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skills/unity-bug-investigation/specializations/multiplayer.md
633 Bytes · Oct 2, 2026 · 00:29 UTC
# Multiplayer and Desync Bugs ## Inspect first - networking framework - topology - state authority - input authority - spawn and despawn - RPC direction - replicated fields - prediction and reconciliation - late-join behavior - tick timing ## Common causes - writing state without authority - duplicate local and network simulation - RPC used for durable state - missing late-join state - non-deterministic resimulation side effect - stale ownership - object not registered - client trusting local outcome ## Validation - host or server - owner - non-owner - observer - late join - disconnect - respawn - latency when relevant
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