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skills/unity-feature-implementation/frameworks/rendering/hdrp.md
440 Bytes · Oct 2, 2026 · 00:29 UTC
# High Definition Render Pipeline Guide Use only when the project actively uses HDRP. ## Inspect - HDRP version - pipeline assets - custom passes - volume profiles - ray tracing or path tracing - shader graph targets ## Rules - Match HDRP package version. - Preserve volume and custom-pass ordering. - Consider high-end hardware requirements. - Avoid casual changes to shared HDRP assets. - Validate platform and graphics API support.
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