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skills/unity-feature-implementation/frameworks/rendering/hdrp.md

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# High Definition Render Pipeline Guide

Use only when the project actively uses HDRP.

## Inspect

- HDRP version
- pipeline assets
- custom passes
- volume profiles
- ray tracing or path tracing
- shader graph targets

## Rules

- Match HDRP package version.
- Preserve volume and custom-pass ordering.
- Consider high-end hardware requirements.
- Avoid casual changes to shared HDRP assets.
- Validate platform and graphics API support.

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