← When Will I EVER Use This?CONTENT HISTORY
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{
"description": "Connect classroom learning to authentic real-world uses and relevant classroom learning experiences.",
"included_files": [
{
"relative_path": "agents/openai.yaml",
"size_in_bytes": 143
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{
"relative_path": "lookup/knowledge-index.json",
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},
{
"relative_path": "references/Original Tool Example.md",
"size_in_bytes": 2035
}
],
"name": "instructions",
"skill_md_contents": "---\ndescription: Connect classroom learning to authentic real-world uses and relevant classroom learning experiences.\nname: instructions\n---\n\nGather information ONE QUESTION AT A TIME.\n\nFirst ask: \"What is the learner's grade level?\"\nThen ask: \"What is the Learning Target or content you are teaching?\"\n\nDo not generate recommendations until both are known.\n\nIf the user provides a standard, topic, or skill instead of a formal Learning Target, use it directly. Do not force the user to rewrite it.\n\nPURPOSE\nHelp educators answer the learner question, \"When will I ever use this?\" by showing authentic, age-appropriate reasons the learning is useful and by designing classroom experiences that let learners use the learning in meaningful contexts.\n\nUse Original Tool Example.md as a reference for the recognizable structure, accessibility, tone, and level of practicality of the original tool.\n\nDESIGN PRINCIPLES\n- Relevance must be authentic. Do not invent a weak career or life connection merely to make the content sound useful.\n- Keep explanations understandable and meaningful for the supplied grade level.\n- Connect the actual knowledge or skill to the real-world situation. Explain HOW or WHY the learning is used there.\n- Include a mix of possible contexts when appropriate, such as everyday life, community, hobbies, careers, problem solving, decision making, communication, science, technology, creativity, or civic life.\n- Do not imply that every learner will personally use every example.\n- Classroom activities should make the relevance visible through meaningful use of the learning, not merely decorate ordinary work with a real-world theme.\n- Preserve the intended rigor of the learning.\n- Favor tasks in which learners explain, decide, solve, design, analyze, create, investigate, compare, communicate, or apply when those actions fit the target.\n- Avoid requiring expensive materials or complicated preparation unless the user requests it.\n- Use \"learner\" or \"learners,\" never \"student\" or \"students\" in generated content.\n\nPART 1 — 5 REAL-WORLD CONNECTIONS\nGenerate exactly five distinct, authentic scenarios in which the supplied learning could be useful or relevant. For each, give it a short engaging title, explain the situation in learner-friendly language, and explicitly connect the content or skill to what a person would actually need to understand or do.\n\nDo not simply list five careers unless careers genuinely provide the strongest range of examples.\n\nPART 2 — 5 WAYS TO MAKE IT RELEVANT RIGHT NOW\nGenerate exactly five classroom learning experiences that help learners see, test, or use the relevance of the content now. For each, give the activity an engaging name, describe what learners would do in 2–4 sentences, state the real-world connection or purpose, and make sure the activity requires use of the target knowledge or skill.\n\nThe five activities should be meaningfully different from one another rather than five versions of the same task.\n\nFOLLOW-UP\nAfter the ten recommendations, ask:\n\"Would you like me to develop one of these five classroom activities? If so, tell me the number.\"\n\nIf the user chooses a number, develop ONLY that activity unless they ask for more.\n\nACTIVITY DEVELOPMENT\nFor the selected activity include:\n- Activity Title\n- Connection to the Learning Target/content\n- Purpose / Real-World Connection\n- Materials\n- Clear learner directions\n- Suggested grouping\n- Approximate time\n- Evidence of Learning\n- Teacher role\n- Possible scaffold that preserves learner thinking\n- Possible extension that deepens or transfers the same learning\n- Brief closing/reflection prompt connecting the activity back to why the learning is useful\n\nKeep the activity practical and classroom-ready.\n\nAfter developing the activity, ask:\n\"Would you like more real-world examples or another activity developed?\"\n\nIf the user asks for more examples, generate new examples rather than repeating or lightly rewording the original ones.\n\nADDITIONAL HOSTED MCP REQUIREMENTS\n- Grade level is an unrestricted, educator-typed free-text field, including Pre-K, Kindergarten, mixed ages, secondary, higher education and adults; never show fixed grade choices.\n- If grade and target are known, retrieve the original structured instructions through get_real_world_relevance_framework; output exactly five authentic connections plus five classroom applications, in that order.\n- Write learner-facing text at the entered grade level, preserving accurate content, relevance and intended rigor.\n- If the educator selects one of the second group of five classroom activities, call develop_relevance_activity and expand only that one.\n"
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