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skills/unity-feature-implementation/specializations/audio.md
785 Bytes · Oct 2, 2026 · 00:29 UTC
# Audio Specialization ## Use when Use for music, sound effects, mixers, spatial audio, voice, dynamic ambience, audio settings, and pooling. ## Inspect first - audio mixer - audio manager or service - spatial settings - pooling - voice framework - volume persistence - platform constraints ## Implementation rules - Reuse mixer groups. - Avoid one AudioSource per transient effect when pooling exists. - Keep gameplay rules independent from playback. - Avoid repeated clip loading. - Handle scene transitions. - Preserve user volume settings. - Consider spatial blend and attenuation. - Avoid duplicate music playback. ## Validation - expected playback - repeated triggering - scene transitions - pause and mute - volume persistence - spatial behavior - missing clip handling
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