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skills/unity-feature-implementation/frameworks/rendering/built-in.md
352 Bytes · Oct 2, 2026 · 00:29 UTC
# Built-in Render Pipeline Guide Use only when the project actively uses the Built-in Render Pipeline. ## Rules - Do not use URP or HDRP-only APIs. - Validate surface shader and replacement shader compatibility. - Consider forward versus deferred rendering. - Preserve Graphics Settings and shader inclusion. - Check target-platform shader support.
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