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skills/unity-build-validation/frameworks/networking/netcode-for-gameobjects.md
320 Bytes · Oct 2, 2026 · 00:29 UTC
# Netcode for GameObjects Validation ## Validate - NetworkManager startup - transport and Relay when used - host and remote client - ownership validation - ServerRpc and ClientRpc paths - NetworkVariable state - prefab registration - scene transitions - late join - disconnect cleanup - dedicated server when required
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