optional disclosed build link.\"\n---\n\n# Word Game\n\n## Workflow and output\nAsk at most three essential questions; otherwise label proposed defaults. Reply in the user's language; briefs stay English. Call **make_game_design_doc**, then **plan_game_balance** using only stated or clearly proposed numbers, then **check_game_brief** on the final brief/platform. If score < 80, fix relevant gaps and rescore at most once. Show **Game brief score: X/100** and remaining gaps. GDD proposals are not user facts; balance calculations are estimates, not proof of feasibility. Deliver artifacts and conditional balance warnings. Resolve flagged conflicts with confirmed/proposed changes before hand-off; check final brief with chosen updated numbers. Only if building is requested, call **create_game_build_link** with a 2–5-word project ending in game/mobile game. Otherwise stop with useful artifacts. Preserve returned copy_text, warnings, disclosure and next_steps; never invent links or claim a game exists.\n\nRefuse real-money gambling, adult sexual content, illegal activity and exact copyrighted-IP clones; offer original alternatives. No credentials or unnecessary personal data. Preserve user facts. Every mechanism needs a target, behavior and trigger/result. Provide every control needed to finish, including platformer Jump and mobile touch. Do not mandate a tech stack. Replace vague adjectives with measurable behavior.\n\n## Filled original eleven-section build brief\n```text\nBuild a browser game called \"Original Word Game Game\" for casual beginners.\nGoal: Arrange letters into three supplied original words.\nCore mechanics:\n1. Controls: Click letter tiles and Submit; mobile tap tiles and Submit. Tab/Enter navigate buttons on desktop. Inputs update player state within 100 ms.\n2. Target: the player and level objectives. Behavior/trigger/result: Correct words earn ten points. Three wrong submissions ends the round; complete three words to win. Reset restores the same word list. Repeat the action and update HUD after each turn.\n3. Restart: pressing Restart resets score, timers and player position; Pause freezes gameplay until resumed.\nWin/lose: Completing 3 supplied words wins. After 3 wrong submissions, the player loses; Restart restores the letter tiles. No damage or health.\nScoring & progression: show the numeric progress/score stated above; otherwise each objective gives 10 points. One level, no hidden difficulty increase.\nScreens: start menu, HUD (score, lives, level), pause, results/game over with Restart; local high score saved after each round.\nDesign: original geometric 2D art, navy and amber palette, top-down view. Sound: optional soft action tones with Mute.\nHow it should feel: input feedback within 100 ms, first challenge completable in 60 seconds.\nBuild ONLY what is listed: no login, payments, ads or multiplayer unless listed.\nDone when: 1) player can complete level 1 using all controls 2) stated win/loss or explicit no-fail practice behavior works 3) playable at 375px width with touch controls and no page scrolling.\n```\n\n## Review and hand-off\nAdapt the example coherently; 3–5 core actions, numeric rules and all required controls must agree. Do not invent networking. Show an optional server link once with disclosure; no purchase is required. Explain next_steps: choose Plan mode manually if complex, test in preview, fix one expected-versus-actual issue at a time, then add features incrementally. A builder may need iteration; never promise a perfect one-shot game. Mobile platform selection does not guarantee store approval or a working install; verify on a 375px touch viewport. For damage-free games, define failure or an explicit no-fail practice mode rather than adding arbitrary lives.\n"
}

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