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skills/unity-feature-implementation/frameworks/input/input-system.md
491 Bytes · Oct 2, 2026 · 00:29 UTC
# Unity Input System Guide Use only when the Input System package is actively used. ## Inspect - action maps - generated wrappers - `PlayerInput` - control schemes - rebinding - local multiplayer - UI Input Module ## Rules - Reuse existing actions and maps. - Do not subscribe repeatedly. - Enable and disable maps deliberately. - Keep callbacks lightweight. - Route input intent into gameplay systems. - Preserve rebinding support. - Treat `.inputactions` edits as serialized changes.
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