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ROADMAP.md
1.46 KB · Oct 2, 2026 · 00:29 UTC
# Windowisp Roadmap ## 0.3.5 — Polish and reliability Keep this release focused. Prioritise bugs found during real playtesting with Morgana, control consistency, clean mode transitions, performance, and release verification. Do not add Living Backdrops to this release. ## 0.4.0 — Living Backdrops Add an optional visual background layer that fits the user's active screen and places a themed environment over their ordinary windows during selected game modes and events. The layer should feel like part of the game while remaining click-through and reversible. Initial concept: - Begin with three scenes: Football stadium, Wispfall night, and the existing pastoral Sandbox field. - Fit or crop cleanly across common widescreen resolutions and DPI settings. - Fade between scenes and support lightweight event effects without taking keyboard or mouse focus. - Provide an obvious setting to disable Living Backdrops and respect reduced motion. - Restore the normal desktop view on mode exit, plugin shutdown, and recovery after an interrupted previous run. - Test one monitor and multiple monitors, window stacking, click-through input, memory use, startup time, and crowded gameplay performance. - Use compressed WebP assets and set an explicit artwork budget before growing from three backgrounds toward a possible ten-scene pack. Release gate: the backdrop must never leave the user's desktop altered, obscure controls unexpectedly, or introduce immediate gameplay slowdown.
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