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skills/unity-build-validation/checklists/multiplayer.md
452 Bytes · Oct 2, 2026 · 00:29 UTC
# Multiplayer Validation Checklist ## Validate roles - server or host - owning client - non-owning client - observer - late joiner when relevant ## Check - authority - input ownership - replicated state - RPCs - spawn and despawn - reconnect - disconnect cleanup - prediction and reconciliation - latency behavior - host-only assumptions - dedicated server when required A single Editor instance is insufficient for strong multiplayer validation.
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